From ff7429213899bfa802f3becc4377b4c07192ca64 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 8 Aug 2018 15:52:25 +1000 Subject: [PATCH] 3D View: hide object centers in paint modes Match 2.7x behavior --- source/blender/draw/modes/object_mode.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 675a2a02db8..85a56285625 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -2090,11 +2090,15 @@ static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, ViewL if (v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_ORIGINS) { return; } + const Object *obact = OBACT(view_layer); + if (obact->mode & OB_MODE_ALL_PAINT) { + return; + } const bool is_library = ob->id.us > 1 || ID_IS_LINKED(ob); DRWShadingGroup *shgroup; - if (ob == OBACT(view_layer)) { + if (ob == obact) { shgroup = stl->g_data->center_active; } else if (ob->base_flag & BASE_SELECTED) {