Cleanup: Move editors headers to C++
See #103343 Pull Request: https://projects.blender.org/blender/blender/pulls/110820
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@@ -88,7 +88,7 @@ static PyObject *bpy_bm_from_edit_mesh(PyObject * /*self*/, PyObject *value)
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return BPy_BMesh_CreatePyObject(bm, BPY_BMFLAG_IS_WRAPPED);
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}
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extern "C" void EDBM_update_extern(Mesh *me, const bool do_tessface, const bool is_destructive);
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void EDBM_update_extern(Mesh *me, const bool do_tessface, const bool is_destructive);
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PyDoc_STRVAR(bpy_bm_update_edit_mesh_doc,
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".. method:: update_edit_mesh(mesh, loop_triangles=True, destructive=True)\n"
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