Commit Graph

2785 Commits

Author SHA1 Message Date
Brecht Van Lommel
618bc6c679 GPU: use alpha blend that works for drawing to transparent buffer.
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
2018-02-14 14:00:57 +01:00
Brecht Van Lommel
7028a11db9 GPU: don't use multisample for entire window, only for offscreen 3D viewport.
Now that the new 3D viewport draws to a multisample offscreen buffer, there is
no good reason anymore to create an entire multisample window and pay the
performance/memory cost for other regions that don't need it.

GL_MULTISAMPLE now only gets enabled for offscreen buffers, so we don't need
to check for it throughout the UI code anymore.

Differential Revision: https://developer.blender.org/D3062
2018-02-14 14:00:48 +01:00
Brecht Van Lommel
3851033a06 Code cleanup: simplify subwindow code. 2018-02-14 12:31:13 +01:00
Brecht Van Lommel
e9b1163162 Code cleanup: stop using rectangle textures in window draw, simplify code. 2018-02-13 20:02:31 +01:00
Bastien Montagne
7978306cbb Merge branch 'master' into blender2.8 2018-02-09 17:24:23 +01:00
Bastien Montagne
3ab5ef7b4f Fix (unreported) error on freeing timers which customdata pointer shall not be freed.
Looks like there was no way to avoid that so far, since
WM_event_add_timer_notifier can set mere int-in-pointer there, this can
cause issues. So added mere flags system to wmTimer to allow
controlling this.
2018-02-09 17:23:35 +01:00
Campbell Barton
345c6298e9 Object Mode: move to workspace struct
- Read-only access can often use EvaluationContext.object_mode
- Write access to go to WorkSpace.object_mode.
- Some TODO's remain (marked as "TODO/OBMODE")
- Add-ons will need updating
  (context.active_object.mode -> context.workspace.object_mode)
- There will be small/medium issues that still need resolving
  this does work on a basic level though.

See D3037
2018-02-08 21:14:26 +11:00
Bastien Montagne
44aaffc684 Merge branch 'master' into blender2.8 2018-02-07 22:27:08 +01:00
Bastien Montagne
00d2dfa93a Forgot to return actual value in previous own commit.
Sorry about the noise...
2018-02-07 22:26:37 +01:00
Bastien Montagne
b8d376174c Merge branch 'master' into blender2.8
Conflicts:
	source/blender/windowmanager/intern/wm_files_link.c
2018-02-07 22:19:11 +01:00
Bastien Montagne
49745aa5ff Library linking code: proper early out in case there is nothing to link. 2018-02-07 22:09:44 +01:00
Bastien Montagne
749caf4984 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/windowmanager/intern/wm_files_link.c
2018-02-07 21:54:52 +01:00
Bastien Montagne
843271d0a5 Library reload code: add early out in case there is nothing to reload. 2018-02-07 21:52:38 +01:00
Campbell Barton
da128c12b5 Fix error with Main.eval_ctx.object_mode being unset
This made vertex/weight/sculpt crash.

Add BKE_workspace_update_object_mode which sets the object mode from the
workspace.

We may want to re-visit exactly when this is set, for now call within
wm_event_do_refresh_wm_and_depsgraph.
2018-02-07 18:35:05 +11:00
Campbell Barton
38dafd5f44 Merge branch 'master' into blender2.8 2018-01-25 16:32:43 +11:00
Campbell Barton
693b41eb17 UI: change tool-tips to be stored in the screen
Move timer and tip out of button code,
now the only requests a tooltip,
passing a creation callback to run.

Needed for manipulators in 2.8,
also helps de-duplicate logic - since we never want
multiple tool-tips showing at once.
2018-01-25 16:22:21 +11:00
Campbell Barton
1443235aa4 Cleanup: sync w/ blender2.8 branch
Also make some args const
2018-01-23 12:14:26 +11:00
Campbell Barton
08fe885d06 Merge branch 'master' into blender2.8 2018-01-19 21:47:57 +11:00
Sergey Sharybin
e46c49ff3d Fix T53788: Camera animation not working
Both object level and camera datablock properties animation did not work with
copy on write enabled.

The root of the issue is going to the fact, that all interface elements are
referencing original datablock. For example, View3D has pointer to camera it's
using, and all areas which does access v3d->camera should in fact query for
the evaluated version of that camera, within the current context.

Annoying part of this change is that we now need to pass depsgraph in lots
of places. Which is rather annoying.

Alternative would be to cache evaluated camera in viewport itself, but then
it makes it annoying to keep things in sync.

Not sure if there is nicer solution here.

Reviewers: dfelinto, campbellbarton, mont29

Subscribers: dragoneex

Differential Revision: https://developer.blender.org/D3007
2018-01-19 11:12:22 +01:00
Campbell Barton
0cddc7e300 WM: operator flag to check repeat/redo execution 2018-01-19 21:07:43 +11:00
Campbell Barton
4444ea42f2 Merge branch 'master' into blender2.8 2018-01-19 17:37:01 +11:00
mano-wii
ebf01d44ee WM: window draw callbacks and split preview snap
This moves window overlay from hard coded flags into drawing callbacks.

It also supports snapping (holding Ctrl).
2018-01-19 17:15:45 +11:00
Campbell Barton
2b56faebe5 Merge branch 'master' into blender2.8 2018-01-10 19:58:05 +11:00
Campbell Barton
18f53d8822 Cleanup: comment block alignment 2018-01-10 19:57:02 +11:00
Campbell Barton
5ff33ecdf0 Merge branch 'master' into blender2.8 2018-01-10 14:01:09 +11:00
Campbell Barton
fdd3d969a6 Fix T53491: Absolute tablet motion detection fails
When using a tablet, detecting absolute motion only worked
when activating a tool with the tablet.

Pressing Enter to run a tool for e.g. would use relative motion.

Now store is_motion_absolute in the event,
set for new events based on the most recent motion events.
2018-01-10 12:41:45 +11:00
Campbell Barton
f20bb6c63f Merge branch 'master' into blender2.8 2018-01-04 00:09:10 +11:00
Dalai Felinto
ffb2c40176 New API function to call an existing menu
Thanks Campbell Barton for the help and review.
This is for Blender 2.8, so we are not using this function yet.
2018-01-03 10:17:59 -02:00
Campbell Barton
5b364dd780 Manipulator: tooltip support
Currently operators and properties are used.
2017-12-20 16:40:53 +11:00
Campbell Barton
41fc0a0624 Merge branch 'master' into blender2.8 2017-12-12 13:55:09 +11:00
Sergey Sharybin
7719f7d27a Fix T53528: Empty thumbnails in filebrowser
Bug in recent refactor.
2017-12-11 15:47:52 +01:00
Campbell Barton
2e685136c4 WM: update splash size for templates 2017-12-11 12:53:28 +11:00
Bastien Montagne
47fa3e7b27 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenloader/BLO_readfile.h
	source/blender/blenloader/intern/readfile.c
	source/blender/windowmanager/intern/wm_files_link.c
2017-12-04 14:07:39 +01:00
Bastien Montagne
0868a2b610 Cleanup: link/append: get rid of booleans in func parameters.
One or two are OK, but more make it rather unreadable, and future work
is likely to require more toggle specific behavior here. So switched to
bitflags, switching from short to int and using 16 upper bits for
'internal' ones defined in BLO_readfile.h, combined with 'public' ones
from user interaction, defined in DNA_space_types.h
2017-12-04 13:09:13 +01:00
Campbell Barton
7a8ac1b09b WM: message bus replacement for property notifiers
Use dynamically generated message publish/subscribe
so buttons and manipulators update properly.

This resolves common glitches where manipulators weren't updating
as well as the UI when add-ons exposed properties which
hard coded listeners weren't checking for.

Python can also publish/scribe changes via `bpy.msgbus`.

See D2917
2017-12-04 20:42:34 +11:00
Sergey Sharybin
db2a603f6e Depsgraph: Remove workaround for Blender Internal in viewport
This commit effectively reverts fix T45702 done in 067fe2719a.

Reasoning:

- Blender Internal is being replaced with Eevee, and will be removed entirely
  rather soon.

- All render engines are planned to have own depsgraph, so such threading
  conflicts should no longer be an issue.

- We don't want to spend time on porting workarounds for EOL things to a new
  design. Less code -- faster the work :)

- If such notifications will end up needed for some other cases, we would
  need to re-implement this a more proper depsgraph tagging/flushing and make
  it to work with all copy-on-write datablocks and everything.
2017-11-28 14:24:56 +01:00
Sergey Sharybin
408515810e Merge branch 'master' into blender2.8 2017-11-27 14:08:35 +01:00
Sergey Sharybin
37fc23dd9e Refactor view3d offscreen drawing to avoid having multiple boolean arguments
This is fully unreadable to have lots of boolean arguments scattered across the
whole argument list. What does `false, true, true` mean in terms of behavior?

Replace those with bitfield which has advantage of having more human readable
meaning.
2017-11-27 12:11:56 +01:00
Campbell Barton
d4161845b2 Tool System: show manipulators at startup
Support duplicating, switching workspaces too.
2017-11-27 18:36:54 +11:00
Campbell Barton
46d9c5de84 WM: handle widgets before tool keymaps
Allows adjusting on-screen widgets even when a tool is selected.
2017-11-27 15:10:33 +11:00
Julian Eisel
60cbdb0152 Support tagging operator properties as 'advanced'
This will later be used to show advanced operator properties separate from
basic (as in non-advanced) ones in the UI.

Tagging a single operator property in C should be done via
`WM_operatortype_prop_tag()`. It does additional checks for type safety
that `RNA_def_property_tags()` doesn't do.

To avoid having to tag each advanced property individually, multiple
ones can be tagged by wrapping them into
`WM_operatortype_props_advanced_bein()` and
`WM_operatortype_props_advanced_end()` calls. It's also possible to only
call `_begin()`, all properties added after this will get tagged then.
In most cases this last approach should be sufficient.

Example of Python usage:
`my_float = bpy.props.FloatProperty(name="Some Float", tags={'ADVANCED'})`
2017-11-23 13:58:05 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Campbell Barton
73c4ba18d5 Merge branch 'master' into blender2.8 2017-11-23 03:26:00 +11:00
Campbell Barton
326efb4319 Fix T53274: Saving template prefs overwrites default prefs 2017-11-23 03:12:00 +11:00
Sergey Sharybin
5d2b3a966e Merge branch 'master' into blender2.8 2017-11-22 12:50:17 +01:00
Campbell Barton
69b5165902 WM: minor correction to user-pref writing
When saving templates had wrong return value.
2017-11-22 17:11:03 +11:00
Campbell Barton
175e8fdc1e Disable adding scene sequence strips into themselves
D2923 by @spockTheGray w/ edits, see T52586 for details
2017-11-21 16:46:27 +11:00
Campbell Barton
a8777f9058 Merge branch 'master' into blender2.8 2017-11-20 20:45:03 +11:00
Campbell Barton
92ea281017 Cleanup: remove BKE_utildefines
This was meant to be used for less general macros but was never used.

Rename BKE_BIT_TEST_SET to SET_FLAG_FROM_TEST
2017-11-20 01:47:31 +11:00
Sergey Sharybin
bd6ab7dd6c Cleanup: Use full name for scene_layer in windowmanager 2017-11-09 15:45:21 +01:00