enable building the game engine without bullet for scons & cmake
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@@ -38,7 +38,6 @@
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#include "RAS_MeshObject.h"
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#include "KX_Scene.h"
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#include "SYS_System.h"
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#include "BulletSoftBody/btSoftBody.h"
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#include "PHY_Pro.h" //todo cleanup
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#include "KX_ClientObjectInfo.h"
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@@ -56,6 +55,7 @@ extern "C"{
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}
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#ifdef USE_BULLET
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#include "BulletSoftBody/btSoftBody.h"
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#include "CcdPhysicsEnvironment.h"
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#include "CcdPhysicsController.h"
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@@ -561,4 +561,4 @@ bool KX_ReInstanceBulletShapeFromMesh(KX_GameObject *gameobj, KX_GameObject *fro
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spc->ReplaceControllerShape(bm);
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return true;
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}
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#endif
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#endif // USE_BULLET
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