Commit Graph

34 Commits

Author SHA1 Message Date
Bastien Montagne
b3e68a83f3 Fix T58734: bvhtree.fromObject - error ( returned NULL without setting an error) in blender 2.8.
Would free evaluated mesh even when it was the one cached in runtime
data by depsgraph evaluation!

Also fixes the asserts about using non-eval object in some cases.
2018-12-27 17:21:17 +01:00
Dalai Felinto
e7c3f7ba6f Update BVHTree.FromObject API, remove render argument
This information should come from the depsgraph.
2018-12-07 11:55:00 -02:00
Dalai Felinto
80ffd7b459 Implement bvhtree.fromObject
Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.

Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.

Issue reported on: T58734

Reviewers: sergey
https://developer.blender.org/D4032
2018-12-05 07:58:58 -02:00
Sebastian Parborg
a16e5b8efa Cleanup: remove unused DerivedMesh code.
Differential Revision: https://developer.blender.org/D3736
2018-09-27 20:19:28 +02:00
Bastien Montagne
a43ebc63fa Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/collision.c
2018-09-03 17:44:36 +02:00
Brecht Van Lommel
4da2acae3a Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3668
2018-09-03 16:55:01 +02:00
Brecht Van Lommel
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
Campbell Barton
2bc952fdb6 Merge branch 'master' into blender2.8 2018-02-18 22:33:05 +11:00
Campbell Barton
deacb3d6b8 Cleanup: add 2d suffix to BLI files
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-18 21:27:33 +11:00
Sybren A. Stüvel
7530c54c3c Merge branch 'master' into blender2.8 2017-10-29 15:14:04 +01:00
Campbell Barton
1d409defbf Docs: clarify return value for BVH API 2017-10-27 16:14:24 +11:00
Campbell Barton
c45b8a65b4 Merge branch 'master' into blender2.8 2017-10-20 14:14:44 +11:00
Campbell Barton
959a58da9e Cleanup: redundant casts 2017-10-20 14:03:22 +11:00
Campbell Barton
7497488149 Merge branch 'master' into blender2.8 2017-08-20 15:50:15 +10:00
Campbell Barton
46cf33bf01 PyAPI: Make use of PyC_LongAs... API
Avoids setting exceptions inline,
also use Matrix_ParseAny for bmesh.ops.

Some inline exceptions are kept because they show useful details.
2017-08-20 15:49:10 +10:00
Campbell Barton
a60727080f Merge branch 'master' into blender2.8 2017-08-12 14:06:29 +10:00
Bastien Montagne
c034193821 Cleanup: remove useless DM_ensure_looptri().
That one was doing exactly same thing as `dm->getLoopTriArray()`, no
point in having twice the same code here...
2017-08-11 17:08:41 +02:00
Sergey Sharybin
5605c26fcd Fix function declaration of some modifiers
Those functions did not use evaluation context.

Also fixed lots of unused variables warnings caused by commented out code which
needs to be ported away from DerivedMesh and to evaluation context.
2017-07-21 15:54:42 +02:00
Luca Rood
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
Campbell Barton
3b467b35a8 Fix T50029: BVHTree.FromPolygons memory leak 2016-11-29 19:32:41 +11:00
Campbell Barton
26f2fe9528 mathutils.bvhtree: Add find_nearest_range API call
Returns all elements within a radius.
Similar to kdtree.find_range
2016-03-19 18:31:56 +11:00
Campbell Barton
9c21015c26 Fix crash in bvhtree.FromPolygons 2016-02-12 19:12:58 +11:00
Campbell Barton
c7608ef359 Fix T47337: BVHTree.find_nearest missing
Method wasn't named as documented.
2016-02-08 08:29:46 +11:00
Campbell Barton
f5604af464 Cleanup: use BM_mesh_* prefix for BMesh functions 2016-01-14 13:00:11 +11:00
Campbell Barton
aed5347b4c Using term 'origin' for mathutils.bvhtree docs
Matches rna ray-cast API
2015-12-02 19:25:08 +11:00
Bastien Montagne
5551948b31 Fix T46520: mathutils.bvhtree crashes with distance input.
Should be backported to 'a' release.
2015-10-18 12:09:42 +02:00
Julian Eisel
ef629e0d50 Quiet warnings
We had too many warnings lately... was awaiting that someone would kill them - didn't happen -> goes to my commit ratio! :P
2015-09-04 01:04:37 +02:00
Campbell Barton
231ee60ab5 mathutils.BVHTree: support overlap self-intersect
Use same logic as BKE_bmbvh_overlap
2015-08-24 08:23:24 +10:00
Campbell Barton
8a623b066e BVHTree.FromBMesh() missed epsilon arg 2015-08-24 08:23:24 +10:00
Campbell Barton
58c9a0b11a Cleanup: spelling 2015-08-22 21:17:32 +10:00
Campbell Barton
3ec9ff16f8 Resolve MSVC/OpenMP compat issue 2015-08-20 19:37:14 +10:00
Campbell Barton
176b806626 BVH-overlap: add callback to BLI_bvhtree_overlap
The callback checks if 2 nodes intersect (not just their AABB).

Advantages:
- theres no need to allocate overlaps which are later ignored.
- expensive intersection tests will run multi-threaded.

Currently only used for Python API.
2015-08-20 17:52:26 +10:00
Campbell Barton
42d65ef5cc Add bool parser for PyArg_ParseTuple
Use for mathutils.bvhtree
2015-08-03 20:00:16 +10:00
Campbell Barton
18af73e461 Add mathutils.bvhtree API
Originally D966 by @lukastoenne, with own additions

- trees can be initialized from Object's, BMesh,
  or passed in as vert+polygon arrays.
- original indices of ngons/faces are used. (instead of tessellated indices).
- ray_cast, find_nearest methods
- find overlapping faces between 2 trees
2015-07-29 21:24:12 +10:00