From ee15957f0416bde9bf64156be3a1720d33bc4361 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Thu, 4 Oct 2007 09:30:52 +0000 Subject: [PATCH] Fixing incorrect tooltips for bone layers in Buttons Window --- source/blender/src/buttons_editing.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index 25035ad25e9..da60aaef71f 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -3788,13 +3788,13 @@ static void editing_panel_armature_bones(Object *ob, bArmature *arm) uiBlockBeginAlign(block); for(a=0; a<8; a++) { short dx= 21; - but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Don't draw this layer for group-duplicators"); + but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Armature layer that bone exists on"); uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<layer, 0, 0, 0, 0, "Don't draw this layer for group-duplicators"); + but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Armature layer that bone exists on"); uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<layer, 0, 0, 0, 0, ""); + but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Armature layer that bone exists on"); uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<layer, 0, 0, 0, 0, ""); + but= uiDefButBitS(block, TOG, 1<layer, 0, 0, 0, 0, "Armature layer that bone exists on"); uiButSetFunc(but, armature_layer_cb, &curBone->layer, (void *)(1<