Fix #142110: Vulkan: Only last planar probe is visible
When using multiple planar probes only the last one would be visible. The other probes would use the world probe. Reason is that the data of planar probes are stored in layered textures. When updating planar probes framebuffers are created with the correct layer attached. Vulkan backend missed some code paths to clear a single layer when clearing a framebuffer where the previous action had depth write disabled. This PR adds the missing code path. Pull Request: https://projects.blender.org/blender/blender/pulls/145170
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@@ -230,12 +230,17 @@ class FrameBuffer {
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scissor_set(scissor_rect);
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}
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blender::gpu::Texture *depth_tex() const
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inline const GPUAttachment &depth_attachment() const
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{
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if (attachments_[GPU_FB_DEPTH_ATTACHMENT].tex) {
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return attachments_[GPU_FB_DEPTH_ATTACHMENT].tex;
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return attachments_[GPU_FB_DEPTH_ATTACHMENT];
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}
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return attachments_[GPU_FB_DEPTH_STENCIL_ATTACHMENT].tex;
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return attachments_[GPU_FB_DEPTH_STENCIL_ATTACHMENT];
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}
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blender::gpu::Texture *depth_tex() const
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{
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return depth_attachment().tex;
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};
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blender::gpu::Texture *color_tex(int slot) const
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