Mesh: Rename totvert, totedge, and totloop fields

Use the standard "elements_num" naming, and use the "corner" name rather
than the old "loop" name: `verts_num`, `edges_num`, and `corners_num`.
This matches the existing `faces_num` field which was already renamed.

Pull Request: https://projects.blender.org/blender/blender/pulls/116350
This commit is contained in:
Hans Goudey
2023-12-20 02:21:48 +01:00
committed by Hans Goudey
parent 01dbe11ea6
commit efbee2d606
228 changed files with 1527 additions and 1468 deletions

View File

@@ -1150,13 +1150,13 @@ static PyObject *C_BVHTree_FromObject(PyObject * /*cls*/, PyObject *args, PyObje
/* Get data for tessellation */
const uint coords_len = uint(mesh->totvert);
const uint coords_len = uint(mesh->verts_num);
float(*coords)[3] = static_cast<float(*)[3]>(
MEM_mallocN(sizeof(*coords) * size_t(coords_len), __func__));
uint(*tris)[3] = static_cast<uint(*)[3]>(
MEM_mallocN(sizeof(*tris) * size_t(corner_tris.size()), __func__));
memcpy(coords, mesh->vert_positions().data(), sizeof(float[3]) * size_t(mesh->totvert));
memcpy(coords, mesh->vert_positions().data(), sizeof(float[3]) * size_t(mesh->verts_num));
BVHTree *tree;