Commit Graph

1995 Commits

Author SHA1 Message Date
Iliya Katueshenock
75d17b1db5 Cleanup: Move BKE_node to namespace
Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.

Pull Request: https://projects.blender.org/blender/blender/pulls/121637
2024-05-13 16:07:12 +02:00
Campbell Barton
cb93603fb3 Cleanup: remove script-id for Python command line error message
While additional context is typically useful to include,
this is such a corner-case that it's not expected script authors
would run into this during regular development.
2024-04-26 14:04:58 +10:00
Campbell Barton
bc7e7b80fc Cleanup: use const arguments & remove redundant check 2024-04-25 12:02:15 +10:00
Ben-7
0136289cb6 CMake: Windows: clang-cl fixes
Support for building blender with clang on windows on x64 was added
years ago but given there are no active users support has crumbled a
bit.

This PR brings the build system back into working order but upstream
patches in openVDB are still required for a successful build see PR
#120317 for details.

Blender when build with clang the classroom scenes rendered on the cpu
with cycles is seeing a 5% reduction in render time on both an
AMD 7700x and an Intel 14900k.
2024-04-24 15:59:47 +02:00
Campbell Barton
0ceefd6358 Cleanup: cmake syntax 2024-04-19 15:50:26 +10:00
Campbell Barton
2d7dd9770a Cleanup: remove unnecessary ".svn" exclude for CMake 2024-04-19 15:50:25 +10:00
Ray molenkamp
39c901407e MSVC: Add cmake option for external manifests
This PR adds a cmake option `WITH_WINDOWS_EXTERNAL_MANIFEST`
which is off by default which addresses the following 2 problems:

The CI env occasionally fails to link the manifest into blender.exe
with mt.exe getting file in use error. The solutions mentioned online
vary wildly between, just rebuild, turn off your AV, use this magic
switch. None of them actually point to a root cause we can address.

When building blender with clang and the visual studio generator
it also somehow doesn't embed the manifest.

If the bots stay problematic this option can be turned on for the CI
environment, and will be automatically turned on when it detects clang
and the visual studio generator being used.

Pull Request: https://projects.blender.org/blender/blender/pulls/111683
2024-04-18 16:57:04 +02:00
Campbell Barton
9cb3a17352 Linux: freedesktop support for file type association
Support freedesktop file association on Linux/Unix via the command line
arguments: `--register{-allusers}` `--unregister{-allusers}` as well
registration actions from the user preferences.

Once registered, the "Blender" application is available from launchers
and `*.blend` files are assoisated with the blender binary used for
registration.

The following operations are performed:

- Setup the desktop file.
- Setup the file association & make it default.
- Copy the icon.
- Setup the thumbnailer (`--register-allusers` only).

Notes:

- Registering/unregistering for all users manipulates files under
  `/usr/local` and requires running Blender as root.
  From the command line this can be done using `sudo`, e.g.
  `sudo ./blender --register-allusers`.
  From the GUI, the `pkexec` command is used.

- Recent versions of GNOME execute the thumbnailer in a restricted
  environment (`bwrap`) requiring `blender-thumbnailer` to be copied
  into `/usr/local/bin` (synlinks don't work).
  So thumbnailing copies the binary rather than linking and only works
  when registering for all users.

Ref !120283
2024-04-18 11:19:00 +10:00
Ray Molenkamp
8b9743eb40 CMake: Change build flags to use SSE42 if available
This cleans up our `TEST_SSE_SUPPORT` macro to only test
for SSE42 and passes the flags to the CMAKE_C/CXX_FLAGS

the cpu check module needed to move to its own folder since
the flags at the end of a CMakeLists.txt appear to be used
for all targets inside a CMakeLists file and cpu_check cannot
be build with sse42 flags.

This only affects Mac/Linux since MSVC has no buildflags
to target SSE42

Pull Request: https://projects.blender.org/blender/blender/pulls/118468
2024-04-11 20:46:14 +02:00
Jeroen Bakker
c15e5116ab Vulkan: MoltenVK Support for Developers
MoltenVK original intent was to let developers work on a mac system developing
for the vulkan eco-system. MoltenVK doesn't support all the features that we
require and would require additional workarounds to be actually supported.

It is not expected that we will release Blender with MoltenVK for this reason.
But it still has value for shader developers to validate shaders on metal and
vulkan on a single platform.

![image](/attachments/9a4a9904-a5f6-4922-896d-744dfb78244c)

Pull Request: https://projects.blender.org/blender/blender/pulls/117940
2024-04-11 11:04:43 +02:00
Campbell Barton
09ee8d97e6 Cleanup: use C-style comments for descriptive text 2024-04-11 17:44:27 +10:00
Campbell Barton
d3ae39571e Fix crash using "--command" on Windows
Use after free error accessing command line arguments on windows.
Resolve by duplicating the arguments when a "--command" is passed in.
2024-04-10 11:52:54 +10:00
Campbell Barton
800e470ced Fix crash running a script without any context data
While calling into scripts with an empty `Main` shouldn't be possible
under normal circumstances, I ran into this during development.

This situation is meant to print an error, add a null check so it works
as expected.
2024-04-05 11:43:00 +11:00
Campbell Barton
204d282c75 Refactor: generalize deferred command line argument execution
Making arguments call into Python was impractical because Python
is only initialized for ARG_PASS_FINAL.

Replace "--command" specific logic with a general method of arguments
requesting to be executed once all sub-systems have been initialized.

Without this, the `main()` function needs hard coded logic to support
any time an argument needs to use Python internally.
2024-04-05 11:31:56 +11:00
Campbell Barton
82904454b4 Docs: tweak help text & correct punctuation 2024-04-04 11:18:56 +11:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Campbell Barton
44defbd2c7 Extensions: add BLENDER_USER_EXTENSIONS user directory
Replace: `{BLENDER_RESOURCE_PATH_USER}/extensions`
With:    `{BLENDER_USER_EXTENSIONS}`

This follows BLENDER_USER_CONFIG & BLENDER_USER_SCRIPTS conventions.
Reading the environment variable and accessible via
`bpy.utils.user_resource('SCRIPTS')`
2024-03-22 16:08:25 +11:00
Campbell Barton
57dd9c21d3 Cleanup: spelling in comments 2024-03-21 10:02:53 +11:00
Campbell Barton
116264c310 Cleanup: use full scentences for code-comments & minor corrections 2024-03-21 09:49:19 +11:00
Campbell Barton
8ac9b4ca46 Cleanup: use full sentences for code-comments
Also correct references source files.
2024-03-19 13:57:00 +11:00
Campbell Barton
076b2ecf70 Fix debug argument detection reading arguments after --command 2024-03-19 13:49:25 +11:00
Campbell Barton
eabff7334d Merge branch 'blender-v4.1-release' 2024-03-08 20:58:33 +11:00
Campbell Barton
738c1b6ca9 Docs: correct typo & terms in --help text 2024-03-08 20:57:56 +11:00
Campbell Barton
8cbb57ee0a CLI: suppress noisy prints when running commands
Messages such as "Blender quit" get in the way of custom commands,
add G.quiet to suppress noisy "info" prints.
2024-03-08 13:27:29 +11:00
Campbell Barton
ba3c9e1661 Cleanup: de-duplicate logic for setting background mode 2024-03-08 12:57:34 +11:00
Campbell Barton
9372e0dfe0 CLI: support defining custom commands via C++ & Python API
Add support for add-ons to define commands using the new argument
`-c` or `--command`.

Commands behave as follows:

- Passing in a command enables background mode without the need to pass
  in `--background`.
- All arguments following the command are passed to the command
  (without the need to use the `--` argument).
- Add-ons can define their own commands via
  `bpy.utils.register_cli_command` (see examples in API docs).
- Passing in `--command help` lists all available commands.

Ref !119115
2024-03-08 11:10:13 +11:00
Campbell Barton
6549019ae1 Cleanup: use STREQUAL instead of MATCHES for exact comparisons
MATCHES takes a REGEX and searches the input for a match,
this isn't necessary for CMAKE_SYSTEM_PROCESSOR & CMAKE_*_COMPILER_ID.
2024-03-07 17:56:41 +11:00
Anthony Roberts
445fd42c61 Windows: Add ARM64 support
* Only works on machines with a Qualcomm Snapdragon 8cx Gen3 or above.
  Older generation devices are not and will not be supported due to
  some driver issues
* Requires VS2022 for building.
* Uses new MSVC preprocessor for sse2neon compatibility.
* SIMD is not enabled, waiting on conversion of blenlib to C++.

Ref #119126

Pull Request: https://projects.blender.org/blender/blender/pulls/117036
2024-03-06 16:14:34 +01:00
Campbell Barton
5fdd684550 Merge branch 'blender-v4.1-release' 2024-03-05 10:20:52 +11:00
Campbell Barton
8842982dbd Docs: note the temporary directory will be ignored unless it exists
Other minor changes:

- Remove reference to `TMP` environment variable in the `--help` text
  as this isn't a posix standard and is noted as something that may be
  removed in the future.
- Show WIN32 `TEMP` when showing all help text so it will be included
  in the user manual.
2024-03-05 10:19:16 +11:00
Campbell Barton
ca8dc11a85 Merge branch 'blender-v4.1-release' 2024-03-01 16:25:29 +11:00
Campbell Barton
65f5e8b775 Cleanup: undefined defined variable warnings with CMake 2024-03-01 16:22:06 +11:00
Jacques Lucke
e90f5d03c4 Core: remove support for writing crash.blend file
This was a debug feature for developers that allowed writing the last MemFile
undo step as a .blend file when Blender crashed. This was rarely/never used
nowadays and is now removed.

This is in preparation for #106903 which removes support for writing `MemFile`
undo steps as .blend files.
2024-02-29 17:04:44 +01:00
Ray Molenkamp
cfb60c98be CMake: MSVC: Add natvis file for blender's native types
This currently contains some types I personally needed
more types can be added if people desire them.

Due to the .natvis being added to creator, Visual Studio
will automatically pick up on these types and show the
improved visualizers while debugging.

vscode can also use this file, but you'll have to check
its documentation on how to set that up.

Pull Request: https://projects.blender.org/blender/blender/pulls/118576
2024-02-27 01:02:42 +01:00
Sergey Sharybin
396348eea9 Merge branch 'blender-v4.1-release' 2024-02-22 13:51:48 +01:00
Sergey Sharybin
3dc832a904 Switch SVN to Git submodules using Git-LFS
This change makes it so build system and update utilities for Blender builds
are using pre-compiled libraries and other resources attached as Git modules
instead of using checkout of SVN repositories in the parent folder.

The directory layout:
```
  * release/datafiles/
    * assets/        -> blender-assets.git
      * publish/
      * ...
      * README.txt
  * lib/
    * darwin_x64/    -> lib-darwin_x64.git
    * darwin_arm64/  -> lib-darwin_arm64.git
    * linux_x64/     -> lib-linux_x64.git
    * windows_x64/   -> lib-windows_x64.git
  * tests/
    * data/         -> blender-test-data.git
```

The changes about configuring the actual Git sub-modules are not included
into this patch, as those require repository to actually exist before it
can be used.

The assets submodule is enabled by default, and the rest of them are
disabled. This means that if someone runs `git submodule update --init`
they will not get heavy libraries. The platform-specific and tests
related submodules are enabled when using `make update` or `make test`.

All the submodules are tracked: this means that when new commits are
done to the submodule, the blender.git repository is to be updated to
point them to the new hash. This causes some extra manual work, but it
allows to more easily update Blender and its dependencies to known good
state when performing operations like bisect.

Ref #108978

Pull Request: https://projects.blender.org/blender/blender/pulls/117946
2024-02-22 13:50:55 +01:00
Campbell Barton
b6b00b61cb Cleanup: various non-functional changes for C++ 2024-02-21 10:33:56 +11:00
Ray Molenkamp
0326b29899 Creator: Add CPU check on startup
This adds an sse42 cpu check on startup for both linux and windows,
mac has been excluded, since there are no intel based macs that do
not support SSE42.

The way this works is, we count on the OS to initialize the shared
libraries in the order they are linked (which currently holds true)
before calling the initialization code in the main executable. This
allows us to check the CPU before running any of the code in the main
executable that might not be supported by the current isa.

Changing those build flags is for a future PR, but for now and for
future reference: blender_cpu_check must be build without optimized CPU
flags so it'll be able to run on older CPUs.

some code has been duplicated from blenlib, there's really no way around
that since we cannot link blenlib as it may be build with optimized cpu
flags.

Windows currently gives a popup to inform the user, while linux reports
to the console, there may be better ways to communicate with linux users
with perhaps some generic GUI popup, but I'm unaware of these and will
leave this for the linux platform maintainer to polish.

Part of #116592

Pull Request: https://projects.blender.org/blender/blender/pulls/118054
2024-02-19 18:11:57 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Hans Goudey
81a63153d0 Despgraph: Rename "copy-on-write" to "copy-on-evaluation"
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.

Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.

Pull Request: https://projects.blender.org/blender/blender/pulls/118338
2024-02-19 15:54:08 +01:00
Iliya Katueshenock
9e12a675b5 Cleanup: Merge BKE_node.h into BKE_node.hh
Trivial change, just move all the code from `BKE_node.h` to `BKE_node.hh` header top.
No mixing code from different headers or namespace changes. Part of #117773

Pull Request: https://projects.blender.org/blender/blender/pulls/118407
2024-02-19 15:26:10 +01:00
Campbell Barton
7582b15c4c Cleanup: spelling in comments 2024-02-16 14:26:46 +11:00
Hans Goudey
1bf6d8b0b9 WM: Move report list to runtime struct
These reports were embedded in the window manager DNA,
but they were always cleared when reading it from files. It's clearer
to just not store the reports in files at all. I also moved the reports
initialization and freeing to the constructor and destructor of the
runtime class.

This is the only place `ReportList` was embedded in DNA, so
after this we can move that to use C++ features if we want.

Pull Request: https://projects.blender.org/blender/blender/pulls/118329
2024-02-15 16:42:35 +01:00
Campbell Barton
55adfdc7af Merge branch 'blender-v4.1-release' 2024-02-15 21:22:52 +11:00
Jeroen Bakker
f72fdcf4ae GPU: Validate All Statically Defined Shaders As Argument
This PR adds a new command line argument to validate all statically
defined shaders. It is useful for platform support to understand
what isn't working.

It only checks statically defined shaders. Dynamic shaders (EEVEE/Compositor)
can still be fail.

The report is printed to console. After checking with windows platform and
triaging we could also add it to gpu debug script. There is a risk of adding it there
as it might crash and don't store any output.

Pull Request: https://projects.blender.org/blender/blender/pulls/117326
2024-02-15 08:13:44 +01:00
Campbell Barton
7c90018f23 CLI: make "-noaudio" implicit with "-b/--background"
Running background mode now behaves as if the "-noaudio" was passed in.

The -setaudio command now has a "Default" option which can be used
in the rare cases audio playback is desired in background mode. e.g.

  blender --background -setaudio Default

Ref !118192
2024-02-14 00:13:37 +11:00
Campbell Barton
903a76031a Cleanup: unused includes in source/creator
Remove 7 includes.
2024-02-13 19:14:48 +11:00
Bastien Montagne
5aaadebbe4 Cleanup: Make BKE_scene.h a full Cpp header. 2024-02-10 19:16:25 +01:00
Bastien Montagne
29fe777445 Cleanup: Make BKE_report.h a full Cpp header. 2024-02-10 18:34:29 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00