*armature api for python

- don't get too excited
- allows you to get armatures from a scene
- makeEditable()/saveChanges() puts the armature into out of editmode (pythonically)
- Armature.bones is a dictionary that contains all the bones in the armature and can be iterated
- getters are available for:
name,
roll (dictionary) keys are BONESPACE, ARMATURESPACE
head (dictionary) keys are BONESPACE, ARMATURESPACE
tail (dictionary) keys are BONESPACE, ARMATURESPACE
matrix (dictionary) keys are BONESPACE, ARMATURESPACE
weight
deform_dist
subdivisions
options (list of constants)
parent
children

Setter work only in editmode. Some are not fully implemented.
Type class is embedded in the module. This means the construct is called as follows:
Blender.Armature.ArmatureType()

import Blender.Armature as Armature
arm = Armature.Get('myarm')
for name, bone in arm.bones.items():
...print name, bone, bone.matrix['ARMATURESPACE']

more documentation is forth coming. This is an alpha for this api.
This commit is contained in:
Joseph Gilbert
2005-11-07 20:03:32 +00:00
parent a39559ea11
commit f09a3611be
5 changed files with 1705 additions and 2177 deletions

View File

@@ -1,4 +1,4 @@
/*
/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
@@ -23,19 +23,17 @@
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
*/
#include "Armature.h" /*This must come first*/
#include "Armature.h" //This must come first
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_armature.h"
#include "BKE_library.h"
#include "BKE_depsgraph.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "MEM_guardedalloc.h"
@@ -43,628 +41,889 @@
#include "NLA.h"
#include "gen_utils.h"
//---------------- Python API function prototypes for the Armature module---
static PyObject *M_Armature_New( PyObject * self, PyObject * args );
#include "DNA_object_types.h" //This must come before BIF_editarmature.h...
#include "BIF_editarmature.h"
//------------------UNDECLARED EXTERNAL PROTOTYPES--------------------
//These are evil 'extern' declarations for functions with no anywhere
extern void free_editArmature(void);
extern void make_boneList(ListBase* list, ListBase *bones, EditBone *parent);
extern void editbones_to_armature (ListBase *list, Object *ob, bArmature *armature);
//------------------------ERROR CODES---------------------------------
//This is here just to make me happy and to have more consistant error strings :)
static const char sBoneDictError[] = "ArmatureType.bones - Error: ";
static const char sBoneDictBadArgs[] = "ArmatureType.bones - Bad Arguments: ";
static const char sArmatureError[] = "ArmatureType - Error: ";
static const char sArmatureBadArgs[] = "ArmatureType - Bad Arguments: ";
static const char sModuleError[] = "Blender.Armature - Error: ";
static const char sModuleBadArgs[] = "Blender.Armature - Bad Arguments: ";
//################## BonesDict_Type (internal) ########################
/*This is an internal psuedo-dictionary type that allows for manipulation
* of bones inside of an armature. It is a subobject of armature.
* i.e. Armature.bones['key']*/
//#####################################################################
//------------------METHOD IMPLEMENTATIONS-----------------------------
//------------------------Armature.bones.items()
//Returns a list of key:value pairs like dict.items()
PyObject* BonesDict_items(BPy_BonesDict *self)
{
if (self->editmode_flag){
return PyDict_Items(self->editBoneDict);
}else{
return PyDict_Items(self->dict);
}
}
//------------------------Armature.bones.keys()
//Returns a list of keys like dict.keys()
PyObject* BonesDict_keys(BPy_BonesDict *self)
{
if (self->editmode_flag){
return PyDict_Keys(self->editBoneDict);
}else{
return PyDict_Keys(self->dict);
}
}
//------------------------Armature.bones.values()
//Returns a list of values like dict.values()
PyObject* BonesDict_values(BPy_BonesDict *self)
{
if (self->editmode_flag){
return PyDict_Values(self->editBoneDict);
}else{
return PyDict_Values(self->dict);
}
}
//------------------ATTRIBUTE IMPLEMENTATION---------------------------
//------------------TYPE_OBECT IMPLEMENTATION--------------------------
//------------------------tp_doc
//The __doc__ string for this object
static char BPy_BonesDict_doc[] = "This is an internal subobject of armature\
designed to act as a Py_Bone dictionary.";
//------------------------tp_methods
//This contains a list of all methods the object contains
static PyMethodDef BPy_BonesDict_methods[] = {
{"items", (PyCFunction) BonesDict_items, METH_NOARGS,
"() - Returns the key:value pairs from the dictionary"},
{"keys", (PyCFunction) BonesDict_keys, METH_NOARGS,
"() - Returns the keys the dictionary"},
{"values", (PyCFunction) BonesDict_values, METH_NOARGS,
"() - Returns the values from the dictionary"},
{NULL}
};
//------------------------tp_new
//This methods creates a new object (note it does not initialize it - only the building)
static PyObject *BonesDict_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
BPy_BonesDict *py_BonesDict = NULL;
py_BonesDict = (BPy_BonesDict*)type->tp_alloc(type, 0);
if (!py_BonesDict)
goto RuntimeError;
py_BonesDict->dict = PyDict_New();
if(!py_BonesDict->dict)
goto RuntimeError;
py_BonesDict->editBoneDict = PyDict_New();
if (py_BonesDict->editBoneDict == NULL)
goto RuntimeError;
py_BonesDict->editmode_flag = 0;
return (PyObject*)py_BonesDict;
RuntimeError:
return EXPP_objError(PyExc_RuntimeError, "%s%s",
sBoneDictError, "Failed to create dictionary!");
}
//------------------------tp_repr
//This is the string representation of the object
static PyObject *BonesDict_repr(BPy_BonesDict *self)
{
char buffer[128], str[4096];
PyObject *key, *value;
int pos = 0;
BLI_strncpy(str,"",4096);
sprintf(buffer, "[Bone Dict: {");
strcat(str,buffer);
if (self->editmode_flag){
while (PyDict_Next(self->editBoneDict, &pos, &key, &value)) {
sprintf(buffer, "%s : %s, ", PyString_AsString(key),
PyString_AsString(value->ob_type->tp_repr(value)));
strcat(str,buffer);
}
}else{
while (PyDict_Next(self->dict, &pos, &key, &value)) {
sprintf(buffer, "%s : %s, ", PyString_AsString(key),
PyString_AsString(value->ob_type->tp_repr(value)));
strcat(str,buffer);
}
}
sprintf(buffer, "}]\n");
strcat(str,buffer);
return PyString_FromString(str);
}
//------------------------tp_dealloc
//This tells how to 'tear-down' our object when ref count hits 0
static void BonesDict_dealloc(BPy_BonesDict * self)
{
Py_DECREF(self->dict);
Py_DECREF(self->editBoneDict);
((PyObject*)self)->ob_type->tp_free((PyObject*)self);
return;
}
//------------------------mp_length
//This gets the size of the dictionary
int BonesDict_len(BPy_BonesDict *self)
{
if (self->editmode_flag){
return PyDict_Size(self->editBoneDict);
}else{
return PyDict_Size(self->dict);
}
}
//-----------------------mp_subscript
//This defines getting a bone from the dictionary - x = Bones['key']
PyObject *BonesDict_GetItem(BPy_BonesDict *self, PyObject* key)
{
PyObject *value = NULL;
if (self->editmode_flag){
value = PyDict_GetItem(self->editBoneDict, key);
}else{
value = PyDict_GetItem(self->dict, key);
}
if(value == NULL){
return EXPP_incr_ret(Py_None);
}
return EXPP_incr_ret(value);
}
//-----------------------mp_ass_subscript
//This does dict assignment - Bones['key'] = value
int BonesDict_SetItem(BPy_BonesDict *self, PyObject *key, PyObject *value)
{
char *key_str = "", *name = "", *misc = "";
static char *kwlist[] = {"name", "misc", NULL};
//Get the key name
if(key && PyString_Check(key)){
key_str = PyString_AsString(key);
}else{
goto AttributeError;
}
//Parse the value for assignment
if(value && PyDict_Check(value)){
if(!PyArg_ParseTupleAndKeywords(Py_BuildValue("()"), value, "|ss", kwlist, &name, &misc)){
goto AttributeError;
}
}else{
goto AttributeError;
}
return 0;
AttributeError:
return EXPP_intError(PyExc_AttributeError, "%s%s",
sBoneDictBadArgs, "Expects (optional) name='string', misc='string'");
}
//------------------TYPE_OBECT DEFINITION--------------------------
//Mapping Protocol
static PyMappingMethods BonesDict_MapMethods = {
(inquiry) BonesDict_len, //mp_length
(binaryfunc)BonesDict_GetItem, //mp_subscript
(objobjargproc)BonesDict_SetItem, //mp_ass_subscript
};
//BonesDict TypeObject
PyTypeObject BonesDict_Type = {
PyObject_HEAD_INIT(NULL) //tp_head
0, //tp_internal
"BonesDict", //tp_name
sizeof(BPy_BonesDict), //tp_basicsize
0, //tp_itemsize
(destructor)BonesDict_dealloc, //tp_dealloc
0, //tp_print
0, //tp_getattr
0, //tp_setattr
0, //tp_compare
(reprfunc) BonesDict_repr, //tp_repr
0, //tp_as_number
0, //tp_as_sequence
&BonesDict_MapMethods, //tp_as_mapping
0, //tp_hash
0, //tp_call
0, //tp_str
0, //tp_getattro
0, //tp_setattro
0, //tp_as_buffer
Py_TPFLAGS_DEFAULT, //tp_flags
BPy_BonesDict_doc, //tp_doc
0, //tp_traverse
0, //tp_clear
0, //tp_richcompare
0, //tp_weaklistoffset
0, //tp_iter
0, //tp_iternext
BPy_BonesDict_methods, //tp_methods
0, //tp_members
0, //tp_getset
0, //tp_base
0, //tp_dict
0, //tp_descr_get
0, //tp_descr_set
0, //tp_dictoffset
0, //tp_init
0, //tp_alloc
(newfunc)BonesDict_new, //tp_new
0, //tp_free
0, //tp_is_gc
0, //tp_bases
0, //tp_mro
0, //tp_cache
0, //tp_subclasses
0, //tp_weaklist
0 //tp_del
};
//-----------------(internal)
static int BonesDict_Init(PyObject *dictionary, ListBase *bones){
Bone *bone = NULL;
PyObject *py_bone = NULL;
for (bone = bones->first; bone; bone = bone->next){
py_bone = PyBone_FromBone(bone);
if (py_bone == NULL)
return -1;
if(PyDict_SetItem(dictionary, PyString_FromString(bone->name), py_bone) == -1){
goto RuntimeError;
}
if (bone->childbase.first)
BonesDict_Init(dictionary, &bone->childbase);
}
return 0;
RuntimeError:
return EXPP_intError(PyExc_RuntimeError, "%s%s",
sBoneDictError, "Internal error trying to wrap blender bones!");
}
//######################### Armature_Type #############################
/*This type represents a thin wrapper around bArmature data types
* internal to blender. It contains the psuedo-dictionary BonesDict
* as an assistant in manipulating it's own bone collection*/
//#####################################################################
//------------------METHOD IMPLEMENTATION------------------------------
//This is a help function for Armature_makeEditable
static int PyArmature_InitEditBoneDict(PyObject *dictionary, ListBase *branch)
{
struct Bone *bone = NULL;
PyObject *args, *py_editBone = NULL, *py_bone = NULL;
for (bone = branch->first; bone; bone = bone->next){
//create a new editbone based on the bone data
py_bone = PyBone_FromBone(bone); //new
if (py_bone == NULL)
goto RuntimeError;
args = Py_BuildValue("(O)",py_bone); //new
py_editBone = EditBone_Type.tp_new(&EditBone_Type, args, NULL); //new
if (py_editBone == NULL)
goto RuntimeError;
//add the new editbone to the dictionary
if (PyDict_SetItemString(dictionary, bone->name, py_editBone) == -1)
goto RuntimeError;
if(bone->childbase.first){
PyArmature_InitEditBoneDict(dictionary, &bone->childbase);
}
}
return 0;
RuntimeError:
return EXPP_intError(PyExc_RuntimeError, "%s%s",
sArmatureError, "Internal error trying to construct an edit armature!");
}
//------------------------Armature.makeEditable()
static PyObject *Armature_makeEditable(BPy_Armature *self)
{
if (PyArmature_InitEditBoneDict(((BPy_BonesDict*)self->Bones)->editBoneDict,
&self->armature->bonebase) == -1){
return NULL; //error already set
}
((BPy_BonesDict*)self->Bones)->editmode_flag = 1;
return EXPP_incr_ret(Py_None);
}
static void PyArmature_FixRolls(ListBase *branch, PyObject *dictionary)
{
float premat[3][3],postmat[3][3];
float difmat[3][3],imat[3][3], delta[3];
BPy_EditBone *py_editBone = NULL;
struct Bone *bone = NULL;
int keyCheck = -1;
for (bone = branch->first; bone; bone = bone->next){
where_is_armature_bone(bone, bone->parent); //set bone_mat, arm_mat, length, etc.
keyCheck = PySequence_Contains(dictionary, PyString_FromString(bone->name));
if (keyCheck == 1){
py_editBone = (BPy_EditBone*)PyDict_GetItem(dictionary,
PyString_FromString(bone->name)); //borrowed
VecSubf (delta, py_editBone->tail, py_editBone->head);
vec_roll_to_mat3(delta, py_editBone->roll, premat); //pre-matrix
Mat3CpyMat4(postmat, bone->arm_mat); //post-matrix
Mat3Inv(imat, premat);
Mat3MulMat3(difmat, imat, postmat);
bone->roll = (float)-atan(difmat[2][0]/difmat[2][2]); //YEA!!
if (difmat[0][0]<0.0){
bone->roll += (float)M_PI;
}
where_is_armature_bone(bone, bone->parent); //gotta do it again...
}else if (keyCheck == 0){
//oops we couldn't find it
}else{
//error
}
PyArmature_FixRolls (&bone->childbase, dictionary);
}
}
//------------------------(internal)EditBoneDict_CheckForKey
static BPy_EditBone *EditBoneDict_CheckForKey(BPy_BonesDict *dictionary, char *name)
{
BPy_EditBone *editbone;
PyObject *value, *key;
int pos = 0;
while (PyDict_Next(dictionary->editBoneDict, &pos, &key, &value)) {
editbone = (BPy_EditBone *)value;
if (STREQ(editbone->name, name)){
Py_INCREF(editbone);
return editbone;
}
}
return NULL;
}
//------------------------Armature.saveChanges()
static PyObject *Armature_saveChanges(BPy_Armature *self)
{
float M_boneRest[3][3], M_parentRest[3][3];
float iM_parentRest[3][3], delta[3];
BPy_EditBone *parent = NULL, *editbone = NULL;
struct Bone *bone = NULL;
struct Object *obj = NULL;
PyObject *key, *value;
int pos = 0;
//empty armature of old bones
free_bones(self->armature);
//create a new set based on the editbones
while (PyDict_Next(((BPy_BonesDict*)self->Bones)->editBoneDict, &pos, &key, &value)) {
editbone = (BPy_EditBone*)value;
bone = MEM_callocN (sizeof(Bone), "bone");
editbone->temp = bone; //save temp pointer
strcpy (bone->name, editbone->name);
memcpy (bone->head, editbone->head, sizeof(float)*3);
memcpy (bone->tail, editbone->tail, sizeof(float)*3);
bone->flag= editbone->flag;
bone->roll = 0.0f; //is fixed later
bone->weight = editbone->weight;
bone->dist = editbone->dist;
bone->xwidth = editbone->xwidth;
bone->zwidth = editbone->zwidth;
bone->ease1= editbone->ease1;
bone->ease2= editbone->ease2;
bone->rad_head= editbone->rad_head;
bone->rad_tail= editbone->rad_tail;
bone->segments= editbone->segments;
bone->boneclass = 0;
}
pos = 0;
//place bones in their correct heirarchy
while (PyDict_Next(((BPy_BonesDict*)self->Bones)->editBoneDict,
&pos, &key, &value)) {
editbone = (BPy_EditBone*)value;
bone = editbone->temp; //get bone pointer
if (!STREQ(editbone->parent, "")){
parent = EditBoneDict_CheckForKey((BPy_BonesDict*)self->Bones, editbone->parent);
if(parent != NULL){
//parent found in dictionary
bone->parent = parent->temp;
BLI_addtail (&parent->temp->childbase, bone);
//Parenting calculations
VecSubf (delta, parent->tail, parent->head);
vec_roll_to_mat3(delta, parent->roll, M_parentRest); //M_parentRest = parent matrix
VecSubf (delta, editbone->tail, editbone->head);
vec_roll_to_mat3(delta, editbone->roll, M_boneRest); //M_boneRest = bone matrix
Mat3Inv(iM_parentRest, M_parentRest); //iM_parentRest = 1/parent matrix
//get head/tail
VecSubf (bone->head, editbone->head, parent->tail);
VecSubf (bone->tail, editbone->tail, parent->tail);
//put them in parentspace
Mat3MulVecfl(iM_parentRest, bone->head);
Mat3MulVecfl(iM_parentRest, bone->tail);
Py_DECREF(parent);
}else{
//was not found - most likely parent was deleted
parent = NULL;
BLI_addtail (&self->armature->bonebase, bone);
}
}else{
BLI_addtail (&self->armature->bonebase, bone);
}
}
//fix rolls and generate matrices
PyArmature_FixRolls(&self->armature->bonebase,
((BPy_BonesDict*)self->Bones)->editBoneDict);
//update linked objects
for(obj = G.main->object.first; obj; obj = obj->id.next) {
if(obj->data == self->armature){
armature_rebuild_pose(obj, self->armature);
}
}
DAG_object_flush_update(G.scene, obj, OB_RECALC_DATA);
//clear the editbone dictionary and set edit flag
PyDict_Clear(((BPy_BonesDict*)self->Bones)->editBoneDict);
((BPy_BonesDict*)self->Bones)->editmode_flag = 0;
//rebuild py_bones
PyDict_Clear(((BPy_BonesDict*)self->Bones)->dict);
if (BonesDict_Init(((BPy_BonesDict*)self->Bones)->dict,
&self->armature->bonebase) == -1)
return NULL; //error string already set
return EXPP_incr_ret(Py_None);
}
//------------------ATTRIBUTE IMPLEMENTATION---------------------------
//------------------------Armature.name (getter)
//Gets the name of the armature
static PyObject *Armature_getName(BPy_Armature *self, void *closure)
{
return PyString_FromString(self->armature->id.name +2); //*new*
}
//------------------------Armature.name (setter)
//Sets the name of the armature
static int Armature_setName(BPy_Armature *self, PyObject *value, void *closure)
{
char buffer[24];
char *name = "";
if(value){
if(PyString_Check(value)){
name = PyString_AsString(value);
PyOS_snprintf(buffer, sizeof(buffer), "%s", name);
rename_id(&self->armature->id, buffer);
return 0;
}
}
goto AttributeError;
AttributeError:
return EXPP_intError(PyExc_AttributeError, "%s%s",
sArmatureBadArgs, "Expects string");
}
//------------------------Armature.bones (getter)
//Gets the name of the armature
static PyObject *Armature_getBoneDict(BPy_Armature *self, void *closure)
{
return EXPP_incr_ret(self->Bones);
}
//------------------------Armature.bones (setter)
//Sets the name of the armature
/*TODO*/
/*Copy Bones through x = y*/
static int Armature_setBoneDict(BPy_Armature *self, PyObject *value, void *closure)
{
goto AttributeError;
AttributeError:
return EXPP_intError(PyExc_AttributeError, "%s%s",
sArmatureError, "You are not allowed to change the .Bones attribute");
}
//------------------TYPE_OBECT IMPLEMENTATION--------------------------
//------------------------tp_doc
//The __doc__ string for this object
static char BPy_Armature_doc[] = "This object wraps a Blender Armature object.";
//------------------------tp_methods
//This contains a list of all methods the object contains
static PyMethodDef BPy_Armature_methods[] = {
{"makeEditable", (PyCFunction) Armature_makeEditable, METH_NOARGS,
"() - Unlocks the ability to modify armature bones"},
{"saveChanges", (PyCFunction) Armature_saveChanges, METH_NOARGS,
"() - Rebuilds the armature based on changes to bones since the last call to makeEditable"},
{NULL}
};
//------------------------tp_getset
//This contains methods for attributes that require checking
static PyGetSetDef BPy_Armature_getset[] = {
{"name", (getter)Armature_getName, (setter)Armature_setName,
"The armature's name", NULL},
{"bones", (getter)Armature_getBoneDict, (setter)Armature_setBoneDict,
"The armature's Bone dictionary", NULL},
{NULL}
};
//------------------------tp_new
//This methods creates a new object (note it does not initialize it - only the building)
//This can be called through python by myObject.__new__() however, tp_init is not called
static PyObject *Armature_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
BPy_Armature *py_armature = NULL;
bArmature *bl_armature;
int success;
bl_armature = add_armature();
if(bl_armature) {
bl_armature->id.us = 0; // return count to 0 - add_armature() inc'd it
py_armature = (BPy_Armature*)type->tp_alloc(type, 0); //*new*
if (py_armature == NULL)
goto RuntimeError;
py_armature->armature = bl_armature;
py_armature->Bones = BonesDict_new(&BonesDict_Type, NULL, NULL);
if (py_armature->Bones == NULL)
goto RuntimeError;
success = BonesDict_Init(((BPy_BonesDict*)py_armature->Bones)->dict, &bl_armature->bonebase);
if (success == -1)
return NULL; //error string already set
} else {
goto RuntimeError;
}
return (PyObject*)py_armature;
RuntimeError:
return EXPP_objError(PyExc_RuntimeError, "%s%s%s",
sArmatureError, " __new__: ", "couldn't create Armature Data in Blender");
}
//------------------------tp_init
//This methods does initialization of the new object
//This method will get called in python by 'myObject(argument, keyword=value)'
//tp_new will be automatically called before this
static int Armature_init(BPy_Armature *self, PyObject *args, PyObject *kwds)
{
char buf[21];
char *name = "myArmature";
static char *kwlist[] = {"name", NULL};
if(!PyArg_ParseTupleAndKeywords(args, kwds, "|s", kwlist, &name)){
goto AttributeError;
}
//rename the armature if a name is supplied
if(!BLI_streq(name, "myArmature")){
PyOS_snprintf(buf, sizeof(buf), "%s", name);
rename_id(&self->armature->id, buf);
}
return 0;
AttributeError:
return EXPP_intError(PyExc_AttributeError, "%s%s%s",
sArmatureBadArgs, " __init__: ", "Expects string(name)");
}
//------------------------tp_richcompare
//This method allows the object to use comparison operators
//TODO: We need some armature comparisons
static PyObject *Armature_richcmpr(BPy_Armature *self, PyObject *v, int op)
{
return EXPP_incr_ret(Py_None);
}
//------------------------tp_repr
//This is the string representation of the object
static PyObject *Armature_repr(BPy_Armature *self)
{
return PyString_FromFormat( "[Armature: \"%s\"]", self->armature->id.name + 2 ); //*new*
}
//------------------------tp_dealloc
//This tells how to 'tear-down' our object when ref count hits 0
///tp_dealloc
static void Armature_dealloc(BPy_Armature * self)
{
Py_DECREF(self->Bones);
((PyObject*)self)->ob_type->tp_free((PyObject*)self);
return;
}
//------------------TYPE_OBECT DEFINITION--------------------------
PyTypeObject Armature_Type = {
PyObject_HEAD_INIT(NULL) //tp_head
0, //tp_internal
"Armature", //tp_name
sizeof(BPy_Armature), //tp_basicsize
0, //tp_itemsize
(destructor)Armature_dealloc, //tp_dealloc
0, //tp_print
0, //tp_getattr
0, //tp_setattr
0, //tp_compare
(reprfunc) Armature_repr, //tp_repr
0, //tp_as_number
0, //tp_as_sequence
0, //tp_as_mapping
0, //tp_hash
0, //tp_call
0, //tp_str
0, //tp_getattro
0, //tp_setattro
0, //tp_as_buffer
Py_TPFLAGS_DEFAULT, //tp_flags
BPy_Armature_doc, //tp_doc
0, //tp_traverse
0, //tp_clear
(richcmpfunc)Armature_richcmpr, //tp_richcompare
0, //tp_weaklistoffset
0, //tp_iter
0, //tp_iternext
BPy_Armature_methods, //tp_methods
0, //tp_members
BPy_Armature_getset, //tp_getset
0, //tp_base
0, //tp_dict
0, //tp_descr_get
0, //tp_descr_set
0, //tp_dictoffset
(initproc)Armature_init, //tp_init
0, //tp_alloc
(newfunc)Armature_new, //tp_new
0, //tp_free
0, //tp_is_gc
0, //tp_bases
0, //tp_mro
0, //tp_cache
0, //tp_subclasses
0, //tp_weaklist
0 //tp_del
};
//-------------------MODULE METHODS IMPLEMENTATION------------------------
//----------------Blender.Armature.Get()
/* This function will return a Py_Armature when a single string is passed
* or else it will return a {key:value} dictionary when mutliple strings are passed
* or it will return a {key:value} dictionary of all armatures when nothing is passed*/
static PyObject *M_Armature_Get(PyObject * self, PyObject * args)
{
PyObject *seq = NULL, *item = NULL, *dict = NULL, *py_armature = NULL;
char *name = "", buffer[24];
int size = 0, i;
void *data;
//GET ARGUMENTS - () ('s') ('s',..) (['s',..]) are exceptable
size = PySequence_Length(args);
if (size == 1) {
seq = PySequence_GetItem(args, 0); //*new*
if (seq == NULL)
goto RuntimeError;
if(!PyString_Check(seq)){
if (PySequence_Check(seq)) {
size = PySequence_Length(seq);
} else {
Py_DECREF(seq);
goto AttributeError;
}
}
} else {
seq = EXPP_incr_ret(args); //*take ownership*
}
//'seq' should be a list, empty tuple or string - check list for strings
if(!PyString_Check(seq)){
for(i = 0; i < size; i++){
item = PySequence_GetItem(seq, i); //*new*
if (item == NULL) {
Py_DECREF(seq);
goto RuntimeError;
}
if(!PyString_Check(item)){
EXPP_decr2(item, seq);
goto AttributeError;
}
Py_DECREF(item);
}
}
//GET ARMATURES
if(size != 1){
dict = PyDict_New(); //*new*
if(dict == NULL){
Py_DECREF(seq);
goto RuntimeError;
}
if(size == 0){ //GET ALL ARMATURES
data = &(G.main->armature).first; //get the first data ID from the armature library
while (data){
py_armature = PyArmature_FromArmature(data); //*new*
sprintf(buffer, "%s", ((bArmature*)data)->id.name +2);
if(PyDict_SetItemString(dict, buffer, py_armature) == -1){ //add to dictionary
EXPP_decr3(seq, dict, py_armature);
goto RuntimeError;
}
data = ((ID*)data)->next;
}
Py_DECREF(seq);
}else{ //GET ARMATURE LIST
for (i = 0; i < size; i++) {
item = PySequence_GetItem(seq, i); //*new*
name = PyString_AsString(item);
Py_DECREF(item);
data = find_id("AR", name); //get data from library
if (data != NULL){
py_armature = PyArmature_FromArmature(data); //*new*
if(PyDict_SetItemString(dict, name, py_armature) == -1){ //add to dictionary
EXPP_decr3(seq, dict, py_armature);
goto RuntimeError;
}
}else{
if(PyDict_SetItemString(dict, name, Py_None) == -1){ //add to dictionary
EXPP_decr2(seq, dict);
goto RuntimeError;
}
}
}
Py_DECREF(seq);
}
return dict; //transfering ownership to caller
}else{ //GET SINGLE ARMATURE
if(!PyString_Check(seq)){ //This handles the bizarre case where (['s']) is passed
item = PySequence_GetItem(seq, 0); //*new*
name = PyString_AsString(item);
Py_DECREF(item);
}else{
name = PyString_AsString(seq);
}
Py_DECREF(seq);
data = find_id("AR", name); //get data from library
if (data != NULL){
return PyArmature_FromArmature(data); //*new*
}else{
return EXPP_incr_ret(Py_None);
}
}
RuntimeError:
return EXPP_objError(PyExc_RuntimeError, "%s%s%s",
sModuleError, "Get(): ", "Internal Error Ocurred");
AttributeError:
return EXPP_objError(PyExc_AttributeError, "%s%s%s",
sModuleBadArgs, "Get(): ", "- Expects (optional) string sequence");
}
//-------------------MODULE METHODS DEFINITION-----------------------------
static PyObject *M_Armature_Get( PyObject * self, PyObject * args );
//------------- Python API Doc Strings for the Armature module-----------
static char M_Armature_doc[] = "The Blender Armature module\n\n\
This module provides control over **Armature Data** objects in Blender.\n";
static char M_Armature_New_doc[] =
"(name) - return a new Armature datablock of \n\
optional name 'name'.";
static char M_Armature_Get_doc[] =
"(name) - return the armature with the name 'name', \
returns None if not found.\n If 'name' is not specified, it returns a list of all armatures in the\ncurrent scene.";
static char M_Armature_get_doc[] = "(name) - DEPRECATED. Use 'Get' instead. \
return the armature with the name 'name', returns None if not found.\n If 'name' is not specified, \
it returns a list of all armatures in the\ncurrent scene.";
static char M_Armature_Get_doc[] = "(name) - return the armature with the name 'name', \
returns None if not found.\n If 'name' is not specified, it returns a list of all \
armatures in the\ncurrent scene.";
//------Python method structure definition for Blender.Armature module-----
struct PyMethodDef M_Armature_methods[] = {
{"New", ( PyCFunction ) M_Armature_New, METH_VARARGS,
M_Armature_New_doc},
{"Get", M_Armature_Get, METH_VARARGS, M_Armature_Get_doc},
{"get", M_Armature_Get, METH_VARARGS, M_Armature_get_doc},
{NULL, NULL, 0, NULL}
{NULL}
};
//--------Python BPy_Armature methods declarations----------------------------
static PyObject *Armature_getName( BPy_Armature * self );
static PyObject *Armature_getBones( BPy_Armature * self );
static PyObject *Armature_addBone( BPy_Armature * self, PyObject * args );
static PyObject *Armature_setName( BPy_Armature * self, PyObject * args );
static PyObject *Armature_drawAxes( BPy_Armature * self, PyObject * args );
static PyObject *Armature_drawNames( BPy_Armature * self, PyObject * args );
//----------------Python BPy_Armature methods table---------------------------
static PyMethodDef BPy_Armature_methods[] = {
{"getName", ( PyCFunction ) Armature_getName, METH_NOARGS,
"() - return Armature name"},
{"getBones", ( PyCFunction ) Armature_getBones, METH_NOARGS,
"() - return Armature root bones"},
{"setName", ( PyCFunction ) Armature_setName, METH_VARARGS,
"(str) - rename Armature"},
{"addBone", ( PyCFunction ) Armature_addBone, METH_VARARGS,
"(bone)-add bone"},
{"drawAxes", ( PyCFunction ) Armature_drawAxes, METH_VARARGS,
"will draw the axis of each bone in armature"},
{"drawNames", ( PyCFunction ) Armature_drawNames, METH_VARARGS,
"will draw the names of each bone in armature"},
{NULL, NULL, 0, NULL}
};
//----------------Python TypeArmature callback function prototypes-----------
static void Armature_dealloc( BPy_Armature * armature );
static PyObject *Armature_getAttr( BPy_Armature * armature, char *name );
static int Armature_setAttr( BPy_Armature * armature, char *name,
PyObject * v );
static int Armature_compare( BPy_Armature * a1, BPy_Armature * a2 );
static PyObject *Armature_repr( BPy_Armature * armature );
static int doesBoneName_exist( char *name, bArmature * arm );
//---------------- Python TypeArmature structure definition:-----------
PyTypeObject Armature_Type = {
PyObject_HEAD_INIT( NULL )
0, /* ob_size */
"Blender Armature", /* tp_name */
sizeof( BPy_Armature ), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
( destructor ) Armature_dealloc, /* tp_dealloc */
0, /* tp_print */
( getattrfunc ) Armature_getAttr, /* tp_getattr */
( setattrfunc ) Armature_setAttr, /* tp_setattr */
( cmpfunc ) Armature_compare, /* tp_compare */
( reprfunc ) Armature_repr, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
0, 0, 0, 0, 0, 0,
0, /* tp_doc */
0, 0, 0, 0, 0, 0,
BPy_Armature_methods, /* tp_methods */
0, /* tp_members */
};
//-------------------Blender Armature Module Init-----------------
PyObject *Armature_Init( void )
//------------------VISIBLE PROTOTYPE IMPLEMENTATION-----------------------
//-----------------(internal)
//Converts a bArmature to a PyArmature
PyObject *PyArmature_FromArmature(struct bArmature *armature)
{
PyObject *submodule;
PyObject *dict;
BPy_Armature *py_armature = NULL;
int success;
Armature_Type.ob_type = &PyType_Type;
py_armature = (BPy_Armature*)Armature_Type.tp_alloc(&Armature_Type, 0); //*new*
if (py_armature == NULL)
goto RuntimeError;
submodule = Py_InitModule3( "Blender.Armature",
M_Armature_methods, M_Armature_doc );
py_armature->armature = armature;
/* Add the Bone submodule to this module */
dict = PyModule_GetDict( submodule );
PyDict_SetItemString( dict, "Bone", Bone_Init( ) );
PyDict_SetItemString( dict, "NLA", NLA_Init( ) );
py_armature->Bones = BonesDict_new(&BonesDict_Type, NULL, NULL); //*new*
if (py_armature->Bones == NULL)
goto RuntimeError;
return ( submodule );
success = BonesDict_Init(((BPy_BonesDict*)py_armature->Bones)->dict, &armature->bonebase);
if (success == -1)
return NULL; //error string already set
return (PyObject *) py_armature;
RuntimeError:
return EXPP_objError(PyExc_RuntimeError, "%s%s%s",
sModuleError, "PyArmature_FromArmature: ", "Internal Error Ocurred");
}
//----------------------Blender Armature Module internal callbacks----
//------------------append_childrenToList-----------------------------------
static void append_childrenToList( Bone * parent, PyObject * listbones )
//-----------------(internal)
//Converts a PyArmature to a bArmature
struct bArmature *PyArmature_AsArmature(BPy_Armature *py_armature)
{
Bone *child = NULL;
//append children
for( child = parent->childbase.first; child; child = child->next ) {
PyList_Append( listbones, Bone_CreatePyObject( child ) );
if( child->childbase.first ) { //has children?
append_childrenToList( child, listbones );
}
}
return (py_armature->armature);
}
//------------------unique_BoneName----------------------------
static void unique_BoneName( char *name, bArmature * arm )
//-------------------MODULE INITIALIZATION--------------------------------
PyObject *Armature_Init(void)
{
char tempname[64];
int number;
char *dot;
PyObject *module, *dict;
if( doesBoneName_exist( name, arm ) ) {
/* Strip off the suffix */
dot = strchr( name, '.' );
if( dot )
*dot = 0;
for( number = 1; number <= 999; number++ ) {
sprintf( tempname, "%s.%03d", name, number );
if( !doesBoneName_exist( tempname, arm ) ) {
strcpy( name, tempname );
return;
}
}
}
}
//------------------doesBoneName_exist----------------------------
static int doesBoneName_exist( char *name, bArmature * arm )
{
Bone *parent = NULL;
Bone *child = NULL;
for( parent = arm->bonebase.first; parent; parent = parent->next ) {
if( !strcmp( name, parent->name ) )
return 1;
for( child = parent->childbase.first; child;
child = child->next ) {
if( !strcmp( name, child->name ) )
return 1;
}
}
return 0;
}
//------------------testChildInChildbase--------------------------
static int testChildInChildbase( Bone * bone, Bone * test )
{
Bone *child;
for( child = bone->childbase.first; child; child = child->next ) {
if( child == test ) {
return 1;
} else {
if( child->childbase.first != NULL ) {
if( testChildInChildbase( child, test ) ) {
return 1;
}
}
}
}
return 0;
}
//------------------testBoneInArmature-----------------------------
static int testBoneInArmature( bArmature * arm, Bone * test )
{
Bone *root;
for( root = arm->bonebase.first; root; root = root->next ) {
if( root == test ) {
return 1;
} else {
if( root->childbase.first != NULL ) {
if( testChildInChildbase( root, test ) ) {
return 1;
}
}
}
}
return 0;
}
//-----------------testChildNameInChildbase--------------------------
static Bone *testChildNameInChildbase( Bone * bone, char *name )
{
Bone *child;
Bone *test;
for( child = bone->childbase.first; child; child = child->next ) {
if( BLI_streq( child->name, name ) ) {
return child;
} else {
if( child->childbase.first != NULL ) {
test = testChildNameInChildbase( child, name );
if( test )
return test;
}
}
}
return NULL;
}
//----------------testBoneNameInArmature----------------------------
static Bone *testBoneNameInArmature( bArmature * arm, char *name )
{
Bone *bone;
Bone *test;
for( bone = arm->bonebase.first; bone; bone = bone->next ) {
if( BLI_streq( bone->name, name ) ) {
return bone; //found it
} else {
if( bone->childbase.first != NULL ) {
test = testChildNameInChildbase( bone, name );
if( test )
return test;
}
}
}
return NULL;
}
//-------------------BPy_Armature internal methods------------------
//------------------dealloc-----------------------------------------
static void Armature_dealloc( BPy_Armature * self )
{
PyObject_DEL( self );
}
//-----------------getattr--------------------------------------------
static PyObject *Armature_getAttr( BPy_Armature * self, char *name )
{
PyObject *attr = Py_None;
if( strcmp( name, "name" ) == 0 )
attr = Armature_getName( self );
if( strcmp( name, "bones" ) == 0 )
attr = Armature_getBones( self );
else if( strcmp( name, "__members__" ) == 0 ) {
/* 2 entries */
attr = Py_BuildValue( "[s,s]", "name", "bones" );
//Initializes TypeObject.ob_type
if (PyType_Ready(&Armature_Type) < 0 || PyType_Ready(&BonesDict_Type) < 0 ||
PyType_Ready(&EditBone_Type) < 0 || PyType_Ready(&Bone_Type) < 0){
return EXPP_incr_ret(Py_None);
}
if( !attr )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyObject" ) );
//Register the module
module = Py_InitModule3("Blender.Armature", M_Armature_methods,
"The Blender Armature module");
if( attr != Py_None )
return attr; /* member attribute found, return it */
//Add TYPEOBJECTS to the module
PyModule_AddObject(module, "ArmatureType",
EXPP_incr_ret((PyObject *)&Armature_Type)); //*steals*
PyModule_AddObject(module, "BoneType",
EXPP_incr_ret((PyObject *)&Bone_Type)); //*steals*
/* not an attribute, search the methods table */
return Py_FindMethod( BPy_Armature_methods, ( PyObject * ) self,
name );
}
//-----------------setattr--------------------------------------------
static int
Armature_setAttr( BPy_Armature * self, char *name, PyObject * value )
{
PyObject *valtuple;
PyObject *error = NULL;
valtuple = Py_BuildValue( "(O)", value ); /*the set* functions expect a tuple */
if( !valtuple )
return EXPP_ReturnIntError( PyExc_MemoryError,
"ArmatureSetAttr: couldn't create tuple" );
if( strcmp( name, "name" ) == 0 )
error = Armature_setName( self, valtuple );
else { /* Error */
Py_DECREF( valtuple );
/* ... member with the given name was found */
return ( EXPP_ReturnIntError
( PyExc_KeyError, "attribute not found" ) );
}
Py_DECREF( valtuple );
if( error != Py_None )
return -1;
Py_DECREF( Py_None ); /* was incref'ed by the called Armature_set* function */
return 0; /* normal exit */
}
//-----------------repr-----------------------------------------------
static PyObject *Armature_repr( BPy_Armature * self )
{
return PyString_FromFormat( "[Armature \"%s\"]",
self->armature->id.name + 2 );
}
//-----------------compare--------------------------------------------
static int Armature_compare( BPy_Armature * a, BPy_Armature * b )
{
bArmature *pa = a->armature, *pb = b->armature;
return ( pa == pb ) ? 0 : -1;
}
//-----------------Armature_CreatePyObject----------------------------
PyObject *Armature_CreatePyObject( struct bArmature * obj )
{
BPy_Armature *blen_armature;
blen_armature =
( BPy_Armature * ) PyObject_NEW( BPy_Armature,
&Armature_Type );
if( blen_armature == NULL ) {
return ( NULL );
}
blen_armature->armature = obj;
return ( ( PyObject * ) blen_armature );
}
//-----------------Armature_CheckPyObject ----------------------------
int Armature_CheckPyObject( PyObject * py_obj )
{
return ( py_obj->ob_type == &Armature_Type );
}
//-----------------Armature_FromPyObject -----------------------------
struct bArmature *Armature_FromPyObject( PyObject * py_obj )
{
BPy_Armature *blen_obj;
blen_obj = ( BPy_Armature * ) py_obj;
return ( blen_obj->armature );
}
//-----------------Blender Module function prototypes-----------------
//----------------Blender.Armature.New()------------------------------
static PyObject *M_Armature_New( PyObject * self, PyObject * args )
{
char *name_str = "ArmatureData";
BPy_Armature *py_armature; /* for Armature Data object wrapper in Python */
bArmature *bl_armature; /* for actual Armature Data we create in Blender */
char buf[21];
if( !PyArg_ParseTuple( args, "|s", &name_str ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected string or empty argument" ) );
bl_armature = add_armature( ); /* first create in Blender */
if( bl_armature ) {
/* return user count to zero because add_armature() inc'd it */
bl_armature->id.us = 0;
/* now create the wrapper obj in Python */
py_armature =
( BPy_Armature * ) PyObject_NEW( BPy_Armature,
&Armature_Type );
} else {
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't create Armature Data in Blender" ) );
}
if( py_armature == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create ArmaturePyObject" ) );
/* link Python armature wrapper with Blender Armature: */
py_armature->armature = bl_armature;
if( strcmp( name_str, "ArmatureData" ) == 0 )
return ( PyObject * ) py_armature;
else { /* user gave us a name for the armature, use it */
PyOS_snprintf( buf, sizeof( buf ), "%s", name_str );
rename_id( &bl_armature->id, buf );
}
return ( PyObject * ) py_armature;
}
//----------------Blender.Armature.Get()------------------------------
static PyObject *M_Armature_Get( PyObject * self, PyObject * args )
{
char *name = NULL;
bArmature *armature_iter;
BPy_Armature *wanted_armature;
if( !PyArg_ParseTuple( args, "|s", &name ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument (or nothing)" ) );
armature_iter = G.main->armature.first;
/* Use the name to search for the armature requested. */
if( name ) { /* (name) - Search armature by name */
wanted_armature = NULL;
while( ( armature_iter ) && ( wanted_armature == NULL ) ) {
if( strcmp( name, armature_iter->id.name + 2 ) == 0 ) {
wanted_armature =
( BPy_Armature * )
PyObject_NEW( BPy_Armature,
&Armature_Type );
if( wanted_armature )
wanted_armature->armature =
armature_iter;
}
armature_iter = armature_iter->id.next;
}
if( wanted_armature == NULL ) { /* Requested Armature doesn't exist */
char error_msg[64];
PyOS_snprintf( error_msg, sizeof( error_msg ),
"Armature \"%s\" not found", name );
return ( EXPP_ReturnPyObjError
( PyExc_NameError, error_msg ) );
}
return ( PyObject * ) wanted_armature;
} else {
/* Return a list of with armatures in the scene */
int index = 0;
PyObject *armlist, *pyobj;
armlist = PyList_New( BLI_countlist( &( G.main->armature ) ) );
if( armlist == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyList" ) );
while( armature_iter ) {
pyobj = Armature_CreatePyObject( armature_iter );
if( !pyobj )
return ( EXPP_ReturnPyObjError
( PyExc_MemoryError,
"couldn't create PyString" ) );
PyList_SET_ITEM( armlist, index, pyobj );
armature_iter = armature_iter->id.next;
index++;
}
return ( armlist );
}
}
//--------------------------Python BPy_Armature methods---------------
//---------------------BPy_Armature.getName()-------------------------
static PyObject *Armature_getName( BPy_Armature * self )
{
PyObject *attr = PyString_FromString( self->armature->id.name + 2 );
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Armature.name attribute" ) );
}
//---------------------BPy_Armature.getBones()------------------------
static PyObject *Armature_getBones( BPy_Armature * self )
{
PyObject *listbones = NULL;
Bone *parent = NULL;
listbones = PyList_New( 0 );
//append root bones
for( parent = self->armature->bonebase.first; parent;
parent = parent->next ) {
PyList_Append( listbones, Bone_CreatePyObject( parent ) );
if( parent->childbase.first ) { //has children?
append_childrenToList( parent, listbones );
}
}
return listbones;
}
//---------------------BPy_Armature.addBone()-------------------------
static PyObject *Armature_addBone( BPy_Armature * self, PyObject * args )
{
BPy_Bone *py_bone = NULL;
float M_boneObjectspace[4][4];
float iM_parentRest[4][4];
Bone *blen_bone;
char *parent_str = "";
Bone *parent;
if( !PyArg_ParseTuple( args, "O!", &Bone_Type, &py_bone ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected bone object argument (or nothing)" ) );
if( py_bone->bone != NULL )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"this bone has already been linked to an armature" );
//check to see if we can parent this bone if it will be attempted
//otherwise exit
if( !BLI_streq( py_bone->parent, parent_str ) ) { //parenting being attempted
//get parent if exists in this armature
parent = testBoneNameInArmature( self->armature,
py_bone->parent );
if( !parent ) { //could find the parent's name
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"cannot find parent's name in armature - check to see if name of parent is correct" ) );
}
} else { //no parent for this bone
parent = NULL;
}
//create a bone struct
blen_bone = ( Bone * ) MEM_callocN( sizeof( Bone ), "DefaultBone" );
//set the bone struct pointer
py_bone->bone = blen_bone;
//update the bonestruct data from py data
if( !updateBoneData( py_bone, parent ) )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"bone struct empty" );
//make sure the name is unique for this armature
unique_BoneName( py_bone->bone->name, self->armature );
//if bone has a parent....
if( py_bone->bone->parent ) {
//then check to see if parent has been added to the armature - bone loop test
if( !testBoneInArmature
( self->armature, py_bone->bone->parent ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError,
"cannot parent to a bone not yet added to armature!" ) );
//add to parent's childbase
BLI_addtail( &py_bone->bone->parent->childbase,
py_bone->bone );
//get the worldspace coords for the parent
get_objectspace_bone_matrix( py_bone->bone->parent,
M_boneObjectspace, 0, 0 );
// Invert the parent rest matrix
Mat4Invert( iM_parentRest, M_boneObjectspace );
//transformation of local bone
Mat4MulVecfl( iM_parentRest, py_bone->bone->tail );
Mat4MulVecfl( iM_parentRest, py_bone->bone->head );
} else //no parent....
BLI_addtail( &self->armature->bonebase, py_bone->bone );
//rebuild_bone_parent_matrix(py_bone->bone);
//precalc_bonelist_irestmats( &self->armature->bonebase );
//precalc_armature_posemats( self->armature );
//precalc_bone_defmat( py_bone->bone );
Py_INCREF( Py_None );
return Py_None;
}
//---------------------BPy_Armature.setName()-------------------------
static PyObject *Armature_setName( BPy_Armature * self, PyObject * args )
{
char *name;
char buf[21];
if( !PyArg_ParseTuple( args, "s", &name ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected string argument" ) );
PyOS_snprintf( buf, sizeof( buf ), "%s", name );
rename_id( &self->armature->id, buf );
Py_INCREF( Py_None );
return Py_None;
}
//---------------------BPy_Armature.drawAxes()------------------------
static PyObject *Armature_drawAxes( BPy_Armature * self, PyObject * args )
{
int toggle;
if( !PyArg_ParseTuple( args, "i", &toggle ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected 1 or 0 as integer" ) );
if( toggle )
self->armature->flag |= ARM_DRAWAXES;
else
self->armature->flag &= ~ARM_DRAWAXES;
Py_INCREF( Py_None );
return Py_None;
}
//---------------------BPy_Armature.drawNames()-------------------------
static PyObject *Armature_drawNames( BPy_Armature * self, PyObject * args )
{
int toggle;
if( !PyArg_ParseTuple( args, "i", &toggle ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected 1 or 0 as integer" ) );
if( toggle )
self->armature->flag |= ARM_DRAWNAMES;
else
self->armature->flag &= ~ARM_DRAWNAMES;
Py_INCREF( Py_None );
return Py_None;
//Add CONSTANTS to the module
PyModule_AddObject(module, "CONNECTED",
EXPP_incr_ret(PyConstant_NewInt("CONNECTED", BONE_CONNECTED)));
PyModule_AddObject(module, "HINGE",
EXPP_incr_ret(PyConstant_NewInt("HINGE", BONE_HINGE)));
PyModule_AddObject(module, "NO_DEFORM",
EXPP_incr_ret(PyConstant_NewInt("NO_DEFORM", BONE_NO_DEFORM)));
PyModule_AddObject(module, "MULTIPLY",
EXPP_incr_ret(PyConstant_NewInt("MULTIPLY", BONE_MULT_VG_ENV)));
PyModule_AddObject(module, "HIDDEN_EDIT",
EXPP_incr_ret(PyConstant_NewInt("HIDDEN_EDIT", BONE_HIDDEN_A)));
PyModule_AddObject(module, "BONESPACE",
EXPP_incr_ret(PyConstant_NewString("BONESPACE", "bone_space")));
PyModule_AddObject(module, "ARMATURESPACE",
EXPP_incr_ret(PyConstant_NewString("ARMATURESPACE", "armature_space")));
PyModule_AddObject(module, "WORLDSPACE",
EXPP_incr_ret(PyConstant_NewString("WORLDSPACE", "world_space")));
//Add SUBMODULES to the module
dict = PyModule_GetDict( module ); //borrowed
PyDict_SetItemString(dict, "NLA", NLA_Init()); //creates a *new* module
return module;
}

View File

@@ -23,9 +23,7 @@
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet, Joseph gilbert
* Contributor(s): Joseph gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -36,18 +34,31 @@
#include <Python.h>
#include "DNA_armature_types.h"
//---------------------Python BPy_Armature structure definition-------
//-------------------TYPE CHECKS---------------------------------
#define ArmatureObject_Check(v) ((v)->ob_type == &Armature_Type)
#define BonesDictObject_Check(v) ((v)->ob_type == &BonesDict_Type)
//-------------------MODULE INIT---------------------------------
PyObject *Armature_Init( void );
//-------------------TYPEOBJECT----------------------------------
PyTypeObject Armature_Type;
PyTypeObject BonesDict_Type;
//-------------------STRUCT DEFINITION---------------------------
typedef struct {
PyObject_HEAD
bArmature * armature;
PyObject *dict;
PyObject *editBoneDict;
short editmode_flag; //1 = in , 0 = not in
} BPy_BonesDict;
typedef struct {
PyObject_HEAD
struct bArmature * armature;
PyObject *Bones;
} BPy_Armature;
//--------------------visible prototypes------------------------------
//-------------------VISIBLE PROTOTYPES-------------------------
PyObject *PyArmature_FromArmature(struct bArmature *armature);
struct bArmature *PyArmature_AsArmature(BPy_Armature *py_armature);
PyObject *Armature_Init( void );
PyObject *Armature_CreatePyObject( bArmature * armature );
bArmature *Armature_FromPyObject( PyObject * py_obj );
int Armature_CheckPyObject( PyObject * py_obj );
#endif /* EXPP_ARMATURE_H */
#endif

View File

@@ -23,1630 +23,817 @@
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
* Contributor(s): Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
struct ScrArea; /*keep me up here */
#include "Bone.h" /*This must come first */
#include "MEM_guardedalloc.h"
#include "DNA_object_types.h"
#include "DNA_ipo_types.h"
#include "Bone.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BKE_armature.h"
#include "BKE_action.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_utildefines.h"
#include "BIF_editaction.h"
#include "BSE_editipo.h"
#include "NLA.h"
#include "gen_utils.h"
#include "BKE_armature.h"
#include "Mathutils.h"
//--------------------Python API function prototypes for the Bone module----
static PyObject *M_Bone_New( PyObject * self, PyObject * args );
//------------------------ERROR CODES---------------------------------
//This is here just to make me happy and to have more consistant error strings :)
static const char sEditBoneError[] = "EditBone (internal) - Error: ";
static const char sEditBoneBadArgs[] = "EditBone (internal) - Bad Arguments: ";
static const char sBoneError[] = "Bone - Error: ";
static const char sBoneBadArgs[] = "Bone - Bad Arguments: ";
//------------------------Python API Doc strings for the Bone module--------
char M_Bone_doc[] = "The Blender Bone module\n\n\
This module provides control over **Bone Data** objects in Blender.\n\n\
Example::\n\n\
from Blender import Armature.Bone\n\
l = Armature.Bone.New()\n";
char M_Bone_New_doc[] = "(name) - return a new Bone of name 'name'.";
//----- Python method structure definition for Blender.Armature.Bone module---
struct PyMethodDef M_Bone_methods[] = {
{"New", ( PyCFunction ) M_Bone_New, METH_VARARGS, M_Bone_New_doc},
{NULL, NULL, 0, NULL}
};
//--------------- Python BPy_Bone methods declarations:-------------------
static PyObject *Bone_getName( BPy_Bone * self );
static PyObject *Bone_getRoll( BPy_Bone * self );
static PyObject *Bone_getHead( BPy_Bone * self );
static PyObject *Bone_getTail( BPy_Bone * self );
static PyObject *Bone_getLoc( BPy_Bone * self );
static PyObject *Bone_getSize( BPy_Bone * self );
static PyObject *Bone_getQuat( BPy_Bone * self );
static PyObject *Bone_getParent( BPy_Bone * self );
static PyObject *Bone_hasParent( BPy_Bone * self );
static PyObject *Bone_getWeight( BPy_Bone * self );
static PyObject *Bone_getBoneclass( BPy_Bone * self );
static PyObject *Bone_hasIK( BPy_Bone * self );
static PyObject *Bone_getChildren( BPy_Bone * self );
static PyObject *Bone_clearParent( BPy_Bone * self );
static PyObject *Bone_clearChildren( BPy_Bone * self );
static PyObject *Bone_hide( BPy_Bone * self );
static PyObject *Bone_unhide( BPy_Bone * self );
static PyObject *Bone_setName( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setRoll( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setHead( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setTail( BPy_Bone * self, PyObject * args );
// note; this can only be done as POSE operation
static PyObject *Bone_setLoc( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setSize( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setQuat( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setPose( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setParent( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setWeight( BPy_Bone * self, PyObject * args );
static PyObject *Bone_setBoneclass( BPy_Bone * self, PyObject * args );
static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args );
//--------------- Python BPy_Bone methods table:--------------------------
static PyMethodDef BPy_Bone_methods[] = {
{"getName", ( PyCFunction ) Bone_getName, METH_NOARGS,
"() - return Bone name"},
{"getRoll", ( PyCFunction ) Bone_getRoll, METH_NOARGS,
"() - return Bone roll"},
{"getHead", ( PyCFunction ) Bone_getHead, METH_NOARGS,
"() - return Bone head"},
{"getTail", ( PyCFunction ) Bone_getTail, METH_NOARGS,
"() - return Bone tail"},
{"getLoc", ( PyCFunction ) Bone_getLoc, METH_NOARGS,
"() - return Bone loc"},
{"getSize", ( PyCFunction ) Bone_getSize, METH_NOARGS,
"() - return Bone size"},
{"getQuat", ( PyCFunction ) Bone_getQuat, METH_NOARGS,
"() - return Bone quat"},
{"hide", ( PyCFunction ) Bone_hide, METH_NOARGS,
"() - hides the bone"},
{"unhide", ( PyCFunction ) Bone_unhide, METH_NOARGS,
"() - unhides the bone"},
{"getWeight", ( PyCFunction ) Bone_getWeight, METH_NOARGS,
"() - return Bone weight"},
{"getBoneclass", ( PyCFunction ) Bone_getBoneclass, METH_NOARGS,
"() - return Bone boneclass"},
{"hasIK", ( PyCFunction ) Bone_hasIK, METH_VARARGS,
"() - get the Bone IKToParent flag."},
{"getParent", ( PyCFunction ) Bone_getParent, METH_NOARGS,
"() - return the parent bone of this one if it exists."
" None if not found. You can check this condition with the "
"hasParent() method."},
{"hasParent", ( PyCFunction ) Bone_hasParent, METH_NOARGS,
"() - return true if bone has a parent"},
{"getChildren", ( PyCFunction ) Bone_getChildren, METH_NOARGS,
"() - return Bone children list"},
{"clearParent", ( PyCFunction ) Bone_clearParent, METH_NOARGS,
"() - clears the bone's parent in the armature and makes it root"},
{"clearChildren", ( PyCFunction ) Bone_clearChildren, METH_NOARGS,
"() - remove the children associated with this bone"},
{"setName", ( PyCFunction ) Bone_setName, METH_VARARGS,
"(str) - rename Bone"},
{"setRoll", ( PyCFunction ) Bone_setRoll, METH_VARARGS,
"(float) - set Bone roll"},
{"setHead", ( PyCFunction ) Bone_setHead, METH_VARARGS,
"(float,float,float) - set Bone head pos"},
{"setTail", ( PyCFunction ) Bone_setTail, METH_VARARGS,
"(float,float,float) - set Bone tail pos"},
{"setLoc", ( PyCFunction ) Bone_setLoc, METH_VARARGS,
"(float,float,float) - set Bone loc"},
{"setSize", ( PyCFunction ) Bone_setSize, METH_VARARGS,
"(float,float,float) - set Bone size"},
{"setQuat", ( PyCFunction ) Bone_setQuat, METH_VARARGS,
"(float,float,float,float) - set Bone quat"},
{"setParent", ( PyCFunction ) Bone_setParent, METH_VARARGS,
"() - set the Bone parent of this one."},
{"setWeight", ( PyCFunction ) Bone_setWeight, METH_VARARGS,
"() - set the Bone weight."},
{"setPose", ( PyCFunction ) Bone_setPose, METH_VARARGS,
"() - set a pose for this bone at a frame."},
{"setBoneclass", ( PyCFunction ) Bone_setBoneclass, METH_VARARGS,
"() - set the Bone boneclass."},
{"getRestMatrix", ( PyCFunction ) Bone_getRestMatrix, METH_VARARGS,
"() - return the rest matrix for this bone"},
{NULL, NULL, 0, NULL}
};
//--------------- Python TypeBone callback function prototypes----------
static void Bone_dealloc( BPy_Bone * bone );
static PyObject *Bone_getAttr( BPy_Bone * bone, char *name );
static int Bone_setAttr( BPy_Bone * bone, char *name, PyObject * v );
static int Bone_compare( BPy_Bone * a1, BPy_Bone * a2 );
static PyObject *Bone_repr( BPy_Bone * bone );
//--------------- Python TypeBone structure definition-------------
PyTypeObject Bone_Type = {
PyObject_HEAD_INIT( NULL )
0, /* ob_size */
"Blender Bone", /* tp_name */
sizeof( BPy_Bone ), /* tp_basicsize */
0, /* tp_itemsize */
/* methods */
( destructor ) Bone_dealloc, /* tp_dealloc */
0, /* tp_print */
( getattrfunc ) Bone_getAttr, /* tp_getattr */
( setattrfunc ) Bone_setAttr, /* tp_setattr */
( cmpfunc ) Bone_compare, /* tp_compare */
( reprfunc ) Bone_repr, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_as_hash */
0, 0, 0, 0, 0, 0,
0, /* tp_doc */
0, 0, 0, 0, 0, 0,
BPy_Bone_methods, /* tp_methods */
0, /* tp_members */
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
//--------------- Bone Module Init-----------------------------
PyObject *Bone_Init( void )
//----------------------(internal)
//gets the bone->roll (which is a localspace roll) and puts it in parentspace
//(which is the 'roll' value the user sees)
double boneRoll_ToArmatureSpace(struct Bone *bone)
{
PyObject *submodule;
float head[3], tail[3], delta[3];
float premat[3][3], postmat[3][3];
float imat[3][3], difmat[3][3];
double roll = 0.0f;
Bone_Type.ob_type = &PyType_Type;
VECCOPY(head, bone->arm_head);
VECCOPY(tail, bone->arm_tail);
VECSUB (delta, tail, head);
vec_roll_to_mat3(delta, 0.0f, postmat);
Mat3CpyMat4(premat, bone->arm_mat);
Mat3Inv(imat, postmat);
Mat3MulMat3(difmat, imat, premat);
submodule = Py_InitModule3( "Blender.Armature.Bone",
M_Bone_methods, M_Bone_doc );
PyModule_AddIntConstant( submodule, "ROT", POSE_ROT );
PyModule_AddIntConstant( submodule, "LOC", POSE_LOC );
PyModule_AddIntConstant( submodule, "SIZE", POSE_SIZE );
PyModule_AddIntConstant( submodule, "SKINNABLE", 0 );
PyModule_AddIntConstant( submodule, "UNSKINNABLE", 1 );
PyModule_AddIntConstant( submodule, "HEAD", 2 );
PyModule_AddIntConstant( submodule, "NECK", 3 );
PyModule_AddIntConstant( submodule, "BACK", 4 );
PyModule_AddIntConstant( submodule, "SHOULDER", 5 );
PyModule_AddIntConstant( submodule, "ARM", 6 );
PyModule_AddIntConstant( submodule, "HAND", 7 );
PyModule_AddIntConstant( submodule, "FINGER", 8 );
PyModule_AddIntConstant( submodule, "THUMB", 9 );
PyModule_AddIntConstant( submodule, "PELVIS", 10 );
PyModule_AddIntConstant( submodule, "LEG", 11 );
PyModule_AddIntConstant( submodule, "FOOT", 12 );
PyModule_AddIntConstant( submodule, "TOE", 13 );
PyModule_AddIntConstant( submodule, "TENTACLE", 14 );
return ( submodule );
}
//--------------- Bone module internal callbacks-----------------
//--------------- updatePyBone------------------------------------
static int updatePyBone( BPy_Bone * self )
{
char *parent_str = "";
if( !self->bone ) {
//nothing to update - not linked
return 0;
} else {
BLI_strncpy( self->name, self->bone->name,
strlen( self->bone->name ) + 1 );
self->roll = self->bone->roll;
self->flag = self->bone->flag;
self->boneclass = self->bone->boneclass;
self->dist = self->bone->dist;
self->weight = self->bone->weight;
if( self->bone->parent ) {
self->parent =
BLI_strncpy( self->parent,
self->bone->parent->name,
strlen( self->bone->parent->
name ) + 1 );
} else {
self->parent =
BLI_strncpy( self->parent, parent_str,
strlen( parent_str ) + 1 );
}
#if 0
for( x = 0; x < 3; x++ ) {
self->head->vec[x] = self->bone->head[x];
self->tail->vec[x] = self->bone->tail[x];
self->loc->vec[x] = self->bone->loc[x];
self->dloc->vec[x] = self->bone->dloc[x];
self->size->vec[x] = self->bone->size[x];
self->dsize->vec[x] = self->bone->dsize[x];
}
for( x = 0; x < 4; x++ ) {
self->quat->quat[x] = self->bone->quat[x];
self->dquat->quat[x] = self->bone->dquat[x];
}
for( x = 0; x < 4; x++ ) {
for( y = 0; y < 4; y++ ) {
self->obmat->matrix[x][y] =
self->bone->obmat[x][y];
self->parmat->matrix[x][y] =
self->bone->parmat[x][y];
self->defmat->matrix[x][y] =
self->bone->defmat[x][y];
self->irestmat->matrix[x][y] =
self->bone->irestmat[x][y];
self->posemat->matrix[x][y] =
self->bone->posemat[x][y];
}
}
#endif
return 1;
roll = atan(difmat[2][0] / difmat[2][2]);
if (difmat[0][0] < 0.0){
roll += M_PI;
}
return roll; //result is in radians
}
//################## EditBone_Type (internal) ########################
/*This type is a wrapper for a tempory bone. This is an 'unparented' bone
*object. The armature->bonebase will be calculated from these temporary
*python tracked objects.*/
//#####################################################################
//--------------- updateBoneData------------------------------------
int updateBoneData( BPy_Bone * self, Bone * parent )
//------------------METHOD IMPLEMENTATIONS-----------------------------
//------------------ATTRIBUTE IMPLEMENTATION---------------------------
//------------------------EditBone.name (get)
static PyObject *EditBone_getName(BPy_EditBone *self, void *closure)
{
//called from Armature.addBone()
int x, y;
//called in Armature.addBone() to update the Bone * data
if( !self->bone ) {
//nothing to update - not linked
return 0;
} else {
BLI_strncpy( self->bone->name, self->name,
strlen( self->name ) + 1 );
self->bone->roll = self->roll;
self->bone->flag = self->flag;
self->bone->boneclass = (short)self->boneclass;
self->bone->dist = self->dist;
self->bone->weight = self->weight;
self->bone->parent = parent; //parent will be checked from self->parent string in addBone()
for( x = 0; x < 3; x++ ) {
self->bone->head[x] = self->head->vec[x];
self->bone->tail[x] = self->tail->vec[x];
// self->bone->loc[x] = self->loc->vec[x];
// self->bone->dloc[x] = self->dloc->vec[x];
// self->bone->size[x] = self->size->vec[x];
// self->bone->dsize[x] = self->dsize->vec[x];
}
for( x = 0; x < 4; x++ ) {
// self->bone->quat[x] = self->quat->quat[x];
// self->bone->dquat[x] = self->dquat->quat[x];
}
for( x = 0; x < 4; x++ ) {
for( y = 0; y < 4; y++ ) {
// self->bone->obmat[x][y] =
// self->obmat->matrix[x][y];
// self->bone->parmat[x][y] =
// self->parmat->matrix[x][y];
// self->bone->defmat[x][y] =
// self->defmat->matrix[x][y];
// self->bone->irestmat[x][y] =
// self->irestmat->matrix[x][y];
// self->bone->posemat[x][y] =
// self->posemat->matrix[x][y];
}
}
return 1;
}
return PyString_FromString(self->name);
}
//------------------------EditBone.name (set)
//check for char[] overflow here...
static int EditBone_setName(BPy_EditBone *self, PyObject *value, void *closure)
{
char *name = "";
//--------------- testChildbase----------------------------------
static int testChildbase( Bone * bone, Bone * test )
{
Bone *child;
for( child = bone->childbase.first; child; child = child->next ) {
if( child == test ) {
return 1;
}
if( child->childbase.first != NULL )
testChildbase( child, test );
}
if (!PyArg_Parse(value, "s", &name))
goto AttributeError;
BLI_strncpy(self->name, name, 32);
return 0;
AttributeError:
return EXPP_intError(PyExc_AttributeError, "%s%s%s",
sEditBoneError, ".name: ", "expects a string");
}
//--------------- returnBoneclassEnum----------------------------
static PyObject *returnBoneclassEnum( int value )
//------------------------EditBone.roll (get)
static PyObject *EditBone_getRoll(BPy_EditBone *self, void *closure)
{
char *str;
str = PyMem_Malloc( 32 + 1 );
switch ( value ) {
case 0:
BLI_strncpy( str, "SKINNABLE", 32 );
break;
case 1:
BLI_strncpy( str, "UNSKINNABLE", 32 );
break;
case 2:
BLI_strncpy( str, "HEAD", 32 );
break;
case 3:
BLI_strncpy( str, "NECK", 32 );
break;
case 4:
BLI_strncpy( str, "BACK", 32 );
break;
case 5:
BLI_strncpy( str, "SHOULDER", 32 );
break;
case 6:
BLI_strncpy( str, "ARM", 32 );
break;
case 7:
BLI_strncpy( str, "HAND", 32 );
break;
case 8:
BLI_strncpy( str, "FINGER", 32 );
break;
case 9:
BLI_strncpy( str, "THUMB", 32 );
break;
case 10:
BLI_strncpy( str, "PELVIS", 32 );
break;
case 11:
BLI_strncpy( str, "LEG", 32 );
break;
case 12:
BLI_strncpy( str, "FOOT", 32 );
break;
case 13:
BLI_strncpy( str, "TOE", 32 );
break;
case 14:
BLI_strncpy( str, "TENTACLE", 32 );
break;
default:
BLI_strncpy( str, "SKINNABLE", 32 );
break;
}
return ( PyObject * ) PyString_FromString( str );
return Py_BuildValue("{s:O}",
"ARMATURESPACE", PyFloat_FromDouble((self->roll * (180/Py_PI))));
}
//---------------BPy_Bone internal callbacks/methods---------------
//--------------- dealloc------------------------------------------
static void Bone_dealloc( BPy_Bone * self )
{
PyMem_Free( self->name );
PyMem_Free( self->parent );
PyObject_DEL( self );
//------------------------EditBone.roll (set)
static int EditBone_setRoll(BPy_EditBone *self, PyObject *value, void *closure)
{
printf("Sorry this isn't implemented yet.... :/");
return 1;
}
//---------------getattr-------------------------------------------
static PyObject *Bone_getAttr( BPy_Bone * self, char *name )
//------------------------EditBone.head (get)
static PyObject *EditBone_getHead(BPy_EditBone *self, void *closure)
{
PyObject *attr = Py_None;
if( strcmp( name, "name" ) == 0 )
attr = Bone_getName( self );
else if( strcmp( name, "roll" ) == 0 )
attr = Bone_getRoll( self );
else if( strcmp( name, "head" ) == 0 )
attr = Bone_getHead( self );
else if( strcmp( name, "tail" ) == 0 )
attr = Bone_getTail( self );
else if( strcmp( name, "size" ) == 0 )
attr = Bone_getSize( self );
else if( strcmp( name, "loc" ) == 0 )
attr = Bone_getLoc( self );
else if( strcmp( name, "quat" ) == 0 )
attr = Bone_getQuat( self );
else if( strcmp( name, "parent" ) == 0 )
/* Skip the checks for Py_None as its a valid result to this call. */
return Bone_getParent( self );
else if( strcmp( name, "children" ) == 0 )
attr = Bone_getChildren( self );
else if( strcmp( name, "weight" ) == 0 )
attr = Bone_getWeight( self );
else if( strcmp( name, "boneclass" ) == 0 )
attr = Bone_getBoneclass( self );
else if( strcmp( name, "ik" ) == 0 )
attr = Bone_hasIK( self );
else if( strcmp( name, "__members__" ) == 0 ) {
/* 9 entries */
attr = Py_BuildValue( "[s,s,s,s,s,s,s,s,s,s,s]",
"name", "roll", "head", "tail", "loc",
"size", "quat", "parent", "children",
"weight", "boneclass", "ik" );
}
if( !attr )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyObject" ) );
if( attr != Py_None )
return attr; /* member attribute found, return it */
/* not an attribute, search the methods table */
return Py_FindMethod( BPy_Bone_methods, ( PyObject * ) self, name );
return Py_BuildValue("{s:O, s:O}",
"BONESPACE", newVectorObject(self->head, 3, Py_WRAP));;
}
//--------------- setattr-------------------------------------------
static int Bone_setAttr( BPy_Bone * self, char *name, PyObject * value )
{
PyObject *valtuple;
PyObject *error = NULL;
valtuple = Py_BuildValue( "(O)", value ); /* the set* functions expect a tuple */
if( !valtuple )
return EXPP_ReturnIntError( PyExc_MemoryError,
"BoneSetAttr: couldn't create tuple" );
if( strcmp( name, "name" ) == 0 )
error = Bone_setName( self, valtuple );
else { /* Error */
Py_DECREF( valtuple );
/* ... member with the given name was found */
return ( EXPP_ReturnIntError
( PyExc_KeyError, "attribute not found" ) );
}
Py_DECREF( valtuple );
if( error != Py_None )
return -1;
Py_DECREF( Py_None ); /* was incref'ed by the called Bone_set* function */
return 0; /* normal exit */
//------------------------EditBone.head (set)
static int EditBone_setHead(BPy_EditBone *self, PyObject *value, void *closure)
{
printf("Sorry this isn't implemented yet.... :/");
return 1;
}
//--------------- repr---------------------------------------------
static PyObject *Bone_repr( BPy_Bone * self )
//------------------------EditBone.tail (get)
static PyObject *EditBone_getTail(BPy_EditBone *self, void *closure)
{
if( self->bone )
return PyString_FromFormat( "[Bone \"%s\"]",
self->bone->name );
else
return PyString_FromString( "NULL" );
return Py_BuildValue("{s:O, s:O}",
"BONESPACE", newVectorObject(self->tail, 3, Py_WRAP));
}
//--------------- compare------------------------------------------
static int Bone_compare( BPy_Bone * a, BPy_Bone * b )
{
Bone *pa = a->bone, *pb = b->bone;
return ( pa == pb ) ? 0 : -1;
//------------------------EditBone.tail (set)
static int EditBone_setTail(BPy_EditBone *self, PyObject *value, void *closure)
{
printf("Sorry this isn't implemented yet.... :/");
return 1;
}
//--------------- Bone_CreatePyObject---------------------------------
PyObject *Bone_CreatePyObject( struct Bone * bone )
//------------------------EditBone.weight (get)
static PyObject *EditBone_getWeight(BPy_EditBone *self, void *closure)
{
BPy_Bone *blen_bone;
blen_bone = ( BPy_Bone * ) PyObject_NEW( BPy_Bone, &Bone_Type );
//set the all important Bone flag
blen_bone->bone = bone;
//allocate space for python vars
blen_bone->name = PyMem_Malloc( 32 + 1 );
blen_bone->parent = PyMem_Malloc( 32 + 1 );
blen_bone->head = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
blen_bone->tail = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
blen_bone->loc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
blen_bone->dloc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
blen_bone->size = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
blen_bone->dsize = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
blen_bone->quat = blen_bone->quat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW );
blen_bone->dquat = blen_bone->quat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW );
blen_bone->obmat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
blen_bone->parmat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
blen_bone->defmat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
blen_bone->irestmat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
blen_bone->posemat = blen_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
if( !updatePyBone( blen_bone ) )
return EXPP_ReturnPyObjError( PyExc_AttributeError,
"bone struct empty" );
return ( ( PyObject * ) blen_bone );
return PyFloat_FromDouble(self->weight);
}
//--------------- Bone_CheckPyObject--------------------------------
int Bone_CheckPyObject( PyObject * py_obj )
{
return ( py_obj->ob_type == &Bone_Type );
}
//--------------- Bone_FromPyObject---------------------------------
struct Bone *Bone_FromPyObject( PyObject * py_obj )
{
BPy_Bone *blen_obj;
blen_obj = ( BPy_Bone * ) py_obj;
if( !( ( BPy_Bone * ) py_obj )->bone ) { //test to see if linked to armature
//use python vars
return NULL;
} else {
//use bone datastruct
return ( blen_obj->bone );
}
}
//--------------- Python Bone Module methods------------------------
//--------------- Blender.Armature.Bone.New()-----------------------
static PyObject *M_Bone_New( PyObject * self, PyObject * args )
{
char *name_str = "BoneName";
char *parent_str = "";
BPy_Bone *py_bone = NULL; /* for Bone Data object wrapper in Python */
if( !PyArg_ParseTuple( args, "|s", &name_str ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected string or empty argument" ) );
//create python bone
py_bone = ( BPy_Bone * ) PyObject_NEW( BPy_Bone, &Bone_Type );
//allocate space for python vars
py_bone->name = PyMem_Malloc( 32 + 1 );
py_bone->parent = PyMem_Malloc( 32 + 1 );
py_bone->head = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
py_bone->tail = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
py_bone->loc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
py_bone->dloc = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
py_bone->size = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
py_bone->dsize = ( VectorObject *)newVectorObject( NULL, 3, Py_NEW );
py_bone->quat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW );
py_bone->dquat = ( QuaternionObject *)newQuaternionObject( NULL, Py_NEW );
py_bone->obmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
py_bone->parmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
py_bone->defmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
py_bone->irestmat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
py_bone->posemat = ( MatrixObject *)newMatrixObject( NULL, 4, 4 , Py_NEW);
//default py values
BLI_strncpy( py_bone->name, name_str, strlen( name_str ) + 1 );
BLI_strncpy( py_bone->parent, parent_str, strlen( parent_str ) + 1 );
py_bone->roll = 0.0f;
py_bone->flag = 32;
py_bone->dist = 1.0f;
py_bone->weight = 1.0f;
Vector_Zero( py_bone->head );
Vector_Zero( py_bone->loc );
Vector_Zero( py_bone->dloc );
Vector_Zero( py_bone->size );
Vector_Zero( py_bone->dsize );
Quaternion_Identity( py_bone->quat );
Quaternion_Identity( py_bone->dquat );
Matrix_Identity( py_bone->obmat );
Matrix_Identity( py_bone->parmat );
Matrix_Identity( py_bone->defmat );
Matrix_Identity( py_bone->irestmat );
Matrix_Identity( py_bone->posemat );
//default tail of 2,0,0
py_bone->tail->vec[0] = 2.0f;
py_bone->tail->vec[1] = 0.0f;
py_bone->tail->vec[2] = 0.0f;
//set the datapointer to null (unlinked)
py_bone->bone = NULL;
return ( PyObject * ) py_bone;
}
//--------------- Python BPy_Bone methods---------------------------
//--------------- BPy_Bone.getName()--------------------------------
static PyObject *Bone_getName( BPy_Bone * self )
{
PyObject *attr = NULL;
if( !self->bone ) { //test to see if linked to armature
//use python vars
attr = PyString_FromString( self->name );
} else {
//use bone datastruct
attr = PyString_FromString( self->bone->name );
}
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Bone.name attribute" ) );
}
//--------------- BPy_Bone.getRoll()---------------------------------
static PyObject *Bone_getRoll( BPy_Bone * self )
{
PyObject *attr = NULL;
if( !self->bone ) { //test to see if linked to armature
//use python vars
attr = Py_BuildValue( "f", self->roll );
} else {
//use bone datastruct
attr = Py_BuildValue( "f", self->bone->roll );
}
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Bone.roll attribute" ) );
}
//--------------- BPy_Bone.getWeight()---------------------------------
static PyObject *Bone_getWeight( BPy_Bone * self )
{
PyObject *attr = NULL;
if( !self->bone ) { //test to see if linked to armature
//use python vars
attr = Py_BuildValue( "f", self->weight );
} else {
//use bone datastruct
attr = Py_BuildValue( "f", self->bone->weight );
}
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Bone.weight attribute" ) );
}
//--------------- BPy_Bone.getHead()----------------------------------
static PyObject *Bone_getHead( BPy_Bone * self )
{
PyObject *attr = NULL;
float vec[3];
int x;
if( !self->bone ) { //test to see if linked to armature
//use python vars
for( x = 0; x < 3; x++ )
vec[x] = self->head->vec[x];
attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW );
} else {
//use bone datastruct
attr = newVectorObject( NULL, 3, Py_NEW );
( ( VectorObject * ) attr )->vec[0] = self->bone->head[0];
( ( VectorObject * ) attr )->vec[1] = self->bone->head[1];
( ( VectorObject * ) attr )->vec[2] = self->bone->head[2];
}
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Bone.head attribute" ) );
}
//--------------- BPy_Bone.getTail()---------------------------------
static PyObject *Bone_getTail( BPy_Bone * self )
{
PyObject *attr = NULL;
float vec[3];
int x;
if( !self->bone ) { //test to see if linked to armature
//use python vars
for( x = 0; x < 3; x++ )
vec[x] = self->tail->vec[x];
attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW );
} else {
//use bone datastruct
attr = newVectorObject( NULL, 3, Py_NEW );
( ( VectorObject * ) attr )->vec[0] = self->bone->tail[0];
( ( VectorObject * ) attr )->vec[1] = self->bone->tail[1];
( ( VectorObject * ) attr )->vec[2] = self->bone->tail[2];
}
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Bone.tail attribute" ) );
}
//--------------- BPy_Bone.getLoc()---------------------------------
static PyObject *Bone_getLoc( BPy_Bone * self )
{
PyObject *attr = NULL;
float vec[3];
int x;
if( !self->bone ) { //test to see if linked to armature
//use python vars
for( x = 0; x < 3; x++ )
vec[x] = self->loc->vec[x];
attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW );
} else {
//use bone datastruct
attr = newVectorObject( NULL, 3, Py_NEW );
// ( ( VectorObject * ) attr )->vec[0] = self->bone->loc[0];
// ( ( VectorObject * ) attr )->vec[1] = self->bone->loc[1];
// ( ( VectorObject * ) attr )->vec[2] = self->bone->loc[2];
}
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Bone.loc attribute" ) );
}
//--------------- BPy_Bone.getSize()-----------------------------
static PyObject *Bone_getSize( BPy_Bone * self )
{
PyObject *attr = NULL;
float vec[3];
int x;
if( !self->bone ) { //test to see if linked to armature
//use python vars
for( x = 0; x < 3; x++ )
vec[x] = self->size->vec[x];
attr = ( PyObject * ) newVectorObject( vec, 3, Py_NEW );
} else {
//use bone datastruct
attr = newVectorObject( NULL, 3, Py_NEW );
// ( ( VectorObject * ) attr )->vec[0] = self->bone->size[0];
// ( ( VectorObject * ) attr )->vec[1] = self->bone->size[1];
// ( ( VectorObject * ) attr )->vec[2] = self->bone->size[2];
}
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Bone.size attribute" ) );
}
//--------------- BPy_Bone.getQuat()--------------------------------
static PyObject *Bone_getQuat( BPy_Bone * self )
{
PyObject *attr = NULL;
float quat[4];
int x;
if( !self->bone ) { //test to see if linked to armature
//use python vars - p.s. - you must return a copy or else
//python will trash the internal var
for( x = 0; x < 4; x++ )
quat[x] = self->quat->quat[x];
attr = ( PyObject * ) newQuaternionObject( quat, Py_NEW );
} else {
//use bone datastruct
attr = newQuaternionObject( NULL, Py_NEW );
// ( ( QuaternionObject * ) attr )->quat[0] = self->bone->quat[0];
// ( ( QuaternionObject * ) attr )->quat[1] = self->bone->quat[1];
// ( ( QuaternionObject * ) attr )->quat[2] = self->bone->quat[2];
// ( ( QuaternionObject * ) attr )->quat[3] = self->bone->quat[3];
}
return attr;
}
//--------------- BPy_Bone.hasParent()---------------------------
static PyObject *Bone_hasParent( BPy_Bone * self )
{
char *parent_str = "";
if( !self->bone ) { //test to see if linked to armature
//use python vars
if( BLI_streq( self->parent, parent_str ) ) {
return EXPP_incr_ret_False();
} else {
return EXPP_incr_ret_True();
}
} else {
//use bone datastruct
if( self->bone->parent ) {
return EXPP_incr_ret_True();
} else {
return EXPP_incr_ret_False();
}
}
}
//--------------- BPy_Bone.getParent()------------------------------
static PyObject *Bone_getParent( BPy_Bone * self )
{
char *parent_str = "";
if( !self->bone ) { //test to see if linked to armature
//use python vars
if( BLI_streq( self->parent, parent_str ) ) {
return EXPP_incr_ret( Py_None );
} else {
return PyString_FromString( self->parent );
}
} else {
//use bone datastruct
if( self->bone->parent ) {
return Bone_CreatePyObject( self->bone->parent );
} else {
return EXPP_incr_ret( Py_None );
}
}
}
//--------------- BPy_Bone.getChildren()-----------------------------
static PyObject *Bone_getChildren( BPy_Bone * self )
{
int totbones = 0;
Bone *current = NULL;
PyObject *listbones = NULL;
int i;
if( !self->bone ) { //test to see if linked to armature
//use python vars
return EXPP_incr_ret( Py_None );
} else {
//use bone datastruct
current = self->bone->childbase.first;
for( ; current; current = current->next )
totbones++;
/* Create a list with a bone wrapper for each bone */
current = self->bone->childbase.first;
listbones = PyList_New( totbones );
for( i = 0; i < totbones; i++ ) {
assert( current );
PyList_SetItem( listbones, i,
Bone_CreatePyObject( current ) );
current = current->next;
}
return listbones;
}
}
//--------------- BPy_Bone.setName()---------------------------------
static PyObject *Bone_setName( BPy_Bone * self, PyObject * args )
{
char *name;
char buf[25];
if( !PyArg_ParseTuple( args, "s", &name ) )
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"expected string argument" ) );
/*
note:
a nicer way to do this is to have #defines for the size of names.
stivs 25-jan-200
*/
/* guarantee a null terminated string of reasonable size */
PyOS_snprintf( buf, sizeof( buf ), "%s", name );
if( !self->bone ) { //test to see if linked to armature
//use python vars
BLI_strncpy( self->name, buf, sizeof( buf ) );
} else {
//use bone datastruct
BLI_strncpy( self->bone->name, buf, sizeof( buf ) );
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.setRoll()--------------------------------
PyObject *Bone_setRoll( BPy_Bone * self, PyObject * args )
{
float roll;
if( !PyArg_ParseTuple( args, "f", &roll ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected float argument" ) );
if( !self->bone ) { //test to see if linked to armature
//use python vars
self->roll = roll;
} else {
//use bone datastruct
self->bone->roll = roll;
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.setHead()---------------------------------
static PyObject *Bone_setHead( BPy_Bone * self, PyObject * args )
{
float f1, f2, f3;
int status;
if( PyObject_Length( args ) == 3 )
status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
else
status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
if( !status )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments" ) );
if( !self->bone ) { //test to see if linked to armature
//use python vars
self->head->vec[0] = f1;
self->head->vec[1] = f2;
self->head->vec[2] = f3;
} else {
//use bone datastruct
self->bone->head[0] = f1;
self->bone->head[1] = f2;
self->bone->head[2] = f3;
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.setTail()---------------------------------
static PyObject *Bone_setTail( BPy_Bone * self, PyObject * args )
{
float f1, f2, f3;
int status;
if( PyObject_Length( args ) == 3 )
status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
else
status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
if( !status )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments" ) );
if( !self->bone ) { //test to see if linked to armature
//use python vars
self->tail->vec[0] = f1;
self->tail->vec[1] = f2;
self->tail->vec[2] = f3;
} else {
//use bone datastruct
self->bone->tail[0] = f1;
self->bone->tail[1] = f2;
self->bone->tail[2] = f3;
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.setLoc()----------------------------------
static PyObject *Bone_setLoc( BPy_Bone * self, PyObject * args )
{
float f1, f2, f3;
int status;
if( PyObject_Length( args ) == 3 )
status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
else
status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
if( !status )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments" ) );
if( !self->bone ) { //test to see if linked to armature
//use python vars
self->loc->vec[0] = f1;
self->loc->vec[1] = f2;
self->loc->vec[2] = f3;
} else {
//use bone datastruct
// self->bone->loc[0] = f1;
// self->bone->loc[1] = f2;
// self->bone->loc[2] = f3;
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.setSize()---------------------------------
static PyObject *Bone_setSize( BPy_Bone * self, PyObject * args )
{
float f1, f2, f3;
int status;
if( PyObject_Length( args ) == 3 )
status = PyArg_ParseTuple( args, "fff", &f1, &f2, &f3 );
else
status = PyArg_ParseTuple( args, "(fff)", &f1, &f2, &f3 );
if( !status )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments" ) );
if( !self->bone ) { //test to see if linked to armature
//use python vars
self->size->vec[0] = f1;
self->size->vec[1] = f2;
self->size->vec[2] = f3;
} else {
//use bone datastruct
// self->bone->size[0] = f1;
// self->bone->size[1] = f2;
// self->bone->size[2] = f3;
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.setQuat()-------------------------------
static PyObject *Bone_setQuat( BPy_Bone * self, PyObject * args )
{
float f1, f2, f3, f4;
PyObject *argument;
QuaternionObject *quatOb;
int status;
if( !PyArg_ParseTuple( args, "O", &argument ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError,
"expected quaternion or float list" ) );
if( QuaternionObject_Check( argument ) ) {
status = PyArg_ParseTuple( args, "O!", &quaternion_Type,
&quatOb );
f1 = quatOb->quat[0];
f2 = quatOb->quat[1];
f3 = quatOb->quat[2];
f4 = quatOb->quat[3];
} else {
status = PyArg_ParseTuple( args, "(ffff)", &f1, &f2, &f3,
&f4 );
}
if( !status )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"unable to parse argument" ) );
if( !self->bone ) { //test to see if linked to armature
//use python vars
self->quat->quat[0] = f1;
self->quat->quat[1] = f2;
self->quat->quat[2] = f3;
self->quat->quat[3] = f4;
} else {
//use bone datastruct
// self->bone->quat[0] = f1;
// self->bone->quat[1] = f2;
// self->bone->quat[2] = f3;
// self->bone->quat[3] = f4;
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.setParent()------------------------------
static PyObject *Bone_setParent( BPy_Bone * self, PyObject * args )
{
BPy_Bone *py_bone;
float M_boneObjectspace[4][4];
float iM_parentRest[4][4];
if( !PyArg_ParseTuple( args, "O", &py_bone ) )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError,
"expected bone object argument" ) );
if( !self->bone ) { //test to see if linked to armature
//use python vars
BLI_strncpy( self->parent, py_bone->name,
strlen( py_bone->name ) + 1 );
} else {
//use bone datastruct
if( !py_bone->bone )
return ( EXPP_ReturnPyObjError
( PyExc_TypeError,
"Parent bone must be linked to armature first!" ) );
if( py_bone->bone == self->bone )
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"Cannot parent to self" ) );
//test to see if were creating an illegal loop by parenting to child
if( testChildbase( self->bone, py_bone->bone ) )
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"Cannot parent to child" ) );
//set the parent of self - in this case
//we are changing the parenting after this bone
//has been linked in it's armature
if( self->bone->parent ) { //we are parenting something previously parented
//remove the childbase link from the parent bone
BLI_remlink( &self->bone->parent->childbase,
self->bone );
//now get rid of the parent transformation
get_objectspace_bone_matrix( self->bone->parent,
M_boneObjectspace, 0, 0 );
Mat4MulVecfl( M_boneObjectspace, self->bone->head );
Mat4MulVecfl( M_boneObjectspace, self->bone->tail );
//add to the childbase of new parent
BLI_addtail( &py_bone->bone->childbase, self->bone );
//transform bone according to new parent
get_objectspace_bone_matrix( py_bone->bone,
M_boneObjectspace, 0, 0 );
Mat4Invert( iM_parentRest, M_boneObjectspace );
Mat4MulVecfl( iM_parentRest, self->bone->head );
Mat4MulVecfl( iM_parentRest, self->bone->tail );
//set parent
self->bone->parent = py_bone->bone;
} else { //not previously parented
//add to the childbase of new parent
BLI_addtail( &py_bone->bone->childbase, self->bone );
//transform bone according to new parent
get_objectspace_bone_matrix( py_bone->bone,
M_boneObjectspace, 0, 0 );
Mat4Invert( iM_parentRest, M_boneObjectspace );
Mat4MulVecfl( iM_parentRest, self->bone->head );
Mat4MulVecfl( iM_parentRest, self->bone->tail );
self->bone->parent = py_bone->bone;
}
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.setWeight()----------------------------
static PyObject *Bone_setWeight( BPy_Bone * self, PyObject * args )
{
//------------------------EditBone.weight (set)
static int EditBone_setWeight(BPy_EditBone *self, PyObject *value, void *closure)
{
float weight;
if( !PyArg_ParseTuple( args, "f", &weight ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected float argument" ) );
if (!PyArg_Parse(value, "f", &weight))
goto AttributeError;
CLAMP(weight, 0.0f, 1000.0f);
if( !self->bone ) { //test to see if linked to armature
//use python vars
self->weight = weight;
} else {
//use bone datastruct
self->bone->weight = weight;
}
return EXPP_incr_ret( Py_None );
self->weight = weight;
return 0;
AttributeError:
return EXPP_intError(PyExc_AttributeError, "%s%s%s",
sEditBoneError, ".weight: ", "expects a float");
}
//--------------- BPy_Bone.clearParent()--------------------------
static PyObject *Bone_clearParent( BPy_Bone * self )
//------------------------EditBone.deform_dist (get)
static PyObject *EditBone_getDeform_dist(BPy_EditBone *self, void *closure)
{
bArmature *arm = NULL;
Bone *bone = NULL;
Bone *parent = NULL;
Bone *child = NULL;
Bone *childPrev = NULL;
int firstChild;
float M_boneObjectspace[4][4];
char *parent_str = "";
return PyFloat_FromDouble(self->dist);
}
//------------------------EditBone.deform_dist (set)
static int EditBone_setDeform_dist(BPy_EditBone *self, PyObject *value, void *closure)
{
float deform;
if( !self->bone ) { //test to see if linked to armature
//use python vars
BLI_strncpy( self->parent, parent_str,
strlen( parent_str ) + 1 );
} else {
//use bone datastruct
if( self->bone->parent == NULL )
return EXPP_incr_ret( Py_None );
if (!PyArg_Parse(value, "f", &deform))
goto AttributeError;
CLAMP(deform, 0.0f, 1000.0f);
//get parent and remove link
parent = self->bone->parent;
self->bone->parent = NULL;
self->dist = deform;
return 0;
//remove the childbase link from the parent bone
firstChild = 1;
for( child = parent->childbase.first; child;
child = child->next ) {
if( child == self->bone && firstChild ) {
parent->childbase.first = child->next;
child->next = NULL;
break;
}
if( child == self->bone && !firstChild ) {
childPrev->next = child->next;
child->next = NULL;
break;
}
firstChild = 0;
childPrev = child;
}
AttributeError:
return EXPP_intError(PyExc_AttributeError, "%s%s%s",
sEditBoneError, ".deform_dist: ", "expects a float");
}
//------------------------EditBone.subdivisions (get)
static PyObject *EditBone_getSubdivisions(BPy_EditBone *self, void *closure)
{
return PyInt_FromLong(self->segments);
}
//------------------------EditBone.subdivisions (set)
static int EditBone_setSubdivisions(BPy_EditBone *self, PyObject *value, void *closure)
{
int segs;
//now get rid of the parent transformation
get_objectspace_bone_matrix( parent, M_boneObjectspace, 0, 0 );
if (!PyArg_Parse(value, "i", &segs))
goto AttributeError;
CLAMP(segs, 1, 32);
//transformation of local bone
Mat4MulVecfl( M_boneObjectspace, self->bone->head );
Mat4MulVecfl( M_boneObjectspace, self->bone->tail );
self->segments = (short)segs;
return 0;
//get the root bone
while( parent->parent != NULL ) {
parent = parent->parent;
}
AttributeError:
return EXPP_intError(PyExc_AttributeError, "%s%s%s",
sEditBoneError, ".subdivisions: ", "expects a integer");
}
//------------------------EditBone.options (get)
static PyObject *EditBone_getOptions(BPy_EditBone *self, void *closure)
{
PyObject *list = NULL;
//add unlinked bone to the bonebase of the armature
for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
for( bone = arm->bonebase.first; bone;
bone = bone->next ) {
if( parent == bone ) {
//we found the correct armature - now add it as root bone
BLI_addtail( &arm->bonebase,
self->bone );
break;
list = PyList_New(0);
if (list == NULL)
goto RuntimeError;
if(self->flag & BONE_CONNECTED)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "CONNECTED")) == -1)
goto RuntimeError;
if(self->flag & BONE_HINGE)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "HINGE")) == -1)
goto RuntimeError;
if(self->flag & BONE_NO_DEFORM)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "NO_DEFORM")) == -1)
goto RuntimeError;
if(self->flag & BONE_MULT_VG_ENV)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "MULTIPLY")) == -1)
goto RuntimeError;
if(self->flag & BONE_HIDDEN_A)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "HIDDEN_EDIT")) == -1)
goto RuntimeError;
return EXPP_incr_ret(list);
RuntimeError:
return EXPP_objError(PyExc_RuntimeError, "%s%s%s",
sEditBoneError, ".options: ", "Internal failure!");
}
//----------------------(internal) EditBone_CheckValidConstant
static int EditBone_CheckValidConstant(PyObject *constant)
{
PyObject *name = NULL;
if (constant){
if (BPy_Constant_Check(constant)){
name = PyDict_GetItemString(((BPy_constant*)constant)->dict, "name");
if (!name) return 0;
if (!(STREQ3(PyString_AsString(name), "CONNECTED", "HINGE", "NO_DEFORM")
|| STREQ2(PyString_AsString(name), "MULTIPLY", "HIDDEN_EDIT"))){
return 0;
}else{
return 1;
}
}
}else{
return 0;
}
}else{
return 0;
}
return EXPP_incr_ret( Py_None );
}
//--------------- BPy_Bone.clearChildren()------------------------
static PyObject *Bone_clearChildren( BPy_Bone * self )
//------------------------EditBone.options (set)
static int EditBone_setOptions(BPy_EditBone *self, PyObject *value, void *closure)
{
int length, numeric_value, new_flag = 0, x;
PyObject *val = NULL, *index = NULL;
if (PyList_Check(value)){
length = PyList_Size(value);
for (x = 0; x < length; x++){
index = PyList_GetItem(value, x);
if (!EditBone_CheckValidConstant(index))
goto AttributeError2;
val = PyDict_GetItemString(((BPy_constant*)index)->dict, "value");
if (PyInt_Check(val)){
numeric_value = (int)PyInt_AS_LONG(val);
new_flag |= numeric_value;
}else{
goto AttributeError2;
}
}
self->flag = new_flag;
return 0;
}else if (BPy_Constant_Check(value)){
if (!EditBone_CheckValidConstant(value))
goto AttributeError2;
val = PyDict_GetItemString(((BPy_constant*)value)->dict, "value");
if (PyInt_Check(val)){
numeric_value = (int)PyInt_AS_LONG(val);
self->flag = numeric_value;
return 0;
}else{
goto AttributeError2;
}
}else{
goto AttributeError1;
}
AttributeError1:
return EXPP_intError(PyExc_AttributeError, "%s%s%s",
sEditBoneError, ".options(): ", "Expects a constant or list of constants");
AttributeError2:
return EXPP_intError(PyExc_AttributeError, "%s%s%s",
sEditBoneError, ".options(): ", "Please use a constant defined in the Armature module");
}
//------------------------EditBone.parent (get)
static PyObject *EditBone_getParent(BPy_EditBone *self, void *closure)
{
Bone *root = NULL;
Bone *child = NULL;
bArmature *arm = NULL;
//if (!STREQ(self->parent, ""))
// return PyString_FromString(PyBone_FromBone(self->parent));
//else
printf("Sorry this isn't implemented yet.... :/");
return EXPP_incr_ret(Py_None);
}
//------------------------EditBone.parent (set)
static int EditBone_setParent(BPy_EditBone *self, PyObject *value, void *closure)
{
printf("Sorry this isn't implemented yet.... :/");
return 1;
}
//------------------------EditBone.children (get)
static PyObject *EditBone_getChildren(BPy_EditBone *self, void *closure)
{
printf("Sorry this isn't implemented yet.... :/");
return EXPP_incr_ret(Py_None);
}
//------------------------EditBone.children (set)
static int EditBone_setChildren(BPy_EditBone *self, PyObject *value, void *closure)
{
printf("Sorry this isn't implemented yet.... :/");
return 1;
}
//------------------------EditBone.matrix (get)
static PyObject *EditBone_getMatrix(BPy_EditBone *self, void *closure)
{
printf("Sorry this isn't implemented yet.... :/");
return EXPP_incr_ret(Py_None);
}
//------------------------EditBone.matrix (set)
static int EditBone_setMatrix(BPy_EditBone *self, PyObject *value, void *closure)
{
printf("Sorry this isn't implemented yet.... :/");
return 1;
}
//------------------TYPE_OBECT IMPLEMENTATION--------------------------
//TODO: We need to think about the below methods
//------------------------tp_methods
//This contains a list of all methods the object contains
//static PyMethodDef BPy_Bone_methods[] = {
// {"clearParent", (PyCFunction) Bone_clearParent, METH_NOARGS,
// "() - disconnects this bone from it's parent"},
// {"clearChildren", (PyCFunction) Bone_clearChildren, METH_NOARGS,
// "() - disconnects all the children from this bone"},
// {NULL}
//};
//------------------------tp_getset
//This contains methods for attributes that require checking
static PyGetSetDef BPy_EditBone_getset[] = {
{"name", (getter)EditBone_getName, (setter)EditBone_setName,
"The name of the bone", NULL},
{"roll", (getter)EditBone_getRoll, (setter)EditBone_setRoll,
"The roll (or rotation around the axis) of the bone", NULL},
{"head", (getter)EditBone_getHead, (setter)EditBone_setHead,
"The start point of the bone", NULL},
{"tail", (getter)EditBone_getTail, (setter)EditBone_setTail,
"The end point of the bone", NULL},
{"matrix", (getter)EditBone_getMatrix, (setter)EditBone_setMatrix,
"The matrix of the bone", NULL},
{"weight", (getter)EditBone_getWeight, (setter)EditBone_setWeight,
"The weight of the bone in relation to a parented mesh", NULL},
{"deform_dist", (getter)EditBone_getDeform_dist, (setter)EditBone_setDeform_dist,
"The distance at which deformation has effect", NULL},
{"subdivisions", (getter)EditBone_getSubdivisions, (setter)EditBone_setSubdivisions,
"The number of subdivisions (for B-Bones)", NULL},
{"options", (getter)EditBone_getOptions, (setter)EditBone_setOptions,
"The options effective on this bone", NULL},
{"parent", (getter)EditBone_getParent, (setter)EditBone_setParent,
"The parent bone of this bone", NULL},
{"children", (getter)EditBone_getChildren, (setter)EditBone_setChildren,
"The child bones of this bone", NULL},
{NULL}
};
//------------------------tp_repr
//This is the string representation of the object
static PyObject *EditBone_repr(BPy_EditBone *self)
{
return PyString_FromFormat( "[EditBone \"%s\"]", self->name );
}
//------------------------tp_doc
//The __doc__ string for this object
static char BPy_EditBone_doc[] = "This is an internal subobject of armature\
designed to act as a wrapper for an 'edit bone'.";
//------------------------tp_new
//This methods creates a new object (note it does not initialize it - only the building)
static PyObject *EditBone_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
BPy_EditBone *py_editBone = NULL;
PyObject *py_bone;
struct Bone *bone;
int i;
if(!PyArg_ParseTuple(args, "O!", &Bone_Type, &py_bone))
goto AttributeError;
py_editBone = (BPy_EditBone*)type->tp_alloc(type, 0); //new
if (py_editBone == NULL)
goto RuntimeError;
bone = ((BPy_Bone*)py_bone)->bone;
BLI_strncpy(py_editBone->name, bone->name, 32);
py_editBone->flag = bone->flag;
py_editBone->length = bone->length;
py_editBone->weight = bone->weight;
py_editBone->dist = bone->dist;
py_editBone->xwidth = bone->xwidth;
py_editBone->zwidth = bone->zwidth;
py_editBone->ease1 = bone->ease1;
py_editBone->ease2 = bone->ease2;
py_editBone->rad_head = bone->rad_head;
py_editBone->rad_tail = bone->rad_tail;
py_editBone->segments = bone->segments;
py_editBone->temp = NULL;
if (bone->parent){
BLI_strncpy(py_editBone->parent, bone->parent->name, 32);
}else{
BLI_strncpy(py_editBone->parent, "", 32);
}
py_editBone->roll = (float)boneRoll_ToArmatureSpace(bone);
for (i = 0; i < 3; i++){
py_editBone->head[i] = bone->arm_head[i];
py_editBone->tail[i] = bone->arm_tail[i];
}
return (PyObject*)py_editBone;
RuntimeError:
return EXPP_objError(PyExc_RuntimeError, "%s%s%s",
sEditBoneError, " __new__: ", "Internal Error");
AttributeError:
return EXPP_objError(PyExc_AttributeError, "%s%s%s",
sEditBoneBadArgs, " __new__: ", "Expects PyBone and optional float");
}
//------------------------tp_dealloc
//This tells how to 'tear-down' our object when ref count hits 0
static void EditBone_dealloc(BPy_EditBone * self)
{
((PyObject*)self)->ob_type->tp_free((PyObject*)self);
return;
}
//------------------TYPE_OBECT DEFINITION--------------------------
PyTypeObject EditBone_Type = {
PyObject_HEAD_INIT(NULL) //tp_head
0, //tp_internal
"EditBone", //tp_name
sizeof(BPy_EditBone), //tp_basicsize
0, //tp_itemsize
(destructor)EditBone_dealloc, //tp_dealloc
0, //tp_print
0, //tp_getattr
0, //tp_setattr
0, //tp_compare
(reprfunc)EditBone_repr, //tp_repr
0, //tp_as_number
0, //tp_as_sequence
0, //tp_as_mapping
0, //tp_hash
0, //tp_call
0, //tp_str
0, //tp_getattro
0, //tp_setattro
0, //tp_as_buffer
Py_TPFLAGS_DEFAULT, //tp_flags
BPy_EditBone_doc, //tp_doc
0, //tp_traverse
0, //tp_clear
0, //tp_richcompare
0, //tp_weaklistoffset
0, //tp_iter
0, //tp_iternext
0, //tp_methods
0, //tp_members
BPy_EditBone_getset, //tp_getset
0, //tp_base
0, //tp_dict
0, //tp_descr_get
0, //tp_descr_set
0, //tp_dictoffset
0, //tp_init
0, //tp_alloc
(newfunc)EditBone_new, //tp_new
0, //tp_free
0, //tp_is_gc
0, //tp_bases
0, //tp_mro
0, //tp_cache
0, //tp_subclasses
0, //tp_weaklist
0 //tp_del
};
//------------------METHOD IMPLEMENTATIONS--------------------------------
//------------------ATTRIBUTE IMPLEMENTATIONS-----------------------------
//------------------------Bone.name (get)
static PyObject *Bone_getName(BPy_Bone *self, void *closure)
{
return PyString_FromString(self->bone->name);
}
//------------------------Bone.name (set)
//check for char[] overflow here...
static int Bone_setName(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.roll (get)
static PyObject *Bone_getRoll(BPy_Bone *self, void *closure)
{
return Py_BuildValue("{s:O, s:O}",
"BONESPACE", PyFloat_FromDouble((self->bone->roll * (180/Py_PI))),
"ARMATURESPACE", PyFloat_FromDouble((boneRoll_ToArmatureSpace(self->bone) * (180/Py_PI))));
}
//------------------------Bone.roll (set)
static int Bone_setRoll(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.head (get)
static PyObject *Bone_getHead(BPy_Bone *self, void *closure)
{
return Py_BuildValue("{s:O, s:O}",
"BONESPACE", newVectorObject(self->bone->head, 3, Py_WRAP),
"ARMATURESPACE", newVectorObject(self->bone->arm_head, 3, Py_WRAP));
}
//------------------------Bone.head (set)
static int Bone_setHead(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.tail (get)
static PyObject *Bone_getTail(BPy_Bone *self, void *closure)
{
return Py_BuildValue("{s:O, s:O}",
"BONESPACE", newVectorObject(self->bone->tail, 3, Py_WRAP),
"ARMATURESPACE", newVectorObject(self->bone->arm_tail, 3, Py_WRAP));
}
//------------------------Bone.tail (set)
static int Bone_setTail(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.weight (get)
static PyObject *Bone_getWeight(BPy_Bone *self, void *closure)
{
return PyFloat_FromDouble(self->bone->weight);
}
//------------------------Bone.weight (set)
static int Bone_setWeight(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.deform_dist (get)
static PyObject *Bone_getDeform_dist(BPy_Bone *self, void *closure)
{
return PyFloat_FromDouble(self->bone->dist);
}
//------------------------Bone.deform_dist (set)
static int Bone_setDeform_dist(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.subdivisions (get)
static PyObject *Bone_getSubdivisions(BPy_Bone *self, void *closure)
{
return PyInt_FromLong(self->bone->segments);
}
//------------------------Bone.subdivisions (set)
static int Bone_setSubdivisions(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.connected (get)
static PyObject *Bone_getOptions(BPy_Bone *self, void *closure)
{
PyObject *list = NULL;
list = PyList_New(0);
if (list == NULL)
goto RuntimeError;
if(self->bone->flag & BONE_CONNECTED)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "CONNECTED")) == -1)
goto RuntimeError;
if(self->bone->flag & BONE_HINGE)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "HINGE")) == -1)
goto RuntimeError;
if(self->bone->flag & BONE_NO_DEFORM)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "NO_DEFORM")) == -1)
goto RuntimeError;
if(self->bone->flag & BONE_MULT_VG_ENV)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "MULTIPLY")) == -1)
goto RuntimeError;
if(self->bone->flag & BONE_HIDDEN_A)
if (PyList_Append(list,
EXPP_GetModuleConstant("Blender.Armature", "HIDDEN_EDIT")) == -1)
goto RuntimeError;
return EXPP_incr_ret(list);
RuntimeError:
return EXPP_objError(PyExc_RuntimeError, "%s%s%s",
sBoneError, "getOptions(): ", "Internal failure!");
}
//------------------------Bone.connected (set)
static int Bone_setOptions(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.parent (get)
static PyObject *Bone_getParent(BPy_Bone *self, void *closure)
{
if (self->bone->parent)
return PyBone_FromBone(self->bone->parent);
else
return EXPP_incr_ret(Py_None);
}
//------------------------Bone.parent (set)
static int Bone_setParent(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------(internal) PyBone_ChildrenAsList
static int PyBone_ChildrenAsList(PyObject *list, ListBase *bones){
Bone *bone = NULL;
Bone *prev = NULL;
Bone *next = NULL;
float M_boneObjectspace[4][4];
int first;
PyObject *py_bone = NULL;
if( !self->bone ) { //test to see if linked to armature
//use python vars
return EXPP_incr_ret( Py_None );
} else {
//use bone datastruct
if( self->bone->childbase.first == NULL )
return EXPP_incr_ret( Py_None );
for (bone = bones->first; bone; bone = bone->next){
py_bone = PyBone_FromBone(bone);
if (py_bone == NULL)
return 0;
//is this bone a part of an armature....
//get root bone for testing
root = self->bone->parent;
if( root != NULL ) {
while( root->parent != NULL ) {
root = root->parent;
}
} else {
root = self->bone;
}
//test armatures for root bone
for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
for( bone = arm->bonebase.first; bone;
bone = bone->next ) {
if( bone == root )
break;
}
if( bone == root )
break;
}
if( arm == NULL )
return ( EXPP_ReturnPyObjError
( PyExc_RuntimeError,
"couldn't find armature that contains this bone" ) );
//now get rid of the parent transformation
get_objectspace_bone_matrix( self->bone, M_boneObjectspace, 0,
0 );
//set children as root
first = 1;
for( child = self->bone->childbase.first; child; child = next ) {
//undo transformation of local bone
Mat4MulVecfl( M_boneObjectspace, child->head );
Mat4MulVecfl( M_boneObjectspace, child->tail );
//set next pointers to NULL
if( first ) {
prev = child;
first = 0;
} else {
prev->next = NULL;
prev = child;
}
next = child->next;
//remove parenting and linking
child->parent = NULL;
BLI_remlink( &self->bone->childbase, child );
//add as root
BLI_addtail( &arm->bonebase, child );
if(PyList_Append(list, py_bone) == -1){
goto RuntimeError;
}
if (bone->childbase.first)
PyBone_ChildrenAsList(list, &bone->childbase);
}
Py_INCREF( Py_None );
return Py_None;
return 1;
RuntimeError:
return EXPP_intError(PyExc_RuntimeError, "%s%s",
sBoneError, "Internal error trying to wrap blender bones!");
}
//--------------- BPy_Bone.hide()-----------------------------------
static PyObject *Bone_hide( BPy_Bone * self )
//------------------------Bone.children (get)
static PyObject *Bone_getChildren(BPy_Bone *self, void *closure)
{
if( !self->bone ) { //test to see if linked to armature
//use python vars
return EXPP_ReturnPyObjError( PyExc_TypeError,
"link bone to armature before attempting to hide/unhide" );
} else {
//use bone datastruct
if( !( self->bone->flag & BONE_HIDDEN_P ) )
self->bone->flag |= BONE_HIDDEN_P;
}
return EXPP_incr_ret( Py_None );
}
PyObject *list = NULL;
//--------------- BPy_Bone.unhide()-------------------------------
static PyObject *Bone_unhide( BPy_Bone * self )
if (self->bone->childbase.first){
list = PyList_New(0);
if (!PyBone_ChildrenAsList(list, &self->bone->childbase))
return NULL;
return EXPP_incr_ret(list);
}else{
return EXPP_incr_ret(Py_None);
}
}
//------------------------Bone.children (set)
static int Bone_setChildren(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------------Bone.matrix (get)
static PyObject *Bone_getMatrix(BPy_Bone *self, void *closure)
{
if( !self->bone ) { //test to see if linked to armature
//use python vars
return EXPP_ReturnPyObjError( PyExc_TypeError,
"link bone to armature before attempting to hide/unhide" );
} else {
//use bone datastruct
if( self->bone->flag & BONE_HIDDEN_P )
self->bone->flag &= ~BONE_HIDDEN_P;
}
return EXPP_incr_ret( Py_None );
return Py_BuildValue("{s:O, s:O}",
"BONESPACE", newMatrixObject((float*)self->bone->bone_mat, 3,3, Py_WRAP),
"ARMATURESPACE", newMatrixObject((float*)self->bone->arm_mat, 4,4, Py_WRAP));
}
//------------------------Bone.matrix (set)
static int Bone_setMatrix(BPy_Bone *self, PyObject *value, void *closure)
{
return EXPP_intError(PyExc_ValueError, "%s%s",
sBoneError, "You must first call Armature.makeEditable() to edit the armature");
}
//------------------TYPE_OBECT IMPLEMENTATION--------------------------
//------------------------tp_getset
//This contains methods for attributes that require checking
static PyGetSetDef BPy_Bone_getset[] = {
{"name", (getter)Bone_getName, (setter)Bone_setName,
"The name of the bone", NULL},
{"roll", (getter)Bone_getRoll, (setter)Bone_setRoll,
"The roll (or rotation around the axis) of the bone", NULL},
{"head", (getter)Bone_getHead, (setter)Bone_setHead,
"The start point of the bone", NULL},
{"tail", (getter)Bone_getTail, (setter)Bone_setTail,
"The end point of the bone", NULL},
{"matrix", (getter)Bone_getMatrix, (setter)Bone_setMatrix,
"The matrix of the bone", NULL},
{"weight", (getter)Bone_getWeight, (setter)Bone_setWeight,
"The weight of the bone in relation to a parented mesh", NULL},
{"deform_dist", (getter)Bone_getDeform_dist, (setter)Bone_setDeform_dist,
"The distance at which deformation has effect", NULL},
{"subdivisions", (getter)Bone_getSubdivisions, (setter)Bone_setSubdivisions,
"The number of subdivisions (for B-Bones)", NULL},
{"options", (getter)Bone_getOptions, (setter)Bone_setOptions,
"The options effective on this bone", NULL},
{"parent", (getter)Bone_getParent, (setter)Bone_setParent,
"The parent bone of this bone", NULL},
{"children", (getter)Bone_getChildren, (setter)Bone_setChildren,
"The child bones of this bone", NULL},
{NULL}
};
//--------------- BPy_Bone.setPose()-------------------------------
static PyObject *Bone_setPose( BPy_Bone * self, PyObject * args )
//------------------------tp_new
static PyObject *Bone_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
Bone *root = NULL;
bPoseChannel *chan = NULL;
bPoseChannel *setChan = NULL;
Object *object = NULL;
bArmature *arm = NULL;
Bone *bone = NULL;
PyObject *flaglist = NULL;
PyObject *item = NULL;
BPy_Action *py_action = NULL;
int x;
int flagValue = 0;
if( !self->bone ) { //test to see if linked to armature
//use python vars
return EXPP_ReturnPyObjError( PyExc_TypeError,
"cannot set pose unless bone is linked to armature" );
} else {
//use bone datastruct
if( !PyArg_ParseTuple
( args, "O!|O!", &PyList_Type, &flaglist, &Action_Type,
&py_action ) )
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"expected list of flags and optional action" ) );
for( x = 0; x < PyList_Size( flaglist ); x++ ) {
item = PyList_GetItem( flaglist, x );
if( PyInt_Check( item ) ) {
flagValue |= PyInt_AsLong( item );
} else {
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"expected list of flags (ints)" ) );
}
}
//is this bone a part of an armature....
//get root bone for testing
root = self->bone->parent;
if( root != NULL ) {
while( root->parent != NULL ) {
root = root->parent;
}
} else {
root = self->bone;
}
//test armatures for root bone
for( arm = G.main->armature.first; arm; arm = arm->id.next ) {
for( bone = arm->bonebase.first; bone;
bone = bone->next ) {
if( bone == root )
break;
}
if( bone == root )
break;
}
if( arm == NULL )
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"bone must belong to an armature to set it's pose!" ) );
//find if armature is object linked....
for( object = G.main->object.first; object;
object = object->id.next ) {
if( object->data == arm ) {
break;
}
}
if( object == NULL )
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"armature must be linked to an object to set a pose!" ) );
//set the active action as this one
if( py_action != NULL ) {
if( py_action->action != NULL ) {
object->action = py_action->action;
}
}
//if object doesn't have a pose create one
if( !object->pose )
object->pose = MEM_callocN( sizeof( bPose ), "Pose" );
//if bone does have a channel create one
// do not use anymore! (ton)
chan= verify_pose_channel( object->pose, self->bone->name );
//create temp Pose Channel
// chan = MEM_callocN( sizeof( bPoseChannel ), "PoseChannel" );
//set the variables for this pose
// memcpy( chan->loc, self->bone->loc, sizeof( chan->loc ) );
// memcpy( chan->quat, self->bone->quat, sizeof( chan->quat ) );
// memcpy( chan->size, self->bone->size, sizeof( chan->size ) );
strcpy( chan->name, self->bone->name );
chan->flag |= flagValue;
//set it to the channel
// setChan = set_pose_channel( object->pose, chan );
//frees unlinked pose/bone channels from object
/* note; changing an Armature requires building poses again, consult me! (ton) */
// collect_pose_garbage( object );
//create an action if one not already assigned to object
if( !py_action && !object->action ) {
object->action = ( bAction * ) add_empty_action(ID_PO);
object->ipowin = ID_PO;
}
//set action keys (note, new uniform API for Pose ipos (ton)
if( setChan->flag & POSE_ROT ) {
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_QUAT_X);
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_QUAT_Y);
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_QUAT_Z);
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_QUAT_W);
}
if( setChan->flag & POSE_SIZE ) {
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_SIZE_X);
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_SIZE_Y);
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_SIZE_Z);
}
if( setChan->flag & POSE_LOC ) {
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_LOC_X);
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_LOC_Y);
insertkey(&object->id, ID_PO, setChan->name, NULL, AC_LOC_Z);
}
//rebuild ipos
remake_action_ipos( object->action );
//signal to rebuild displists (new! added by ton)
object->recalc |= OB_RECALC_DATA;
}
return EXPP_incr_ret( Py_None );
return EXPP_incr_ret(Py_None);
}
//--------------- BPy_Bone.getBoneclass()--------------------------
static PyObject *Bone_getBoneclass( BPy_Bone * self )
//------------------------tp_richcompare
//This method allows the object to use comparison operators
static PyObject *Bone_richcmpr(BPy_Bone *self, PyObject *v, int op)
{
PyObject *attr = NULL;
if( !self->bone ) { //test to see if linked to armature
//use python vars
attr = returnBoneclassEnum( self->boneclass );
} else {
//use bone datastruct
attr = returnBoneclassEnum( self->bone->boneclass );
}
if( attr )
return attr;
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't get Bone.Boneclass attribute" ) );
return EXPP_incr_ret(Py_None);
}
//--------------- BPy_Bone.setBoneclass()---------------------------
static PyObject *Bone_setBoneclass( BPy_Bone * self, PyObject * args )
//------------------------tp_repr
//This is the string representation of the object
static PyObject *Bone_repr(BPy_Bone *self)
{
int boneclass;
if( !PyArg_ParseTuple( args, "i", &boneclass ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected enum argument" ) );
if( !self->bone ) { //test to see if linked to armature
//use python vars
self->boneclass = boneclass;
} else {
//use bone datastruct
self->bone->boneclass = (short)boneclass;
}
return EXPP_incr_ret( Py_None );
return PyString_FromFormat( "[Bone \"%s\"]", self->bone->name );
}
//--------------- BPy_Bone.hasIK()-------------------------------
static PyObject *Bone_hasIK( BPy_Bone * self )
//------------------------tp_dealloc
//This tells how to 'tear-down' our object when ref count hits 0
static void Bone_dealloc(BPy_Bone * self)
{
if( !self->bone ) { //test to see if linked to armature
//use python vars
if( self->flag & BONE_CONNECTED ) {
return EXPP_incr_ret_True();
} else {
return EXPP_incr_ret_False();
}
} else {
//use bone datastruct
if( self->bone->flag & BONE_CONNECTED ) {
return EXPP_incr_ret_True();
} else {
return EXPP_incr_ret_False();
}
}
((PyObject*)self)->ob_type->tp_free((PyObject*)self);
return;
}
//--------------- BPy_Bone.getRestMatrix()-------------------------
//------------------------tp_doc
//The __doc__ string for this object
static char BPy_Bone_doc[] = "This object wraps a Blender Boneobject.\n\
This object is a subobject of the Armature object.";
/* we now got BoneSpace, ArmatureSpace, PoseSpace, WorldSpace.
check DNA_armature.h, only read from data itself, dont use evil calls
that evaluate animation system anymore (ton) */
static PyObject *Bone_getRestMatrix( BPy_Bone * self, PyObject * args )
//------------------TYPE_OBECT DEFINITION--------------------------
PyTypeObject Bone_Type = {
PyObject_HEAD_INIT(NULL) //tp_head
0, //tp_internal
"Bone", //tp_name
sizeof(BPy_Bone), //tp_basicsize
0, //tp_itemsize
(destructor)Bone_dealloc, //tp_dealloc
0, //tp_print
0, //tp_getattr
0, //tp_setattr
0, //tp_compare
(reprfunc) Bone_repr, //tp_repr
0, //tp_as_number
0, //tp_as_sequence
0, //tp_as_mapping
0, //tp_hash
0, //tp_call
0, //tp_str
0, //tp_getattro
0, //tp_setattro
0, //tp_as_buffer
Py_TPFLAGS_DEFAULT, //tp_flags
BPy_Bone_doc, //tp_doc
0, //tp_traverse
0, //tp_clear
(richcmpfunc)Bone_richcmpr, //tp_richcompare
0, //tp_weaklistoffset
0, //tp_iter
0, //tp_iternext
0, //tp_methods
0, //tp_members
BPy_Bone_getset, //tp_getset
0, //tp_base
0, //tp_dict
0, //tp_descr_get
0, //tp_descr_set
0, //tp_dictoffset
0, //tp_init
0, //tp_alloc
(newfunc)Bone_new, //tp_new
0, //tp_free
0, //tp_is_gc
0, //tp_bases
0, //tp_mro
0, //tp_cache
0, //tp_subclasses
0, //tp_weaklist
0 //tp_del
};
//------------------VISIBLE PROTOTYPE IMPLEMENTATION-----------------------
//-----------------(internal)
//Converts a struct Bone to a BPy_Bone
PyObject *PyBone_FromBone(struct Bone *bone)
{
char *local = "worldspace";
char *bonespace = "bonespace";
char *worldspace = "worldspace";
PyObject *matrix;
float delta[3];
float root[3];
float p_root[3];
BPy_Bone *py_Bone = NULL;
if( !PyArg_ParseTuple( args, "|s", &local ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected string" ) );
py_Bone = (BPy_Bone*)Bone_Type.tp_alloc(&Bone_Type, 0); //*new*
if (py_Bone == NULL)
goto RuntimeError;
if( !BLI_streq( local, bonespace ) && !BLI_streq( local, worldspace ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected 'bonespace' or 'worldspace'" ) );
py_Bone->bone = bone;
matrix = newMatrixObject( NULL, 4, 4 , Py_NEW);
return (PyObject *) py_Bone;
if( !self->bone ) { //test to see if linked to armature
//use python vars
if( BLI_streq( local, worldspace ) ) {
VecSubf( delta, self->tail->vec, self->head->vec );
// make_boneMatrixvr( (float ( * )[4]) *( ( MatrixObject * ) matrix )->
// matrix, delta, self->roll );
} else if( BLI_streq( local, bonespace ) ) {
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"bone not yet linked to an armature....'" ) );
}
} else {
//use bone datastruct
if( BLI_streq( local, worldspace ) ) {
get_objectspace_bone_matrix( self->bone,
( float ( * )[4] ) *( ( MatrixObject * )
matrix )->matrix, 1,
1 );
} else if( BLI_streq( local, bonespace ) ) {
VecSubf( delta, self->bone->tail, self->bone->head );
// make_boneMatrixvr( (float ( * )[4]) *( ( MatrixObject * ) matrix )->
// matrix, delta, self->bone->roll );
if( self->bone->parent ) {
// get_bone_root_pos( self->bone, root, 1 );
// get_bone_root_pos( self->bone->parent, p_root,
// 1 );
VecSubf( delta, root, p_root );
VECCOPY( ( ( MatrixObject * ) matrix )->
matrix[3], delta );
}
}
}
return matrix;
RuntimeError:
return EXPP_objError(PyExc_RuntimeError, "%s%s%s",
sBoneError, "PyBone_FromBone: ", "Internal Error Ocurred");
}
//-----------------(internal)
//Converts a PyBone to a bBone
struct Bone *PyBone_AsBone(BPy_Bone *py_Bone)
{
return (py_Bone->bone);
}

View File

@@ -23,9 +23,7 @@
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
* Contributor(s): Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -33,6 +31,75 @@
#ifndef EXPP_BONE_H
#define EXPP_BONE_H
#include <Python.h>
#include "DNA_armature_types.h"
//-------------------TYPE CHECKS---------------------------------
#define BoneObject_Check(v) ((v)->ob_type == &Bone_Type)
#define EditBoneObject_Check(v) ((v)->ob_type == &EditBone_Type)
//-------------------TYPEOBJECT----------------------------------
PyTypeObject EditBone_Type;
PyTypeObject Bone_Type;
//-------------------STRUCT DEFINITION----------------------------
typedef struct {
PyObject_HEAD
Bone * bone;
} BPy_Bone;
typedef struct {
PyObject_HEAD
struct Bone *temp; //temp tracking
char parent[32];
char name[32];
float roll;
float head[3];
float tail[3];
int flag;
float length;
float dist;
float weight;
float xwidth;
float zwidth;
float ease1;
float ease2;
float rad_head;
float rad_tail;
short segments;
} BPy_EditBone;
//-------------------VISIBLE PROTOTYPES-------------------------
PyObject *PyBone_FromBone(struct Bone *bone);
struct Bone *PyBone_AsBone(BPy_Bone *py_Bone);
#endif
/*
#ifndef EXPP_BONE_H
#define EXPP_BONE_H
#include <Python.h>
#include "DNA_armature_types.h"
#include "Mathutils.h"
@@ -73,3 +140,5 @@ PyObject *Bone_Init( void );
int updateBoneData( BPy_Bone * self, Bone * parent );
#endif
*/

View File

@@ -638,7 +638,6 @@ PyObject *M_Object_New( PyObject * self, PyObject * args )
}
object = alloc_libblock( &( G.main->object ), ID_OB, name );
object->id.us = 0;
object->flag = 0;
object->type = (short)type;
@@ -724,6 +723,7 @@ PyObject *M_Object_Get( PyObject * self, PyObject * args )
( BPy_Object * ) PyObject_NEW( BPy_Object,
&Object_Type );
blen_object->object = object;
object->id.us++;
return ( ( PyObject * ) blen_object );
} else {
@@ -747,6 +747,7 @@ PyObject *M_Object_Get( PyObject * self, PyObject * args )
( BPy_Object * ) PyObject_NEW( BPy_Object,
&Object_Type );
blen_object->object = object;
object->id.us++;
PyList_SetItem( obj_list, index,
( PyObject * ) blen_object );
@@ -1022,7 +1023,7 @@ static PyObject *Object_getData( BPy_Object *self, PyObject *args, PyObject *kwd
switch ( object->type ) {
case OB_ARMATURE:
data_object = Armature_CreatePyObject( object->data );
data_object = PyArmature_FromArmature( object->data );
break;
case OB_CAMERA:
data_object = Camera_CreatePyObject( object->data );
@@ -1479,10 +1480,9 @@ static PyObject *Object_link( BPy_Object * self, PyObject * args )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected an object as argument" ) );
}
if( Armature_CheckPyObject( py_data ) )
data = ( void * ) Armature_FromPyObject( py_data );
else if( Camera_CheckPyObject( py_data ) )
if( ArmatureObject_Check( py_data ) )
data = ( void * ) PyArmature_AsArmature((BPy_Armature*)py_data);
if( Camera_CheckPyObject( py_data ) )
data = ( void * ) Camera_FromPyObject( py_data );
else if( Lamp_CheckPyObject( py_data ) )
data = ( void * ) Lamp_FromPyObject( py_data );
@@ -2594,6 +2594,7 @@ PyObject *Object_CreatePyObject( struct Object * obj )
return ( NULL );
}
blen_object->object = obj;
obj->id.us++;
return ( ( PyObject * ) blen_object );
}
@@ -2651,6 +2652,7 @@ Object *GetObjectByName( char *name )
/*****************************************************************************/
static void Object_dealloc( BPy_Object * obj )
{
obj->object->id.us--;
PyObject_DEL( obj );
}