This commit is contained in:
Andre Susano Pinto
2008-08-21 22:57:25 +00:00
parent a06321d55c
commit f4ae23f379
48 changed files with 2439 additions and 568 deletions

View File

@@ -18,6 +18,7 @@ subject to the following restrictions:
#include "PHY_IMotionState.h"
#include "CcdPhysicsEnvironment.h"
#include "RAS_MeshObject.h"
class BP_Proxy;
@@ -44,7 +45,18 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
m_newClientInfo = 0;
m_registerCount = 0;
// copy pointers locally to allow smart release
m_MotionState = ci.m_MotionState;
m_collisionShape = ci.m_collisionShape;
// apply scaling before creating rigid body
m_collisionShape->setLocalScaling(m_cci.m_scaling);
if (m_cci.m_mass)
m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor);
// shape info is shared, increment ref count
m_shapeInfo = ci.m_shapeInfo;
if (m_shapeInfo)
m_shapeInfo->AddRef();
m_bulletMotionState = 0;
@@ -116,7 +128,7 @@ void CcdPhysicsController::CreateRigidbody()
m_body = new btRigidBody(m_cci.m_mass,
m_bulletMotionState,
m_cci.m_collisionShape,
m_collisionShape,
m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor,
m_cci.m_linearDamping,m_cci.m_angularDamping,
m_cci.m_friction,m_cci.m_restitution);
@@ -144,6 +156,19 @@ void CcdPhysicsController::CreateRigidbody()
}
}
static void DeleteBulletShape(btCollisionShape* shape)
{
if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
// shapes based on meshes use an interface that contains the vertices.
btTriangleMeshShape* meshShape = static_cast<btTriangleMeshShape*>(shape);
btStridingMeshInterface* meshInterface = meshShape->getMeshInterface();
if (meshInterface)
delete meshInterface;
}
delete shape;
}
CcdPhysicsController::~CcdPhysicsController()
{
//will be reference counted, due to sharing
@@ -155,6 +180,27 @@ CcdPhysicsController::~CcdPhysicsController()
if (m_bulletMotionState)
delete m_bulletMotionState;
delete m_body;
if (m_collisionShape)
{
// collision shape is always unique to the controller, can delete it here
if (m_collisionShape->isCompound())
{
// bullet does not delete the child shape, must do it here
btCompoundShape* compoundShape = (btCompoundShape*)m_collisionShape;
int numChild = compoundShape->getNumChildShapes();
for (int i=numChild-1 ; i >= 0; i--)
{
btCollisionShape* childShape = compoundShape->getChildShape(i);
DeleteBulletShape(childShape);
}
}
DeleteBulletShape(m_collisionShape);
}
if (m_shapeInfo)
{
m_shapeInfo->Release();
}
}
@@ -219,11 +265,33 @@ void CcdPhysicsController::PostProcessReplica(class PHY_IMotionState* motionsta
{
m_MotionState = motionstate;
m_registerCount = 0;
m_collisionShape = NULL;
// always create a new shape to avoid scaling bug
if (m_shapeInfo)
{
m_shapeInfo->AddRef();
m_collisionShape = m_shapeInfo->CreateBulletShape();
if (m_collisionShape)
{
// new shape has no scaling, apply initial scaling
m_collisionShape->setLocalScaling(m_cci.m_scaling);
if (m_cci.m_mass)
m_collisionShape->calculateLocalInertia(m_cci.m_mass, m_cci.m_localInertiaTensor);
}
}
m_body = 0;
CreateRigidbody();
if (m_body)
{
if (m_cci.m_mass)
{
m_body->setMassProps(m_cci.m_mass, m_cci.m_localInertiaTensor * m_cci.m_inertiaFactor);
}
}
m_cci.m_physicsEnv->addCcdPhysicsController(this);
@@ -597,29 +665,32 @@ bool CcdPhysicsController::wantsSleeping()
PHY_IPhysicsController* CcdPhysicsController::GetReplica()
{
//very experimental, shape sharing is not implemented yet.
//just support btSphereShape/ConeShape for now
// This is used only to replicate Near and Radar sensor controllers
// The replication of object physics controller is done in KX_BulletPhysicsController::GetReplica()
CcdConstructionInfo cinfo = m_cci;
if (cinfo.m_collisionShape)
if (m_shapeInfo)
{
switch (cinfo.m_collisionShape->getShapeType())
// This situation does not normally happen
cinfo.m_collisionShape = m_shapeInfo->CreateBulletShape();
}
else if (m_collisionShape)
{
switch (m_collisionShape->getShapeType())
{
case SPHERE_SHAPE_PROXYTYPE:
{
btSphereShape* orgShape = (btSphereShape*)cinfo.m_collisionShape;
btSphereShape* orgShape = (btSphereShape*)m_collisionShape;
cinfo.m_collisionShape = new btSphereShape(*orgShape);
break;
}
case CONE_SHAPE_PROXYTYPE:
case CONE_SHAPE_PROXYTYPE:
{
btConeShape* orgShape = (btConeShape*)cinfo.m_collisionShape;
btConeShape* orgShape = (btConeShape*)m_collisionShape;
cinfo.m_collisionShape = new btConeShape(*orgShape);
break;
}
default:
{
return 0;
@@ -628,6 +699,7 @@ PHY_IPhysicsController* CcdPhysicsController::GetReplica()
}
cinfo.m_MotionState = new DefaultMotionState();
cinfo.m_shapeInfo = m_shapeInfo;
CcdPhysicsController* replica = new CcdPhysicsController(cinfo);
return replica;
@@ -689,3 +761,201 @@ void DefaultMotionState::calculateWorldTransformations()
}
// Shape constructor
bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, bool polytope)
{
// assume no shape information
m_shapeType = PHY_SHAPE_NONE;
m_vertexArray.clear();
if (!meshobj)
return false;
// Mesh has no polygons!
int numpolys = meshobj->NumPolygons();
if (!numpolys)
{
return false;
}
// check that we have at least one colliding polygon
int numvalidpolys = 0;
for (int p=0; p<numpolys; p++)
{
RAS_Polygon* poly = meshobj->GetPolygon(p);
// only add polygons that have the collisionflag set
if (poly->IsCollider())
{
numvalidpolys++;
break;
}
}
// No collision polygons
if (numvalidpolys < 1)
return false;
m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH;
numvalidpolys = 0;
for (int p2=0; p2<numpolys; p2++)
{
RAS_Polygon* poly = meshobj->GetPolygon(p2);
// only add polygons that have the collisionflag set
if (poly->IsCollider())
{
//Bullet can raycast any shape, so
if (polytope)
{
for (int i=0;i<poly->VertexCount();i++)
{
const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
poly->GetVertexIndexBase().m_indexarray[i],
poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
btPoint3 point(vtx[0],vtx[1],vtx[2]);
m_vertexArray.push_back(point);
numvalidpolys++;
}
} else
{
{
const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
poly->GetVertexIndexBase().m_indexarray[2],
poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
btPoint3 vertex0(vtx[0],vtx[1],vtx[2]);
vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
poly->GetVertexIndexBase().m_indexarray[1],
poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
btPoint3 vertex1(vtx[0],vtx[1],vtx[2]);
vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
poly->GetVertexIndexBase().m_indexarray[0],
poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
btPoint3 vertex2(vtx[0],vtx[1],vtx[2]);
m_vertexArray.push_back(vertex0);
m_vertexArray.push_back(vertex1);
m_vertexArray.push_back(vertex2);
numvalidpolys++;
}
if (poly->VertexCount() == 4)
{
const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
poly->GetVertexIndexBase().m_indexarray[3],
poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
btPoint3 vertex0(vtx[0],vtx[1],vtx[2]);
vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
poly->GetVertexIndexBase().m_indexarray[2],
poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
btPoint3 vertex1(vtx[0],vtx[1],vtx[2]);
vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
poly->GetVertexIndexBase().m_indexarray[0],
poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
btPoint3 vertex2(vtx[0],vtx[1],vtx[2]);
m_vertexArray.push_back(vertex0);
m_vertexArray.push_back(vertex1);
m_vertexArray.push_back(vertex2);
numvalidpolys++;
}
}
}
}
if (!numvalidpolys)
{
// should not happen
m_shapeType = PHY_SHAPE_NONE;
return false;
}
return true;
}
btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape()
{
btCollisionShape* collisionShape = 0;
btTriangleMeshShape* concaveShape = 0;
btTriangleMesh* collisionMeshData = 0;
btCompoundShape* compoundShape = 0;
CcdShapeConstructionInfo* nextShapeInfo;
switch (m_shapeType)
{
case PHY_SHAPE_NONE:
break;
case PHY_SHAPE_BOX:
collisionShape = new btBoxShape(m_halfExtend);
break;
case PHY_SHAPE_SPHERE:
collisionShape = new btSphereShape(m_radius);
break;
case PHY_SHAPE_CYLINDER:
collisionShape = new btCylinderShapeZ(m_halfExtend);
break;
case PHY_SHAPE_CONE:
collisionShape = new btConeShapeZ(m_radius, m_height);
break;
case PHY_SHAPE_POLYTOPE:
collisionShape = new btConvexHullShape(&m_vertexArray.begin()->getX(), m_vertexArray.size());
break;
case PHY_SHAPE_MESH:
collisionMeshData = new btTriangleMesh();
// m_vertexArray is necessarily a multiple of 3
for (std::vector<btPoint3>::iterator it=m_vertexArray.begin(); it != m_vertexArray.end(); )
{
collisionMeshData->addTriangle(*it++,*it++,*it++);
}
concaveShape = new btBvhTriangleMeshShape( collisionMeshData, true );
concaveShape->recalcLocalAabb();
collisionShape = concaveShape;
break;
case PHY_SHAPE_COMPOUND:
if (m_nextShape)
{
compoundShape = new btCompoundShape();
for (nextShapeInfo=m_nextShape; nextShapeInfo; nextShapeInfo = nextShapeInfo->m_nextShape)
{
collisionShape = nextShapeInfo->CreateBulletShape();
if (collisionShape)
{
compoundShape->addChildShape(nextShapeInfo->m_childTrans, collisionShape);
}
}
collisionShape = compoundShape;
}
}
return collisionShape;
}
void CcdShapeConstructionInfo::AddShape(CcdShapeConstructionInfo* shapeInfo)
{
CcdShapeConstructionInfo* nextShape = this;
while (nextShape->m_nextShape != NULL)
nextShape = nextShape->m_nextShape;
nextShape->m_nextShape = shapeInfo;
}
CcdShapeConstructionInfo::~CcdShapeConstructionInfo()
{
CcdShapeConstructionInfo* childShape = m_nextShape;
while (childShape)
{
CcdShapeConstructionInfo* nextShape = childShape->m_nextShape;
childShape->m_nextShape = NULL;
childShape->Release();
childShape = nextShape;
}
m_vertexArray.clear();
}