Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/121637
Making arguments call into Python was impractical because Python
is only initialized for ARG_PASS_FINAL.
Replace "--command" specific logic with a general method of arguments
requesting to be executed once all sub-systems have been initialized.
Without this, the `main()` function needs hard coded logic to support
any time an argument needs to use Python internally.
Add support for add-ons to define commands using the new argument
`-c` or `--command`.
Commands behave as follows:
- Passing in a command enables background mode without the need to pass
in `--background`.
- All arguments following the command are passed to the command
(without the need to use the `--` argument).
- Add-ons can define their own commands via
`bpy.utils.register_cli_command` (see examples in API docs).
- Passing in `--command help` lists all available commands.
Ref !119115
This adds an sse42 cpu check on startup for both linux and windows,
mac has been excluded, since there are no intel based macs that do
not support SSE42.
The way this works is, we count on the OS to initialize the shared
libraries in the order they are linked (which currently holds true)
before calling the initialization code in the main executable. This
allows us to check the CPU before running any of the code in the main
executable that might not be supported by the current isa.
Changing those build flags is for a future PR, but for now and for
future reference: blender_cpu_check must be build without optimized CPU
flags so it'll be able to run on older CPUs.
some code has been duplicated from blenlib, there's really no way around
that since we cannot link blenlib as it may be build with optimized cpu
flags.
Windows currently gives a popup to inform the user, while linux reports
to the console, there may be better ways to communicate with linux users
with perhaps some generic GUI popup, but I'm unaware of these and will
leave this for the linux platform maintainer to polish.
Part of #116592
Pull Request: https://projects.blender.org/blender/blender/pulls/118054
Exceptions:
* Links to personal wiki pages
* Pages that are not in the new developer docs yet (like Human Interface Guidelines)
* tools\check_wiki\check_wiki_file_structure.py needs a refactor
This reverts #110582 - the workaround is no longer needed, as MS have updated
the version of mesa they ship as part of their compatibility pack, which contains
a workaround on that side instead.
This means that the supported version of OpenGL based on the host GPU is now
correct, bar `GL_ARB_texture_view`.
`GL_ARB_texture_view` is faked for ARM64 devices, as the part that is not
implemented (channel casting) is not used in blender.
This means that ARM64 devices (at least) now report compatibility up to OpenGL
4.6 in the system info export.
See: 698344b93c
Pull Request: https://projects.blender.org/blender/blender/pulls/116052
Avoid awkward kludges with IMB_init/exit & IMB_ffmpeg_init calls.
The animation player was responsible for calling IMB_exit, not IMB_init,
this complicated drag & drop which needed to re-internalize IMB before
returning.
Delay initializing IMB since none of the other argument handlers
depend on it, make wm_main_playanim_intern responsible for calling
both initialization & exit calls for IMB.
Also expand code comments for ARG_PASS_SETTINGS.
Enable tests for EEVEE Next.
As a workaround for allowing the use of EEVEE Next (still an
experimental feature) with `--factory-startup`, `arg_handle_engine_set`
enables the feature when `-E BLENDER_EEVEE_NEXT` is used.
In addition, EEVEE Next is always registered, so it's available when
calling `WM_init`.
If it's actually disabled, it will be immediately unregistered after that.
Notes:
- `get_gpu_device_type` always fails with error:
> GPU API is not available in background mode
- Setup and tests are the same as EEVEE. There are many tests that
only make sense for Cycles, and many EEVEE Next features that are
not actually tested.
Pull Request: https://projects.blender.org/blender/blender/pulls/112161
Loading add-ons after key-maps resolves a problem where add-ons would
setup shortcuts before Blender had created the key-maps.
Making add-ons have to declare the key-maps using region & window types
matching Blender's internal values.
This PR a pitfall pointed out in #110030.
Ref !110092