* Better support for vector-like objects in method arguments.
Now the following methods in the Freestyle Python API accept not only Blender.Mathutils.Vector instances but also lists and tuples having an appropriate number of elements. FrsNoise::turbulence2() FrsNoise::turbulence3() FrsNoise::smoothNoise2() FrsNoise::smoothNoise3() SVertex::__init__() SVertex::setPoint3D() SVertex::setPoint2D() SVertex::AddNormal() FEdgeSharp::setNormalA() FEdgeSharp::setNormalB() FEdgeSmooth::setNormal() CalligraphicShader::__init__() StrokeAttribute::setAttributeVec2f() StrokeAttribute::setAttributeVec3f() StrokeAttribute::setColor() StrokeVertex::setPoint() * Added the following converters for the sake of the improvements mentioned above. Vec2f_ptr_from_PyObject() Vec3f_ptr_from_PyObject() Vec3r_ptr_from_PyObject() Vec2f_ptr_from_PyList() Vec3f_ptr_from_PyList() Vec3r_ptr_from_PyList() Vec2f_ptr_from_PyTuple() Vec3f_ptr_from_PyTuple() Vec3r_ptr_from_PyTuple() Those converters with the suffixes _PyList and _PyTuple accept only lists and tuples having an appropriate number of elements, respectively, while those with the suffix _PyObject accept lists, tuples, or Blender.Mathutils.Vector instances. * Fixed a null pointer reference in Interface0D___dealloc__(). * Corrected the names of 3 methods in the FEdgeSmooth class.
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@@ -23,9 +23,9 @@ static PyObject * FEdgeSmooth_setMaterialIndex( BPy_FEdgeSmooth *self, PyObject
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static PyMethodDef BPy_FEdgeSmooth_methods[] = {
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{"normal", ( PyCFunction ) FEdgeSmooth_normal, METH_NOARGS, "() Returns the normal to the Face it is running accross."},
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{"materialIndex", ( PyCFunction ) FEdgeSmooth_materialIndex, METH_NOARGS, "() Returns the index of the material of the face it is running accross. "},
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{"aMaterial", ( PyCFunction ) FEdgeSmooth_material, METH_NOARGS, "() Returns the material of the face it is running accross. "},
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{"setNormalA", ( PyCFunction ) FEdgeSmooth_setNormal, METH_VARARGS, "([x,y,z]) Sets the normal to the Face it is running accross."},
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{"setaMaterialIndex", ( PyCFunction ) FEdgeSmooth_setMaterialIndex, METH_VARARGS, "(unsigned int i) Sets the index of the material of the face it is running accross. "},
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{"material", ( PyCFunction ) FEdgeSmooth_material, METH_NOARGS, "() Returns the material of the face it is running accross. "},
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{"setNormal", ( PyCFunction ) FEdgeSmooth_setNormal, METH_VARARGS, "([x,y,z]) Sets the normal to the Face it is running accross."},
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{"setMaterialIndex", ( PyCFunction ) FEdgeSmooth_setMaterialIndex, METH_VARARGS, "(unsigned int i) Sets the index of the material of the face it is running accross. "},
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{NULL, NULL, 0, NULL}
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};
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@@ -162,20 +162,15 @@ PyObject * FEdgeSmooth_material( BPy_FEdgeSmooth *self ) {
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PyObject * FEdgeSmooth_setNormal( BPy_FEdgeSmooth *self, PyObject *args ) {
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PyObject *obj = 0;
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if(!( PyArg_ParseTuple(args, "O!", &PyList_Type, &obj) ))
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if(!( PyArg_ParseTuple(args, "O", &obj) ))
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return NULL;
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if( PyList_Size(obj) != 3 ) {
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stringstream msg("FEdgeSmooth::setNormal() accepts a list of 3 elements (");
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msg << PyList_Size(obj) << " found)";
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PyErr_SetString(PyExc_TypeError, msg.str().c_str());
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Vec3r *v = Vec3r_ptr_from_PyObject(obj);
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if( !v ) {
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PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)");
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return NULL;
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}
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Vec3r v( PyFloat_AsDouble( PyList_GetItem(obj,0) ),
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PyFloat_AsDouble( PyList_GetItem(obj,1) ),
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PyFloat_AsDouble( PyList_GetItem(obj,2) ) );
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self->fes->setNormal( v );
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self->fes->setNormal( *v );
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delete v;
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Py_RETURN_NONE;
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}
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