3 Commits

Author SHA1 Message Date
Campbell Barton
77f5119f77 Cleanup: import modules lazily 2025-10-07 10:19:46 +11:00
Nika Kutsniashvili
ca7af76bc9 UI: Cosmetic changes to "Global Transform" sidebar panel
Cosmetic changes to "Global Transform" panel in 3D Viewport sidebar, to make it
more aligned with rest of the Blender UI.

Note that this isn't a comprehensive update, there are still many things to change
according to our discussions in #137280. This PR only includes small,
non-controversial changes so that we can land improvements in 5.0.
Bigger changes will follow in the next version(s).

List of changes:
- Close all subpanels by default.
- Move "Fix to Camera" subpanel to the bottom, so that it's not between related
"Mirror" and "Relative" subpanels.
- Follow Blender's GUI guidelines:
	- Use `property_split`.
	- Align related properties.
- Remove redundant label from "Relative" subpanel. The title of the subpanel
already communicates the purpose.
- Rename "Mirror Options" subpanel title to just "Mirror". It's obvious that the
panel will contain options.

Pull Request: https://projects.blender.org/blender/blender/pulls/147436
2025-10-06 14:46:29 +02:00
Nika Kutsniashvili
b4a8e8c5f8 Anim: Move "Copy Global Transform" extension to internal scripts
Move the Copy Global Transform core add-on into Blender's code.

- The entire extension was one Python file. This PR basically splits
  it into two, one for operators (in `bl_operators`) and the other for
  UI panels. Those panels are registered in the 3D viewport's sidebar,
  which were registered in `space_view3d`, but I made the decision
  here to create a new file `space_view3d_sidebar`, because the main
  file is getting too large and difficult to navigate. This PR puts
  the global transform panel in this file. After this is merged, I
  will do refactors to move the rest of the sidebar panels here as
  well.

- `AutoKeying` class was moved into `bpy_extras/anim_utils.py` so that
  it's reusable and also accessible from API, since it's generally
  very useful. There were discussions about putting this somewhere,
  but for now, I chose against it because creating a new file would
  also mean PR would have to affect documentation generation, and
  would complicate things. If we want to, we can probably create a new
  module in the future.

- Little tweaks to labels and descriptions. Now that they exist
  outside of the add-on context, and exist without the user explicitly
  enabling them, they need to be more descriptive and tell users what
  they actually do. They also need to conform to Blender's GUI
  guidelines. Also tried organizing files a little by grouping
  objects.

- Add-on properties (which included word `addon` in the name) have
  been registered in C++, on `scene.tool_settings` with `anim_`
  prefix.

Pull Request: https://projects.blender.org/blender/blender/pulls/145414
2025-10-03 17:42:04 +02:00