Introduces *ARegionType.poll()* as a way to dynamically add/remove a region. The region is still there internally, but is not accessible to the user.
Previously editors would to this manually, by either removing/adding regions altogether, or hiding them, unsetting their alignment (so no AZones are added I assume) and removing their event handlers. Polling makes this much simpler.
We plan to use this in #102879.
This patch refactors multiple editors to use region polling:
- File Browser
- Sequencer
- Clip Editor
- Preferences
Notes:
- Previously, editors would lazy-create some of the regions. Versioning is added here to ensure they are always there. Could be a separate patch.
- Some editors reuse a region in different display modes, and so additional work needs to be done to reinit regions they become available or the mode changes. Typically `V2D_IS_INIT` is unset for that, which isn't great. Could be improved, but not a new issue.
Behavior change:
- When the Preferences are opened as a regular editor, the "execution" region in the preferences that displays the *Save Preferences* button would still be there, but empty with a scrollbar.
This patch makes it disappear entirely.
## Implementation
- Introduces `ARegionType.poll()`
- Before a window is drawn, all contained regions have their poll checked, and the result is stored in a flag (`RGN_FLAG_POLL_FAILED` - runtime-only flag).
- If the result of the poll changes, the area is re-initialized and event handlers are added/removed.
- UI code checks the flag as needed.
Pull Request: https://projects.blender.org/blender/blender/pulls/105088
Adds the ability to pack UVs back into the original bounding box.
Choose UV Editor > Menu > UV > Pack Islands
Then change "Pack To" to "Original bounding box"
This adds the select more/less operators to the weight paint mode face selection.
Just like in edit mode, press `CTRL`+`Numpad Plus/Minus` to use them.
They have also been added to the `Select` menu.
Pull Request: https://projects.blender.org/blender/blender/pulls/105607
This adds the select more/less operators to the weight paint mode vertex selection.
Just like in edit mode, press CTRL+Numpad Plus/Minus to use them.
They have also been added to the Select menu.
Pull Request: https://projects.blender.org/blender/blender/pulls/105633
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
When hitting the "normalize" button in the graph editor, set the y extents of the view to the extents of the `FCurves`.
Previously you had to search for your curves after pressing that button.
Pull Request: https://projects.blender.org/blender/blender/pulls/105857
No user visible changes expected.
With this, empty rows will be added to the tree view so that the
background box is at least a few lines high (like with UI lists). If the
view is used as a drop target, data can be dropped on these empty rows
too then.
This was requested for the Cycles light linking project.
No functional changes.
The lack of organization in the values of the constants that indicate
the properties was prone to errors.
One error that can be noticed is that the values of
`P_ORIENT_AXIS_ORTHO` and `P_VIEW2D_EDGE_PAN` were the same.
(not really a problem though)
Add a Gaussian smoothing operator to supersede the current
smoothing operator in the graph editor.
Advantage over the current implementation:
* Supports modal operations
* Is independent of key density
* More options in the redo panel
* More predictable Impulse Response
Option in the redo panel to change
Filter Width: How far out on each side of a key the code checks
to average key values
Sigma: The shape of the bell curve, lower values make a sharper bell curve
reducing the smoothing effect.
Too High values will make the code behave like an average filter as the
curve in the -1/1 range will almost be flat.
On a technical note, the operator needs to store additional data when running in modal
to avoid allocating/deallocating data on every modal run.
For that reason the `tGraphSliderOp` struct has been extended with
`void *operator_data` and `void (*free_operator_data)(void *operator_data)`.
The former is the data and the latter is a function responsible for freeing that data.
Pull Request: https://projects.blender.org/blender/blender/pulls/105635
These often want to store a non-const reference to its owner, i.e. the
object that created them. I don't really like removing const here, but
it makes sense to enable this use case.
Remove `enum eAnimFilterFlags` from `ED_keyframing.h`, the function
parameters that pass them around, and the code that uses them to filter
things.
Only one of the enum values was actually used, `ANIMFILTER_KEYS_LOCAL`.
It indicates whether to only consider keys on the datablock itself (when
set), or in the case of objects, also consider keys on its materials or
shapekeys (when cleared). However, this flag was *always* set, making it
possible to remove the code that handled it.
Finally there was only one function that received a `filters` parameter
that could be different across calls: it would either have value
`ANIMFILTER_KEYS_LOCAL` or `0`. However, the only flag it actually tested
for was `ANIMFILTER_KEYS_MUTED`, which was never actually set. So all of
that could be removed as well.
Just for grepping-through-history sake, these are the flags that were
removed:
- `ANIMFILTER_KEYS_LOCAL`
- `ANIMFILTER_KEYS_MUTED`
- `ANIMFILTER_KEYS_ACTIVE`
- `ANIMFILTER_KEYS_NOMAT`
- `ANIMFILTER_KEYS_NOSKEY`
Note: this is NOT about the flags defined in `ED_anim_api.h`, in `enum
eAnimFilter_Flags`. Note the different names, the one that's removed
doesn't have an `_`.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/106028
Previously UI view items would support custom drop controllers (so they
could react to data being dragged over them and dropped). This is now
more generalized so the views themselves can do this as well.
Main changes:
- Support calculating a bounding box for the view, so this can be used
for recognizing mouse hovering.
- Rename "drop controller" to "drop target", this is more clear, less
abstract naming.
- Generalize drop controllers/targets. There is a new
`ui::DropTargetInterface` now.
- Add support for drop targets in the `ui::AbstractView` base class, so
custom views can use this.
Pull Request: https://projects.blender.org/blender/blender/pulls/105963
The Cycles light linking branch is using the tree view UI but it seemed
to use the "wrong" layout. It wasn't clear that the layout has to be
reactivated before building the view.
Make it harder to use the API wrong now by requiring the layout as
argument, so the building can ensure it's active.
Auto-depth is no longer reset during consecutive touch-pad motion.
Details:
- Add wmEvent::flag, WM_EVENT_IS_CONSECUTIVE to detect consecutive
track-pad & NDOF motion events. Expose via RNA as Event.is_consecutive.
- Consecutive events are broken by button/key presses and mouse motion.
- Add `WM_event_consecutive_data_*` functions, so operators can store
data between consecutive events.
- Add `ED_view3d_autodist_last_*` functions to access the last autodist
pivot point for view operators to use.
Various UI code would store the `AssetHandle` in a way that turns out to
be unsafe. The file-data is part of the file browser caching system that
releases file-data when a certain maximum of items is in the cache. So
even while just iterating over the assets, earlier iterated asset
handles may become invalid. Now asset handles are really treated as
volatile, short lived objects.
For the asset-view, the fix was more involved. There we need an RNA
collection of asset-handles, because the UI list code requires that. So
we create a dummy collection and get the asset handles as needed by
index. This again meant that I had to keep the index of the collection
and the asset-list in sync, so all filtering had to be moved to the UI
list.
I tried duplicating the file-data out of the cache instead, but that
caused problems with managing the memory/ownership of the preview
images.
`AssetHandle` should be removed and replaced by `AssetRepresentation`,
but this would be an even more disruptive change (breaking API
compatibility too).
Fixes#104305, #105535.
Pull Request: #105773
Hello, this is a small PR to check that my understanding of #102427 is correct before moving on to the rest of the issue.
This PR contains the updated UI of the `Sculpt` menu only. Other menus will be submitted for review later.
Currently exposed operators:
* Move
* Rotate
* Scale
* Box Trim (Trim Mode ="Difference")
* Lasso Trim (Trim Mode ="Difference")
* Box Add (Trim Mode ="Join")
* Lasso Add (Trim Mode ="Join")
* Line Project
* Smooth
* Surface Smooth
* ~~Scale (Could be left out?)~~
* Inflate
* Random
* Relax Topology
* Relax Face Set Boundaries
* Sharpen
* Enhance Details
* Erase Displacement
The original issue specifies `Relax Face Set Boundaries` and `Erase Displacement`. I'm not quite sure if this is done in the UI code or somewhere else.
Reviewed By: Joseph Eagar & Julian Kaspar
Pull Request: https://projects.blender.org/blender/blender/pulls/104718
Pick select is only meant to change a single element from a single
data-block. However, the operator worked on each object individually
rather than first finding the closest point, then processing the
selection. Change the operator to find the closest point across all
objects, then deselect if necessary, then select the closest point.
Pull Request: https://projects.blender.org/blender/blender/pulls/105495
Add overlay option for retopology, which hides the shaded mesh akin to Hidden Wire, and offsets the edit mesh overlay towards the view.
Related Task #70267
Pull Request #104599
Pick selection for the Curves object was not considering multi
object editing. Only the active object was considered.
This fix introduces pick selection for Curves for multi object editing.
Pull Request #105184
Shortened in [0], increase to 1024 with the following changes:
- Use BKE_ST_MAXNAME for translation_context.
- Use OP_MAX_TYPENAME for wmOperatorType.name.
Both these limits were already used elsewhere but happened to use
RNA_DYN_DESCR_MAX (incorrectly).
[0]: f403d9a2b1
Previously [D16255](https://developer.blender.org/D16255)
There is no option to adjust the edge_width like there is in the preferences for vertex_size and face_dot_size.
I only added the option for 3DView and UV/Image Editor, and limited both to a max size of 5 pixel, since the edges do not look very nice with too high values.
In the UV Editor only, there are always black outlines on the edges, I could not find a way to reduce the increasing thickness of these black outlines.
The default edge_width of 1 pixel:

Here the edge_width with a falue of 3:

And here the visible increase of the dark border of the edges and their overlap (even at the maxed size of 5):

Lastly for the 3DView the max edge_width of 5 looks like this:

Pull Request #104741
No behavior change intended.
Many file drag & drop handlers used the icon assigned for dragging to
determine what type of data is dragged. This is fragile, for example
changing an icon would break drag & drop (!). This happened a few times,
e.g. see 3788003cda. It's also causing problems with #104830, which
changes how file browser drag data is handled.
Instead use the file extension to determine the file type.
Extend the `GRAPH_OT_paste` operator with an enum to define the value offset.
Options are:
| Option | Effect |
| ------------------- | ----------------------------------------------------------------------------- |
| No Offset | use the same key values as the copied keys |
| Cursor Value | align the leftmost key with the cursor value |
| Current Frame Value | Evaluate the curve under the cursor align the leftmost key with it |
| Right Key | Align the rightmost key with the first key that is to the right of the cursor |
| Left Key | Align the leftmost key with the first key that is to the left of the cursor |
Pull Request #104512
This adds support for cursor snapping for the new curves object.
It implements a function `transverts_from_curves_positions_create` (to separate the logic from the `Curves` object type). That function is then C wrapped by `ED_curves_transverts_create` and finally used in `ED_transverts_create_from_obedit`.
Pull Request #104967
In the outliner, the icons for modifiers are tinted blue. This didn't
work for the geometry nodes modifier icon.
Defining the icon with the macro `DEF_ICON_MODIFIER` also
defines the appropriate theme color so it's now tinted blue
when drawn in the outliner like the other modifier icons.
Pull Request #104957