- bugfix #1197 (New Bone.parent/child Access Destructive)

- a major redo of the Bone module
- BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
This commit is contained in:
Joseph Gilbert
2004-05-11 08:26:44 +00:00
parent 404d9ab0a2
commit f141aed9dc
6 changed files with 1422 additions and 1304 deletions

View File

@@ -32,77 +32,50 @@
#include "Armature.h"
#include "Bone.h"
#include "NLA.h"
#include <stdio.h>
#include <BKE_main.h>
#include <BKE_global.h>
#include <BKE_object.h>
#include <BKE_armature.h>
#include <BKE_library.h>
#include <BLI_blenlib.h>
#include <MEM_guardedalloc.h>
#include <BLI_arithb.h>
#include "constant.h"
#include "gen_utils.h"
#include "modules.h"
#include "Types.h"
/*****************************************************************************/
/* Python API function prototypes for the Armature module. */
/*****************************************************************************/
static PyObject *M_Armature_New (PyObject * self, PyObject * args,
PyObject * keywords);
//--------------------------- Python API function prototypes for the Armature module-----------
static PyObject *M_Armature_New (PyObject * self, PyObject * args);
static PyObject *M_Armature_Get (PyObject * self, PyObject * args);
PyObject *Armature_Init (void);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Armature.__doc__ */
/*****************************************************************************/
//--------------------------- Python API Doc Strings for the Armature module----------------------
static char M_Armature_doc[] = "The Blender Armature module\n\n\
This module provides control over **Armature Data** objects in Blender.\n";
This module provides control over **Armature Data** objects in Blender.\n";
static char M_Armature_New_doc[] = "(name) - return a new Armature datablock of \n\
optional name 'name'.";
optional name 'name'.";
static char M_Armature_Get_doc[] =
"(name) - return the armature with the name 'name', \
returns None if not found.\n If 'name' is not specified, \
it returns a list of all armatures in the\ncurrent scene.";
returns None if not found.\n If 'name' is not specified, it returns a list of all armatures in the\ncurrent scene.";
static char M_Armature_get_doc[] = "(name) - DEPRECATED. Use 'Get' instead. \
return the armature with the name 'name', \
returns None if not found.\n If 'name' is not specified, \
it returns a list of all armatures in the\ncurrent scene.";
/*****************************************************************************/
/* Python method structure definition for Blender.Armature module: */
/*****************************************************************************/
return the armature with the name 'name', returns None if not found.\n If 'name' is not specified, \
it returns a list of all armatures in the\ncurrent scene.";
//----------------Python method structure definition for Blender.Armature module---------------
struct PyMethodDef M_Armature_methods[] = {
{"New", (PyCFunction) M_Armature_New, METH_VARARGS | METH_KEYWORDS,
M_Armature_New_doc},
{"New", (PyCFunction) M_Armature_New, METH_VARARGS, M_Armature_New_doc},
{"Get", M_Armature_Get, METH_VARARGS, M_Armature_Get_doc},
{"get", M_Armature_Get, METH_VARARGS, M_Armature_get_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python BPy_Armature methods declarations: */
/*****************************************************************************/
//----------------Python BPy_Armature methods declarations--------------------------------------------
static PyObject *Armature_getName (BPy_Armature * self);
static PyObject *Armature_getBones (BPy_Armature * self);
static PyObject *Armature_addBone(BPy_Armature *self, PyObject *args);
static PyObject *Armature_setName (BPy_Armature * self, PyObject * args);
static PyObject *Armature_drawAxes (BPy_Armature * self, PyObject * args);
static PyObject *Armature_drawNames (BPy_Armature * self, PyObject * args);
/*****************************************************************************/
/* Python BPy_Armature methods table: */
/*****************************************************************************/
//----------------Python BPy_Armature methods table---------------------------------------------------
static PyMethodDef BPy_Armature_methods[] = {
/* name, method, flags, doc */
{"getName", (PyCFunction) Armature_getName, METH_NOARGS,
"() - return Armature name"},
{"getBones", (PyCFunction) Armature_getBones, METH_NOARGS,
@@ -117,21 +90,14 @@ static PyMethodDef BPy_Armature_methods[] = {
"will draw the names of each bone in armature"},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python TypeArmature callback function prototypes: */
/*****************************************************************************/
//----------------Python TypeArmature callback function prototypes------------------------------
static void Armature_dealloc (BPy_Armature * armature);
static PyObject *Armature_getAttr (BPy_Armature * armature, char *name);
static int Armature_setAttr (BPy_Armature * armature, char *name,
PyObject * v);
static int Armature_setAttr (BPy_Armature * armature, char *name, PyObject * v);
static int Armature_compare (BPy_Armature * a1, BPy_Armature * a2);
static PyObject *Armature_repr (BPy_Armature * armature);
static int doesBoneName_exist(char *name, bArmature* arm);
/*****************************************************************************/
/* Python TypeArmature structure definition: */
/*****************************************************************************/
//---------------- Python TypeArmature structure definition:-------------------------------------------
PyTypeObject Armature_Type = {
PyObject_HEAD_INIT (NULL) 0, /* ob_size */
"Blender Armature", /* tp_name */
@@ -154,136 +120,7 @@ PyTypeObject Armature_Type = {
BPy_Armature_methods, /* tp_methods */
0, /* tp_members */
};
/*****************************************************************************/
/* Function: M_Armature_New */
/* Python equivalent: Blender.Armature.New */
/*****************************************************************************/
static PyObject *
M_Armature_New (PyObject * self, PyObject * args, PyObject * keywords)
{
char *name_str = "ArmatureData";
BPy_Armature *py_armature; /* for Armature Data object wrapper in Python */
bArmature *bl_armature; /* for actual Armature Data we create in Blender */
char buf[21];
if (!PyArg_ParseTuple(args, "|s", &name_str))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string or empty argument"));
bl_armature = add_armature(); /* first create in Blender */
if (bl_armature){
/* return user count to zero because add_armature() inc'd it */
bl_armature->id.us = 0;
/* now create the wrapper obj in Python */
py_armature = (BPy_Armature *)PyObject_NEW(BPy_Armature, &Armature_Type);
}
else{
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't create Armature Data in Blender"));
}
if (py_armature == NULL)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create ArmaturePyObject"));
/* link Python armature wrapper with Blender Armature: */
py_armature->armature = bl_armature;
if (strcmp(name_str, "ArmatureData") == 0)
return (PyObject *)py_armature;
else { /* user gave us a name for the armature, use it */
PyOS_snprintf(buf, sizeof(buf), "%s", name_str);
rename_id(&bl_armature->id, buf);
}
return (PyObject *)py_armature;
}
/*****************************************************************************/
/* Function: M_Armature_Get */
/* Python equivalent: Blender.Armature.Get */
/*****************************************************************************/
static PyObject *
M_Armature_Get (PyObject * self, PyObject * args)
{
char *name = NULL;
bArmature *armature_iter;
BPy_Armature *wanted_armature;
if (!PyArg_ParseTuple (args, "|s", &name))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"expected string argument (or nothing)"));
armature_iter = G.main->armature.first;
/* Use the name to search for the armature requested. */
if (name)
{ /* (name) - Search armature by name */
wanted_armature = NULL;
while ((armature_iter) && (wanted_armature == NULL))
{
if (strcmp (name, armature_iter->id.name + 2) == 0)
{
wanted_armature =
(BPy_Armature *) PyObject_NEW (BPy_Armature, &Armature_Type);
if (wanted_armature)
wanted_armature->armature = armature_iter;
}
armature_iter = armature_iter->id.next;
}
if (wanted_armature == NULL)
{ /* Requested Armature doesn't exist */
char error_msg[64];
PyOS_snprintf (error_msg, sizeof (error_msg),
"Armature \"%s\" not found", name);
return (EXPP_ReturnPyObjError (PyExc_NameError, error_msg));
}
return (PyObject *) wanted_armature;
}
else
{
/* Return a list of with armatures in the scene */
int index = 0;
PyObject *armlist, *pyobj;
armlist = PyList_New (BLI_countlist (&(G.main->armature)));
if (armlist == NULL)
return (PythonReturnErrorObject (PyExc_MemoryError,
"couldn't create PyList"));
while (armature_iter)
{
pyobj = Armature_CreatePyObject (armature_iter);
if (!pyobj)
return (PythonReturnErrorObject (PyExc_MemoryError,
"couldn't create PyString"));
PyList_SET_ITEM (armlist, index, pyobj);
armature_iter = armature_iter->id.next;
index++;
}
return (armlist);
}
}
/*****************************************************************************/
/* Function: Armature_Init */
/*****************************************************************************/
//-------------------Blender Armature Module Init------------------------------------------------------
PyObject *
Armature_Init (void)
{
@@ -302,23 +139,8 @@ Armature_Init (void)
return (submodule);
}
/*****************************************************************************/
/* Python BPy_Armature methods: */
/*****************************************************************************/
static PyObject *
Armature_getName (BPy_Armature * self)
{
PyObject *attr = PyString_FromString (self->armature->id.name + 2);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Armature.name attribute"));
}
//--------------------------Blender Armature Module internal callbacks------------------------------
//------------------append_childrenToList-------------------------------------------------------------------
static void
append_childrenToList(Bone *parent, PyObject *listbones)
{
@@ -331,29 +153,8 @@ append_childrenToList(Bone *parent, PyObject *listbones)
append_childrenToList(child, listbones);
}
}
}
static PyObject *
Armature_getBones (BPy_Armature * self)
{
PyObject *listbones = NULL;
Bone *parent = NULL;
listbones = PyList_New(0);
//append root bones
for (parent = self->armature->bonebase.first; parent; parent = parent->next){
PyList_Append (listbones, Bone_CreatePyObject (parent));
if(parent->childbase.first){ //has children?
append_childrenToList(parent, listbones);
}
}
return listbones;
}
//------------------unique_BoneName----------------------------------------------------------------------
static void
unique_BoneName(char *name, bArmature* arm)
{
@@ -376,7 +177,7 @@ unique_BoneName(char *name, bArmature* arm)
}
}
}
//------------------doesBoneName_exist----------------------------------------------------------------------
static int
doesBoneName_exist(char *name, bArmature* arm)
{
@@ -393,7 +194,7 @@ doesBoneName_exist(char *name, bArmature* arm)
}
return 0;
}
//------------------testChildInChildbase----------------------------------------------------------------------
static int
testChildInChildbase(Bone *bone, Bone *test)
{
@@ -411,12 +212,11 @@ testChildInChildbase(Bone *bone, Bone *test)
}
return 0;
}
//------------------testBoneInArmature----------------------------------------------------------------------
static int
testBoneInArmature(bArmature *arm, Bone *test)
{
Bone *root;
for(root = arm->bonebase.first; root; root = root->next){
if(root == test){
return 1;
@@ -428,128 +228,52 @@ testBoneInArmature(bArmature *arm, Bone *test)
}
}
}
return 0;
}
static PyObject *Armature_addBone(BPy_Armature *self, PyObject *args)
//-----------------testChildNameInChildbase------------------------------------------------------------------
static Bone *
testChildNameInChildbase(Bone *bone, char *name)
{
BPy_Bone* py_bone = NULL;
float M_boneObjectspace[4][4];
float iM_parentRest[4][4];
if (!PyArg_ParseTuple(args, "O!", &Bone_Type, &py_bone))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"expected bone object argument (or nothing)"));
if(py_bone != NULL)
if(!py_bone->bone)
return (EXPP_ReturnPyObjError (PyExc_TypeError, "bone contains no data!"));
//make sure the name is unique for this armature
unique_BoneName(py_bone->bone->name, self->armature);
//if bone has a parent....
if(py_bone->bone->parent){
//then check to see if parent has been added to the armature - bone loop test
if(!testBoneInArmature(self->armature, py_bone->bone->parent))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"cannot parent to a bone not yet added to armature!"));
//add to parent's childbase
BLI_addtail (&py_bone->bone->parent->childbase, py_bone->bone);
//get the worldspace coords for the parent
get_objectspace_bone_matrix(py_bone->bone->parent, M_boneObjectspace, 0,0);
// Invert the parent rest matrix
Mat4Invert (iM_parentRest, M_boneObjectspace);
//transformation of local bone
Mat4MulVecfl(iM_parentRest, py_bone->bone->head);
Mat4MulVecfl(iM_parentRest, py_bone->bone->tail);
}else //no parent....
BLI_addtail (&self->armature->bonebase,py_bone->bone);
precalc_bonelist_irestmats(&self->armature->bonebase);
Py_INCREF(Py_None);
return Py_None;
Bone *child;
Bone *test;
for(child = bone->childbase.first; child; child = child->next){
if(BLI_streq(child->name, name)){
return child;
}else{
if(child->childbase.first != NULL){
test = testChildNameInChildbase(child, name);
if(test) return test;
}
}
}
return NULL;
}
static PyObject *
Armature_setName (BPy_Armature * self, PyObject * args)
//----------------testBoneNameInArmature------------------------------------------------------------------
static Bone *
testBoneNameInArmature(bArmature *arm, char *name)
{
char *name;
char buf[21];
if (!PyArg_ParseTuple (args, "s", &name))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string argument"));
PyOS_snprintf (buf, sizeof (buf), "%s", name);
rename_id (&self->armature->id, buf);
Py_INCREF (Py_None);
return Py_None;
Bone *bone;
Bone *test;
for(bone = arm->bonebase.first; bone; bone = bone->next){
if(BLI_streq(bone->name, name)){
return bone; //found it
}else{
if(bone->childbase.first != NULL){
test = testChildNameInChildbase(bone, name);
if(test) return test;
}
}
}
return NULL;
}
static PyObject *
Armature_drawAxes (BPy_Armature * self, PyObject * args)
{
int toggle;
if (!PyArg_ParseTuple (args, "i", &toggle))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 1 or 0 as integer"));
if(toggle)
self->armature->flag |= ARM_DRAWAXES;
else
self->armature->flag &= ~ARM_DRAWAXES;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Armature_drawNames (BPy_Armature * self, PyObject * args)
{
int toggle;
if (!PyArg_ParseTuple (args, "i", &toggle))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 1 or 0 as integer"));
if(toggle)
self->armature->flag |= ARM_DRAWNAMES;
else
self->armature->flag &= ~ARM_DRAWNAMES;
Py_INCREF (Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: Armature_dealloc */
/* Description: This is a callback function for the BPy_Armature type. It is */
/* the destructor function. */
/*****************************************************************************/
//-------------------BPy_Armature internal methods--------------------------------------------------
//------------------dealloc--------------------------------------------------------------------------------------
static void
Armature_dealloc (BPy_Armature * self)
{
PyObject_DEL (self);
}
/*****************************************************************************/
/* Function: Armature_getAttr */
/* Description: This is a callback function for the BPy_Armature type. It is */
/* the function that accesses BPy_Armature member variables and */
/* methods. */
/*****************************************************************************/
//-----------------getattr-----------------------------------------------------------------------------------------
static PyObject *
Armature_getAttr (BPy_Armature * self, char *name)
{
@@ -575,14 +299,7 @@ Armature_getAttr (BPy_Armature * self, char *name)
/* not an attribute, search the methods table */
return Py_FindMethod (BPy_Armature_methods, (PyObject *) self, name);
}
/*****************************************************************************/
/* Function: Armature_setAttr */
/* Description: This is a callback function for the BPy_Armature type. It is */
/* the function that changes Armature Data members values. If */
/* this data is linked to a Blender Armature, it also gets */
/* updated. */
/*****************************************************************************/
//-----------------setattr-----------------------------------------------------------------------------------------
static int
Armature_setAttr (BPy_Armature * self, char *name, PyObject * value)
{
@@ -613,37 +330,21 @@ Armature_setAttr (BPy_Armature * self, char *name, PyObject * value)
Py_DECREF (Py_None); /* was incref'ed by the called Armature_set* function */
return 0; /* normal exit */
}
/*****************************************************************************/
/* Function: Armature_repr */
/* Description: This is a callback function for the BPy_Armature type. It */
/* builds a meaninful string to represent armature objects. */
/*****************************************************************************/
//-----------------repr-----------------------------------------------------------------------------------------
static PyObject *
Armature_repr (BPy_Armature * self)
{
return PyString_FromFormat ("[Armature \"%s\"]",
self->armature->id.name + 2);
}
/*****************************************************************************/
/* Function: Armature_compare */
/* Description: This is a callback function for the BPy_Armature type. It */
/* compares the two armatures: translate comparison to the */
/* C pointers. */
/*****************************************************************************/
//-----------------compare-----------------------------------------------------------------------------------------
static int
Armature_compare (BPy_Armature * a, BPy_Armature * b)
{
bArmature *pa = a->armature, *pb = b->armature;
return (pa == pb) ? 0 : -1;
}
/*****************************************************************************/
/* Function: Armature_CreatePyObject */
/* Description: This function will create a new BlenArmature from an */
/* existing Armature structure. */
/*****************************************************************************/
//-----------------Armature_CreatePyObject-------------------------------------------------------------------
PyObject *
Armature_CreatePyObject (struct bArmature * obj)
{
@@ -660,23 +361,13 @@ Armature_CreatePyObject (struct bArmature * obj)
return ((PyObject *) blen_armature);
}
/*****************************************************************************/
/* Function: Armature_CheckPyObject */
/* Description: This function returns true when the given PyObject is of the */
/* type Armature. Otherwise it will return false. */
/*****************************************************************************/
//-----------------Armature_CheckPyObject -------------------------------------------------------------------
int
Armature_CheckPyObject (PyObject * py_obj)
{
return (py_obj->ob_type == &Armature_Type);
}
/*****************************************************************************/
/* Function: Armature_FromPyObject */
/* Description: This function returns the Blender armature from the given */
/* PyObject. */
/*****************************************************************************/
//-----------------Armature_FromPyObject -------------------------------------------------------------------
struct bArmature *
Armature_FromPyObject (PyObject * py_obj)
{
@@ -685,3 +376,263 @@ Armature_FromPyObject (PyObject * py_obj)
blen_obj = (BPy_Armature *) py_obj;
return (blen_obj->armature);
}
//-----------------Blender Module function prototypes-------------------------------------------------
//----------------Blender.Armature.New()-------------------------------------------------------------------
static PyObject *
M_Armature_New (PyObject * self, PyObject * args)
{
char *name_str = "ArmatureData";
BPy_Armature *py_armature; /* for Armature Data object wrapper in Python */
bArmature *bl_armature; /* for actual Armature Data we create in Blender */
char buf[21];
if (!PyArg_ParseTuple(args, "|s", &name_str))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string or empty argument"));
bl_armature = add_armature(); /* first create in Blender */
if (bl_armature){
/* return user count to zero because add_armature() inc'd it */
bl_armature->id.us = 0;
/* now create the wrapper obj in Python */
py_armature = (BPy_Armature *)PyObject_NEW(BPy_Armature, &Armature_Type);
}else{
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't create Armature Data in Blender"));
}
if (py_armature == NULL)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create ArmaturePyObject"));
/* link Python armature wrapper with Blender Armature: */
py_armature->armature = bl_armature;
if (strcmp(name_str, "ArmatureData") == 0)
return (PyObject *)py_armature;
else { /* user gave us a name for the armature, use it */
PyOS_snprintf(buf, sizeof(buf), "%s", name_str);
rename_id(&bl_armature->id, buf);
}
return (PyObject *)py_armature;
}
//----------------Blender.Armature.Get()-------------------------------------------------------------------
static PyObject *
M_Armature_Get (PyObject * self, PyObject * args)
{
char *name = NULL;
bArmature *armature_iter;
BPy_Armature *wanted_armature;
if (!PyArg_ParseTuple (args, "|s", &name))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"expected string argument (or nothing)"));
armature_iter = G.main->armature.first;
/* Use the name to search for the armature requested. */
if (name){ /* (name) - Search armature by name */
wanted_armature = NULL;
while ((armature_iter) && (wanted_armature == NULL)){
if (strcmp (name, armature_iter->id.name + 2) == 0) {
wanted_armature =
(BPy_Armature *) PyObject_NEW (BPy_Armature, &Armature_Type);
if (wanted_armature)
wanted_armature->armature = armature_iter;
}
armature_iter = armature_iter->id.next;
}
if (wanted_armature == NULL){ /* Requested Armature doesn't exist */
char error_msg[64];
PyOS_snprintf (error_msg, sizeof (error_msg),
"Armature \"%s\" not found", name);
return (EXPP_ReturnPyObjError (PyExc_NameError, error_msg));
}
return (PyObject *) wanted_armature;
}else{
/* Return a list of with armatures in the scene */
int index = 0;
PyObject *armlist, *pyobj;
armlist = PyList_New (BLI_countlist (&(G.main->armature)));
if (armlist == NULL)
return (PythonReturnErrorObject (PyExc_MemoryError,
"couldn't create PyList"));
while (armature_iter){
pyobj = Armature_CreatePyObject (armature_iter);
if (!pyobj)
return (PythonReturnErrorObject (PyExc_MemoryError,
"couldn't create PyString"));
PyList_SET_ITEM (armlist, index, pyobj);
armature_iter = armature_iter->id.next;
index++;
}
return (armlist);
}
}
//--------------------------Python BPy_Armature methods------------------------------------------
//---------------------BPy_Armature.getName()-------------------------------------------------------
static PyObject *
Armature_getName (BPy_Armature * self)
{
PyObject *attr = PyString_FromString (self->armature->id.name + 2);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Armature.name attribute"));
}
//---------------------BPy_Armature.getBones()-------------------------------------------------------
static PyObject *
Armature_getBones (BPy_Armature * self)
{
PyObject *listbones = NULL;
Bone *parent = NULL;
listbones = PyList_New(0);
//append root bones
for (parent = self->armature->bonebase.first; parent; parent = parent->next){
PyList_Append (listbones, Bone_CreatePyObject (parent));
if(parent->childbase.first){ //has children?
append_childrenToList(parent, listbones);
}
}
return listbones;
}
//---------------------BPy_Armature.addBone()-------------------------------------------------------
static PyObject *Armature_addBone(BPy_Armature *self, PyObject *args)
{
BPy_Bone* py_bone = NULL;
float M_boneObjectspace[4][4];
float iM_parentRest[4][4];
Bone *blen_bone;
char *parent_str = "";
Bone *parent;
if (!PyArg_ParseTuple(args, "O!", &Bone_Type, &py_bone))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"expected bone object argument (or nothing)"));
if(py_bone->bone != NULL)
return EXPP_ReturnPyObjError (PyExc_TypeError, "this bone has already been linked to an armature");
//check to see if we can parent this bone if it will be attempted otherwise exit
if(!BLI_streq(py_bone->parent, parent_str)){ //parenting being attempted
//get parent if exists in this armature
parent = testBoneNameInArmature(self->armature, py_bone->parent);
if(!parent){ //could find the parent's name
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"cannot find parent's name in armature - check to see if name of parent is correct"));
}
}else{ //no parent for this bone
parent = NULL;
}
//create a bone struct
blen_bone = (Bone*)MEM_callocN(sizeof(Bone), "DefaultBone");
//set the bone struct pointer
py_bone->bone = blen_bone;
//update the bonestruct data from py data
if(!updateBoneData(py_bone, parent))
return EXPP_ReturnPyObjError (PyExc_AttributeError , "bone struct empty");
//make sure the name is unique for this armature
unique_BoneName(py_bone->bone->name, self->armature);
//if bone has a parent....
if(py_bone->bone->parent){
//then check to see if parent has been added to the armature - bone loop test
if(!testBoneInArmature(self->armature, py_bone->bone->parent))
return (EXPP_ReturnPyObjError (PyExc_TypeError,
"cannot parent to a bone not yet added to armature!"));
//add to parent's childbase
BLI_addtail (&py_bone->bone->parent->childbase, py_bone->bone);
//get the worldspace coords for the parent
get_objectspace_bone_matrix(py_bone->bone->parent, M_boneObjectspace, 0,0);
// Invert the parent rest matrix
Mat4Invert (iM_parentRest, M_boneObjectspace);
//transformation of local bone
Mat4MulVecfl(iM_parentRest, py_bone->bone->head);
Mat4MulVecfl(iM_parentRest, py_bone->bone->tail);
}else //no parent....
BLI_addtail (&self->armature->bonebase,py_bone->bone);
precalc_bonelist_irestmats(&self->armature->bonebase);
Py_INCREF(Py_None);
return Py_None;
}
//---------------------BPy_Armature.setName()-------------------------------------------------------
static PyObject *
Armature_setName (BPy_Armature * self, PyObject * args)
{
char *name;
char buf[21];
if (!PyArg_ParseTuple (args, "s", &name))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string argument"));
PyOS_snprintf (buf, sizeof (buf), "%s", name);
rename_id (&self->armature->id, buf);
Py_INCREF (Py_None);
return Py_None;
}
//---------------------BPy_Armature.drawAxes()-------------------------------------------------------
static PyObject *
Armature_drawAxes (BPy_Armature * self, PyObject * args)
{
int toggle;
if (!PyArg_ParseTuple (args, "i", &toggle))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 1 or 0 as integer"));
if(toggle)
self->armature->flag |= ARM_DRAWAXES;
else
self->armature->flag &= ~ARM_DRAWAXES;
Py_INCREF (Py_None);
return Py_None;
}
//---------------------BPy_Armature.drawNames()-------------------------------------------------------
static PyObject *
Armature_drawNames (BPy_Armature * self, PyObject * args)
{
int toggle;
if (!PyArg_ParseTuple (args, "i", &toggle))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 1 or 0 as integer"));
if(toggle)
self->armature->flag |= ARM_DRAWNAMES;
else
self->armature->flag &= ~ARM_DRAWNAMES;
Py_INCREF (Py_None);
return Py_None;
}

View File

@@ -24,7 +24,7 @@
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet
* Contributor(s): Jordi Rovira i Bonet, Joseph gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -35,13 +35,13 @@
#include <Python.h>
#include <DNA_armature_types.h>
/*****************************************************************************/
/* Python BPy_Armature structure definition: */
/*****************************************************************************/
//---------------------Python BPy_Armature structure definition------------------------------
typedef struct {
PyObject_HEAD
bArmature *armature;
} BPy_Armature;
//--------------------visible prototypes------------------------------------------------------------
PyObject *Armature_Init (void);
#endif /* EXPP_ARMATURE_H */

View File

@@ -36,53 +36,36 @@
#include <BKE_object.h>
#include <BKE_armature.h>
#include <BKE_library.h>
#include <MEM_guardedalloc.h>
#include <BLI_blenlib.h>
#include <DNA_action_types.h>
#include <BIF_poseobject.h>
#include <BKE_action.h>
#include <BSE_editaction.h>
#include <BKE_constraint.h>
#include <MEM_guardedalloc.h>
#include "constant.h"
#include "gen_utils.h"
#include "modules.h"
#include "quat.h"
#include "NLA.h"
#include "quat.h"
#include "matrix.h"
#include "vector.h"
/*****************************************************************************/
/* Python API function prototypes for the Bone module. */
/*****************************************************************************/
static PyObject *M_Bone_New (PyObject * self, PyObject * args,
PyObject * keywords);
/*****************************************************************************/
/* The following string definitions are used for documentation strings. */
/* In Python these will be written to the console when doing a */
/* Blender.Armature.Bone.__doc__ */
/*****************************************************************************/
//------------------------Python API function prototypes for the Bone module---------------------------
static PyObject *M_Bone_New (PyObject * self, PyObject * args);
//------------------------Python API Doc strings for the Bone module--------------------------------------
char M_Bone_doc[] = "The Blender Bone module\n\n\
This module provides control over **Bone Data** objects in Blender.\n\n\
Example::\n\n\
from Blender import Armature.Bone\n\
l = Armature.Bone.New()\n";
char M_Bone_New_doc[] = "(name) - return a new Bone of name 'name'.";
/*****************************************************************************/
/* Python method structure definition for Blender.Armature.Bone module: */
/*****************************************************************************/
//--------------- Python method structure definition for Blender.Armature.Bone module------------
struct PyMethodDef M_Bone_methods[] = {
{"New", (PyCFunction) M_Bone_New, METH_VARARGS | METH_KEYWORDS,
M_Bone_New_doc},
{"New", (PyCFunction) M_Bone_New, METH_VARARGS, M_Bone_New_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python BPy_Bone methods declarations: */
/*****************************************************************************/
//--------------- Python BPy_Bone methods declarations:---------------------------------------------------
static PyObject *Bone_getName (BPy_Bone * self);
static PyObject *Bone_getRoll (BPy_Bone * self);
static PyObject *Bone_getHead (BPy_Bone * self);
@@ -108,12 +91,8 @@ static PyObject *Bone_setQuat (BPy_Bone * self, PyObject * args);
static PyObject *Bone_setParent(BPy_Bone *self, PyObject *args);
static PyObject *Bone_setWeight(BPy_Bone *self, PyObject *args);
static PyObject *Bone_setPose (BPy_Bone *self, PyObject *args);
/*****************************************************************************/
/* Python BPy_Bone methods table: */
/*****************************************************************************/
//--------------- Python BPy_Bone methods table:-----------------------------------------------------------------
static PyMethodDef BPy_Bone_methods[] = {
/* name, method, flags, doc */
{"getName", (PyCFunction) Bone_getName, METH_NOARGS,
"() - return Bone name"},
{"getRoll", (PyCFunction) Bone_getRoll, METH_NOARGS,
@@ -167,19 +146,13 @@ static PyMethodDef BPy_Bone_methods[] = {
"() - set a pose for this bone at a frame."},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python TypeBone callback function prototypes: */
/*****************************************************************************/
//--------------- Python TypeBone callback function prototypes----------------------------------------
static void Bone_dealloc (BPy_Bone * bone);
static PyObject *Bone_getAttr (BPy_Bone * bone, char *name);
static int Bone_setAttr (BPy_Bone * bone, char *name, PyObject * v);
static int Bone_compare (BPy_Bone * a1, BPy_Bone * a2);
static PyObject *Bone_repr (BPy_Bone * bone);
/*****************************************************************************/
/* Python TypeBone structure definition: */
/*****************************************************************************/
//--------------- Python TypeBone structure definition------------------------------------------------------
PyTypeObject Bone_Type = {
PyObject_HEAD_INIT (NULL) 0, /* ob_size */
"Blender Bone", /* tp_name */
@@ -202,56 +175,7 @@ PyTypeObject Bone_Type = {
BPy_Bone_methods, /* tp_methods */
0, /* tp_members */
};
/*****************************************************************************/
/* Function: M_Bone_New */
/* Python equivalent: Blender.Armature.Bone.New */
/*****************************************************************************/
static PyObject *
M_Bone_New (PyObject * self, PyObject * args, PyObject * keywords)
{
char *name_str = "BoneName";
BPy_Bone *py_bone = NULL; /* for Bone Data object wrapper in Python */
Bone *bl_bone = NULL; /* for actual Bone Data we create in Blender */
if (!PyArg_ParseTuple (args, "|s", &name_str))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string or empty argument"));
/* Create the C structure for the newq bone */
bl_bone = (Bone *) MEM_callocN(sizeof (Bone), "bone");
strncpy (bl_bone->name, name_str, sizeof (bl_bone->name));
bl_bone->dist=1.0;
bl_bone->weight=1.0;
bl_bone->flag=32;
bl_bone->parent = NULL;
bl_bone->roll = 0.0;
bl_bone->boneclass = BONE_SKINNABLE;
// now create the wrapper obj in Python
if (bl_bone)
py_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
else
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't create Bone Data in Blender"));
if (py_bone == NULL)
return (EXPP_ReturnPyObjError (PyExc_MemoryError,
"couldn't create Bone Data object"));
py_bone->bone = bl_bone; // link Python bone wrapper with Blender Bone
Py_INCREF(py_bone);
return (PyObject *) py_bone;
}
/*****************************************************************************/
/* Function: Bone_Init */
/*****************************************************************************/
//--------------- Bone Module Init----------------------------------------------------------------------------------------
PyObject *
Bone_Init (void)
{
@@ -268,428 +192,100 @@ Bone_Init (void)
return (submodule);
}
/*****************************************************************************/
/* Python BPy_Bone methods: */
/*****************************************************************************/
static PyObject *
Bone_getName (BPy_Bone * self)
//--------------- Bone module internal callbacks-------------------------------------------------------------
//--------------- updatePyBone-------------------------------------------------------------------------------------
int
updatePyBone(BPy_Bone *self)
{
PyObject *attr = NULL;
int x,y;
char *parent_str = "";
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if(!self->bone){
//nothing to update - not linked
return 0;
}else{
BLI_strncpy(self->name, self->bone->name, strlen(self->bone->name) + 1);
self->roll = self->bone->roll;
self->flag = self->bone->flag;
self->boneclass = self->bone->boneclass;
self->dist = self->bone->dist;
self->weight = self->bone->weight;
attr = PyString_FromString (self->bone->name);
if(self->bone->parent){
self->parent = BLI_strncpy(self->parent, self->bone->parent->name, strlen(self->bone->parent->name) + 1);
}else{
self->parent = BLI_strncpy(self->parent, parent_str, strlen(parent_str) + 1);
}
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.name attribute"));
for(x = 0; x < 3; x++){
self->head->vec[x] = self->bone->head[x];
self->tail->vec[x] = self->bone->tail[x];
self->loc->vec[x] = self->bone->loc[x];
self->dloc->vec[x] = self->bone->dloc[x];
self->size->vec[x] = self->bone->size[x];
self->dsize->vec[x] = self->bone->dsize[x];
}
for(x = 0; x < 4; x++){
self->quat->quat[x] = self->bone->quat[x];
self->dquat->quat[x] = self->bone->dquat[x];
}
for(x = 0; x < 4; x++){
for(y = 0; y < 4; y++){
self->obmat->matrix[x][y] = self->bone->obmat[x][y];
self->parmat->matrix[x][y] = self->bone->parmat[x][y];
self->defmat->matrix[x][y] = self->bone->defmat[x][y];
self->irestmat->matrix[x][y] = self->bone->irestmat[x][y];
self->posemat->matrix[x][y] = self->bone->posemat[x][y];
}
}
return 1;
}
}
static PyObject *
Bone_getRoll (BPy_Bone * self)
//--------------- updateBoneData-------------------------------------------------------------------------------------
int
updateBoneData(BPy_Bone *self, Bone *parent)
{
PyObject *attr = NULL;
//called from Armature.addBone()
int x,y;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
//called in Armature.addBone() to update the Bone * data
if(!self->bone){
//nothing to update - not linked
return 0;
}else{
BLI_strncpy(self->bone->name, self->name, strlen(self->name) + 1);
self->bone->roll = self->roll;
self->bone->flag = self->flag;
self->bone->boneclass = self->boneclass;
self->bone->dist = self->dist;
self->bone->weight = self->weight;
self->bone->parent = parent; //parent will be checked from self->parent string in addBone()
attr = Py_BuildValue ("f", self->bone->roll);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.roll attribute"));
for(x = 0; x < 3; x++){
self->bone->head[x] = self->head->vec[x];
self->bone->tail[x] = self->tail->vec[x];
self->bone->loc[x] = self->loc->vec[x];
self->bone->dloc[x] = self->dloc->vec[x];
self->bone->size[x] = self->size->vec[x];
self->bone->dsize[x] = self->dsize->vec[x];
}
for(x = 0; x < 4; x++){
self->bone->quat[x] = self->quat->quat[x];
self->bone->dquat[x] = self->dquat->quat[x];
}
for(x = 0; x < 4; x++){
for(y = 0; y < 4; y++){
self->bone->obmat[x][y] = self->obmat->matrix[x][y];
self->bone->parmat[x][y] = self->parmat->matrix[x][y];
self->bone->defmat[x][y] = self->defmat->matrix[x][y];
self->bone->irestmat[x][y] = self->irestmat->matrix[x][y];
self->bone->posemat[x][y] = self->posemat->matrix[x][y];
}
}
return 1;
}
}
static PyObject *
Bone_getWeight (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("f", self->bone->weight);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.weight attribute"));
}
static PyObject *
Bone_getHead (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("[fff]", self->bone->head[0], self->bone->head[1],
self->bone->head[2]);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.head attribute"));
}
static PyObject *
Bone_getTail (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("[fff]", self->bone->tail[0], self->bone->tail[1],
self->bone->tail[2]);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.tail attribute"));
}
static PyObject *
Bone_getLoc (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("[fff]", self->bone->loc[0], self->bone->loc[1],
self->bone->loc[2]);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.loc attribute"));
}
static PyObject *
Bone_getSize (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
attr = Py_BuildValue ("[fff]", self->bone->size[0], self->bone->size[1],
self->bone->size[2]);
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.size attribute"));
}
static PyObject *
Bone_getQuat (BPy_Bone * self)
{
float *quat;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
quat = PyMem_Malloc (4*sizeof (float));
quat[0] = self->bone->quat[0];
quat[1] = self->bone->quat[1];
quat[2] = self->bone->quat[2];
quat[3] = self->bone->quat[3];
return (PyObject*)newQuaternionObject(quat);
}
static PyObject *
Bone_hasParent (BPy_Bone * self)
{
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
/*
return Bone_CreatePyObject(self->bone->parent);
*/
if (self->bone->parent)
{
Py_INCREF (Py_True);
return Py_True;
}
else
{
Py_INCREF (Py_False);
return Py_False;
}
}
static PyObject *
Bone_getParent (BPy_Bone * self)
{
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (self->bone->parent)
return Bone_CreatePyObject (self->bone->parent);
else /*(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get parent bone, because bone hasn't got a parent.")); */
{
Py_INCREF (Py_None);
return Py_None;
}
}
static PyObject *
Bone_getChildren (BPy_Bone * self)
{
int totbones = 0;
Bone *current = NULL;
PyObject *listbones = NULL;
int i;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
/* Count the number of bones to create the list */
current = self->bone->childbase.first;
for (; current; current = current->next)
totbones++;
/* Create a list with a bone wrapper for each bone */
current = self->bone->childbase.first;
listbones = PyList_New (totbones);
for (i = 0; i < totbones; i++)
{
assert (current);
PyList_SetItem (listbones, i, Bone_CreatePyObject (current));
current = current->next;
}
return listbones;
}
static PyObject *
Bone_setName (BPy_Bone * self, PyObject * args)
{
char *name;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (!PyArg_ParseTuple (args, "s", &name))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string argument"));
PyOS_snprintf (self->bone->name, sizeof (self->bone->name), "%s", name);
Py_INCREF (Py_None);
return Py_None;
}
PyObject *
Bone_setRoll (BPy_Bone * self, PyObject * args)
{
float roll;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (!PyArg_ParseTuple (args, "f", &roll))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected float argument"));
self->bone->roll = roll;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setHead (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
self->bone->head[0] = f1;
self->bone->head[1] = f2;
self->bone->head[2] = f3;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setTail (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
self->bone->tail[0] = f1;
self->bone->tail[1] = f2;
self->bone->tail[2] = f3;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setLoc (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
self->bone->loc[0] = f1;
self->bone->loc[1] = f2;
self->bone->loc[2] = f3;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setSize (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
self->bone->size[0] = f1;
self->bone->size[1] = f2;
self->bone->size[2] = f3;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_setQuat (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3, f4;
PyObject *argument;
QuaternionObject *quatOb;
int status;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (!PyArg_ParseTuple(args, "O", &argument))
return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected quaternion or float list"));
if(QuaternionObject_Check(argument)){
status = PyArg_ParseTuple(args, "O!", &quaternion_Type, &quatOb);
f1 = quatOb->quat[0];
f2 = quatOb->quat[1];
f3 = quatOb->quat[2];
f4 = quatOb->quat[3];
}else{
status = PyArg_ParseTuple (args, "(ffff)", &f1, &f2, &f3, &f4);
}
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"unable to parse argument"));
self->bone->quat[0] = f1;
self->bone->quat[1] = f2;
self->bone->quat[2] = f3;
self->bone->quat[3] = f4;
Py_INCREF (Py_None);
return Py_None;
}
//--------------- testChildbase--------------------------------------------------------------------------------
static int
testChildbase(Bone *bone, Bone *test)
{
@@ -705,377 +301,16 @@ testChildbase(Bone *bone, Bone *test)
return 0;
}
static PyObject *
Bone_setParent(BPy_Bone *self, PyObject *args)
{
BPy_Bone* py_bone;
if (!self->bone)
(EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!"));
if (!PyArg_ParseTuple(args, "O", &py_bone))
return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected bone object argument"));
if(!py_bone->bone)
return (EXPP_ReturnPyObjError (PyExc_TypeError, "bone contains no data!"));
if(py_bone->bone == self->bone)
return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to self"));
//test to see if were creating an illegal loop by parenting to child
if(testChildbase(self->bone, py_bone->bone))
return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to child"));
//set the parent of self
self->bone->parent = py_bone->bone;
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *
Bone_setWeight(BPy_Bone *self, PyObject *args)
{
float weight;
if (!self->bone)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get attribute from a NULL bone"));
if (!PyArg_ParseTuple (args, "f", &weight))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected float argument"));
self->bone->weight = weight;
Py_INCREF (Py_None);
return Py_None;
}
static PyObject *
Bone_clearParent(BPy_Bone *self)
{
bArmature *arm = NULL;
Bone *bone = NULL;
Bone *parent = NULL;
Bone *child = NULL;
Bone *childPrev = NULL;
int firstChild;
float M_boneObjectspace[4][4];
if (!self->bone)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!"));
if(self->bone->parent == NULL)
return EXPP_incr_ret(Py_None);
//get parent and remove link
parent = self->bone->parent;
self->bone->parent = NULL;
//remove the childbase link from the parent bone
firstChild = 1;
for(child = parent->childbase.first; child; child = child->next){
if(child == self->bone && firstChild){
parent->childbase.first = child->next;
child->next = NULL;
break;
}
if(child == self->bone && !firstChild){
childPrev->next = child->next;
child->next = NULL;
break;
}
firstChild = 0;
childPrev = child;
}
//now get rid of the parent transformation
get_objectspace_bone_matrix(parent, M_boneObjectspace, 0,0);
//transformation of local bone
Mat4MulVecfl(M_boneObjectspace, self->bone->head);
Mat4MulVecfl(M_boneObjectspace, self->bone->tail);
//get the root bone
while(parent->parent != NULL){
parent = parent->parent;
}
//add unlinked bone to the bonebase of the armature
for (arm = G.main->armature.first; arm; arm= arm->id.next) {
for(bone = arm->bonebase.first; bone; bone = bone->next){
if(parent == bone){
//we found the correct armature - now add it as root bone
BLI_addtail (&arm->bonebase, self->bone);
break;
}
}
}
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *
Bone_clearChildren(BPy_Bone *self)
{
Bone *root = NULL;
Bone *child = NULL;
bArmature *arm = NULL;
Bone *bone = NULL;
Bone *prev = NULL;
Bone *next = NULL;
float M_boneObjectspace[4][4];
int first;
if (!self->bone)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!"));
if(self->bone->childbase.first == NULL)
return EXPP_incr_ret(Py_None);
//is this bone a part of an armature....
//get root bone for testing
root = self->bone->parent;
if(root != NULL){
while (root->parent != NULL){
root = root->parent;
}
}else{
root = self->bone;
}
//test armatures for root bone
for(arm= G.main->armature.first; arm; arm = arm->id.next){
for(bone = arm->bonebase.first; bone; bone = bone->next){
if(bone == root)
break;
}
if(bone == root)
break;
}
if(arm == NULL)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't find armature that contains this bone"));
//now get rid of the parent transformation
get_objectspace_bone_matrix(self->bone, M_boneObjectspace, 0,0);
//set children as root
first = 1;
for(child = self->bone->childbase.first; child; child = next){
//undo transformation of local bone
Mat4MulVecfl(M_boneObjectspace, child->head);
Mat4MulVecfl(M_boneObjectspace, child->tail);
//set next pointers to NULL
if(first){
prev = child;
first = 0;
}else{
prev->next = NULL;
prev = child;
}
next = child->next;
//remove parenting and linking
child->parent = NULL;
BLI_remlink(&self->bone->childbase, child);
//add as root
BLI_addtail (&arm->bonebase, child);
}
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *
Bone_hide(BPy_Bone *self)
{
if (!self->bone)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!"));
if(!(self->bone->flag & BONE_HIDDEN))
self->bone->flag |= BONE_HIDDEN;
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *
Bone_unhide(BPy_Bone *self)
{
if (!self->bone)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "bone contains no data!"));
if(self->bone->flag & BONE_HIDDEN)
self->bone->flag &= ~BONE_HIDDEN;
Py_INCREF(Py_None);
return Py_None;
}
static PyObject *
Bone_setPose (BPy_Bone *self, PyObject *args)
{
Bone *root = NULL;
bPoseChannel *chan = NULL;
bPoseChannel *setChan = NULL;
bPoseChannel *test = NULL;
Object *object =NULL;
bArmature *arm = NULL;
Bone *bone = NULL;
PyObject *flaglist = NULL;
PyObject *item = NULL;
BPy_Action *py_action = NULL;
int x;
int flagValue = 0;
int makeCurve = 1;
if (!PyArg_ParseTuple (args, "O!|O!", &PyList_Type, &flaglist, &Action_Type, &py_action))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected list of flags and optional action"));
for(x = 0; x < PyList_Size(flaglist); x++){
item = PyList_GetItem(flaglist, x);
if(PyInt_Check(item)){
flagValue |= PyInt_AsLong(item);
}else{
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected list of flags (ints)"));
}
}
//is this bone a part of an armature....
//get root bone for testing
root = self->bone->parent;
if(root != NULL){
while (root->parent != NULL){
root = root->parent;
}
}else{
root = self->bone;
}
//test armatures for root bone
for(arm= G.main->armature.first; arm; arm = arm->id.next){
for(bone = arm->bonebase.first; bone; bone = bone->next){
if(bone == root)
break;
}
if(bone == root)
break;
}
if(arm == NULL)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"bone must belong to an armature to set it's pose!"));
//find if armature is object linked....
for(object = G.main->object.first; object; object = object->id.next){
if(object->data == arm){
break;
}
}
if(object == NULL)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"armature must be linked to an object to set a pose!"));
//set the active action as this one
if(py_action !=NULL){
if(py_action->action != NULL){
object->action = py_action->action;
}
}
//if object doesn't have a pose create one
if (!object->pose)
object->pose = MEM_callocN(sizeof(bPose), "Pose");
//if bone does have a channel create one
verify_pose_channel(object->pose, self->bone->name);
//create temp Pose Channel
chan = MEM_callocN(sizeof(bPoseChannel), "PoseChannel");
//set the variables for this pose
memcpy (chan->loc, self->bone->loc, sizeof (chan->loc));
memcpy (chan->quat, self->bone->quat, sizeof (chan->quat));
memcpy (chan->size, self->bone->size, sizeof (chan->size));
strcpy (chan->name, self->bone->name);
chan->flag |= flagValue;
//set it to the channel
setChan = set_pose_channel(object->pose, chan);
//frees unlinked pose/bone channels from object
collect_pose_garbage(object);
//create an action if one not already assigned to object
if (!py_action && !object->action){
object->action = (bAction*)add_empty_action();
object->ipowin= ID_AC;
}else{
//test if posechannel is already in action
for(test = object->action->chanbase.first; test; test = test->next){
if(test == setChan)
makeCurve = 0; //already there
}
}
//set posekey flag
filter_pose_keys ();
//set action keys
if (setChan->flag & POSE_ROT){
set_action_key(object->action, setChan, AC_QUAT_X, makeCurve);
set_action_key(object->action, setChan, AC_QUAT_Y, makeCurve);
set_action_key(object->action, setChan, AC_QUAT_Z, makeCurve);
set_action_key(object->action, setChan, AC_QUAT_W, makeCurve);
}
if (setChan->flag & POSE_SIZE){
set_action_key(object->action, setChan, AC_SIZE_X, makeCurve);
set_action_key(object->action, setChan, AC_SIZE_Y, makeCurve);
set_action_key(object->action, setChan, AC_SIZE_Z, makeCurve);
}
if (setChan->flag & POSE_LOC){
set_action_key(object->action, setChan, AC_LOC_X, makeCurve);
set_action_key(object->action, setChan, AC_LOC_Y, makeCurve);
set_action_key(object->action, setChan, AC_LOC_Z, makeCurve);
}
//rebuild ipos
remake_action_ipos(object->action);
//rebuild displists
rebuild_all_armature_displists();
Py_INCREF(Py_None);
return Py_None;
}
/*****************************************************************************/
/* Function: Bone_dealloc */
/* Description: This is a callback function for the BPy_Bone type. It is */
/* the destructor function. */
/*****************************************************************************/
//---------------BPy_Bone internal callbacks/methods---------------------------------------------
//--------------- dealloc---------------------------------------------------------------------------------------
static void
Bone_dealloc (BPy_Bone * self)
{
PyMem_Free (self->name);
PyMem_Free (self->parent);
PyObject_DEL (self);
}
/*****************************************************************************/
/* Function: Bone_getAttr */
/* Description: This is a callback function for the BPy_Bone type. It is */
/* the function that accesses BPy_Bone member variables and */
/* methods. */
/*****************************************************************************/
//---------------getattr---------------------------------------------------------------------------------------
static PyObject *
Bone_getAttr (BPy_Bone * self, char *name)
{
@@ -1120,13 +355,7 @@ Bone_getAttr (BPy_Bone * self, char *name)
/* not an attribute, search the methods table */
return Py_FindMethod (BPy_Bone_methods, (PyObject *) self, name);
}
/*****************************************************************************/
/* Function: Bone_setAttr */
/* Description: This is a callback function for the BPy_Bone type. It is the */
/* function that changes Bone Data members values. If this */
/* data is linked to a Blender Bone, it also gets updated. */
/*****************************************************************************/
//--------------- setattr---------------------------------------------------------------------------------------
static int
Bone_setAttr (BPy_Bone * self, char *name, PyObject * value)
{
@@ -1157,12 +386,7 @@ Bone_setAttr (BPy_Bone * self, char *name, PyObject * value)
Py_DECREF (Py_None); /* was incref'ed by the called Bone_set* function */
return 0; /* normal exit */
}
/*****************************************************************************/
/* Function: Bone_repr */
/* Description: This is a callback function for the BPy_Bone type. It */
/* builds a meaninful string to represent bone objects. */
/*****************************************************************************/
//--------------- repr---------------------------------------------------------------------------------------
static PyObject *
Bone_repr (BPy_Bone * self)
{
@@ -1171,61 +395,979 @@ Bone_repr (BPy_Bone * self)
else
return PyString_FromString ("NULL");
}
/**************************************************************************/
/* Function: Bone_compare */
/* Description: This is a callback function for the BPy_Bone type. It */
/* compares the two bones: translate comparison to the */
/* C pointers. */
/**************************************************************************/
//--------------- compare---------------------------------------------------------------------------------------
static int
Bone_compare (BPy_Bone * a, BPy_Bone * b)
{
Bone *pa = a->bone, *pb = b->bone;
return (pa == pb) ? 0 : -1;
}
/*****************************************************************************/
/* Function: Bone_CreatePyObject */
/* Description: This function will create a new BlenBone from an existing */
/* Bone structure. */
/*****************************************************************************/
//--------------- Bone_CreatePyObject--------------------------------------------------------------------
PyObject *
Bone_CreatePyObject (struct Bone * obj)
Bone_CreatePyObject (struct Bone * bone)
{
BPy_Bone *blen_bone;
BPy_Bone *blen_bone;
blen_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
blen_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
if (blen_bone == NULL)
{
return (NULL);
}
blen_bone->bone = obj;
return ((PyObject *) blen_bone);
//set the all important Bone flag
blen_bone->bone = bone;
//allocate space for python vars
blen_bone->name= PyMem_Malloc (32 + 1);
blen_bone->parent =PyMem_Malloc (32 + 1);
blen_bone->head = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
blen_bone->tail = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
blen_bone->loc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
blen_bone->dloc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
blen_bone->size = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
blen_bone->dsize = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
blen_bone->quat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
blen_bone->dquat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
blen_bone->obmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
blen_bone->parmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
blen_bone->defmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
blen_bone->irestmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
blen_bone->posemat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
if(!updatePyBone(blen_bone))
return EXPP_ReturnPyObjError (PyExc_AttributeError , "bone struct empty");
return ((PyObject *) blen_bone);
}
/*****************************************************************************/
/* Function: Bone_CheckPyObject */
/* Description: This function returns true when the given PyObject is of the */
/* type Bone. Otherwise it will return false. */
/*****************************************************************************/
//--------------- Bone_CheckPyObject--------------------------------------------------------------------
int
Bone_CheckPyObject (PyObject * py_obj)
{
return (py_obj->ob_type == &Bone_Type);
}
/*****************************************************************************/
/* Function: Bone_FromPyObject */
/* Description: This function returns the Blender bone from the given */
/* PyObject. */
/*****************************************************************************/
//--------------- Bone_FromPyObject--------------------------------------------------------------------
struct Bone *
Bone_FromPyObject (PyObject * py_obj)
{
BPy_Bone *blen_obj;
blen_obj = (BPy_Bone *) py_obj;
return (blen_obj->bone);
if (!((BPy_Bone*)py_obj)->bone) { //test to see if linked to armature
//use python vars
return NULL;
}else{
//use bone datastruct
return (blen_obj->bone);
}
}
//--------------- Python Bone Module methods------------------------------------------------------------------
//--------------- Blender.Armature.Bone.New()-----------------------------------------------------------------
static PyObject *
M_Bone_New (PyObject * self, PyObject * args)
{
char *name_str = "BoneName";
char *parent_str = "";
BPy_Bone *py_bone = NULL; /* for Bone Data object wrapper in Python */
if (!PyArg_ParseTuple (args, "|s", &name_str))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected string or empty argument"));
//create python bone
py_bone = (BPy_Bone *) PyObject_NEW (BPy_Bone, &Bone_Type);
//allocate space for python vars
py_bone->name= PyMem_Malloc (32 + 1);
py_bone->parent =PyMem_Malloc (32 + 1);
py_bone->head = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
py_bone->tail = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
py_bone->loc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
py_bone->dloc = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
py_bone->size = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
py_bone->dsize = (VectorObject*)newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
py_bone->quat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
py_bone->dquat = (QuaternionObject*)newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
py_bone->obmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
py_bone->parmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
py_bone->defmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
py_bone->irestmat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
py_bone->posemat = (MatrixObject*)newMatrixObject(PyMem_Malloc(16*sizeof(float)),4,4);
//default py values
BLI_strncpy(py_bone->name, name_str, strlen(name_str) + 1);
BLI_strncpy(py_bone->parent, parent_str, strlen(parent_str) + 1);
py_bone->roll = 0.0f;
py_bone->flag = 32;
py_bone->boneclass = BONE_SKINNABLE;
py_bone->dist = 1.0f;
py_bone->weight = 1.0f;
Vector_Zero(py_bone->head);
Vector_Zero(py_bone->loc);
Vector_Zero(py_bone->dloc);
Vector_Zero(py_bone->size);
Vector_Zero(py_bone->dsize);
Quaternion_Identity(py_bone->quat);
Quaternion_Identity(py_bone->dquat);
Matrix_Identity(py_bone->obmat);
Matrix_Identity(py_bone->parmat);
Matrix_Identity(py_bone->defmat);
Matrix_Identity(py_bone->irestmat);
Matrix_Identity(py_bone->posemat);
//default tail of 2,0,0
py_bone->tail->vec[0] = 2.0f;
py_bone->tail->vec[1] = 0.0f;
py_bone->tail->vec[2] = 0.0f;
//set the datapointer to null (unlinked)
py_bone->bone = NULL;
return (PyObject *) py_bone;
}
//--------------- Python BPy_Bone methods------------------------------------------------------------------
//--------------- BPy_Bone.getName()--------------------------------------------------------------------------
static PyObject *
Bone_getName (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone) { //test to see if linked to armature
//use python vars
attr = PyString_FromString (self->name);
}else{
//use bone datastruct
attr = PyString_FromString (self->bone->name);
}
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.name attribute"));
}
//--------------- BPy_Bone.getRoll()------------------------------------------------------------------------------
static PyObject *
Bone_getRoll (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone) { //test to see if linked to armature
//use python vars
attr = Py_BuildValue ("f", self->roll);
}else{
//use bone datastruct
attr = Py_BuildValue ("f", self->bone->roll);
}
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.roll attribute"));
}
//--------------- BPy_Bone.getWeight()----------------------------------------------------------------------------
static PyObject *
Bone_getWeight (BPy_Bone * self)
{
PyObject *attr = NULL;
if (!self->bone) { //test to see if linked to armature
//use python vars
attr = Py_BuildValue ("f", self->weight);
}else{
//use bone datastruct
attr = Py_BuildValue ("f", self->bone->weight);
}
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.weight attribute"));
}
//--------------- BPy_Bone.getHead()--------------------------------------------------------------------------
static PyObject *
Bone_getHead (BPy_Bone * self)
{
PyObject *attr = NULL;
float *vec;
int x;
if (!self->bone) { //test to see if linked to armature
//use python vars
vec = PyMem_Malloc(3 * sizeof(float));
for(x = 0; x < 3; x++)
vec[x] = self->head->vec[x];
attr = (PyObject *)newVectorObject(vec, 3);
}else{
//use bone datastruct
attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
((VectorObject*)attr)->vec[0] = self->bone->head[0];
((VectorObject*)attr)->vec[1] = self->bone->head[1];
((VectorObject*)attr)->vec[2] = self->bone->head[2];
}
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.head attribute"));
}
//--------------- BPy_Bone.getTail()--------------------------------------------------------------------------
static PyObject *
Bone_getTail (BPy_Bone * self)
{
PyObject *attr = NULL;
float *vec;
int x;
if (!self->bone) { //test to see if linked to armature
//use python vars
vec = PyMem_Malloc(3 * sizeof(float));
for(x = 0; x < 3; x++)
vec[x] = self->tail->vec[x];
attr = (PyObject *)newVectorObject(vec, 3);
}else{
//use bone datastruct
attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
((VectorObject*)attr)->vec[0] = self->bone->tail[0];
((VectorObject*)attr)->vec[1] = self->bone->tail[1];
((VectorObject*)attr)->vec[2] = self->bone->tail[2];
}
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.tail attribute"));
}
//--------------- BPy_Bone.getLoc()----------------------------------------------------------------------------
static PyObject *
Bone_getLoc (BPy_Bone * self)
{
PyObject *attr = NULL;
float *vec;
int x;
if (!self->bone) { //test to see if linked to armature
//use python vars
vec = PyMem_Malloc(3 * sizeof(float));
for(x = 0; x < 3; x++)
vec[x] = self->loc->vec[x];
attr = (PyObject *)newVectorObject(vec, 3);
}else{
//use bone datastruct
attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
((VectorObject*)attr)->vec[0] = self->bone->loc[0];
((VectorObject*)attr)->vec[1] = self->bone->loc[1];
((VectorObject*)attr)->vec[2] = self->bone->loc[2];
}
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.loc attribute"));
}
//--------------- BPy_Bone.getSize()----------------------------------------------------------------------------
static PyObject *
Bone_getSize (BPy_Bone * self)
{
PyObject *attr = NULL;
float *vec;
int x;
if (!self->bone) { //test to see if linked to armature
//use python vars
vec = PyMem_Malloc(3 * sizeof(float));
for(x = 0; x < 3; x++)
vec[x] = self->size->vec[x];
attr = (PyObject *)newVectorObject(vec, 3);
}else{
//use bone datastruct
attr = newVectorObject(PyMem_Malloc (3*sizeof (float)), 3);
((VectorObject*)attr)->vec[0] = self->bone->size[0];
((VectorObject*)attr)->vec[1] = self->bone->size[1];
((VectorObject*)attr)->vec[2] = self->bone->size[2];
}
if (attr)
return attr;
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"couldn't get Bone.size attribute"));
}
//--------------- BPy_Bone.getQuat()----------------------------------------------------------------------------
static PyObject *
Bone_getQuat (BPy_Bone * self)
{
PyObject *attr = NULL;
float *quat;
int x;
if (!self->bone) { //test to see if linked to armature
//use python vars - p.s. - you must return a copy or else
//python will trash the internal var
quat = PyMem_Malloc(4 * sizeof(float));
for(x = 0; x < 4; x++)
quat[x] = self->quat->quat[x];
attr = (PyObject *)newQuaternionObject(quat);
}else{
//use bone datastruct
attr = newQuaternionObject(PyMem_Malloc (4*sizeof (float)));
((QuaternionObject*)attr)->quat[0] = self->bone->quat[0];
((QuaternionObject*)attr)->quat[1] = self->bone->quat[1];
((QuaternionObject*)attr)->quat[2] = self->bone->quat[2];
((QuaternionObject*)attr)->quat[3] = self->bone->quat[3];
}
return attr;
}
//--------------- BPy_Bone.hasParent()--------------------------------------------------------------------------
static PyObject *
Bone_hasParent (BPy_Bone * self)
{
char * parent_str = "";
if (!self->bone) { //test to see if linked to armature
//use python vars
if (BLI_streq(self->parent, parent_str)) {
Py_INCREF (Py_False);
return Py_False;
}else{
Py_INCREF (Py_True);
return Py_True;
}
}else{
//use bone datastruct
if (self->bone->parent) {
Py_INCREF (Py_True);
return Py_True;
}else{
Py_INCREF (Py_False);
return Py_False;
}
}
}
//--------------- BPy_Bone.getParent()--------------------------------------------------------------------------
static PyObject *
Bone_getParent (BPy_Bone * self)
{
char * parent_str = "";
if (!self->bone) { //test to see if linked to armature
//use python vars
if (BLI_streq(self->parent, parent_str)) {
return EXPP_incr_ret (Py_None);
}else{
return PyString_FromString(self->parent);
}
}else{
//use bone datastruct
if (self->bone->parent) {
return Bone_CreatePyObject (self->bone->parent);
}else{
return EXPP_incr_ret (Py_None);
}
}
}
//--------------- BPy_Bone.getChildren()--------------------------------------------------------------------------
static PyObject *
Bone_getChildren (BPy_Bone * self)
{
int totbones = 0;
Bone *current = NULL;
PyObject *listbones = NULL;
int i;
if (!self->bone) { //test to see if linked to armature
//use python vars
return EXPP_incr_ret (Py_None);
}else{
//use bone datastruct
current = self->bone->childbase.first;
for (; current; current = current->next)
totbones++;
/* Create a list with a bone wrapper for each bone */
current = self->bone->childbase.first;
listbones = PyList_New (totbones);
for (i = 0; i < totbones; i++){
assert (current);
PyList_SetItem (listbones, i, Bone_CreatePyObject (current));
current = current->next;
}
return listbones;
}
}
//--------------- BPy_Bone.setName()--------------------------------------------------------------------------
static PyObject *
Bone_setName (BPy_Bone * self, PyObject * args)
{
char *name;
if (!PyArg_ParseTuple (args, "s", &name))
return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected string argument"));
if (!self->bone) { //test to see if linked to armature
//use python vars
BLI_strncpy(self->name, name, strlen(name) + 1);
}else{
//use bone datastruct
BLI_strncpy(self->bone->name, name, strlen(name) + 1);
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setRoll()--------------------------------------------------------------------------
PyObject *
Bone_setRoll (BPy_Bone * self, PyObject * args)
{
float roll;
if (!PyArg_ParseTuple (args, "f", &roll))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected float argument"));
if (!self->bone) { //test to see if linked to armature
//use python vars
self->roll = roll;
}else{
//use bone datastruct
self->bone->roll = roll;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setHead()--------------------------------------------------------------------------
static PyObject *
Bone_setHead (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
if (!self->bone) { //test to see if linked to armature
//use python vars
self->head->vec[0] = f1;
self->head->vec[1] = f2;
self->head->vec[2] = f3;
}else{
//use bone datastruct
self->bone->head[0] = f1;
self->bone->head[1] = f2;
self->bone->head[2] = f3;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setTail()--------------------------------------------------------------------------
static PyObject *
Bone_setTail (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
if (!self->bone) { //test to see if linked to armature
//use python vars
self->tail->vec[0] = f1;
self->tail->vec[1] = f2;
self->tail->vec[2] = f3;
}else{
//use bone datastruct
self->bone->tail[0] = f1;
self->bone->tail[1] = f2;
self->bone->tail[2] = f3;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setLoc()--------------------------------------------------------------------------
static PyObject *
Bone_setLoc (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
if (!self->bone) { //test to see if linked to armature
//use python vars
self->loc->vec[0] = f1;
self->loc->vec[1] = f2;
self->loc->vec[2] = f3;
}else{
//use bone datastruct
self->bone->loc[0] = f1;
self->bone->loc[1] = f2;
self->bone->loc[2] = f3;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setSize()--------------------------------------------------------------------------
static PyObject *
Bone_setSize (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3;
int status;
if (PyObject_Length (args) == 3)
status = PyArg_ParseTuple (args, "fff", &f1, &f2, &f3);
else
status = PyArg_ParseTuple (args, "(fff)", &f1, &f2, &f3);
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected 3 (or a list of 3) float arguments"));
if (!self->bone) { //test to see if linked to armature
//use python vars
self->size->vec[0] = f1;
self->size->vec[1] = f2;
self->size->vec[2] = f3;
}else{
//use bone datastruct
self->bone->size[0] = f1;
self->bone->size[1] = f2;
self->bone->size[2] = f3;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setQuat()--------------------------------------------------------------------------
static PyObject *
Bone_setQuat (BPy_Bone * self, PyObject * args)
{
float f1, f2, f3, f4;
PyObject *argument;
QuaternionObject *quatOb;
int status;
if (!PyArg_ParseTuple(args, "O", &argument))
return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected quaternion or float list"));
if(QuaternionObject_Check(argument)){
status = PyArg_ParseTuple(args, "O!", &quaternion_Type, &quatOb);
f1 = quatOb->quat[0];
f2 = quatOb->quat[1];
f3 = quatOb->quat[2];
f4 = quatOb->quat[3];
}else{
status = PyArg_ParseTuple (args, "(ffff)", &f1, &f2, &f3, &f4);
}
if (!status)
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"unable to parse argument"));
if (!self->bone) { //test to see if linked to armature
//use python vars
self->quat->quat[0] = f1;
self->quat->quat[1] = f2;
self->quat->quat[2] = f3;
self->quat->quat[3] = f4;
}else{
//use bone datastruct
self->bone->quat[0] = f1;
self->bone->quat[1] = f2;
self->bone->quat[2] = f3;
self->bone->quat[3] = f4;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setParent()-------------------------------------------------------------------------
static PyObject *
Bone_setParent(BPy_Bone *self, PyObject *args)
{
BPy_Bone* py_bone;
float M_boneObjectspace[4][4];
float iM_parentRest[4][4];
if (!PyArg_ParseTuple(args, "O", &py_bone))
return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected bone object argument"));
if (!self->bone) { //test to see if linked to armature
//use python vars
BLI_strncpy(self->parent, py_bone->name, strlen(py_bone->name) + 1);
}else{
//use bone datastruct
if(!py_bone->bone)
return (EXPP_ReturnPyObjError (PyExc_TypeError, "Parent bone must be linked to armature first!"));
if(py_bone->bone == self->bone)
return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to self"));
//test to see if were creating an illegal loop by parenting to child
if(testChildbase(self->bone, py_bone->bone))
return (EXPP_ReturnPyObjError (PyExc_AttributeError, "Cannot parent to child"));
//set the parent of self - in this case we are changing the parenting after this bone
//has been linked in it's armature
if(self->bone->parent){ //we are parenting something previously parented
//remove the childbase link from the parent bone
BLI_remlink(&self->bone->parent->childbase, self->bone);
//now get rid of the parent transformation
get_objectspace_bone_matrix(self->bone->parent, M_boneObjectspace, 0,0);
Mat4MulVecfl(M_boneObjectspace, self->bone->head);
Mat4MulVecfl(M_boneObjectspace, self->bone->tail);
//add to the childbase of new parent
BLI_addtail (&py_bone->bone->childbase, self->bone);
//transform bone according to new parent
get_objectspace_bone_matrix(py_bone->bone, M_boneObjectspace, 0,0);
Mat4Invert (iM_parentRest, M_boneObjectspace);
Mat4MulVecfl(iM_parentRest, self->bone->head);
Mat4MulVecfl(iM_parentRest, self->bone->tail);
//set parent
self->bone->parent = py_bone->bone;
}else{ //not previously parented
//add to the childbase of new parent
BLI_addtail (&py_bone->bone->childbase, self->bone);
//transform bone according to new parent
get_objectspace_bone_matrix(py_bone->bone, M_boneObjectspace, 0,0);
Mat4Invert (iM_parentRest, M_boneObjectspace);
Mat4MulVecfl(iM_parentRest, self->bone->head);
Mat4MulVecfl(iM_parentRest, self->bone->tail);
self->bone->parent = py_bone->bone;
}
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setWeight()-------------------------------------------------------------------------
static PyObject *
Bone_setWeight(BPy_Bone *self, PyObject *args)
{
float weight;
if (!PyArg_ParseTuple (args, "f", &weight))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected float argument"));
if (!self->bone) { //test to see if linked to armature
//use python vars
self->weight = weight;
}else{
//use bone datastruct
self->bone->weight = weight;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.clearParent()-------------------------------------------------------------------------
static PyObject *
Bone_clearParent(BPy_Bone *self)
{
bArmature *arm = NULL;
Bone *bone = NULL;
Bone *parent = NULL;
Bone *child = NULL;
Bone *childPrev = NULL;
int firstChild;
float M_boneObjectspace[4][4];
char *parent_str = "";
if (!self->bone) { //test to see if linked to armature
//use python vars
BLI_strncpy(self->parent, parent_str, strlen(parent_str) + 1);
}else{
//use bone datastruct
if(self->bone->parent == NULL)
return EXPP_incr_ret(Py_None);
//get parent and remove link
parent = self->bone->parent;
self->bone->parent = NULL;
//remove the childbase link from the parent bone
firstChild = 1;
for(child = parent->childbase.first; child; child = child->next){
if(child == self->bone && firstChild){
parent->childbase.first = child->next;
child->next = NULL;
break;
}
if(child == self->bone && !firstChild){
childPrev->next = child->next;
child->next = NULL;
break;
}
firstChild = 0;
childPrev = child;
}
//now get rid of the parent transformation
get_objectspace_bone_matrix(parent, M_boneObjectspace, 0,0);
//transformation of local bone
Mat4MulVecfl(M_boneObjectspace, self->bone->head);
Mat4MulVecfl(M_boneObjectspace, self->bone->tail);
//get the root bone
while(parent->parent != NULL){
parent = parent->parent;
}
//add unlinked bone to the bonebase of the armature
for (arm = G.main->armature.first; arm; arm= arm->id.next) {
for(bone = arm->bonebase.first; bone; bone = bone->next){
if(parent == bone){
//we found the correct armature - now add it as root bone
BLI_addtail (&arm->bonebase, self->bone);
break;
}
}
}
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.clearChildren()-------------------------------------------------------------------------
static PyObject *
Bone_clearChildren(BPy_Bone *self)
{
Bone *root = NULL;
Bone *child = NULL;
bArmature *arm = NULL;
Bone *bone = NULL;
Bone *prev = NULL;
Bone *next = NULL;
float M_boneObjectspace[4][4];
int first;
if (!self->bone) { //test to see if linked to armature
//use python vars
return EXPP_incr_ret (Py_None);
}else{
//use bone datastruct
if(self->bone->childbase.first == NULL)
return EXPP_incr_ret(Py_None);
//is this bone a part of an armature....
//get root bone for testing
root = self->bone->parent;
if(root != NULL){
while (root->parent != NULL){
root = root->parent;
}
}else{
root = self->bone;
}
//test armatures for root bone
for(arm= G.main->armature.first; arm; arm = arm->id.next){
for(bone = arm->bonebase.first; bone; bone = bone->next){
if(bone == root)
break;
}
if(bone == root)
break;
}
if(arm == NULL)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't find armature that contains this bone"));
//now get rid of the parent transformation
get_objectspace_bone_matrix(self->bone, M_boneObjectspace, 0,0);
//set children as root
first = 1;
for(child = self->bone->childbase.first; child; child = next){
//undo transformation of local bone
Mat4MulVecfl(M_boneObjectspace, child->head);
Mat4MulVecfl(M_boneObjectspace, child->tail);
//set next pointers to NULL
if(first){
prev = child;
first = 0;
}else{
prev->next = NULL;
prev = child;
}
next = child->next;
//remove parenting and linking
child->parent = NULL;
BLI_remlink(&self->bone->childbase, child);
//add as root
BLI_addtail (&arm->bonebase, child);
}
}
Py_INCREF(Py_None);
return Py_None;
}
//--------------- BPy_Bone.hide()---------------------------------------------------------------------------------
static PyObject *
Bone_hide(BPy_Bone *self)
{
if (!self->bone) { //test to see if linked to armature
//use python vars
return EXPP_ReturnPyObjError (PyExc_TypeError, "link bone to armature before attempting to hide/unhide");
}else{
//use bone datastruct
if(!(self->bone->flag & BONE_HIDDEN))
self->bone->flag |= BONE_HIDDEN;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.unhide()---------------------------------------------------------------------------------
static PyObject *
Bone_unhide(BPy_Bone *self)
{
if (!self->bone) { //test to see if linked to armature
//use python vars
return EXPP_ReturnPyObjError (PyExc_TypeError, "link bone to armature before attempting to hide/unhide");
}else{
//use bone datastruct
if(self->bone->flag & BONE_HIDDEN)
self->bone->flag &= ~BONE_HIDDEN;
}
return EXPP_incr_ret (Py_None);
}
//--------------- BPy_Bone.setPose()-----------------------------------------------------------------------------------
static PyObject *
Bone_setPose (BPy_Bone *self, PyObject *args)
{
Bone *root = NULL;
bPoseChannel *chan = NULL;
bPoseChannel *setChan = NULL;
bPoseChannel *test = NULL;
Object *object =NULL;
bArmature *arm = NULL;
Bone *bone = NULL;
PyObject *flaglist = NULL;
PyObject *item = NULL;
BPy_Action *py_action = NULL;
int x;
int flagValue = 0;
int makeCurve = 1;
if (!self->bone) { //test to see if linked to armature
//use python vars
return EXPP_ReturnPyObjError (PyExc_TypeError, "cannot set pose unless bone is linked to armature");
}else{
//use bone datastruct
if (!PyArg_ParseTuple (args, "O!|O!", &PyList_Type, &flaglist, &Action_Type, &py_action))
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected list of flags and optional action"));
for(x = 0; x < PyList_Size(flaglist); x++){
item = PyList_GetItem(flaglist, x);
if(PyInt_Check(item)){
flagValue |= PyInt_AsLong(item);
}else{
return (EXPP_ReturnPyObjError (PyExc_AttributeError,
"expected list of flags (ints)"));
}
}
//is this bone a part of an armature....
//get root bone for testing
root = self->bone->parent;
if(root != NULL){
while (root->parent != NULL){
root = root->parent;
}
}else{
root = self->bone;
}
//test armatures for root bone
for(arm= G.main->armature.first; arm; arm = arm->id.next){
for(bone = arm->bonebase.first; bone; bone = bone->next){
if(bone == root)
break;
}
if(bone == root)
break;
}
if(arm == NULL)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"bone must belong to an armature to set it's pose!"));
//find if armature is object linked....
for(object = G.main->object.first; object; object = object->id.next){
if(object->data == arm){
break;
}
}
if(object == NULL)
return (EXPP_ReturnPyObjError (PyExc_RuntimeError,
"armature must be linked to an object to set a pose!"));
//set the active action as this one
if(py_action !=NULL){
if(py_action->action != NULL){
object->action = py_action->action;
}
}
//if object doesn't have a pose create one
if (!object->pose)
object->pose = MEM_callocN(sizeof(bPose), "Pose");
//if bone does have a channel create one
verify_pose_channel(object->pose, self->bone->name);
//create temp Pose Channel
chan = MEM_callocN(sizeof(bPoseChannel), "PoseChannel");
//set the variables for this pose
memcpy (chan->loc, self->bone->loc, sizeof (chan->loc));
memcpy (chan->quat, self->bone->quat, sizeof (chan->quat));
memcpy (chan->size, self->bone->size, sizeof (chan->size));
strcpy (chan->name, self->bone->name);
chan->flag |= flagValue;
//set it to the channel
setChan = set_pose_channel(object->pose, chan);
//frees unlinked pose/bone channels from object
collect_pose_garbage(object);
//create an action if one not already assigned to object
if (!py_action && !object->action){
object->action = (bAction*)add_empty_action();
object->ipowin= ID_AC;
}else{
//test if posechannel is already in action
for(test = object->action->chanbase.first; test; test = test->next){
if(test == setChan)
makeCurve = 0; //already there
}
}
//set action keys
if (setChan->flag & POSE_ROT){
set_action_key(object->action, setChan, AC_QUAT_X, makeCurve);
set_action_key(object->action, setChan, AC_QUAT_Y, makeCurve);
set_action_key(object->action, setChan, AC_QUAT_Z, makeCurve);
set_action_key(object->action, setChan, AC_QUAT_W, makeCurve);
}
if (setChan->flag & POSE_SIZE){
set_action_key(object->action, setChan, AC_SIZE_X, makeCurve);
set_action_key(object->action, setChan, AC_SIZE_Y, makeCurve);
set_action_key(object->action, setChan, AC_SIZE_Z, makeCurve);
}
if (setChan->flag & POSE_LOC){
set_action_key(object->action, setChan, AC_LOC_X, makeCurve);
set_action_key(object->action, setChan, AC_LOC_Y, makeCurve);
set_action_key(object->action, setChan, AC_LOC_Z, makeCurve);
}
//rebuild ipos
remake_action_ipos(object->action);
//rebuild displists
rebuild_all_armature_displists();
}
return EXPP_incr_ret (Py_None);
}

View File

@@ -24,7 +24,7 @@
*
* This is a new part of Blender.
*
* Contributor(s): Jordi Rovira i Bonet
* Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
@@ -34,18 +34,43 @@
#include <Python.h>
#include <DNA_armature_types.h>
#include "vector.h"
#include "quat.h"
#include "matrix.h"
/** Bone module initialization function. */
PyObject *Bone_Init (void);
/** Python BPy_Bone structure definition. */
//--------------------------Python BPy_Bone structure definition.---------------------
typedef struct{
PyObject_HEAD
Bone *bone;
PyObject_HEAD
//reference to data if bone is linked to an armature
Bone *bone;
//list of vars that define the boneclass
char *name;
char *parent;
float roll;
int flag;
int boneclass;
float dist;
float weight;
VectorObject *head;
VectorObject *tail;
VectorObject *loc;
VectorObject *dloc;
VectorObject *size;
VectorObject *dsize;
QuaternionObject *quat;
QuaternionObject *dquat;
MatrixObject *obmat;
MatrixObject *parmat;
MatrixObject *defmat;
MatrixObject *irestmat;
MatrixObject *posemat;
}BPy_Bone;
//------------------------------visible prototypes----------------------------------------------
PyObject *Bone_CreatePyObject (struct Bone *obj);
int Bone_CheckPyObject (PyObject * py_obj);
Bone *Bone_FromPyObject (PyObject * py_obj);
PyObject *Bone_Init (void);
int updateBoneData(BPy_Bone *self, Bone *parent);
#endif

View File

@@ -296,7 +296,7 @@ static PyObject *Quaternion_repr (QuaternionObject *self)
PyString_ConcatAndDel (&str1, str2);
}
sprintf(ftoa, "%.4f]\n", self->quat[maxindex]);
sprintf(ftoa, "%.4f]", self->quat[maxindex]);
str2 = PyString_FromString (ftoa);
if (!str1 || !str2) goto error;
PyString_ConcatAndDel (&str1, str2);

View File

@@ -345,7 +345,7 @@ static PyObject *Vector_repr (VectorObject *self)
PyString_ConcatAndDel (&str1, str2);
}
sprintf(ftoa, "%.4f]\n", self->vec[maxindex]);
sprintf(ftoa, "%.4f]", self->vec[maxindex]);
str2 = PyString_FromString (ftoa);
if (!str1 || !str2) goto error;
PyString_ConcatAndDel (&str1, str2);