UI: Rename Bright/Contrast to Brightness/Contrast
Rename *Bright/Contrast* to *Brightness/Contrast* in order to avoid the use of shortened names and improve consistency within Blender and with industry conventions. Reasoning: The modified color characteristic is called *brightness*, not *bright*. You don't modify the *bright* of an image. This also interferes with search in case someone searches for brightness, producing no results. *Note: This patch should only touch UI names which do not need versioning. It leaves the actual property name in nodes for a future breaking release.* Pull Request: https://projects.blender.org/blender/blender/pulls/104998
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@@ -1962,7 +1962,7 @@ class VIEW3D_MT_paint_gpencil(Menu):
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layout.operator("gpencil.vertex_color_invert", text="Invert")
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layout.operator("gpencil.vertex_color_levels", text="Levels")
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layout.operator("gpencil.vertex_color_hsv", text="Hue Saturation Value")
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layout.operator("gpencil.vertex_color_brightness_contrast", text="Bright/Contrast")
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layout.operator("gpencil.vertex_color_brightness_contrast", text="Brightness/Contrast")
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class VIEW3D_MT_select_gpencil(Menu):
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@@ -3060,7 +3060,7 @@ class VIEW3D_MT_paint_vertex(Menu):
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layout.operator("paint.vertex_color_invert", text="Invert")
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layout.operator("paint.vertex_color_levels", text="Levels")
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layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value")
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layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
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layout.operator("paint.vertex_color_brightness_contrast", text="Brightness/Contrast")
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class VIEW3D_MT_hook(Menu):
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