diff --git a/source/blender/draw/engines/workbench/workbench_engine.cc b/source/blender/draw/engines/workbench/workbench_engine.cc index 0b634f8414b..7b45d8c871a 100644 --- a/source/blender/draw/engines/workbench/workbench_engine.cc +++ b/source/blender/draw/engines/workbench/workbench_engine.cc @@ -495,6 +495,25 @@ class Instance { DRW_viewport_request_redraw(); } } + + void draw_viewport_image_render(Manager &manager, + GPUTexture *depth_tx, + GPUTexture *depth_in_front_tx, + GPUTexture *color_tx) + { + BLI_assert(scene_state.sample == 0); + for (auto i : IndexRange(scene_state.samples_len)) { + if (i != 0) { + scene_state.sample = i; + /* Re-sync anything dependent on scene_state.sample. */ + resources.init(scene_state); + dof_ps.init(scene_state); + anti_aliasing_ps.init(scene_state); + anti_aliasing_ps.sync(resources, scene_state.resolution); + } + this->draw(manager, depth_tx, depth_in_front_tx, color_tx); + } + } }; } // namespace blender::workbench @@ -571,7 +590,13 @@ static void workbench_draw_scene(void *vedata) } DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); draw::Manager *manager = DRW_manager_get(); - ved->instance->draw_viewport(*manager, dtxl->depth, dtxl->depth_in_front, dtxl->color); + if (DRW_state_is_viewport_image_render()) { + ved->instance->draw_viewport_image_render( + *manager, dtxl->depth, dtxl->depth_in_front, dtxl->color); + } + else { + ved->instance->draw_viewport(*manager, dtxl->depth, dtxl->depth_in_front, dtxl->color); + } } static void workbench_instance_free(void *instance) diff --git a/source/blender/draw/engines/workbench/workbench_state.cc b/source/blender/draw/engines/workbench/workbench_state.cc index f54497972cc..b18ad3c0a79 100644 --- a/source/blender/draw/engines/workbench/workbench_state.cc +++ b/source/blender/draw/engines/workbench/workbench_state.cc @@ -138,9 +138,8 @@ void SceneState::init(Object *camera_ob /*= nullptr*/) else if (DRW_state_is_scene_render()) { _samples_len = scene->display.render_aa; } - if (is_navigating || is_playback || DRW_state_is_viewport_image_render()) { + if (is_navigating || is_playback) { /* Only draw using SMAA or no AA when navigating. */ - /* Same for viewport image render, since it's limited to a single sample. */ _samples_len = min_ii(_samples_len, 1); } /* 0 samples means no AA */