From fcc85eea128dc31a18a511ffb4831f9aa203ed93 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 11 May 2011 09:42:46 +0000 Subject: [PATCH] recent camera border drawing glitch fix needs to be applied to the top right sides too. --- source/blender/editors/space_view3d/view3d_draw.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index a45dfe8a281..66f5ac18fbf 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -1004,8 +1004,8 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d) * obscures the 3D camera border */ x1i= (int)(x1 - 1.0001f); y1i= (int)(y1 - 1.0001f); - x2i= (int)(x2 + 1.0f); - y2i= (int)(y2 + 1.0f); + x2i= (int)(x2 + (1.0f-0.0001f)); + y2i= (int)(y2 + (1.0f-0.0001f)); /* passepartout, specified in camera edit buttons */ if (ca && (ca->flag & CAM_SHOWPASSEPARTOUT) && ca->passepartalpha > 0.000001f) {