API Doc: improvements/fixes regarding new requirements for __init__/__del__
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@@ -19,6 +19,8 @@ by returning ``{'RUNNING_MODAL'}``, initializing the modal loop.
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Notice ``__init__()`` and ``__del__()`` are declared.
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For other operator types they are not useful but for modal operators they will
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be called before the :class:`Operator.invoke` and after the operator finishes.
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Also see the
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:ref:`class construction and destruction section <info_overview_class_construction_destruction>`
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"""
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import bpy
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@@ -28,13 +30,13 @@ class ModalOperator(bpy.types.Operator):
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bl_label = "Simple Modal Operator"
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bl_options = {'REGISTER', 'UNDO'}
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def __init__(self):
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super().__init__()
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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print("Start")
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def __del__(self):
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super().__del__()
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print("End")
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super().__del__()
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def execute(self, context):
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context.object.location.x = self.value / 100.0
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@@ -17,14 +17,19 @@ class CustomRenderEngine(bpy.types.RenderEngine):
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# Init is called whenever a new render engine instance is created. Multiple
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# instances may exist at the same time, for example for a viewport and final
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# render.
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def __init__(self):
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# Note the generic arguments signature, and the call to the parent class
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# `__init__` methods, which are required for Blender to create the underlying
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# `RenderEngine` data.
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.scene_data = None
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self.draw_data = None
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# When the render engine instance is destroy, this is called. Clean up any
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# render engine data here, for example stopping running render threads.
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def __del__(self):
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pass
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# Own delete code...
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super().__del__()
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# This is the method called by Blender for both final renders (F12) and
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# small preview for materials, world and lights.
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