diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 25035ad25e9..da60aaef71f 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -3788,13 +3788,13 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm)
uiBlockBeginAlign(block);
for(a=0; a<8; a++) {
short dx= 21;
- but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Don't draw this layer for group-duplicators");
+ but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Armature layer that bone exists on");
uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<layer, 0, 0, 0, 0, "Don't draw this layer for group-duplicators");
+ but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Armature layer that bone exists on");
uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<layer, 0, 0, 0, 0, "");
+ but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Armature layer that bone exists on");
uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<layer, 0, 0, 0, 0, "");
+ but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Armature layer that bone exists on");
uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<