Refactor: Remove grid and compact UI list layout in Python scripts
The grid layout type for UI list is planned for removal in 5.0, see blender/blender#110461. In previous UI meetings, we talked about deprecating the Grid mode of the UI list, which is not actually accessible in UI and was never used. Nowadays, there is a new grid view that can be exposed in the API in the future. Initially, I wanted to remove references to layout_type in UI templates in the text editor, because a lot of add-on developers on the extensions platform base their lists on that code, and a lot of them are therefore including soon to be deprecated code in their add-ons, which I want to avoid in the future. But I thought we might as well remove it from our python scripts as well, since it's just basically redundant code that doesn't do anything. And also because many add-on developers use bundled python scripts for references as well. Pull Request: https://projects.blender.org/blender/blender/pulls/138395
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committed by
Julian Eisel
parent
7f5a57d219
commit
efa8d942b8
@@ -14,12 +14,7 @@ class MESH_UL_mylist(bpy.types.UIList):
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# Called for each drawn item.
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
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# 'DEFAULT' and 'COMPACT' layout types should usually use the same draw code.
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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pass
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# 'GRID' layout type should be as compact as possible (typically a single icon!).
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elif self.layout_type == 'GRID':
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pass
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pass
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# Called once to draw filtering/reordering options.
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def draw_filter(self, context, layout):
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@@ -18,20 +18,14 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
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ob = data
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slot = item
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ma = slot.material
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# draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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# You should always start your row layout by a label (icon + text), or a non-embossed text field,
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# this will also make the row easily selectable in the list! The later also enables ctrl-click rename.
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# We use icon_value of label, as our given icon is an integer value, not an enum ID.
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# Note "data" names should never be translated!
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if ma:
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layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
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else:
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layout.label(text="", translate=False, icon_value=icon)
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# 'GRID' layout type should be as compact as possible (typically a single icon!).
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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layout.label(text="", icon_value=icon)
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# You should always start your row layout by a label (icon + text), or a non-embossed text field,
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# this will also make the row easily selectable in the list! The later also enables ctrl-click rename.
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# We use icon_value of label, as our given icon is an integer value, not an enum ID.
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# Note "data" names should never be translated!
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if ma:
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layout.prop(ma, "name", text="", emboss=False, icon_value=icon)
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else:
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layout.label(text="", translate=False, icon_value=icon)
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# And now we can use this list everywhere in Blender. Here is a small example panel.
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