Code cleanup: use lowercase names for vars

This commit is contained in:
Campbell Barton
2014-02-22 22:09:55 +11:00
parent 9753641c5d
commit eff6b385e4
2 changed files with 5 additions and 5 deletions

View File

@@ -1182,7 +1182,7 @@ static void createTransArmatureVerts(TransInfo *t)
} }
} }
else { else {
const float Z[3] = {0.0f, 0.0f, 1.0f}; const float z_axis[3] = {0.0f, 0.0f, 1.0f};
if (ebo->flag & BONE_TIPSEL) { if (ebo->flag & BONE_TIPSEL) {
copy_v3_v3(td->iloc, ebo->tail); copy_v3_v3(td->iloc, ebo->tail);
copy_v3_v3(td->center, (t->around == V3D_LOCAL) ? ebo->head : td->iloc); copy_v3_v3(td->center, (t->around == V3D_LOCAL) ? ebo->head : td->iloc);
@@ -1199,7 +1199,7 @@ static void createTransArmatureVerts(TransInfo *t)
if ((ebo->flag & BONE_ROOTSEL) == 0) { if ((ebo->flag & BONE_ROOTSEL) == 0) {
/* To fix roll, see comments in transform_generic.c::recalcData_objects() */ /* To fix roll, see comments in transform_generic.c::recalcData_objects() */
td->extra = ebo; td->extra = ebo;
td->ival = ebo->roll - ED_rollBoneToVector(ebo, Z, false); td->ival = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false);
} }
td->ext = NULL; td->ext = NULL;
@@ -1223,7 +1223,7 @@ static void createTransArmatureVerts(TransInfo *t)
/* To fix roll, see comments in transform_generic.c::recalcData_objects() */ /* To fix roll, see comments in transform_generic.c::recalcData_objects() */
td->extra = ebo; td->extra = ebo;
td->ival = ebo->roll - ED_rollBoneToVector(ebo, Z, false); td->ival = ebo->roll - ED_rollBoneToVector(ebo, z_axis, false);
td->ext = NULL; td->ext = NULL;
td->val = NULL; td->val = NULL;

View File

@@ -813,10 +813,10 @@ static void recalcData_objects(TransInfo *t)
*/ */
for (i = 0; i < t->total; i++, td++) { for (i = 0; i < t->total; i++, td++) {
if (td->extra) { if (td->extra) {
const float Z[3] = {0.0f, 0.0f, 1.0f}; const float z_axis[3] = {0.0f, 0.0f, 1.0f};
ebo = td->extra; ebo = td->extra;
ebo->roll = td->ival + ED_rollBoneToVector(ebo, Z, false); ebo->roll = td->ival + ED_rollBoneToVector(ebo, z_axis, false);
} }
} }
} }