Implementation of the extrude operator for Grease Pencil v3.
If an endpoint is selected, the extrusion will extend the stroke.
If an inner point is selected, the extrusion will create a new stroke tied to the one that is selected.
Change of behavior from gpv2: the endpoints of a cyclic curve follow the same behavior as inner points.
Pull Request: https://projects.blender.org/blender/blender/pulls/121249
This PR adds the *Line Trim* tool to Sculpt mode. It is exposed via
the toolbar along with the other *Trim* tools and as an entry in the
*Sculpt* menu.
## Technical Approach
Line gestures are represented as two points in screen space: the `start`
and `end` of the gesture. Trim tools work by taking a set of screen
points as the top face of a volume, projecting a copy of the face into
the scene, then using that as the operand shape for boolean operations.
To behave as users would expect, the *Line Trim* tool does the following
steps to make the initial face:
1. Take the sculpted object's bounding box.
2. Project the bounding box into screen space
3. Take the magnitude of the diagonal line made from the bounding box
4. Use the magnitude multiplied by an arbitrary factor to ensure the
initial line is long enough to fully divide the object.
5. Create two points by moving in a perpendicular direction from start
and end points.
6. Use the resulting four points as vertices of the quad in screen space.
## Differences with Other Trim Tools
* Line Trim **only** supports the **Difference** mode. As such, the
corresponding tool options have been disabled in the header.
## Alternatives
* Instead of using a boolean operation, this could be achieved by using
a bisect operation when using the *Fixed* projection mode. While this
may result in a better performing tool, it is not guaranteed and
requires extra work to integrate this approach.
Pull Request: https://projects.blender.org/blender/blender/pulls/120845
This PR adds a polyline hide operator for sculpt mode as well as the
necessary generic callback code to allow using this gesture in other
selection tools.
Added features include:
* *Polyline Hide* operator
* `WM_gesture_polyline_*` callback functions for other operators
* Status bar text while using the polyline modal
* Common *Gesture Polyline* keymap for usage with the modal
Unlike the *Box Hide* and *Lasso Hide* operators, the *Polyline Hide*
operator does not provide a simple shortcut to click and show all
hidden elements in a mesh. This is because the existing operators
operate on a click-drag action while the new operator is invoked by
just a click.
Design Task: #119353
Pull Request: https://projects.blender.org/blender/blender/pulls/119483
For the brush assets project (#116337) all editors with brushes are
getting an asset shelf, and the brush tools are combined, with
individual brushes accessed in the shelf. That design seems way
overkill for UV sculpting which is just three very simple tools.
In order to avoid one editor with inconsistent use of brushes, which
would significantly increase the complexity of the system after the
brush assets merge, port the three UV sculpt tools to be regular
modal operators that don't use the brush or paint system at all.
To be clear, this is a compromise that doesn't feel ideal, but no
one could think of a better solution. Theoretically this removes
some flexibility from UV edit "sculpting", in practice it probably
won't be a noticeable change.
Pull Request: https://projects.blender.org/blender/blender/pulls/120797
This implements all the sculpt tools in Grease Pencil 3.
UI changes in the 3D view header and keymap entries for sculpt mode are
still minimal, more entries should be added once the relevant operators
are supported.
A set of utility functions and a shared base class
`GreasePencilStrokeOperationCommon` for sculpt operations has been added
to make individual operations less verbose.
The `GreasePencilStrokeParams` struct bundles common arguments to reduce
the amount of boilerplate code. The `foreach_editable_drawing` utility
function takes care of setting up the parameters and finding the right
drawings, so the tool only has to modify the data. Common features like
tracking mouse movement and inverting brush influence are handled by the
common base class.
Most operations are then relatively simple, with the exception of the
Grab and Clone operations.
- __Grab__ stores a stroke mask and weights on initialization of the
stroke, rather than working with the usual selection mask.
- __Clone__ needs access to the clipboard, which requires exposing the
clipboard in the editor API.
Pull Request: https://projects.blender.org/blender/blender/pulls/120508
This PR implements the Weight Paint tools for GPv3.
Tools:
- Draw, for assigning weight to stroke points
- Blur, smooths out weight using adjacent stroke point weights
- Average, smooths weight using the average weight under the brush
- Smear, like finger painting, drags weights in the direction of the brush
- Sample weight, sets the brush weight to the weight under the cursor
The weights are assigned to the active vertex group. When there is no
active vertex group, a group is automatically created.
When the Auto Normalize option is enabled, it is ensured that all
bone-deforming vertex groups add up to the weight of 1.0.
When a vertex group is locked, it's weights will not be altered by
Auto Normalize.
The PR already supports multi frame editing, including the use of a
falloff (defined by a curve).
The implementation is in accordance with the Weight Paint tools in GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/118347
Design updates as per #118288:
- Tweak text labels (colors, drop shadows)
- Strip border colors, inset outlines
- Muted strips are mostly gray, and their thumbnails are faded
- Overlapping strips are not semitransparent anymore
- Locked stripes only in content area
- Missing data blocks
- Updates to meta strips w/ missing data blocks
Pull Request: https://projects.blender.org/blender/blender/pulls/118581
This PR implements the Cutter Tool for GPv3. The Cutter tool deletes
points in between intersecting strokes. New points are created at the
exact intersection points, so as a result the cutted strokes will fit
perfectly.
For feature parity, the tool follows the GPv2 behavior:
- The cutter tool works on all editable layers.
- Intersections are only detected for curves on the same layer,
so intersection of curves on _seperate_ layers are not handled.
Technical notes
The implementation uses the `compute_topology_change` function
created for the Hard Eraser. So at intersection points, point
attributes will be interpolated.
Pull Request: https://projects.blender.org/blender/blender/pulls/113953
Adds the primitive tools in draw mode to GPv3.
This also adds rotation and scale sub-operators with `r` and `s` keybinds.
Also all control points are editable after extruding.
Pull Request: https://projects.blender.org/blender/blender/pulls/119039
Add a new keyframe type named 'generated', which is meant to indicate
that the key was set by some automated tool (like an add-on), rather
than manually by an animator.
This is meant for tooling that needs to create keys in a repeatable way.
With this new key type, the tool can know which keys it generated
before, and thus those can be removed and re-generated.
Pull Request: https://projects.blender.org/blender/blender/pulls/120564
This adds operators to add a bezier and circle primitive in curves
edit mode. The operators support the same settings as in the
legacy curve edit mode. The `shift+A` shortcut is added as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/120513
`editmesh_active` theme is used to for active mesh element.
`vertex_active` is unused here (only used in graph editor) so remove it
from the 3d viewport and UV editor theme.
Found this in #119640
Pull Request: https://projects.blender.org/blender/blender/pulls/119649
Adds an (empty) sculpt mode for Grease Pencil v3 objects.
The object `SCULPT_GPENCIL` mode is re-used for Grease Pencil object
types. A `SCULPT_GREASE_PENCIL` context mode has been added, which is
specific to grease pencil objects. This is necessary for polling tools
and keymaps.
Pull Request: https://projects.blender.org/blender/blender/pulls/119338
Change Console and text editor cursor color to match that of
widget_text_cursor. Console cursor is currently red which we normally
use for error conditions.
Pull Request: https://projects.blender.org/blender/blender/pulls/120491
This operator also exists in legacy edit mode and allows changing
whether the curve is cyclic. If all curves are non-cyclic, the attribute
is removed because it does not contain any useful information.
Pull Request: https://projects.blender.org/blender/blender/pulls/120266
Removal of confirmation dialogs for the following five operators. For
each of these the UI module felt that they are all either very explicit
actions and/or are easily undone.
* ARMATURE_OT_separate (Move selected bones to a separate armature)
* CURVE_OT_separate - “Move selected points to a new object”
* OBJECT_OT_vertex_parent_set (Parent selected ob to selected vertices)
* OBJECT_OT_parent_no_inverse_set (Make Parent w/o inverse correction)
* FILE_OT_directory_new - (Create New Directory)
Pull Request: https://projects.blender.org/blender/blender/pulls/120036
This PR adds the *Line Hide* tool and the corresponding
`PAINT_OT_hide_show_line_gesture` operator to Sculpt Mode.
*Line Hide* supports common modal functionality including:
* Snapping to angles
* Flipping the selection area
* Moving selection area
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119671
This commit adds the `SCULPT_OT_hide_show_lasso_gesture` and the
corresponding Lasso Hide tool.
* Exposes the selection type for both the lasso and box hide tools
as a option in the header
* Adds functionality into `sculpt_gesture.cc` for handling lasso
selections with the `Outside` selection type
For `SelectionType::Outside`, the current implementation opts to not
do any filtering on the PBVH node level due to cases where the node
is mostly covered by a single gesture.
Addresses one of the tools in #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119140
This PR migrates the existing `PAINT_OT_hide_show` operator to the
previously extracted `gesture` namespace performed in #118881
The current operator has support for choosing whether the hide / show
action is performed on every vertex inside or outside the selection
area. This has been added to the common gesture functionality too,
but no common operator property has been exposed for it for the other
Lasso / Box tools to use.
Other modes of the current "hide_show" operator have been split
into separate operators: `PAINT_OT_hide_show_all` and
`PAINT_OT_hide_show_masked`.
Prerequisite for #80390
Pull Request: https://projects.blender.org/blender/blender/pulls/119040
This PR implements the Copy and Paste operators for GPv3. The operators
are available in Edit Mode. The Copy operator copies the selected strokes/
points to a clipboard. The Paste operator pastes the strokes/points from
the clipboard to the active layer.
Keyboard shortcuts:
- `Ctrl`-`C` for copy
- `Ctrl`-`V` for paste
- `Ctrl`-`Shift`-`V` for paste in the back (behind all existing strokes)
Pull Request: https://projects.blender.org/blender/blender/pulls/114145
Add shortcuts to the Outliner for consistency and convenience:
* Add Object (Shift+A)
* Duplicate (Shift+D)
* Duplicate Linked (Alt+D)
More info and images in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/117922
This PR adds the "Separate" operator from GPv2.
Changes:
In GPv2 there were three modes: Selected Point, Selected Strokes and Active Layer. For better consistency with meshes Separate Operator, there are now three modes:
- Selected (point or strokes is determined by mode selection)
- By Layers (not only the active one)
- By Materials (new)
Also Multiframe selection is now supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/116715
- "can not" -> "cannot" in many places (ambiguous, also see
Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.
Some issues reported by Joan Pujolar and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/117856
This implements the `stroke_arrange` operator for grease pencil v3.
This behaves the same as `GPENCIL_OT_stroke_arrange` but renamed to `stroke_reorder`.
It should be more clear what the operator does.
Note: This also adds new key binds.
Co-authored-by: Falk David <filedescriptor@noreply.localhost>
Pull Request: https://projects.blender.org/blender/blender/pulls/116682
This is in response to feedback to the changes from #113504
While it does simplify inserting keyframes,
sometimes artists want to insert keys only to e.g. Location.
This takes longer to do now, since the option is in a menu.
This PR changes the following:
* new `K` hotkey to bring up the "Keying Set" menu.
This will always show the menu, even if a keying set is active.
* `Shift + K` will open a menu to set the active keying set
* with "Pie Menu on Drag" enabled in the user preferences,
hitting `I` and moving the mouse will bring up a pie menu
to insert only specific transform channels
Conceptually this separates the keying set behavior from the
insert keyframe behavior.
`I` will always add keyframes.
While `K` always shows keying set options.
Pull Request: https://projects.blender.org/blender/blender/pulls/115798
Remove redundant use_all_regions property in the key-map,
while this isn't wrong it causes the properties not to match
the pie menu item, the shortcut then fails to display.
Make it possible to nest bone collections. The data structure on the
armature is still a flat array. It is organised as follows:
- Sibling collections (i.e. ones with the same parent) are stored
sequentially in the array.
- Each bone collection keep track of the number of children, and the
index of the first child.
- Root collections (i.e. ones without parent) are stored as the first
elements in the array.
- The number of root collections is stored on the Armature.
This commit also contains the following:
- Replaced the flat UIList of bone collections with a tree view.
- Updated the M/Shift+M operators (move/assign to collection) to work
with hierarchical bone collections.
- Updated RNA interface to expose only root collections at
`armature.collections`. All collections are available on
`armature.collections.all`, and children at `bonecollection.children`.
- Library override support. Only new roots + their subtrees can be added
via overrides.
See https://projects.blender.org/blender/blender/issues/115934
Co-authored with @nathanvegdahl and @nrupsis.
Pull Request: https://projects.blender.org/blender/blender/pulls/115945