Cleanup: Remove link drag search operations for socket templates

Besides texture nodes, which aren't supported anyway, we don't have any
builtin nodes that still use the socket template system, so this can be
removed.
This commit is contained in:
Hans Goudey
2022-10-11 16:51:34 -05:00
parent 37d83f0095
commit f5e6d4e4b0

View File

@@ -125,64 +125,23 @@ void search_link_ops_for_declarations(GatherLinkSearchOpParams &params,
}
}
static void search_link_ops_for_socket_templates(GatherLinkSearchOpParams &params,
const bNodeSocketTemplate *templates,
const eNodeSocketInOut in_out)
{
const bNodeType &node_type = params.node_type();
const bNodeTreeType &node_tree_type = *params.node_tree().typeinfo;
Set<StringRef> socket_names;
for (const bNodeSocketTemplate *socket_template = templates; socket_template->type != -1;
socket_template++) {
eNodeSocketDatatype from = (eNodeSocketDatatype)socket_template->type;
eNodeSocketDatatype to = (eNodeSocketDatatype)params.other_socket().type;
if (in_out == SOCK_IN) {
std::swap(from, to);
}
if (node_tree_type.validate_link && !node_tree_type.validate_link(from, to)) {
continue;
}
if (!socket_names.add(socket_template->name)) {
/* See comment in #search_link_ops_for_declarations. */
continue;
}
params.add_item(
socket_template->name, [socket_template, node_type, in_out](LinkSearchOpParams &params) {
bNode &node = params.add_node(node_type);
bNodeSocket *new_node_socket = bke::node_find_enabled_socket(
node, in_out, socket_template->name);
if (new_node_socket != nullptr) {
/* Rely on the way #nodeAddLink switches in/out if necessary. */
nodeAddLink(&params.node_tree, &params.node, &params.socket, &node, new_node_socket);
}
});
}
}
void search_link_ops_for_basic_node(GatherLinkSearchOpParams &params)
{
const bNodeType &node_type = params.node_type();
if (node_type.declare) {
if (node_type.declaration_is_dynamic) {
/* Dynamic declarations (whatever they end up being) aren't supported
* by this function, but still avoid a crash in release builds. */
BLI_assert_unreachable();
return;
}
const NodeDeclaration &declaration = *node_type.fixed_declaration;
search_link_ops_for_declarations(params, declaration.sockets(params.in_out()));
if (!node_type.declare) {
return;
}
else if (node_type.inputs && params.in_out() == SOCK_IN) {
search_link_ops_for_socket_templates(params, node_type.inputs, SOCK_IN);
}
else if (node_type.outputs && params.in_out() == SOCK_OUT) {
search_link_ops_for_socket_templates(params, node_type.outputs, SOCK_OUT);
if (node_type.declaration_is_dynamic) {
/* Dynamic declarations (whatever they end up being) aren't supported
* by this function, but still avoid a crash in release builds. */
BLI_assert_unreachable();
return;
}
const NodeDeclaration &declaration = *node_type.fixed_declaration;
search_link_ops_for_declarations(params, declaration.sockets(params.in_out()));
}
} // namespace blender::nodes