UV: remove per-UV-map selection data
Replace per UV map selection with a single UV selection for all UV's. This uses the same data as UV sync select, meaning that it's no longer possible to keep a different selection when sync-select is disabled. There is a minor improvement to functionality - previously not possible to de-select a single face surrounding by selected faces. Now this is possible because true face selection is supported. The selection from the active UV-map is converted to use the shared selection data. Ref !147523 Co-authored-by: Hans Goudey <hans@blender.org>
This commit is contained in:
@@ -27,7 +27,7 @@
|
||||
|
||||
/* Blender file format version. */
|
||||
#define BLENDER_FILE_VERSION BLENDER_VERSION
|
||||
#define BLENDER_FILE_SUBVERSION 104
|
||||
#define BLENDER_FILE_SUBVERSION 105
|
||||
|
||||
/* Minimum Blender version that supports reading file written with the current
|
||||
* version. Older Blender versions will test this and cancel loading the file, showing a warning to
|
||||
|
||||
Reference in New Issue
Block a user