[#18645] Texture painting smudge brush darkens images - 2.49RC1
not fixed but the problem is now less bad when projection painting, bilinear interpolation was rounding down. - added gameOb.attrDict to get the internal gameObject dict. - mesh.getVertex wasnt setting an exception.
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@@ -1208,6 +1208,7 @@ PyAttributeDef KX_GameObject::Attributes[] = {
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KX_PYATTRIBUTE_RW_FUNCTION("worldPosition", KX_GameObject, pyattr_get_worldPosition, pyattr_set_worldPosition),
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KX_PYATTRIBUTE_RW_FUNCTION("localScaling", KX_GameObject, pyattr_get_localScaling, pyattr_set_localScaling),
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KX_PYATTRIBUTE_RO_FUNCTION("worldScaling", KX_GameObject, pyattr_get_worldScaling),
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KX_PYATTRIBUTE_RO_FUNCTION("attrDict", KX_GameObject, pyattr_get_attrDict),
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/* Experemental, dont rely on these yet */
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KX_PYATTRIBUTE_RO_FUNCTION("sensors", KX_GameObject, pyattr_get_sensors),
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@@ -1766,6 +1767,17 @@ PyObject* KX_GameObject::pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE
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return resultlist;
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}
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PyObject* KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
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{
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KX_GameObject* self= static_cast<KX_GameObject*>(self_v);
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if(self->m_attr_dict==NULL)
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self->m_attr_dict= PyDict_New();
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Py_INCREF(self->m_attr_dict);
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return self->m_attr_dict;
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}
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/* We need these because the macros have a return in them */
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PyObject* KX_GameObject::py_getattro__internal(PyObject *attr)
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{
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