Commit Graph

1344 Commits

Author SHA1 Message Date
Bastien Montagne
de713122f3 Merge branch 'blender-v4.2-release' 2024-06-13 12:17:10 +02:00
Damien Picard
f87d4e4e40 I18n: Extract and disambiguate a few messages
Extract
- Cycles denoiser enum.
- Extensions user preferences UI.
- Node operator poll message from new node function.

Improve
- Split "(Enabled|Disabled) on startup, overriding the preference."
into two messages.

Disambiguate
- "Add" when describing the action of adding something should use the
  Operator context.
- "Dimensions", in noise textures.
- "Transform" as a noun, the matrix transform type of Geometry Nodes,
  as opposed to the verb to move things in space.
- "Parent" as a noun or verb (the parent of an object, to parent an
  object to another).

Some issues reported by Satoshi Yamasaki, deathblood, and Gabriel Gazzán.

Pull Request: https://projects.blender.org/blender/blender/pulls/122969
2024-06-13 12:15:55 +02:00
Omar Emara
cbabe2d3ef Compositor: Remove Auto Render option
This patch removes the Auto Render option from the compositor. This is
done for the following reason:

- The option didn't really work except in the case of transforming an
  object. So it wasn't really reliable.
- It made little sense to use since the introduction of the Viewport
  Compositor.
- It had a number of UX issues, including the fact that it can't be used
  with animation playback, and the fact that rendering can get in the
  way of the UI depending on the preferences for temporary editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/123132
2024-06-13 07:29:37 +02:00
Brecht Van Lommel
ed66bd4245 Merge branch 'blender-v4.2-release' 2024-06-12 20:07:24 +02:00
Brecht Van Lommel
c3dcad64c7 Fix #122989: Enabling installed legacy add-on fails without scripts folder
Needs to happen after refreshing the paths.
2024-06-12 18:36:55 +02:00
Miguel Pozo
22788ad1cf Merge branch 'blender-v4.2-release' 2024-06-11 21:22:55 +02:00
Miguel Pozo
6f724b83c6 Fix #122929: Freestyle options not visible in view layer properties (EEVEE) 2024-06-11 21:22:27 +02:00
Pratik Borhade
cea18e62c5 GPv3: Layer group color tags
Reused the collection color theme option for the layer group.
Introduced new operator change the icon color it can be accessed from
layer group context menu.

Part of #121390.

Pull Request: https://projects.blender.org/blender/blender/pulls/122873
2024-06-11 18:25:01 +02:00
Bastien Montagne
96228e516a Merge branch 'blender-v4.2-release' 2024-06-11 15:14:41 +02:00
Damien Picard
602b26f461 I18n: Disambiguate messages from custom properties
These messages are part of enum items not directly used by their
EnumProperty, because they are returned by a function. They cannot be
accessed in RNA at all times, and need to be extracted manually.
2024-06-11 15:09:09 +02:00
Jeroen Bakker
e48ba6c508 Merge branch 'blender-v4.2-release' 2024-06-11 14:12:02 +02:00
Jeroen Bakker
bb9e3df6d2 Fix #122766: Add missing Fast GI options to raytracing presets
The UI has changed and fast GI options was moved to the raytracing
panel in the UI. When this was done they were not added to the
raytracing presets what adds confusion when adding the presets.

This PR adds the fast GI options to the presets.

Pull Request: https://projects.blender.org/blender/blender/pulls/123061
2024-06-11 14:07:03 +02:00
Harley Acheson
4f36fb1afe Merge branch 'blender-v4.2-release' 2024-06-10 14:39:36 -07:00
Clément Foucault
e6ca5f00d5 EEVEE-Next: Rename lightprobe volume single sided to backface cull
This also modifies the RNA access path for consistency.
This was a long standing change that was oversighted.
2024-06-10 22:34:26 +02:00
Hans Goudey
2e4be975fe Cleanup: Formatting in geometry nodes add menu
Also remove the caps from the new menu idname. That was only done
for backwards compatibility with old menu names at some point.
2024-06-10 15:38:43 -04:00
Devashish Lal
d1455c4138 Geometry Nodes: Add STL Import Node
This commit adds an initial STL import node, the first of the nodes from the
current Google Summer of Code Project [0]. The importer is refactored to
output a mesh pointer, and a node is added to wrap around the importer.
The node supports error messages from the importer. A new experimental
option is added to hide the nodes by default until they're ready to be exposed
generally.

0: https://devtalk.blender.org/t/gsoc-2024-geometry-nodes-file-import-nodes/34482)

Pull Request: https://projects.blender.org/blender/blender/pulls/122418
2024-06-10 20:47:37 +02:00
Campbell Barton
8749a9c917 Merge branch 'blender-v4.2-release' 2024-06-10 22:23:24 +10:00
Campbell Barton
1e955fbff3 Merge branch 'blender-v4.2-release' 2024-06-10 22:23:21 +10:00
Campbell Barton
554b3c5bd9 Extensions: support custom-directory for system repositories
While this is reasonably obscure, not supporting this caused the UI
to be confusing and there is no strong reason not to support this.
2024-06-10 22:22:07 +10:00
Campbell Barton
0838e99979 Extensions: only show "use_cache" for remote repos
This option only makes sense for remote repos.
2024-06-10 22:22:05 +10:00
Richard Antalik
2ffd69aabf Merge branch 'blender-v4.2-release' 2024-06-10 13:21:05 +02:00
Richard Antalik
6dfed3a021 Fix #122895: Frame change does not work in VSE mixed view
Add timeline version of tweak tool to timeline+preview mixed view.

This was removed in 8c53a18c48. Previously tools combined keymaps for
both preview and timeline, but in combined view preview operators were
disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/122992
2024-06-10 13:20:03 +02:00
Campbell Barton
2007fc2029 Merge branch 'blender-v4.2-release' 2024-06-10 00:25:32 +10:00
Campbell Barton
b4ea8583ed WM: correct logic for resetting add-ons & caching meta-data
All add-ons were being scanned at startup, while this didn't cause
errors it was noticeable with extensions where any errors in the
manifest were being reported at startup, even when running with
factory-startup (including blender's own tests).

Address two issues:

- The logic to "reset" add-ons, so as to match the preferences when
  reverting or resetting preferences always ran on startup.
  This occurred because a check for Python being initialized was
  incorrectly used to detect that this wasn't the first time preferences
  were being loaded (regression in [0]).

- Resetting add-ons scanned all add-ons (including disabled add-ons) to
  ensure their module cache is up to date. Since this the cache is
  lazily initialized, it's simpler to set it as uninitialized as
  resetting the add-ons doesn't require the cached meta-data.

[0]: 497bc4d199
2024-06-10 00:22:56 +10:00
Campbell Barton
c4c3812894 Merge branch 'blender-v4.2-release' 2024-06-08 23:34:48 +10:00
Campbell Barton
3412a34145 Merge branch 'blender-v4.2-release' 2024-06-08 23:34:46 +10:00
Campbell Barton
b0232b4e0e Cleanup: various warnings from pylint for extensions & addons 2024-06-08 23:33:45 +10:00
Campbell Barton
5f06d3aa17 Extensions: consider system repositories read-only
The following operations have been removed for system repositories:

- Installing from disk.
- Uninstall extensions.
- Delete files (when removing the repository).

Also change the operator to remove a repository so the option to
remove files is now a boolean instead of an enum. While a dynamic
enum can be made to work, this option is logically a boolean.
2024-06-08 23:04:17 +10:00
Campbell Barton
c0c1f1884a Merge branch 'blender-v4.2-release' 2024-06-08 13:46:38 +10:00
Campbell Barton
4718d68349 Extensions: expose extensions debug option in release builds
These are useful for more verbose output and expose useful utilities
for development.
2024-06-08 13:32:24 +10:00
Harley Acheson
07652497a1 Merge branch 'blender-v4.2-release' 2024-06-07 11:21:30 -07:00
Harley Acheson
d08cebf6d7 Fix #122838: Save and Removal of Themes with Multi-Word Names
In Preferences / Themes you can add a new theme with a name that has
multiple words and the resulting file name will have spaces converted
to underscores. Unfortunately such multi-word themes will not pass the
poll function for saving and deletion. This PR just adds calls that
convert from the display name to file name in order for these to work.

Pull Request: https://projects.blender.org/blender/blender/pulls/122848
2024-06-07 20:20:06 +02:00
Falk David
b7c570c854 GPv3: Don't use unified paint settings for draw tools
Using unified paint settings for the draw tools as multiple issues.
As an artist, it is expected that changing a draw brush will change
its settings. Sharing the radius between draw brushes only leads
to frustration of having to change the radius back and forth.

Instead, we don't use unified paint settings for the tools in draw
mode and always use the settings on the brush.

Resolves #122157.

Pull Request: https://projects.blender.org/blender/blender/pulls/122886
2024-06-07 16:31:53 +02:00
Campbell Barton
69e6240587 Merge branch 'blender-v4.2-release' 2024-06-07 16:34:09 +10:00
Campbell Barton
dc0e559cbb Extensions: remove intermediate operators for upgrade and sync
The buttons to upgrade or sync extensions called extension
operators via bpy.app.handlers, requiring awkward glue-code
which didn't show error reports in to the user.

Remove these operators and call the upgrade & sync operators directly.
2024-06-07 16:33:03 +10:00
Campbell Barton
d8a2517622 Merge branch 'blender-v4.2-release' 2024-06-07 11:37:59 +10:00
Campbell Barton
dc9430c480 Extensions: support system repositories & BLENDER_SYSTEM_EXTENSIONS
Support for "System" extensions as an alternative to the current
"User" extensions repository.

The purpose of this change is to support bundling extensions for
offline work or in environments where users setting up thier own
extensions isn't desirable, see #122512.

Details:

The default "System" repository on Linux will for example use:
- `/usr/share/blender/4.2/extensions/{system}` For system installs.
- `./4.2/extensions/{system}` For portable installs.

- Blender's default startup now has a "System" repository
  which users or administrators may populate.

- Repositories can select between User/System paths,
  setting a custom path overrides overrides this setting.

- Add "BLENDER_SYSTEM_EXTENSIONS" (matching "BLENDER_LOCAL_EXTENSIONS").

Ref !122832
2024-06-07 11:36:20 +10:00
Campbell Barton
c225828aa8 Merge branch 'blender-v4.2-release' 2024-06-07 11:14:09 +10:00
Campbell Barton
881d83031e Cleanup: minor changes to extension repository handing
- Add a function to initialize all default repositories.
- Rename function for creating extensions.blender.org repo for clarity.

Prepare for !122832.
2024-06-07 11:02:48 +10:00
Jesse Yurkovich
954bd240c8 Merge branch 'blender-v4.2-release' 2024-06-06 17:16:57 -07:00
Guillermo Venegas
26965a0758 Fix #122802: Drag and droping a .vdb file no longer works
Changes in view3d_id_path_drop_copy from 8b6a21c122 assumed that
drag-drop filepaths was handled only with FileHandlers in View3d. This
adds the missing drop-box to FileHandler conversion for .vdb files.

Pull Request: https://projects.blender.org/blender/blender/pulls/122839
2024-06-07 02:15:34 +02:00
noodlebox
b73b663309 Fix: Redundant submenus are created in the Add menu for certain catalog names
A few of the recently added submenus are not included in the list of builtin
menus, so node assets under those catalog names will generate redundant submenus.
Fixes same issue as b49c84276c for newly added nested menus.

Pull Request: https://projects.blender.org/blender/blender/pulls/122855
2024-06-06 23:39:00 +02:00
Brecht Van Lommel
5e1812dbb8 Merge branch 'blender-v4.2-release' 2024-06-06 15:29:35 +02:00
Damien Picard
15ec49ff28 Nodes: improve temp viewer from Connect to Output
This PR changes the temporary viewers created in node groups by Connect to Output in two ways:
- Rename it, as it is currently called "tmp_viewer", which stands out
  as strange and code-like. It is renamed to "(Viewer)", which can be
  translated.
- Use the actual connected socket type.
  Currently the viewer uses hardcoded socket types (Geometry for Geometry
  Nodes, Shader for shader nodes). While in GN we can only connect
  geometry to the output, in shader nodes other types can be inspected.
  This change allows the tmp_viewer to use the type of the actual socket
  being inspected, to have a better idea of what it contains from
  outside the group.

  It can be especially useful if a group is used in multiple materials
  and different sockets are being previewed in each one.

It also does some cleanup, details in the commits.

Pull Request: https://projects.blender.org/blender/blender/pulls/122520
2024-06-06 14:47:23 +02:00
Campbell Barton
0f5e816a7d Merge branch 'blender-v4.2-release' 2024-06-06 11:28:06 +10:00
Campbell Barton
1771764851 Merge branch 'blender-v4.2-release' 2024-06-06 11:28:04 +10:00
Campbell Barton
949dfbfaa8 Cleanup: Python script formatting
- Double quotes for strings.
- Trailing commas when wrapped lines.
2024-06-06 11:26:28 +10:00
Nika Kutsniashvili
1d894aa1a7 Add Convert Image Empty to Mesh Plane operator
Since import images as mesh planes operator was added recently in core
Blender, it is now easy to also support converting image empties to mesh
planes by reusing the same code.

This results in a fast workflow where you can use Blender's drag & drop
& align feature for reference images, and quickly turn them into meshes
without registering second file handler and clicking anything before
import is finished.

Ref !122546
2024-06-06 11:15:47 +10:00
Lukas Stockner
5891a73785 Merge branch 'blender-v4.2-release' 2024-06-05 20:25:50 +02:00
Miguel Pozo
74224b25a5 GPU: Add GPU_shader_batch_create_from_infos
This is the first commit of the several required to support
subprocess-based parallel compilation on OpenGL.
This provides the base API and implementation, and exposes the max
subprocesses setting on the UI, but it's not used by any code yet.

More information and the rest of the code can be found in #121925.

This one includes:
- A new `GPU_shader_batch` API that allows requesting the compilation
  of multiple shaders at once, allowing GPU backed to compile them in
  parallel and asynchronously without blocking the Blender UI.
- A virtual `ShaderCompiler` class that backends can use to add their
  own implementation.
- A `ShaderCompilerGeneric` class that implements synchronous/blocking
  compilation of batches for backends that don't have their own
  implementation yet.
- A `GLShaderCompiler` that supports parallel compilation using
  subprocesses.
- A new `BLI_subprocess` API, including IPC (required for the
  `GLShaderCompiler` implementation).
- The implementation of the subprocess program in
  `GPU_compilation_subprocess`.
- A new `Max Shader Compilation Subprocesses` option in
  `Preferences > System > Memory & Limits` to enable parallel shader
  compilation and the max number of subprocesses to allocate (each
  subprocess has a relatively high memory footprint).

Implementation Overview:
There's a single `GLShaderCompiler` shared by all OpenGL contexts.
This class stores a pool of up to `GCaps.max_parallel_compilations`
subprocesses that can be used for compilation.
Each subprocess has a shared memory pool used for sending the shader
source code from the main Blender process and for receiving the already
compiled shader binary from the subprocess. This is synchronized using
a series of shared semaphores.
The subprocesses maintain a shader cache on disk inside a
`BLENDER_SHADER_CACHE` folder at the OS temporary folder.
Shaders that fail to compile are tried to be compiled again locally for
proper error reports.
Hanged subprocesses are currently detected using a timeout of 30s.

Pull Request: https://projects.blender.org/blender/blender/pulls/122232
2024-06-05 18:45:57 +02:00