diff --git a/source/blender/editors/include/ED_view3d.hh b/source/blender/editors/include/ED_view3d.hh index 977cc74fea2..38225ce777e 100644 --- a/source/blender/editors/include/ED_view3d.hh +++ b/source/blender/editors/include/ED_view3d.hh @@ -184,9 +184,9 @@ void ED_view3d_lastview_store(RegionView3D *rv3d); enum eV3DDepthOverrideMode { /** Redraw viewport without overlays. */ V3D_DEPTH_NO_OVERLAYS = 0, - /** Redraw viewport without Grease Pencil and Annotations. */ + /** Redraw viewport without Grease Pencil. */ V3D_DEPTH_NO_GPENCIL, - /** Redraw viewport with Grease Pencil and Annotations only. */ + /** Redraw viewport with Grease Pencil only. */ V3D_DEPTH_GPENCIL_ONLY, /** Redraw viewport with active object only. */ V3D_DEPTH_OBJECT_ONLY, diff --git a/source/blender/editors/space_view3d/view3d_draw.cc b/source/blender/editors/space_view3d/view3d_draw.cc index a9978e71962..f4185698091 100644 --- a/source/blender/editors/space_view3d/view3d_draw.cc +++ b/source/blender/editors/space_view3d/view3d_draw.cc @@ -2414,7 +2414,7 @@ void ED_view3d_depth_override(Depsgraph *depsgraph, if (viewport != nullptr) { switch (mode) { case V3D_DEPTH_NO_OVERLAYS: - DRW_draw_depth_loop(depsgraph, region, v3d, viewport, false, true, false, false); + DRW_draw_depth_loop(depsgraph, region, v3d, viewport, true, true, false, false); break; case V3D_DEPTH_NO_GPENCIL: DRW_draw_depth_loop(depsgraph, diff --git a/source/blender/editors/space_view3d/view3d_edit.cc b/source/blender/editors/space_view3d/view3d_edit.cc index d91adda9d80..ea83aaea353 100644 --- a/source/blender/editors/space_view3d/view3d_edit.cc +++ b/source/blender/editors/space_view3d/view3d_edit.cc @@ -854,7 +854,7 @@ void ED_view3d_cursor3d_position(bContext *C, view3d_operator_needs_opengl(C); /* Ensure the depth buffer is updated for #ED_view3d_autodist. */ - ED_view3d_depth_override(depsgraph, region, v3d, nullptr, V3D_DEPTH_NO_GPENCIL, nullptr); + ED_view3d_depth_override(depsgraph, region, v3d, nullptr, V3D_DEPTH_NO_OVERLAYS, nullptr); if (ED_view3d_autodist(region, v3d, mval, r_cursor_co, nullptr)) { depth_used = true;