Replaces pointer based EXPECT_EQ_ARRAY with EXPECT_EQ_SPAN in most cases
as they already used spans (or span compatible datastructures).
Currently EXPECT_EQ_ARRAY only takes in one size variable and doesn't
compare the number of elements between arguments (requiring an
additional line to do so).
This should make the code cleaner and safer. Goal is also to promote
the use Spans in new test code.
Pull Request: https://projects.blender.org/blender/blender/pulls/140340
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Using C++ exceptions in Blender is difficult, due to the large
number of C functions in the call stack. However, C++ data
structures in blenlib should at least try to be exception safe,
so that they can be used if someone wants to use exceptions
in some isolated area.
This patch improves the exception safety of the Vector, Array
and Stack data structure. This is mainly achieved by reordering
some lines and doing some explicit exception handling.
I don't expect performance of common operations to be affected
by this change.
The three containers are supposed to provide at least the
basic exception guarantee for most methods (except for e.g.
`*_unchecked` methods). So, resources should not leak when
the contained type throws an exception.
I also added new unit tests that test the exception handling
in various cases.
The new reverse iterators behave as the reverse iterators for contains from
the standard library. Have a look at the tests to see how to use them.
Using them will hopefully become easier with ranges in C++20.
A Vector can now be constructed from two iterators, which is very common
in the standard library.
New Vector.insert methods allow adding elements in the middle of a vector.
These methods should not be used often in practice, because they has a linear running time.
New Vector.prepend methods allow adding elements to the beginning of a vector.
These methods are O(n) as well.