Cycles: Metal graphics interop
This is trivial with unified memory, and avoids one memory copy. Pull Request: https://projects.blender.org/blender/blender/pulls/137363
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@@ -1122,6 +1122,7 @@ bool CUDADevice::should_use_graphics_interop(const GraphicsInteropDevice &intero
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return found;
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}
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case GraphicsInteropDevice::METAL:
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case GraphicsInteropDevice::NONE: {
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return false;
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}
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