Commit Graph

26216 Commits

Author SHA1 Message Date
Lukas Tönne
ee1714136e Fix #119554: Remove links to and from unsupported socket types
#114401 added forward compatibility code to remove unsupported socket
types and avoid crashing with unknown default_value data. However, this
did not update link pointers (which haven't been read at that point),
so the tree can end up with dangling pointers.

To fix this, removal of unsupported sockets is moved further back to a
point where links have been read and can be fixed accordingly.

Ported to main from #119630

Pull Request: https://projects.blender.org/blender/blender/pulls/119650
2024-04-06 11:23:53 +02:00
Hans Goudey
61b28227bb Fix #120309: Remove from Vertex Group operator broken
This check for whether there is vertex group data was mistakenly
reversed in b52a071e7a.
2024-04-05 13:41:59 -04:00
Falk David
1c0a278abd Fix: GPv3: Crash on conversion
This was introduced by d7230516c1.
The wrong API was used.
2024-04-05 15:34:26 +02:00
Falk David
d7230516c1 Cleanup: GPv3: Add drawing API for fill color
This adds two functions to the `Drawing` class: `fill_colors()`
and `fill_colors_for_write()`.
In places where the attribute API was used directly, these
functions are now used instead.

This is part of #119080. The point is that developers
shouldn't need to remember the name, type, default value,
and domain of built-in attributes (e.g. used by the renderer).

Pull Request: https://projects.blender.org/blender/blender/pulls/120296
2024-04-05 15:28:28 +02:00
Bastien Montagne
cb66cc3028 Fix #120058: Undoing a rename while in edit mode crashes Blender.
The root of the issue, as identified by Jake-Faulkner in his PR
(!120099), was that after changes in commit 195bb4f8f5,
`BKE_libblock_ensure_unique_name` would not always correctly set
`bmain->is_memfile_undo_written` to false when an ID name was actually
modified.

However, after analyzing a bit more the code in ID renaming, it appeared
that `BKE_libblock_ensure_unique_name` was not needed and only made
things more confusing. Some ID renaming code (from RNA, the Outliner,
and some do_version areas) would then do some manual ID renaming
operations and then call it, instead of simply using the existing 'all
in one' `BKE_libblock_rename` function.

This commit removes `BKE_libblock_ensure_unique_name` and all of its
usages, and simplify all code previously using it by calling
`BKE_libblock_rename` instead.

NOTE: The only non-trivial (not-so-nice) aspect of this commit is the
changes needed in the Outliner renaming code, since here the name of the
ID is directly edited, before calling the rename function, so this edit
needs to be undone to allow calling the generic ID rename API.

Pull Request: https://projects.blender.org/blender/blender/pulls/120196
2024-04-05 03:19:35 +02:00
Hans Goudey
4db6cbfbe0 Cleanup: Improve comment for Mesh::runtime::mesh_eval 2024-04-04 16:52:00 -04:00
Hans Goudey
b195014e05 Cleanup: Clarify modifier depends_on_normals handling
Because normals are calcualted lazily for all cases "depends_on_normals"
except for BMesh original normals, this is mostly unnecessary. It's actually
probably not necessary at all, because in practice there is always a separate
positions array stored in `EditMeshData` during mesh edit mode modifier
evaluation, bringing us back to the lazy calculation. But anyway, removing
the usage for topology-changing modifiers and modifiers  which don't
accept BMesh as input anyway simplifies things.

Pull Request: https://projects.blender.org/blender/blender/pulls/120274
2024-04-04 22:46:41 +02:00
Falk David
398c4471ec Cleanup: GPv3: Const parent functions for tree nodes
This resolves #120220.

The `parent_group()` and `parent_node()` functions would be
callable on `const` instances but return a non-`const` pointer/reference.

This introduces `const` and non-`const` variants of these
methods.

Pull Request: https://projects.blender.org/blender/blender/pulls/120261
2024-04-04 18:41:38 +02:00
Hans Goudey
7ba8fc1768 Fix: Duplicate auto smooth modifier added by versioning in one case
When an object uses linked mesh data and the object and the modifier
node group are made local after versioning runs for the first time,
a new modifier is added every time the file is opened. An obvious
fix is to check whether there is already a modifier with the versioning
node group. In that case we can skip the object.

This doesn't fully fix the scenario from #120030; it requires that
the node group is made local so it doesn't leave a reference to
a non-existent library data-block.
2024-04-04 11:57:27 -04:00
YimingWu
11556bb994 Fix #120152: Clear mesh runtime after validation
The cache for triangles and other runtime caches could
be out of date after `mesh.validate()` is called.

Pull Request: https://projects.blender.org/blender/blender/pulls/120159
2024-04-04 17:21:21 +02:00
Christoph Lendenfeld
ed2408400d Fix #117927: Limit rotation constraint flipping
The issue from the bug report mentions that the `Limit Rotation` constraint snaps
back to 0 when reaching 180 degrees with a min and max of 0 / 180.

The root cause of this goes a bit deeper though. Because the following also snaps back to 0.
* min max of 0 / 360
* angle of 185

The reason for this is that the clamping logic in the constraint was very simple.
It just took the matrix, decomposed it to euler and clamped the values directly.
However in that process, the euler angles are bound to a range of -180 / 180,
which means that any angle >= 180 would snap back to the min.

Pull Request: https://projects.blender.org/blender/blender/pulls/118502
2024-04-04 16:30:51 +02:00
YimingWu
022e46a7e2 Fix #120213: GPv3: Tint modifier not working correctly
The GPv3 tint modifier will give incorrect result in fill tint due to
two reasons: 1) The material index being wrong; 2) The default value
for `fill_color` attribute needs to be explicitly assigned as
`ColorGeometry4f(float4(0.0f))` to ensure correct color mixing and
switching between fill/material color in the tint modifier.

Pull Request: https://projects.blender.org/blender/blender/pulls/120249
2024-04-04 15:08:10 +02:00
Omar Emara
b0bebd6265 Fix #119911: Compositor saved in 4.2 does not work in 4.1
Blend files with compositor node trees saves in 4.2 do not work in older
version. This is because 4.2 removed the chunk size property of the node
tree, so it is set to zero, which is invalid in older versions. To fix
this, we add it again as a deprecated DNA member, and set it to default
value upon write.

Pull Request: https://projects.blender.org/blender/blender/pulls/120246
2024-04-04 13:14:10 +02:00
Campbell Barton
7e9f7320e4 Cleanup: spelling in comments & comment blocks 2024-04-04 11:26:28 +11:00
Campbell Barton
61bd22e99b Cleanup: avoid duplicating UVBorder on iteration
Iterating over UVBorder duplicated it's allocated vector each iteration.
Use a const reference instead.
2024-04-04 10:55:22 +11:00
Campbell Barton
cc4b5facb8 Cleanup: order index range checks before using them to index arrays
While these particular cases didn't cause out-of-bounds array access,
it's reads like it could be an oversight.
2024-04-04 10:55:16 +11:00
Campbell Barton
a7439dd7ef Cleanup: clear a pointer to stack memory in what_does_obaction
Don't leave `workob->adt` set to a stack memory,
avoid the same error occurring which !118847 addressed.
2024-04-04 10:55:14 +11:00
Campbell Barton
fdaaebce54 Cleanup: remove unnecessary checks & unused assignments 2024-04-04 10:55:13 +11:00
Campbell Barton
52ce8d408f Cleanup: use const arguments & variables 2024-04-04 10:55:10 +11:00
Falk David
85ce2a34e3 Fix #120212: GPv3: Hide masks flag wrongly set
This was caused by ab84f9eaf0.

The issue is that setting the flag in the `TreeNode`
constructor means that the root group will always
hide masks when its created. This effectively disables
masks in the entire object.

Instead, leave the default flag to be `0` (masks enabled)
and explicitly set the `HIDE_MASKS` flag when
creating a new layer/layer group.

Pull Request: https://projects.blender.org/blender/blender/pulls/120218
2024-04-03 17:59:30 +02:00
Falk David
8512a608a4 GPv3: Onion Skinning
Implements the GPv2 onion skinning functionality.

There are no functional changes exept for the `use_ghosts_always`
option, which has been removed. This was used to show onion
skinning in the final render.

Pull Request: https://projects.blender.org/blender/blender/pulls/119792
2024-04-03 15:34:40 +02:00
Hans Goudey
4bdf5bf2e2 Mesh: Remove unnecessary wrapper_type_finalize logic
After some discussions and investigation over the last couple months,
it's not clear what the "wrapper type finalize" logic is necessary for.
For edit meshes and regular meshes, normals are calculated lazily when
building the draw cache.

Apart from the unnecessary complication for mesh GPU draw data
extraction, this code also causes normals to always be calculated
when turning an edit mesh wrapper into a regular mesh. However, those
normals are immediately discarded since the edit deform cache is deleted
in the next line.

Beyond the obvious simplification, the motivation for this change is to
avoid requesting write access on the evaluated mesh and cage mesh. This
works better with implicit sharing, allowing other improvements.

Pull Request: https://projects.blender.org/blender/blender/pulls/120066
2024-04-03 14:15:31 +02:00
Hans Goudey
e7339bdd5f Geometry: Use implicit sharing for deformed positions
Avoid copying the positions array into the evaluated edit hints array
that's used to support editing with deformed positions when there is
a topology-changing procedural operation. In a simple test in sculpt
mode with 706k curve points, memory usage went from 78 to 70 MB.

This adds more duplication would be ideal, mainly because retrieving
the data with write access and making implicit sharing info for arbitrary
arrays aren't abstracted by implicit sharing utilities. It may be possible
to improve both of those aspects, either now or in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/120146
2024-04-03 14:14:34 +02:00
Falk David
50f5128be0 Fix: GPv3: Crash converting vertex groups
A grease pencil test file
(can be found here: https://cloud.blender.org/p/gallery/5d9c6ee20f9018baaca071c3)
was crashing when converting to GPv3.
The index of a deform weight group was out of bounds.
We will have to investgate how this can happen, but
in the conversion code it seems best to ignore and skip over
invalid indices.

Pull Request: https://projects.blender.org/blender/blender/pulls/120170
2024-04-03 11:40:10 +02:00
Jacques Lucke
e2d170f685 Libraries: integrate xxHash library for fast hashing
`xxHash` is a fast non-cryptographic hashing library. It significantly outperforms
md5 which we use in some places currently while also having great collision
resistance if not attacked explicitly.

The library is added to `extern` because that was the easiest way to do it and has
the least impact on others. I expect this library to become a required dependency
instead of an optional one. It's licence is `BSD 2-Clause` which seems to be the
first of its kind in Blender (there is `BSD 3-Clause` a couple of times).

For now, I used the library only for data deduplication when baking geometry nodes
where the same geometry is generated for each frame. The bake time in my test
goes down from >6s to <1s (note that this includes more than just the hashing time).

Pull Request: https://projects.blender.org/blender/blender/pulls/120139
2024-04-03 10:22:53 +02:00
alxdsptr
eca8e5d4b3 Fix: Video alignment issue caused by fix for #120077
after alignment, the rgb_frame's linesize is not equal to the actual
data length, so when copying the data generated from render to the
rgb_frame, they should use different linesize, one after alignment
and one before alignment.

Pull Request: https://projects.blender.org/blender/blender/pulls/120184
2024-04-03 05:56:56 +02:00
Campbell Barton
b03332a055 Cleanup: use BLI_assert_msg instead of checking string literals 2024-04-03 14:27:54 +11:00
Campbell Barton
cbd6266162 Cleanup: simplify init_meta logic
- Remove redundant loop on meta-elements.
- Use continue to reduce nested blocks.
- Move zero-axis matrix check into a function.
2024-04-03 14:07:04 +11:00
Hans Goudey
820865bacf Cleanup: Improve EditMeshData comments 2024-04-02 21:11:34 -04:00
Sean Kim
06f04a2c19 Refactor: Use blender::Array for SubdivCCGNeighbors
To avoid requiring callers to remember to free the allocated data.

Pull Request: https://projects.blender.org/blender/blender/pulls/120194
2024-04-03 02:37:45 +02:00
Campbell Barton
d5d1025e94 Cleanup: use const pointer arguments 2024-04-03 10:22:05 +11:00
Hans Goudey
5b9ed4258b Cleanup: Access edit mesh caches with span return values
Instead of accessing the data directly from the cache struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/120191
2024-04-03 00:36:29 +02:00
Hans Goudey
e29d582137 Cleanup: Use C++ Span, float3 in legacy instancing code 2024-04-02 18:03:49 -04:00
Hans Goudey
a4b4f0116c Cleanup: Use C++ Span, float3 for BMesh normals API 2024-04-02 18:03:49 -04:00
Hans Goudey
d001302200 Fix #117709: Crash with single point NURBS curve
The root of the issue seems to be calling `BLI_snprintf` with the
wrong number of arguments in the `MorePointsForBezierRequired`
case. The fix arguably makes things simpler anyway: just use a
separate call in each case of the switch.
2024-04-02 17:44:49 -04:00
Hans Goudey
bf2b684913 Cleanup: Remove unused variable after recent cleanup 2024-04-02 17:41:27 -04:00
Iliya Katueshenock
3f3df16ba2 Cleanup: Mesh calculate edges file cleanup
Trivial changes of code:
1. Const correctness.
2. Arguments order.
3. Use regular constructor instead of aggregate one.
4. Replace stateful iterators of corners by `bke::mesh` functions.
5. Offset Indices instead of manual prefix sum.
6. Slight changes of iterator names which is affected by cleanup.
7. Cpp allocator.
8. Explicit template parameter.

Pull Request: https://projects.blender.org/blender/blender/pulls/120189
2024-04-02 22:48:58 +02:00
Hans Goudey
89d38cf008 Cleanup: Use ImplicitSharingInfo type instead of C handle 2024-04-02 16:40:33 -04:00
Falk David
45a0b6cc1a Cleanup: GPv3: Use const in a few places 2024-04-02 16:40:00 +02:00
Jacques Lucke
7400927ada Fix #120084: custom group node remains undefined after registering node type 2024-04-02 16:07:48 +02:00
Aras Pranckevicius
19ce05971d Fix #120077: Video output artifacts due to threaded YUV conversion
ffmpeg AVFrame objects should use correct alignment between image
rows, or otherwise bad things might happen. In this particular
case, multi-threaded libswscale RGB->YUV conversion was trampling
over 4 bytes of V plane, for each thread boundary.

Pull Request: https://projects.blender.org/blender/blender/pulls/120168
2024-04-02 13:03:05 +02:00
Campbell Barton
16a1c2e33f Fix error copying a grease pencil strokes fill opacity
The destination value was set to itself.
2024-04-02 17:44:30 +11:00
Hans Goudey
32fc3c0c1c Fix: Resolve over-allocation for mesh tangents
For some reason, the custom data type was set as `float[4][4]`
for tangents, but they are written as `float[4]`. The overallocation
might not have been a problem, since it looks like the extra memory
was never written to. But it's still confusing and potentially bad for
performance.
2024-04-01 13:38:06 -04:00
Hans Goudey
f0d7a05fc4 Fix #120065: Mesh tangent draw extraction crash
Since the code was added, it used the active indices of the input and
output custom data layers incorrectly. 82b88f130a exposed that
by actually modifying the active indices of the ouput custom data
correctly, but it didn't update a couple other places to take that into
account.
2024-04-01 10:48:43 -04:00
Campbell Barton
7e5a712e58 Cleanup: remove redundant null pointer checks
Based on the surrounding context these checks aren't needed.
2024-04-01 22:20:09 +11:00
Campbell Barton
ace64dbf50 Fix potential null pointer de-reference
Refactoring &
2024-04-01 22:20:09 +11:00
Campbell Barton
04b6fe78e7 Fix integer truncation when calculating int64_t values
Large int64_t values were calculated and assigned int however the
calculation was performed on integer types which would truncate the
result before casting to an in64_t.
2024-04-01 22:19:36 +11:00
Campbell Barton
2be407fc82 Cleanup: spelling in comments 2024-04-01 16:47:57 +11:00
Lukas Tönne
d7c718dfd4 GPv3: Texture offset modifier
Port of the GPv2 texture modifier for transforming UVs of stroke points.

Pull Request: https://projects.blender.org/blender/blender/pulls/119050
2024-03-29 21:42:30 +01:00
Hans Goudey
8dbee79844 Fix: Debug build error after recent commit 2024-03-29 10:51:54 -04:00