This commit introduces the `radial_symmetry` property on the `Mesh`
datablock and simultaneously removes the `radial_symm` property in
Sculpt, Vertex Paint, and Weight Paint.
This allows users to have these symmetry values defined on a per-object
basis instead of needing to reconfigure it for each mesh.
Current values stored on the `ToolSettings` on a per-scene basis are not
copied to each mesh in a scene. This is done to avoid introducing
potentially inaccurate data to a large number of meshes at the cost of
some minor backwards incompatibility.
Part of #108107
Pull Request: https://projects.blender.org/blender/blender/pulls/141108
Introduced with 96e549c092
While the above commit applied versionings to the related flags, it did
not convert either the UI elements or the underlying grease pencil code
to use the now generic `Brush` properties.
Pull Request: https://projects.blender.org/blender/blender/pulls/141001
Historically, the `UnifiedPaintSettings` struct has been used to
provide users the ability to set brush values at a scene level. Examples
of such attributes are the brush size, strength, and color, to name a
few.
Instead of these values being shared across all of the grease pencil,
mesh painting, and curves sculpting modes. This commit migrates the
data to the `Paint` struct, meaning that each individual mode (e.g.
Sculpt, Vertex Paint, Grease Pencil Draw) now has the ability to change
these values without affecting other modes.
While this change is large, the majority of the work is simply
refactoring access to the `UnifiedPaintSetting` struct. to ensure the
correct property is being retrieved.
Resolves#134077
Pull Request: https://projects.blender.org/blender/blender/pulls/139766
The grid layout type for UI list is planned for removal in 5.0, see
blender/blender#110461.
In previous UI meetings, we talked about deprecating the Grid mode of
the UI list, which is not actually accessible in UI and was never used.
Nowadays, there is a new grid view that can be exposed in the API in
the future.
Initially, I wanted to remove references to layout_type in UI templates
in the text editor, because a lot of add-on developers on the
extensions platform base their lists on that code, and a lot of them
are therefore including soon to be deprecated code in their add-ons,
which I want to avoid in the future. But I thought we might as well
remove it from our python scripts as well, since it's just basically
redundant code that doesn't do anything. And also because many add-on
developers use bundled python scripts for references as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/138395
This commit renames the python Brush properties that end with `_tool` to
`_brush_type` (e.g. `sculpt_tool` -> `sculpt_brush_type`) to better
distinguish the property from the concept of tools in a workspace
context.
Resolves#124201
Pull Request: https://projects.blender.org/blender/blender/pulls/139909
This implements the "boundary strokes" features (from 4.2 LTS).
To make it a bit more clear, the feature is now called "fill guides".
It uses the same `Alt`+`LMB` shortcut.
Fill guides are denoted by a `".is_fill_guide"` attribute set to `true`.
Otherwise they behave as normal strokes.
There is the `Clean Up` > `Remove Fill Guides` operator to remove
the strokes.
This also adds an option to the Fill tool to automatically remove fill
guides once a fill has been created.
Pull Request: https://projects.blender.org/blender/blender/pulls/139293
Currently, depending on whether or not a brush asset is part of a
library, the context menu shown for it changes significantly.
To better support local brush asset modifications, and make the UI more
consistent, this commit exposes the following operators:
* `brush.asset_edit_metadata`
* `brush.asset_load_preview`
* `brush.asset_save`
* `brush.asset_revert`
Of these four operators, the first two are allowed to execute, whereas
the latter two are always disabled on local assets via the corresponding
`poll` methods, as neither is applicable for this usecase.
Related to #138105
Pull Request: https://projects.blender.org/blender/blender/pulls/138376
Prior to this commit, the Dyntopo panel was hardcoded to display as
faded if the current brush was the mask brush. This conflicts with the
common set of brushes which we do not support dyntopo for, which
includes many other brushes.
This commit changes the check to better indicate that certain brushes do
not support dyntopo. The scene-level settings can still be changed & the
detail flood fill operator remains functional even if the a different
brush is selected.
Additionally, the panel is no longer greyed out if the "Manual" option is
active.
Pull Request: https://projects.blender.org/blender/blender/pulls/138634
With the brush assets project, brushes were moved from being local to
the working blendfile to being linked from asset libraries. This breaks
the Image Paint 'Clone' brush, as it has a brush property that links to
other Image datablocks.
To support this functionality, this commit adds the corresponding
properties into the `ImagePaintSettings` struct so that it is stored
locally with the images that will be used by the tool, inside the main
blendfile.
The source image property is shared with the 3D version of the 'Clone'
brush instead of adding a separate field to preserve old behavior.
Notably, this has the following limitations:
* If clone brush assets have been made and shared with external packs,
they would not work out of the box with linked image assets.
* Despite these settings being stored on the scene, they are populated
inside the tool window under "Brush Settings" which is potentially
misleading. However, this is already the case for the 3D version of
the brush, so further UI refinement will happen outside of this PR.
* Users will be unable to use separate images simultaneously for the
Image editor and the 3D viewport, unlike in pre-4.3 versions. This
can be adjusted in the future if it is a critical workflow.
Because the intended design and functionality of this tool is currently
questionable, this commit opts to make these changes instead of doing
further design to support both accessing data on the brush and on the
scene.
Pull Request: https://projects.blender.org/blender/blender/pulls/134474
This fixes an issue where the Canvas button is always disabled when
trying to use the experimental feature, Sculpt Texture Paint.
This bug was caused by the new Asset System since it changed how paint
tools work. Before, the UI would check the current tool being used and
determine if the Canvas button should be activated. With the new Asset
System, painting is done with modular brushes instead of tools, so
previous methods of checking tool properties have stopped working.
This is fixed by activating the Canvas button based on the properties
of the current brush. If the brush's type is either Paint or Smear,
then the Canvas button is activated.
Co-authored-by: T0MIS0N <50230774+T0MIS0N@users.noreply.github.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/133566
- Wrap the closing parenthesis onto it's own line
which makes assignments to the return value
read better.
- Reduce right-shift with multi-line function calls.
- "Strength" in the context of Grease Pencil, deals with opacity, and
adjusts the brush stroke alpha.
- "Strength" can mean measurable units like 'noise', 'light', etc.
- Anything else using physical strength in a generic concept.
Issue reported by Hoang Duy Tran.
Falloff/cavity mask checkboxes seems disabled themselves when unticked.
The layout was split so that only the options below the checkbox are inactive.
UI looks and acts the same when checkboxes are ticked.
Pull Request: https://projects.blender.org/blender/blender/pulls/132507
Always use the Brush.color setting in the Draw mode side bar.
Technically the "Color" panel in the sidebar can draw in other modes,
but it's polling for explicit tools that limit it to the Draw mode
implicitly.
Use the appropriate brush or unified color in other GP modes based on
the unified paint settings flag.
Worth noting this was technically broken for a long time:
The default was that unified paint is disabled, so the GP panels would
use the brush color as expected. Enabling unified paint would then break
the colors, probably wasn't done very frequently since GP files
and e.g. mesh sculpting don't mix often. The default was changed in
#129127 to enable unified paint by default, which now breaks GP colors
by default.
Pull Request: https://projects.blender.org/blender/blender/pulls/129790
From feedback: "Update Asset" sounds more like receiving a new version
of the brush, while this actually saves the changed brush to the asset
library. "Save Changes to Asset" is more clear and fits well with the
labels of other menu items in the menu.
This renames the mode identifiers to be consistent with e.g. the context mode identifiers and other names used for the new Grease Pencil.
For `object.mode`:
* `PAINT_GPENCIL` -> `PAINT_GREASE_PENCIL`
* `SCULPT_GPENCIL` -> `SCULPT_GREASE_PENCIL`
* `VERTEX_GPENCIL` -> `VERTEX_GREASE_PENCIL`
* `WEIGHT_GPENCIL` -> `WEIGHT_GREASE_PENCIL`
For the internal `ob->mode` flag:
* `OB_MODE_PAINT_GPENCIL_LEGACY` -> `OB_MODE_PAINT_GREASE_PENCIL`
* `OB_MODE_SCULPT_GPENCIL_LEGACY` -> `OB_MODE_SCULPT_GREASE_PENCIL`
* `OB_MODE_VERTEX_GPENCIL_LEGACY` -> `OB_MODE_VERTEX_GREASE_PENCIL`
* `OB_MODE_WEIGHT_GPENCIL_LEGACY` -> `OB_MODE_WEIGHT_GREASE_PENCIL`
Resolves#127374.
Pull Request: https://projects.blender.org/blender/blender/pulls/128604
The previous way of considering tools with the `data_block` member set
as using brushes was rather unclear/confusing, but also a bit outdated
with the brush assets changes. Since then most sculpt/paint modes use a
unified brush tool, there was no tool for every brush type (aka brush
tool) anymore. So now the `data_block` member was just set dynamically to
match the active brush type which is otherwise irrelevant to the tool
system now.
Further, this will become important to bring back some of the tools that
use brushes in grease pencil draw mode, see #116337. For that we want to
keep the unified brush tool, but still allow other tools that only use a
specific brush type. So marking a tool as using brushes should be done
separately from indicating a specific brush type.
Removing/replacing the `data_block` member should happen separately
still, pending further developments (e.g. see #125449).
Pull Request: https://projects.blender.org/blender/blender/pulls/125911
The (GPv2) fill tool has an "extension" mode to assist with filling
small gaps where strokes don't fully meet.
- Overlay: Draws various helpers during modal fill tool operation, using
the same functions as the render-to-image used for applying the fill
tool.
- Extension lines: Scrolling or page up/down extends the tips of strokes
and draws extra boundary lines to limit filling.
- Extension circles: Press S to toggle the mode. This draws circles
around stroke tips.
- Stroke overlay: This can be enabled in the brush settings
(_Advanced > Visual Aids_) to draw strokes in a simple color on top of
the viewport.
- Extension line collision: Tests for intersections of extension lines
with other lines and with strokes, and cuts them short. Enable in
brush settings (_Advanced > Strokes Collision_).
- Better defaults for extension increments: The values are in Blender
units, and quite arbitrary. Using lower values makes it feel more like
GPv2 in the 2D animation template.
- Draw functions in the `ed::greasepencil::image_render` namespace now
consistently expect coordinates in view space (avoids confusion and
works better for 2D elements).
- Some internal renaming and cleanup (many variable names come from GPv2
and were not very clear).
Pull Request: https://projects.blender.org/blender/blender/pulls/122771
This is the main merge commit of the brush assets project. The previous
commits did some preparing changes, more tweaks are in the following commits.
Also, a lot of the more general work was already merged into the main branch
over the last two years.
With the new design, quite some things can be removed/replaced:
- There's a unified "Brush" tool now, brush based tools and all special
handling is removed.
- Old tool and brush icons are unsed now, and their initialization code
removed here. That means they draw as blank now, and the icon files can be
removed in a follow up.
- Creation of default brushes is unnecessary since brushes are now bundled in
the Essentials asset library. Icons/previews are handled as standard asset
previews.
- Grease pencil eraser options are replaced by a general default eraser brush
that can be set by the user.
More changes are planned still, see task list issue below.
Main Authors: Bastien Montagne, Brecht Van Lommel, Hans Goudey, Julian Eisel
Additionally involved on the design: Dalai Felinto, Julien Kaspar
Blog Post: https://code.blender.org/2024/07/brush-assets-is-out/
Tasks:
https://projects.blender.org/blender/blender/issues/116337
Reviewed incrementally as part of the brush assets project, see:
https://projects.blender.org/blender/blender/pulls/106303
This was previously named `UV` in the UI.
Now renamed to the more appropriate `Rotation` since
it controls the random rotation of the texture on
each stroke point.
Otherwise implements the same functionality as GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/123741
Only smooth and randomize brush has properties in advanced panel. For
others, panel is empty. Include condition in poll function to skip
drawing of "advanced" panel for rest brushes
Resolves#123536
Pull Request: https://projects.blender.org/blender/blender/pulls/123549
Using unified paint settings for the draw tools as multiple issues.
As an artist, it is expected that changing a draw brush will change
its settings. Sharing the radius between draw brushes only leads
to frustration of having to change the radius back and forth.
Instead, we don't use unified paint settings for the tools in draw
mode and always use the settings on the brush.
Resolves#122157.
Pull Request: https://projects.blender.org/blender/blender/pulls/122886
Previously, the "Simplify" option was a world space distance threshold.
This meant that zooming in and out of the view changed the way
this option behaved. There were complaints from artists about this.
This change improves two things:
* The simplify algorithm uses the screen space coordinates rather than the
3D positions.
* The UI setting is in pixels making it much easier to tweak (no need
for values in the 1e-4 range).
Pull Request: https://projects.blender.org/blender/blender/pulls/122719
Duplicates the UI code for the "Stroke" panel and makes
sure it checks for the new GPv3 type in the poll functions.
This will allow us to slightly adapt the UI without
interfering with GPv2.
The GPv2 draw tool used a setting called "Input Samples" to
generate points (subdivisions) when two samples are far apart
from one another.
In GPv3 we have the same feature, but with a bit more control.
Users can now specifiy the maximum distance between two
points based on a percentage of the brush size (in pixels).
Add new ID_IS_EDITABLE macro that checks if the ID can be edited in the
user interface. Replace usage of ID_IS_LINKED where it is used with this
meaning.
Also add a corresponding ID.is_editable property for Python.
This prepares for the ability to edit some linked datablocks for brush
assets.
Pull Request: https://projects.blender.org/blender/blender/pulls/121838
Implementation of the GPv2 Fill tool in Grease Pencil 3.
This tool creates new strokes where the user clicks, by rendering
strokes into an image and then performing flood-fill and boundary
search operations.
This is a minimal first part, several features of the GPv2 tool are
still missing (gap filling methods, smoothing, dilate/erode).
Co-authored-by: Falk David <falk@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/120693
This implements and exposes the `View`/`Scene` brush radius option.
* `View`: Brush units are in pixels. Zooming in and out in the viewport will make the brush stay the same size relative to the view, but grow/shrink relative to the scene.
* `Scene`: Brush units are in meters. Zooming in and out in the viewport will make the brush grow/shrink relative to the view, but stay the same size relative to the scene.
The default radius unit is `Scene`, which is what GPv2 did.
The "2D Animation Template" was updated to disable using the radius in the unified paint settings. This means that using the template by default will use the brush radius, which also mimics the behavior of GPv2.
The user can change the radius brush unit from the `Advanced` panel.
Pull Request: https://projects.blender.org/blender/blender/pulls/120257
This PR implements the Weight Paint tools for GPv3.
Tools:
- Draw, for assigning weight to stroke points
- Blur, smooths out weight using adjacent stroke point weights
- Average, smooths weight using the average weight under the brush
- Smear, like finger painting, drags weights in the direction of the brush
- Sample weight, sets the brush weight to the weight under the cursor
The weights are assigned to the active vertex group. When there is no
active vertex group, a group is automatically created.
When the Auto Normalize option is enabled, it is ensured that all
bone-deforming vertex groups add up to the weight of 1.0.
When a vertex group is locked, it's weights will not be altered by
Auto Normalize.
The PR already supports multi frame editing, including the use of a
falloff (defined by a curve).
The implementation is in accordance with the Weight Paint tools in GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/118347
Add label to the sculpt symmetrize options.
With no label user may confuse if other symmetry options
above are related to the symmetrize operation.
Also reorder them so the actual operation button to go bottom.
Pull Request: https://projects.blender.org/blender/blender/pulls/112915