Commit Graph

1446 Commits

Author SHA1 Message Date
Campbell Barton
7db1d6556d code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
Campbell Barton
a2a99bbc17 edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20 00:35:41 +00:00
Thomas Dinges
e3c9fcd1bb * Compile fix for overloaded pow() function. 2013-07-20 00:21:16 +00:00
Daniel Stokes
a07ac7e644 BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials 2013-07-19 22:54:02 +00:00
Mitchell Stokes
103ef7cacb Merged changes from trunk r58324-58419. 2013-07-19 22:10:11 +00:00
Antony Riakiotakis
dda61cc82f Fix some definitions for MinGW64 2013-07-19 19:19:15 +00:00
Mitchell Stokes
eb21bdd249 Merging changes from trunk r58091-58323. 2013-07-17 01:40:26 +00:00
Campbell Barton
02ba328ca8 clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Mitchell Stokes
19dee5e413 BGE: Adding animation culling. Armature objects will only have their poses updated if their children meshes have not already been culled. Regular object animations will always be updated since they are cheap. 2013-07-09 20:50:15 +00:00
Mitchell Stokes
83e9f32382 BGE: Committing patch #32422 "Debug properties for added objects" by HG1.
This patch allows debug properties from objects added to the scene at runtime to be displayed under the Debug Properties in the overhead display.
2013-07-09 20:06:36 +00:00
Mitchell Stokes
abdb983a46 BGE cleanup: actually remove KX_PhysicsPropertiesobsolete.h from the CMakeLists.txt instead of just commenting it out. 2013-07-09 01:01:25 +00:00
Mitchell Stokes
5bcc621fbf BGE cleanup: removing an unused KX_PhysicsPropertiesobsolute.h file. 2013-07-09 00:59:57 +00:00
Campbell Barton
418011907c remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h 2013-07-02 10:14:59 +00:00
Campbell Barton
1f091fd234 add missing gpl headers 2013-07-02 09:47:22 +00:00
Campbell Barton
d665c46a64 fix [#35884] evil bge.types.BL_Shader.setUniformMatrix3() 2013-06-27 07:49:20 +00:00
Campbell Barton
fad1da062d correct typos in comments. 2013-06-25 22:58:23 +00:00
Mitchell Stokes
64007a94c0 BGE: Fix for [#30450] "F-Curve on bone not working" reported by HG1.
Run IPOs for all objects and not just non-armature objects.
2013-06-24 09:37:37 +00:00
Mitchell Stokes
dbec3af994 BGE: Fix for [#35737] "Action actuator in property mode don't work with values lower then 1" reported by HG1.
IPOs were only set as "initialized" if the current time was greater than 0.0, which is why negative values weren't working.
2013-06-24 04:24:01 +00:00
Mitchell Stokes
1e64732d52 BGE: Fix for [#34781] "bge.texture.ImageRender does not show Font object" reported by Monster.
This fix is mostly based off of HG1's patch from the bug report, which had ImageRender::Render() call KX_KetsjiEngine::RenderFonts(). However, I have moved RenderFonts() from KX_KetsjiEngine to KX_Scene where all of the other font and rendering functions are. The real fix for this mess would be to not have ImageRender::Render() have so much duplicate code from KX_KetsjiEngine::Render(), but that's a code cleanup problem for another day.
2013-06-20 03:50:02 +00:00
Mitchell Stokes
4eded6dbdc BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mike Pan (mpan3).
The OSKEY was never added to the game engine, so it didn't recognize it.
2013-06-20 03:22:55 +00:00
Mitchell Stokes
1f785cc196 BGE: Fix for [#32218] "logic.addScene() Not Adding Scenes in Order" reported by Josiah Lane (solarlune).
Adding scenes now uses a vector instead of a set to maintain order. This fix is partly based off of patch #32297 by Pavel Sadikov (sigmat).
2013-06-18 04:15:27 +00:00
Mitchell Stokes
2a1d58c14d BGE: Fixing the python profiling information so that bge.logic.getProfileInfo() returns information even if Show Framerate and Profile is not enabled. 2013-06-17 06:40:39 +00:00
Mitchell Stokes
53e4911ec8 BGE: Fixing a bug that caused KX_GameObject.localTransform to give incorrect results. 2013-06-13 22:15:44 +00:00
Campbell Barton
9cf6e305a9 split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00
Campbell Barton
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
Campbell Barton
c77179a3c2 code cleanup: comment/remove unused defines 2013-05-28 01:15:59 +00:00
Mitchell Stokes
bb7b04bd94 BGE: A little bit of cleanup:
* Removing KX_Scene::RemoveAnimatedObject() since KX_Scene::NewRemoveObject() is already handling this.
  * Don't create a new BL_ActionManager when replicating an object. Just set m_actionManager to NULL and let KX_GameObject::GetActionManager() allocate a new BL_ActionManager when one is needed.
  * Use KX_GameObject::GetScene() instead of KX_GetActiveScene() in KX_GameObject::GetActionManager() to make sure we're using the object's scene instead of one where Python might currently be running from. This could avoid potential issues with playing actions for objects in other scenes.
2013-05-14 22:52:10 +00:00
Brecht Van Lommel
21955ac8aa Fix #35329: action actuator crash with replacemesh, pointers got outdated.
No need to cache this, creating it is quick.
2013-05-13 10:54:57 +00:00
Mitchell Stokes
01a981f5c4 BGE: Fix for [#35204] "New Alpha-Enabled Shadows Work Until UVs Change" reported by Josiah Lane (solarlune).
BL_BlenderShader was only sending over proper UV data if the current drawing mode was KX_TEXTURED. Now it also checks for (and sends data for) alpha shadows.
2013-05-10 07:05:12 +00:00
Dalai Felinto
102c0d76e9 bugfix: [#31757] setGLSLMaterialSetting has no effect
original patch by me, with contribution from HG1 and Florian Völker

bug introduced in rev. 40113
2013-05-08 21:43:35 +00:00
Campbell Barton
854fd94016 bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range.
also avoid raising exceptions by ConvertPythonToValue when they will be ignored.
2013-05-03 01:13:51 +00:00
Campbell Barton
dee33e8097 fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes
revert r22906 (own old commit, was incorrectly trying to make vertex indices absolute)
2013-05-01 22:41:55 +00:00
Mitchell Stokes
a580677801 BGE: Small fix to allow clip alpha to work with alpha shadows. 2013-04-27 08:37:41 +00:00
Mitchell Stokes
d2b14ed4f0 BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping(). 2013-04-14 00:40:24 +00:00
Mitchell Stokes
dbf4328f3f BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
Dalai Felinto
1c80388a73 bge fix: framing mode "Expanded" not updated when resizing blenderplayer
now, with a 'resize' routine for the engine we can/should also recreate some
buffers that are created only at init time (e.g., 2d filters, dome fbos, ...).

This bug was always present in Blender (since 2.49 at least).

Bugfix supported by NF-UBC Nereus Program as part of the development
of OceanViz/NereusViz
2013-04-12 01:52:30 +00:00
Campbell Barton
8c1cb10cfd code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
Thomas Dinges
858ff6b696 Fix for [#34898] Typo in error message of mathutils.Vector
* Also fixed some more cases of "more then" -> "more than".
2013-04-07 15:09:06 +00:00
Mitchell Stokes
7bdb7331b5 BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, which was causing a sync event between the gpu and cpu. glReadPixels was always returning 0, so I removed it and set depth to be a constant 0. 2013-04-07 00:13:04 +00:00
Campbell Barton
0874237358 code cleanup: bge warnings 2013-04-04 23:16:23 +00:00
Mitchell Stokes
966e86cd2d Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated. 2013-04-04 03:55:43 +00:00
Campbell Barton
ab41583bc2 style cleanup 2013-03-29 06:21:28 +00:00
Campbell Barton
d15d78a33a style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
Campbell Barton
64d161de87 style cleanup:
also rename mesh_getVertexCos() --> BKE_mesh_vertexCos_get() to match curve function.
2013-03-26 07:29:01 +00:00
Campbell Barton
e1a54214bb code cleanup:
- remove unused defines.
- quiet some shadow warnings.
- bevel, ifdef out some asserts that are too common.
- style
2013-03-25 02:41:30 +00:00
Campbell Barton
92d7955d13 fix for struct definition building with msvc2008 and some style cleanup. 2013-03-24 01:19:55 +00:00
Mitchell Stokes
1356e3b490 BGE: getting rid of a few maybe-uninitialized warnings. 2013-03-23 03:04:02 +00:00
Campbell Barton
dad877bc3b fix for BGE crash replicating a navmesh. 2013-03-22 20:19:55 +00:00
Mitchell Stokes
e6020cd320 BGE: Adding a getProfileInfo() function to bge.logic. This function returns a Python dictionary with the same information as the on screen profiler. 2013-03-19 04:51:37 +00:00
Campbell Barton
655ed9cc7f style cleanup 2013-03-18 11:44:56 +00:00