UI: Rename Bright/Contrast to Brightness/Contrast

Rename *Bright/Contrast* to *Brightness/Contrast* in order to avoid the use of shortened names and improve consistency within Blender and with industry conventions.

Reasoning:

The modified color characteristic is called *brightness*, not *bright*. You don't modify the *bright* of an image.

This also interferes with search in case someone searches for brightness, producing no results.

*Note: This patch should only touch UI names which do not need versioning. It leaves the actual property name in nodes for a future breaking release.*

Pull Request: https://projects.blender.org/blender/blender/pulls/104998
This commit is contained in:
zanqdo
2023-04-11 21:32:29 +02:00
committed by Daniel Salazar
parent fd234fe1ce
commit f8108d6dfd
6 changed files with 10 additions and 10 deletions

View File

@@ -1962,7 +1962,7 @@ class VIEW3D_MT_paint_gpencil(Menu):
layout.operator("gpencil.vertex_color_invert", text="Invert")
layout.operator("gpencil.vertex_color_levels", text="Levels")
layout.operator("gpencil.vertex_color_hsv", text="Hue Saturation Value")
layout.operator("gpencil.vertex_color_brightness_contrast", text="Bright/Contrast")
layout.operator("gpencil.vertex_color_brightness_contrast", text="Brightness/Contrast")
class VIEW3D_MT_select_gpencil(Menu):
@@ -3060,7 +3060,7 @@ class VIEW3D_MT_paint_vertex(Menu):
layout.operator("paint.vertex_color_invert", text="Invert")
layout.operator("paint.vertex_color_levels", text="Levels")
layout.operator("paint.vertex_color_hsv", text="Hue Saturation Value")
layout.operator("paint.vertex_color_brightness_contrast", text="Bright/Contrast")
layout.operator("paint.vertex_color_brightness_contrast", text="Brightness/Contrast")
class VIEW3D_MT_hook(Menu):