6143 Commits

Author SHA1 Message Date
Aras Pranckevicius
facb17b0e3 Cleanup: BLI ENUM_OPERATORS cleanup/robustness
BLI code for enums that are meant to be used as "bit flags" defined
an ENUM_OPERATORS macro in BLI_utildefines.h. This cleans up things
related to said macro:

- Move it out into a separate BLI_enum_flags.hh header, instead of
  "random bag of things" that is the current place,
- Update it to no longer need manual indication of highest individual
  bit value. This originally was added in a31a87f89 (2020 Oct), in
  order to silence some UBSan warnings that were coming
  from GPU related structures (looking at current GPU code, I don't
  think this is happening anymore). However, that caused actual
  user-visible bugs due to incorrectly specified max. enum bit value,
  and today 14% of all usages have incorrect highest individual
  bit value spelled out.
    - I have reviewed all usages of operator ~ and none of them are
      used for directly producing a DNA-serialized value; all the
      usages are for masking out other bits for which the new ~
      behavior that just flips all bits is fine.
- Make the macro define flag_is_set() function to ease check of bits
  that are set in C++ enum class cases; update existing cases to use
  that instead of three other ways that were used.

Pull Request: https://projects.blender.org/blender/blender/pulls/148230
2025-10-17 12:57:50 +02:00
Lukas Tönne
443ced685e Merge branch 'blender-v5.0-release' 2025-10-16 12:15:44 +02:00
Lukas Tönne
2588ea685a Fix #147860: Default input setting for node declarations is unintialized
This has ripple effects by making the "hide value" setting ineffective and
always hiding socket values as well as graying out the "hide value" node group
option.

Pull Request: https://projects.blender.org/blender/blender/pulls/148188
2025-10-16 12:14:29 +02:00
Damien Picard
6e5d12151d I18n: Translate missing sockets from gather node searches
When connecting node sockets, a search menu opens. Its items need to
be added, and translated manually. This commits adds a few missing
items from recent nodes.

It does the same for sockets coming from node group assets.

Reported by Ye Gui in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/148079
2025-10-16 10:58:35 +02:00
Bastien Montagne
39cbeee0ce Merge branch 'blender-v5.0-release' 2025-10-15 16:36:55 +02:00
Damien Picard
51a0d1bf1c I18n: Translate curve falloffs using existing context
In particular, "Inverse Square" is only extracted in the Curve
translation context.

Reported by Ye Gui in #43295.
2025-10-15 16:26:46 +02:00
Omar Emara
3aa674966f Nodes: Support disabling outputs in built-in nodes
This patch adds support for disabling outputs in built-in nodes based on
menu inputs using a custom usage_inference callback. This just
essentially calls usage_inference_fn for outputs as well, while it was
only being called for inputs. Additionally, the usage_by_menu methods
were adjusted to only consider outputs if it is being called on inputs.

Some types were renamed to be more general, and not just for inputs.

Pull Request: https://projects.blender.org/blender/blender/pulls/148132
2025-10-15 15:57:56 +02:00
Omar Emara
722310342f Compositor: Support Radial Tilling node
This patch adds support for the Radial Tilling node in the compositor.
The node already existed in the compositor, but it immediately crashed
Blender, so we dropped support for it in 5841cb21f7 until proper support
is added.

Support was added in 5517941a60, 97e3fb0e03, a2146839d7, and df8683ec2a.
So we now enable it again by reverting 5841cb21f7.

Pull Request: https://projects.blender.org/blender/blender/pulls/148056
2025-10-15 12:01:20 +02:00
Hans Goudey
0e796fd33e Merge branch 'blender-v5.0-release' 2025-10-14 10:58:36 -04:00
Jacques Lucke
0be7678702 Fix #148003: crash when using incorrect grid type in Get Named Grid node
The node was lacking any grid type checking. Now it also does implicit
conversions when the requested grid type does not match the type of the stored
grid.

Pull Request: https://projects.blender.org/blender/blender/pulls/148038
2025-10-14 16:57:26 +02:00
Habib Gahbiche
8e1ef54ae9 Fix #147678: Unsupported/Unlisted nodes can be created from menu-inputs in the compoositor
Remove support in the compositor for the following nodes:
- Combine Bundle
- Separate Bundle
- Closure Input
- Closure Output
- Evaluate Closure
- Repeat Input
- Repeat Output

Pull Request: https://projects.blender.org/blender/blender/pulls/147998
2025-10-14 16:56:11 +02:00
Hans Goudey
d711fb0dfc Merge branch 'blender-v5.0-release' 2025-10-14 10:53:05 -04:00
Brady Johnston
fbabb474cd Fix: Geometry Nodes: Compiler warning on some systems
I can't replicate the warning locally - but some developers have
been getting compiler warnings. Comments out the error which
should fix compiler warnings.

Pull Request: https://projects.blender.org/blender/blender/pulls/148049
2025-10-14 16:52:13 +02:00
Omar Emara
df8683ec2a EEVEE: Support different dimensions vector sockets
This patch adds support for the dimensions property of vector sockets,
support 2D and 4D sockets in addition to the currently supported 3D one.
This just involves assigning the correct GPU type when constructing the
GPU materials from nodes.

The only node that uses 2D sockets for now is the Radial Tilling node,
so we just need to update its interface.

Pull Request: https://projects.blender.org/blender/blender/pulls/148034
2025-10-14 13:24:17 +02:00
Jacques Lucke
5be95161a4 Fix #147747: Shader Nodes: wrong code gen order
Currently, sometimes shader code generation fails because the code of top-level
nodes is interleaved with the code of a repeat zone. See #147747 for more
details.

Previously, the code-generation order was just the standard toposort of the node
tree, but it does not guarantee that all nodes in a zone are next to each other.
Also, it can't easily, because the zone detection itself depends on the
toposort. This patch implements another sorting step on top of the default
toposort. It packs nodes in zones together without changing the validity of the
toposort.

This is an alternative to #147999.

Pull Request: https://projects.blender.org/blender/blender/pulls/148005
2025-10-14 12:08:32 +02:00
Jacques Lucke
2fc32a2f18 Fix #147747: Shader Nodes: wrong code gen order
Currently, sometimes shader code generation fails because the code of top-level
nodes is interleaved with the code of a repeat zone. See #147747 for more
details.

Previously, the code-generation order was just the standard toposort of the node
tree, but it does not guarantee that all nodes in a zone are next to each other.
Also, it can't easily, because the zone detection itself depends on the
toposort. This patch implements another sorting step on top of the default
toposort. It packs nodes in zones together without changing the validity of the
toposort.

This is an alternative to #147999.

Pull Request: https://projects.blender.org/blender/blender/pulls/148005
2025-10-14 12:06:56 +02:00
Jacques Lucke
578f50aaa6 Merge branch 'blender-v5.0-release' 2025-10-14 11:19:05 +02:00
Jacques Lucke
7fd0a5acef Fix #147878: bad usage inferencing when there is a link cycle
The inferencing algorithm does not work reliably when the tree has cycles. So
return early and assume everything is used. The user is expected to fix the bad
link as soon as possible.

Pull Request: https://projects.blender.org/blender/blender/pulls/148009
2025-10-14 11:18:22 +02:00
Jacques Lucke
51fbcd84ce Merge branch 'blender-v5.0-release' 2025-10-13 18:25:36 +02:00
Jacques Lucke
d690ffd44f Fix #146949: Geometry Nodes: cache usage inference on modifier
This speeds up drawing of the UI of the Geometry Nodes modifier, especially for
very large node trees like in the files from #146949.

A couple previous commits and #147883 speed up the inferencing significantly
already. However, there is a certain limit to how fast this can be on large
complex node trees. While there is some more optimization potential, this patch
implements a cache on the Geometry Nodes modifier level. This means that as long
as the inputs and the node tree stays the same, the inferencing only has to
happen once, instead of on every redraw.

The main difficulty with this cache is that we don't have a good way to
invalidate it eagerly when any of the modifier inputs changes. That can
hopefully become simpler with #138117. For now, we have to check all input
values on redraw to check if anything has changed compared to the last redraw
and recompute the cache if there is any change.

Pull Request: https://projects.blender.org/blender/blender/pulls/147930
2025-10-13 18:23:50 +02:00
Hans Goudey
1d372bdc8b Refactor: Split CustomData attribute and newer attribute headers
Avoid including DNA_customdata_types.h everywhere we include the
attributes header. Over time the older attribute header should be
used less and less.

Part of #122398

Pull Request: https://projects.blender.org/blender/blender/pulls/147980
2025-10-13 15:38:26 +02:00
Omar Emara
42263644c1 Fix #147377: Glare Kernel is dependent on quality
The Kernel mode of the Glare node is dependent on the quality input of
the node. This patch makes it such that it is independent. This is down
by downsampling the kernel with the same amount the image was
downsampled.

Pull Request: https://projects.blender.org/blender/blender/pulls/147811
2025-10-10 16:52:15 +02:00
Aras Pranckevicius
109d2df84d Merge branch 'blender-v5.0-release' 2025-10-10 13:05:54 +03:00
Damien Picard
f79165eb7c I18n: Manually extract many node socket menu items
Node menu sockets' items are not currently exposed to RNA, and need to
be extracted manually for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/147579
2025-10-10 11:24:17 +02:00
irex124
0e9fc94a30 UI: Show Movie Clip frame properties UI template
This patch shows the start and end frames of the Movie Clip in its UI
template, which is now shown in the compositor node N-panel and camera
background image

Pull Request: https://projects.blender.org/blender/blender/pulls/145541
2025-10-10 08:49:36 +02:00
Omar Emara
2f745308ed Nodes: Mix alpha in Mix node Mix mode
This patch mixes the alpha channel of the color in the Mix mode of the
Mix node. This has no effect on EEVEE/Cycles since they do not support
alpha, but affects the Compositor, Geometry Nodes, and Texture Nodes.

Previously, the alpha of the first color was assumed, which meant mixing
two images with transparency using a mask in the compositor resulted in
part of the image having bad alpha and required manually mixing of the
alpha channel. And this is the main motivation of this patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/146461
2025-10-10 08:00:01 +02:00
Hans Goudey
acbd057680 Fix #147680: Crash when voxel size is too small
These grid creation functions can return a grid without data when
certain parameters are invalid. The "set_output" function of the
geometry node execution parameters asserts that the data is
not null, so I assume this is invalid and causes crashes later on.

Pull Request: https://projects.blender.org/blender/blender/pulls/147741
2025-10-09 19:11:50 +02:00
Hans Goudey
dc95ec9830 Fix: "Set ID" crash after recent change
Caused by ae2034e6c5

The extra code to handle different domains and types for the ID
attribute didn't handle the case where the field just referenced
the same array as the existing attribute on the goemetry. The generic
"capture field on geometry" utility does handle this, and using it is
preferrable anyway since optimizations can be reused.

Fixes part of #147694

Pull Request: https://projects.blender.org/blender/blender/pulls/147736
2025-10-09 19:03:49 +02:00
Omar Emara
5841cb21f7 Fix #146759: Radial Tilling node crashes in the compositor
The Radial Tilling node crashes in the compositor in GPU mode. This is
because the compositor does not yet support 2D vectors in shader code
generation, but properly supports and expects them in the interface,
which the Radial Tilling node declares. This results in a bad shader
which crashes Blender.

To properly fix this, we need to:

- Support 2D vectors in compositor GPU material shader code generation.
- Support 2D vectors in shader node GPU stack construction.
- Adjust the interface of radial tilling to actually use 2D vectors.

This seems risky for 5.0, so this patch temporarily drops support for
the node in the compositor in 5.0. Then once 2D vectors are supported,
it can be enabled again.

Pull Request: https://projects.blender.org/blender/blender/pulls/147627
2025-10-09 17:23:12 +02:00
Damien Picard
331ac6157f Cleanup: I18n: Remove unused translation macros
The translated strings literals were empty.

Pull Request: https://projects.blender.org/blender/blender/pulls/147583
2025-10-09 12:09:58 +02:00
Damien Picard
b9401637c8 I18n: Fix four messages that used the wrong translation macro
Four messages in geometry nodes appear in panel headers, but used
`TIP_` instead of `IFACE_`.

Reported by Alexandr Fatih.
2025-10-09 12:09:56 +02:00
Damien Picard
2750cc1a70 I18n: Translate Geometry Nodes modifier warnings
Geometry Nodes can generate warnings inside node trees using a Warning
node. This is used to report warnings in the modifier interface.

This commit allows translation of these warnings in the interface
template, and extracts the messages from built-in asset node groups,
by looking at each warning node.

Pull Request: https://projects.blender.org/blender/blender/pulls/147584
2025-10-09 12:09:44 +02:00
Damien Picard
aa6f572ef2 I18n: Translate placeholder text in one prop
Pull Request: https://projects.blender.org/blender/blender/pulls/147580
2025-10-09 12:09:04 +02:00
Damien Picard
3eb03e56b2 I18n: Translate labels using layout->prop, ->prop_search & ->op
These types of buttons do not automatically extract and translate the
label when specified specifically. This commit adds the missing
translation macros.

Some issues reported by Alexandr Fatih.
2025-10-09 12:09:03 +02:00
Jacques Lucke
17954b8d8d Fix #147484: crash when opening window while rendering
The issue here was that the node-tree-update code was accessing data in `bmain`
when it shouldn't. The fix is to just use the correct API for this use-case when
updating a temporary node tree. It doesn't need `bmain` in this case.

Pull Request: https://projects.blender.org/blender/blender/pulls/147611
2025-10-09 11:02:00 +02:00
Hans Goudey
a60e0cd44b Geometry Nodes: Support lists and grids in more function nodes
Now every function node except for "Sample UV Surface" supports
both list and grid outputs. Any grid or list input means the output also
has that type (combinations of grids and lists aren't supported).
However note that some nodes also have inputs that are always fields
evaluated on the target geometry.

There is still plenty of room for optimization. For grids and lists, all
the outputs will be computed, and every function node is evaluated
completely separately. It would be better to build a network similar to
fields and evaluate it lazily (when topology doesn't change anyway).

Pull Request: https://projects.blender.org/blender/blender/pulls/147312
2025-10-08 19:49:03 +02:00
Jacques Lucke
7422f2ea7a Fix #147559: performance regression due to unnecessary geometry copy
The geometry was copied later on when it was modified because there was still a
reference to it in the modifier. Since this uses implicit sharing, if there is
more than one reference, the data has to be copied before it can be modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/147644
2025-10-08 19:14:37 +02:00
Miguel Pozo
71f4277467 GPU: Codegen: Native support for repeat zones
Support loops at the GLSL level instead of relying on
NOD_shader_nodes_inline.
This improves compilation and runtime performance, avoids causing
recompilations on iteration count changes, and allows supporting
dynamic iteration counts.

(EEVEE-only)

Pull Request: https://projects.blender.org/blender/blender/pulls/145269
2025-10-08 16:38:14 +02:00
Brady Johnston
9a8fb5fe98 Fix: Geometry Nodes: Drag-to-search for Grid Info node
This PR adds the drag-to-search for the **Grid Info** node.

Pull Request: https://projects.blender.org/blender/blender/pulls/147547
2025-10-08 14:09:08 +02:00
Jacques Lucke
14966dfe0f Nodes: skip processing some unlinked outputs in usage inferencing
This is a partial fix for #146949. It speeds up drawing by about 15% for me.

Pull Request: https://projects.blender.org/blender/blender/pulls/147612
2025-10-08 13:55:09 +02:00
Jacques Lucke
8ef6127b70 Nodes: minor speedup for usage inferencing
This reduces some overhead for group input nodes where many sockets are not used.
This helps a bit with resolving the performance regression in #146949.

Pull Request: https://projects.blender.org/blender/blender/pulls/147610
2025-10-08 13:00:38 +02:00
Omar Emara
f113af51ab Compositor: Rename Lift to Offset in Color Correction node
This patch renames the Lift parameters to Offset, which is more accurate
and inline with other software.

Pull Request: https://projects.blender.org/blender/blender/pulls/147543
2025-10-08 11:03:47 +02:00
Omar Emara
d519b189b7 Fix #147551: Cryptomatte not supported in VSE
The Cryptomatte node is not supported in VSE strip modifiers because we
previously limited it to root node trees in scene compositing. This
limitation can be lifted however if the user is using the image mode, so
we remove the poll method and instead give warning when appropriate
based on the mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/147601
2025-10-08 10:45:46 +02:00
Jacques Lucke
a589cb5cf3 Fix #147600: warning pass-through hinders usage inference
The warning node just was not handled in the value inferencer yet.
2025-10-08 10:08:08 +02:00
Campbell Barton
f4308aa2d0 UV: remove per-UV-map selection data
Replace per UV map selection with a single UV selection for all UV's.
This uses the same data as UV sync select, meaning that it's no longer
possible to keep a different selection when sync-select is disabled.

There is a minor improvement to functionality - previously not possible
to de-select a single face surrounding by selected faces.
Now this is possible because true face selection is supported.

The selection from the active UV-map is converted to use the shared
selection data.

Ref !147523

Co-authored-by: Hans Goudey <hans@blender.org>
2025-10-08 15:05:20 +11:00
Campbell Barton
68d280fc36 Build: unbreak building with GCC 15.2 2025-10-08 10:55:06 +11:00
Jesse Yurkovich
60325c7a9c Fix #147465: Distribute Points in Volume node has inaccurate offset
Account for recent changes in how volumes are offset from
blender/blender@12f0bc7736

Pull Request: https://projects.blender.org/blender/blender/pulls/147495
2025-10-07 20:38:23 +02:00
Jacques Lucke
a73b7f883d Fix #147556: missing volume grid output when accessing subframe of bake
The code attempted to mix the grids as single values. In theory, we could
attempt interpolating between grids, but that can be done separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/147557
2025-10-07 18:45:40 +02:00
Brady Johnston
7921e8a5b1 Geometry Nodes: Change order of sockets for Set Grid Transform
Changes the order of sockets for the Set Grid Transform node.

No other node in GN has a blank gap in the input sockets, this PR moves the `Is Valid`
output above the grids to remove the gap.

Pull Request: https://projects.blender.org/blender/blender/pulls/147380
2025-10-07 18:44:43 +02:00
Omar Emara
7d99ac26cc Fix #146886: Zero division in Distance Key node
Pull Request: https://projects.blender.org/blender/blender/pulls/147550
2025-10-07 17:22:36 +02:00