Commit Graph

9686 Commits

Author SHA1 Message Date
Howard Trickey
b786416106 Fix T59151 Bevel modifier has bad input width for percent.
The units scaling was inappropriate when the bevel value was
to be interpreted as a percent, so added a separate rna property
for "Width Percent" and made UI show the width appropriate for
current offset_type.
2019-01-07 07:29:54 -05:00
Campbell Barton
96f762500e Cleanup: tweak last commit 2019-01-07 11:16:11 +11:00
Campbell Barton
430cf7e15e Fix generated toolbar keymap w/ annotation tool 2019-01-07 11:00:46 +11:00
Sebastian Parborg
8c0a77b894 Fix T59944: Template operator_mesh_uv.py fails 2019-01-07 10:21:23 +11:00
Howard Trickey
496f6adce2 Better bevel normal hardening when some faces were smooth.
Harden normals causes normal splitting, which will not give the
appearance expected due to autosmooth unless some edges are sharpened,
so this change fixes that. Also bevel tool will turn on autosmooth
if not already on if hardening normals.
2019-01-06 18:12:00 -05:00
William Reynish
aa6946f6c9 UI: Use grid-flow layout throughout Preferences
Makes the entire Preferences UI nicely width responsive. Also, move
use_tabs_as_spaces option back to file path options, it was too lonely
in its own panel ;)
2019-01-06 21:53:58 +01:00
Bastien Montagne
2edd32c168 Fix typo. 2019-01-06 18:21:57 +01:00
Brecht Van Lommel
53d6f40760 UI: tweaks to user preferences layout.
* Expand more sub-panels by default.
* Move release confirms and numeric input settings to Input.
* Move 3D cursor settings to Editing.
* Move region overlap to Interface.
2019-01-06 15:24:01 +01:00
Campbell Barton
937a7e8cc2 UI: tweak preferences
- Move author to save&load
  (was incorrectly under text editor).
- Rename Memory -> Memory/Limits
  (some of the settings aren't obviously todo with memory).
2019-01-06 20:41:03 +11:00
Campbell Barton
1461d0185c Theme: update 2019-01-05 21:32:38 +11:00
Severin
a77b63c569 UI: Preferences Redesign Part 2
(Part 1 was 00963afc14978b)

Does the following changes visible to users:
* Use panels and sub-panels for more structured & logical grouping
* Re-organized options more logically than before (see images in D4148)
* Use flow layout (single column by default).
* New layout uses horizontal margin if there's enough space.
* Change size of Preferences window to suit new layout.
* Move keymap related options from "Input" into own section.
* Own, left-bottom aligned region for Save Preferences button.
* Adjustments of names, tooltips & icons.
* Move buttons from header into the main region (except editor switch).
* Hide Preferences header when opened in temporary window.
* Use full area width for header.
* Don't use slider but regular number widget for UI scale.
* Gray out animation player path option if player isn't "Custom"

Internal changes:
* Rearrange RNA properties to match changed UI structure.
* Introduces new "EXECUTE" region type, see reasoning in D3982.
* Changes to panel layout and AZone code for dynamic panel region.
* Bumps subversion and does versioning for new regions.

RNA changes are documented in the release notes:
https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API

Design & implementation mostly done by @billreynish and myself.
I recommend checking out the screenshots posted by William:
https://developer.blender.org/D4148#93787

Reviewed By: brecht

Maniphest Tasks: T54115

Differential Revision: https://developer.blender.org/D4148
2019-01-04 22:18:23 +01:00
Brecht Van Lommel
6c878c5d3c Fix T58692: splash screen next not working when using BLENDER_USER_CONFIG. 2019-01-04 16:25:37 +01:00
Brecht Van Lommel
ae01a851a6 Fix T58657: blender 2.7 keymap Alt+A does not work for animation playback. 2019-01-04 14:45:16 +01:00
Brecht Van Lommel
32ae3abbab Fix T59768: UV context menu showing in image editor. 2019-01-04 13:48:30 +01:00
Howard Trickey
aef01c47e6 Fix T58113 Multiple problems with bevel harden normals.
Move the bevel hardening code all into bmesh_bevel.c.
Based on user feedback, rewrote the bevel hardening algorithm
to be more what users want.
Based on user feedback, changed the UI, removing some
not-useful options. Now hardening normals while beveling
is enabled by a simple checkbox.
Now setting face strength gives options for which faces
get their face strength set.
2019-01-03 13:39:52 -05:00
Antonioya
310e7eee6f GP: Include Lasso eraser in Fill and Primitives
This option allows to delete sections using Ctrl+Alt.
2019-01-03 11:29:33 +01:00
Campbell Barton
ae50a7df03 Fixes and edits to studio light operators
- Remove pathlib use
  (was converting to/from string with no real advantage).
- Use user_resource(..., create=True) to ensure the path exists.
- Pass full path to BKE_studiolight_create, don't add extension after.
- Fix 'sl' filtering glob and move from ui code to operator.
- Fix string copy length.
2019-01-03 02:13:00 +11:00
Dalai Felinto
c862c14339 Fix poll function for SelectPattern operator
Note this is also broken in 2.7x.

This is not a big deal since the operator is exposed in the correct
menus. But some users were accessing it via the search menu which would
lead to issues.
2019-01-02 10:48:34 -02:00
Dalai Felinto
6fdfa55667 Fix T60030: Select pattern fails with pose bones
The original comment in the file was not acknoledging pose bones could be tacked
here as well (my fault since I should not have trusted the comments and read the code
intead).

Problem introduced on aeb8e81f27.
2019-01-02 10:22:00 -02:00
Campbell Barton
e6d0d04dc3 UI: correct sequencer icon in add menu 2019-01-02 19:17:30 +11:00
Campbell Barton
a3b9cc71b0 UI: Show shade smooth/flat in curve context menu 2019-01-02 19:03:32 +11:00
Campbell Barton
a76b045326 UI: add scale option for template_icon_view button
The existing scale option only changed the scale if icons in the popup.
2019-01-02 18:18:54 +11:00
Campbell Barton
15e63742e2 Cleanup: use RNA icon instead of passing as an arg 2019-01-02 17:24:24 +11:00
Campbell Barton
2b3effe0ce Cleanup: rename target_weight -> weight
Match name of mesh weight paint.
2019-01-02 15:31:56 +11:00
Campbell Barton
46a6085c47 UI: de-duplicate top-bar and panel paint scripts
- Fixes missing check for unified brush in sculpt mode.
- Re-orders material first in gpencil paint mode
  (matching color-first for other paint modes).
- Avoid minor differences (missing tablet pressure options from topbar).
- Don't repeat properties already displayed in the topbar
  when opening the brush popover.
2019-01-02 14:58:32 +11:00
William Reynish
939c751faa UI: add painting blend mode to top-bar 2019-01-02 13:06:47 +11:00
Brecht Van Lommel
c1d82e5849 Templates: tweaks to startup templates.
* 2D Animation: lots of changes from the grease pencil team. Properties
  editor layouts, brush and material settings, and more.
* 3D Viewport: wireframes set to 1.0.
* World: use nodes by default.
* Node Editor: use narrow toolbar.
2018-12-31 16:26:22 +01:00
Brecht Van Lommel
ae3f68a395 Fix T59991: duplicate entries for node select operators in keymap.
Ref D4055.
2018-12-31 14:11:42 +01:00
William Reynish
d96596de29 Fix: Cramped layout in object parent properties 2018-12-30 16:30:17 +01:00
Antonioya
d273e84c41 GP: Mew Merge Strokes operator
This operator allows to create a new stroke joining several selected points of different strokes.

The new stroke will use the current material.

To use, first select the points to be merged. Optionally can remove the old points and strokes.

The operator is available in Edit mode in the Specials menu and Stroke menu.
2018-12-30 13:08:04 +01:00
Campbell Barton
7c438e5366 Cleanup: avoid counting list multiple times
Also simplify selected sequencer length function.
2018-12-29 10:19:38 +11:00
Philipp Oeser
8c01cafabf Fix T59526: VSE Add submenus for clips/masks dont show with only one
item
2018-12-28 15:36:59 +01:00
Bastien Montagne
1e935b090b Fix T59774: Lightmap Pack Error: Element-wise multiplication: not supported between 'Quaternion' and 'Vector' types. 2018-12-28 10:37:54 +01:00
Bastien Montagne
0661bcba32 Merge branch 'blender2.7'
Conflicts:
	source/blender/windowmanager/intern/wm_operators.c
2018-12-27 23:33:42 +01:00
Bastien Montagne
83dcdfd356 API Doc: point to blender2.7 new folder.
master is now for 2.8. ;)
2018-12-27 23:02:52 +01:00
Bastien Montagne
df3e7d0361 Point API doc back to master one.
Now that 2.8 is master again...
Still have to update 2.7 thingy there, now (and update API doc site
 accordingly, too).
2018-12-27 22:57:55 +01:00
Sebastian Parborg
357d421ac2 Fix T59864: UV editor missing options in snapping pie menu.
Differential Revision: https://developer.blender.org/D4128
2018-12-27 16:24:04 +01:00
Bastien Montagne
e4dbfe0a98 Fix T59866: UV editor: no circle select. 2018-12-26 23:09:34 +01:00
Bastien Montagne
6d89337257 Fix/cleanup typos and such in UI messages (and some comments). 2018-12-24 15:03:49 +01:00
Bastien Montagne
1ac311cedc Fix/cleanup another bunch of UI messages issues.
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-24 12:32:43 +01:00
Bastien Montagne
59b530ca18 Fix and workaround for i18n messages extraction code. 2018-12-23 22:03:43 +01:00
Bastien Montagne
1158b9f73a Cleanup: First batch of UI messages fixes (typos, final points...).
Also contains some code typo fixes (mostly, adtaptative -> adaptive,
former is nearly innexistant in English, let's stick to simple valid
words ;) ).
2018-12-23 22:03:43 +01:00
Antonioya
f5166233db Fix T59783: Convert GP stroke to geometry menu disabled
The Convert operator works only in Object mode but it was defined in Edit menu.

Now the operator is defined in object menu and in specials menu.
2018-12-23 16:12:50 +01:00
Richard Antalik
a451d4abbc Fix T59644: FPS meter not showing in VSE
Issue caused probably by typo
2018-12-21 16:27:08 -08:00
Brecht Van Lommel
c9df453ce7 Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
Brecht Van Lommel
e72f989cf4 Update for moving master to blender2.7 branch. 2018-12-21 12:01:05 +01:00
Campbell Barton
4f6b4ceb6c Correct orientation pie menu
Missing from recent orientation update.
2018-12-21 21:30:06 +11:00
Campbell Barton
63fcbfc3a7 RNA: naming, user-preferences -> preferences 2018-12-21 12:55:02 +11:00
Campbell Barton
9dde3e42a7 3D View: add object color drawing option
Has some advantages over existing options.

- Using material links color to rendering with no way to vary colors
  if objects share a material.
- Random gives no control, objects may randomly have the same color,
  duplicating an object often changes it's color.
2018-12-21 11:45:01 +11:00
Jacques Lucke
63ed86b06f Fix T59674: context menu for channels not found 2018-12-20 13:36:43 +01:00