diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c index 8c83fa47815..3fd34411fd2 100644 --- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c +++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c @@ -48,7 +48,7 @@ static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNo { /*bNodeSocket *sock;*/ - node->custom1 = SHD_SUBSURFACE_CUBIC; + node->custom1 = SHD_SUBSURFACE_BURLEY; /*for (sock = node->inputs.first; sock; sock = sock->next) { if (STREQ(sock->name, "Sharpness")) {