Cycles: add constant folding for more color operation nodes.

Invert, brightness & constrast, separate/combine and Mix RGB blend modes
and clamping.
This commit is contained in:
Alexander Gavrilov
2016-06-19 13:28:50 +03:00
committed by Brecht Van Lommel
parent 81e391a727
commit f7bada00a7
6 changed files with 462 additions and 309 deletions

View File

@@ -19,6 +19,7 @@
#include "nodes.h"
#include "scene.h"
#include "svm.h"
#include "svm_color_util.h"
#include "svm_math_util.h"
#include "osl.h"
@@ -3578,6 +3579,28 @@ InvertNode::InvertNode()
{
}
bool InvertNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *optimized)
{
ShaderInput *fac_in = input("Fac");
ShaderInput *color_in = input("Color");
ShaderOutput *color_out = output("Color");
if(!fac_in->link) {
/* evaluate fully constant node */
if(!color_in->link) {
optimized->set(interp(color, make_float3(1.0f, 1.0f, 1.0f) - color, fac));
return true;
}
/* remove no-op node */
else if(fac == 0.0f) {
graph->relink(this, color_out, color_in->link);
return true;
}
}
return false;
}
void InvertNode::compile(SVMCompiler& compiler)
{
ShaderInput *fac_in = input("Fac");
@@ -3666,37 +3689,54 @@ void MixNode::compile(OSLCompiler& compiler)
bool MixNode::constant_fold(ShaderGraph *graph, ShaderOutput *, ShaderInput *optimized)
{
if(type != NODE_MIX_BLEND) {
return false;
}
ShaderInput *fac_in = input("Fac");
ShaderInput *color1_in = input("Color1");
ShaderInput *color2_in = input("Color2");
ShaderOutput *color_out = output("Color");
/* remove useless mix colors nodes */
if(color1_in->link && color1_in->link == color2_in->link) {
graph->relink(this, color_out, color1_in->link);
/* evaluate fully constant node */
if(all_inputs_constant()) {
float3 result = svm_mix(type, fac, color1, color2);
optimized->set(use_clamp ? svm_mix_clamp(result) : result);
return true;
}
/* remove unused mix color input when factor is 0.0 or 1.0 */
if(!fac_in->link) {
/* factor 0.0 */
if(fac == 0.0f) {
if(color1_in->link)
graph->relink(this, color_out, color1_in->link);
else
optimized->set(color1);
/* remove no-op node when factor is 0.0 */
if(!fac_in->link && fac <= 0.0f) {
/* note that some of the modes will clamp out of bounds values even without use_clamp */
if(!color1_in->link) {
float3 result = svm_mix(type, 0.0f, color1, color1);
optimized->set(use_clamp ? svm_mix_clamp(result) : result);
return true;
}
/* factor 1.0 */
else if(fac == 1.0f) {
if(color2_in->link)
graph->relink(this, color_out, color2_in->link);
else
optimized->set(color2);
else if(!use_clamp && type != NODE_MIX_LIGHT && type != NODE_MIX_DODGE && type != NODE_MIX_BURN) {
graph->relink(this, color_out, color1_in->link);
return true;
}
}
if(type != NODE_MIX_BLEND) {
return false;
}
/* remove useless mix colors nodes */
if(color1_in->link && color1_in->link == color2_in->link && !use_clamp) {
graph->relink(this, color_out, color1_in->link);
return true;
}
if(!color1_in->link && !color2_in->link && color1 == color2) {
optimized->set(use_clamp ? svm_mix_clamp(color1) : color1);
return true;
}
/* remove no-op mix color node when factor is 1.0 */
if(!fac_in->link && fac >= 1.0f) {
if(!color2_in->link) {
optimized->set(use_clamp ? svm_mix_clamp(color2) : color2);
return true;
}
else if(!use_clamp) {
graph->relink(this, color_out, color2_in->link);
return true;
}
}
@@ -3724,6 +3764,16 @@ CombineRGBNode::CombineRGBNode()
{
}
bool CombineRGBNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(make_float3(r, g, b));
return true;
}
return false;
}
void CombineRGBNode::compile(SVMCompiler& compiler)
{
ShaderInput *red_in = input("R");
@@ -3769,6 +3819,16 @@ CombineXYZNode::CombineXYZNode()
{
}
bool CombineXYZNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(make_float3(x, y, z));
return true;
}
return false;
}
void CombineXYZNode::compile(SVMCompiler& compiler)
{
ShaderInput *x_in = input("X");
@@ -3814,6 +3874,16 @@ CombineHSVNode::CombineHSVNode()
{
}
bool CombineHSVNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(hsv_to_rgb(make_float3(h, s, v)));
return true;
}
return false;
}
void CombineHSVNode::compile(SVMCompiler& compiler)
{
ShaderInput *hue_in = input("H");
@@ -3899,6 +3969,16 @@ BrightContrastNode::BrightContrastNode()
{
}
bool BrightContrastNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimized)
{
if(all_inputs_constant()) {
optimized->set(svm_brightness_contrast(color, bright, contrast));
return true;
}
return false;
}
void BrightContrastNode::compile(SVMCompiler& compiler)
{
ShaderInput *color_in = input("Color");
@@ -3939,6 +4019,20 @@ SeparateRGBNode::SeparateRGBNode()
{
}
bool SeparateRGBNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
{
if(all_inputs_constant()) {
for(int channel = 0; channel < 3; channel++) {
if(outputs[channel] == socket) {
optimized->set(color[channel]);
return true;
}
}
}
return false;
}
void SeparateRGBNode::compile(SVMCompiler& compiler)
{
ShaderInput *color_in = input("Image");
@@ -3984,6 +4078,20 @@ SeparateXYZNode::SeparateXYZNode()
{
}
bool SeparateXYZNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
{
if(all_inputs_constant()) {
for(int channel = 0; channel < 3; channel++) {
if(outputs[channel] == socket) {
optimized->set(vector[channel]);
return true;
}
}
}
return false;
}
void SeparateXYZNode::compile(SVMCompiler& compiler)
{
ShaderInput *vector_in = input("Vector");
@@ -4029,6 +4137,22 @@ SeparateHSVNode::SeparateHSVNode()
{
}
bool SeparateHSVNode::constant_fold(ShaderGraph *, ShaderOutput *socket, ShaderInput *optimized)
{
if(all_inputs_constant()) {
float3 hsv = rgb_to_hsv(color);
for(int channel = 0; channel < 3; channel++) {
if(outputs[channel] == socket) {
optimized->set(hsv[channel]);
return true;
}
}
}
return false;
}
void SeparateHSVNode::compile(SVMCompiler& compiler)
{
ShaderInput *color_in = input("Color");
@@ -4525,13 +4649,7 @@ bool MathNode::constant_fold(ShaderGraph *, ShaderOutput *, ShaderInput *optimiz
{
if(all_inputs_constant()) {
float value = svm_math(type, value1, value2);
if(use_clamp) {
value = saturate(value);
}
optimized->set(value);
optimized->set(use_clamp ? saturate(value) : value);
return true;
}