Since the sampling and evaluation functions handle both cases anyways,
there's not really a point for keeping the distinction in the kernel,
so we might as well cut down the number of CLOSURE_BSDF_MICROFACETs a bit.
Differential Revision: https://developer.blender.org/D7736
Remove old code that added extra updates for shaders that have a dependency on
objects. The dependency graph can now tell Cycles when a material is affected by
an object transform.
The issue was the usage of the global `__main__` Python module.
When running scripts in the text editor, Blender would overwrite
the `__main__` module.
Reviewers: sebbas
Differential Revision: https://developer.blender.org/D7690
With the Oculus runtime, the VR session would freeze when taking off the HMD
and putting it back on. This was caused by the deletion of graphics resources
too early in the OpenXR state machine, at least for Oculus.
The resources will now only be freed once the session is actually destroyed.
Also fixes an issue where it wasn't possible to stop the session via the UI
when the HMD was taken off.
Reviewed By: Julian Eisel
Differential Revision: https://developer.blender.org/D7635
Recent changes assumed OpenCL 2.0 platform. This adds a check to see if
we are compiling on an OpenCL 2.0 platform.
Patch was tested on:
* AMD Radeon Pro WX 7100 with amdgpu-pro-19.50-1011208-ubuntu-18.04 drivers
* AMD Vega 64 with amdgpu-pro-20.10-1048554-ubuntu-18.04 drivers
* AMD RX 5700 with amdgpu-pro-20.10-1048554-ubuntu-18.04 drivers
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7637
With the Oculus runtime, the VR session would freeze when taking off the HMD
and putting it back on. This was caused by the deletion of graphics resources
too early in the OpenXR state machine, at least for Oculus.
The resources will now only be freed once the session is actually destroyed.
Also fixes an issue where it wasn't possible to stop the session via the UI
when the HMD was taken off.
Reviewed By: Julian Eisel
Differential Revision: https://developer.blender.org/D7635
Got added in 1a30e52142 (and tweaked in follow-ups) but shouldn't be needed
anymore with the newer popup based quit dialog.
It prevents Blender from quitting properly in case macOS closed all Blender
windows. This may happen in some corner-cases unfortunately (e.g. T74101) which
would be nice to have addressed at some point. Until then, users shouldn't have
to force-kill Blender to shut it down if they run into this.