Commit Graph

76758 Commits

Author SHA1 Message Date
Philipp Oeser
03659c2cf9 Merge branch 'blender-v2.83-release' 2020-05-15 13:47:04 +02:00
Sebastian Parborg
a5d394fad2 Fix segfault when trying to free uninitialized loop normals
Forgot this corner case when I created the new normal flip code.
2020-05-15 13:39:35 +02:00
Philipp Oeser
0a32f6c868 Fix T76710: objects get lost in linked/overridden collections
Right now:
- drag-drop in the Outliner prevents dropping inside linked collections
- drag-drop in the Outliner allows dropping inside overridden
collections (should not be the case)
- `Object Properties` > `Collections` panel allows to add to overridden
collection (should not be the case)
- `Object Properties` > `Collections` panel filters out non-local
collections (so adding to linked collections is forbidden)
- `bpy collection.objects.link()` allows to add to linked collections
(should not be the case)
- `bpy collection.objects.link()` allows to add to overridden
collections (should not be the case)

While this might be supported in the future for overriden collections,
these cases should not be allowed atm. since objects get lost on file
reload.

Note: for the case of the `Object Properties` > `Collections` panel,
this could be improved further to filter out overridden collections as
well.

Reviewers: mont29, brecht

Subscribers:
2020-05-15 13:32:15 +02:00
Antonio Vazquez
3a14c011f9 GPencil: Fix unreported crash using U key in Draw mode
The problem was the preview could be not available when press the key.
2020-05-15 13:05:58 +02:00
Sybren A. Stüvel
04517ee936 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-15 12:59:24 +02:00
Sybren A. Stüvel
0ae64a9945 Fix T76695: Not exporting normals properly in Alembic format
When auto-smooth enabled, but no custom normals layer present, the Alembic
exporter would incorrectly assume the mesh was shaded smooth. This is now
corrected, and normals are always written when auto-smooth is enabled.
2020-05-15 12:58:48 +02:00
Jacques Lucke
5f95912afc BLI: add missing include for size_t 2020-05-15 12:48:45 +02:00
Bastien Montagne
f1cb11f0fa Merge branch 'blender-v2.83-release' 2020-05-15 10:53:32 +02:00
Bastien Montagne
19d822c677 Fix T76740: Static Override - Library Override Crash
Missing proper tagging of 'backward' pointer from fcurve to its group in
RNA would lead to infinite loop...

Issue was triggered by override, but crash could be generated from other
places as well (like from py console), on any action actually...
2020-05-15 10:46:55 +02:00
Campbell Barton
e60560bda0 Fix T76738: Duplicate brushes cause assertion on undo
Changes for 2.90 versioning.
2020-05-15 17:53:03 +10:00
Campbell Barton
559a8886d6 Merge branch 'blender-v2.83-release' 2020-05-15 17:48:31 +10:00
Campbell Barton
20c25bffda Merge branch 'blender-v2.83-release' 2020-05-15 17:47:58 +10:00
Campbell Barton
656692913b Merge branch 'blender-v2.83-release' 2020-05-15 17:47:54 +10:00
Campbell Barton
3c0fd51cf4 Fix T76738: Duplicate brushes cause assertion on undo 2020-05-15 17:45:41 +10:00
Campbell Barton
6a850f3cc8 Fix duplicate ID's being created when appending/linking
This removes grease pencil brush creation/dat-block delete on load,
since this causes duplicate data-blocks.

Add assert to prevent this happening in the future
since the error is isn't obvious.
2020-05-15 17:42:01 +10:00
Campbell Barton
c361f911f9 Fix error versioning paint-slots pre-2.80 2020-05-15 16:51:33 +10:00
Campbell Barton
191c562f98 Merge branch 'blender-v2.83-release' 2020-05-15 12:52:31 +10:00
Campbell Barton
4ce1829289 Cleanup: don't check flags as booleans
Causes unexpected behavior when adding new flags.
2020-05-15 12:47:47 +10:00
Antonio Vazquez
8d918fe0f2 Merge branch 'blender-v2.83-release' 2020-05-14 21:50:07 +02:00
Sebastian Parborg
516e1b4031 Fix T76025: Flip/recalc steep custom normals produces wrong result
The issue was the custom loop normal data would be mangled when we
reversed the face loops.

The flip face code will now correctly flip the custom face normals so
they are not left in an undefined state.

Reviewed By: Bastien

Differential Revision: http://developer.blender.org/D7528
2020-05-14 21:17:33 +02:00
Clément Foucault
6716baa1f7 Fix T76476 EEVEE: Invalid Vector to Float conversion for nodegroups
The previous code only handled the RGBA socket case. For vectors, we simply
use the average of the 3 compoments. This is done using a temp Vector Math
node using the dot operation.
2020-05-14 19:57:51 +02:00
Antonio Vazquez
4ac748c099 Merge branch 'blender-v2.83-release' 2020-05-14 19:54:15 +02:00
Antonio Vazquez
5f31e5031c GPencil: Fix unreported problem filling textured strokes
The internal image used for filling was not correct when the texture was used in stroke and this makes impossible get a right filling.
2020-05-14 19:53:55 +02:00
Ray Molenkamp
cc3d3a453e Fix: Broken build with TBB disabled.
Lite builds without TBB and still needs the alternative codepath
2020-05-14 10:39:12 -06:00
Jacques Lucke
461fee5328 BLI: deduplicate address sanitizer code
Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D7731
2020-05-14 17:42:54 +02:00
Clément Foucault
5940485369 Fix T76168 Workbench: Shadows behind a culled backface are inverted 2020-05-14 17:41:05 +02:00
Pablo Dobarro
dc4983dfdd Merge branch 'blender-v2.83-release' 2020-05-14 16:49:18 +02:00
Pablo Dobarro
78e3b7c28d Sculpt: Render Face Sets always as flat shading
This removes the smooth shading rendering from the face set overlay when
smooth shading is enabled.

Reviewed By: jbakker

Maniphest Tasks: T74906, T74622, T75331, T76530

Differential Revision: https://developer.blender.org/D7105
2020-05-14 16:47:50 +02:00
Clément Foucault
bd80c21635 Merge branch 'blender-v2.83-release' 2020-05-14 16:23:24 +02:00
Ankit
b7386c66f9 Fix T76150: Viewport Axes not toggling correctly when 'Floor' and 'Grid' are turned off
Fix T76150
While comparing with the deleted file [1] in the commit [2], saw this
little addition which most probably was added for optimisation.
Removing it fixes the behaviour too.

To test:
- In Viewport Overlays > Guides, uncheck both Grid & Floor.
- Try toggling all three axes individually.
- Z just sticks. X cannot be shown without Y enabled.

[1] https://developer.blender.org/diffusion/B/change/master/source/blender/draw/modes/object_mode.c;9516921c05bd9fee5c94942eb8e38f47ba7e4351
[2] {rB9516921c05bd9fee5c94942eb8e38f47ba7e4351}

Reviewed By: fclem

Maniphest Tasks: T76150

Differential Revision: https://developer.blender.org/D7568
2020-05-14 16:22:55 +02:00
Clément Foucault
ada03e8673 UI: Fix Unreported missing background for azone arrow
This was caused by the sRGB viewport changes. The fix is to modify the
alpha values manually. The shader was also missing a srgb fix.
2020-05-14 16:16:29 +02:00
Clément Foucault
0909b564a9 Fix T76413 Gizmos: Trackball's preselection highlighting is too bright
This was caused by the sRGB viewport changes. The fix is to modify the
alpha values manually.
2020-05-14 16:16:29 +02:00
Clément Foucault
c233271b0b Fix T76126 Overlay: Glitch when hiding Nurb vertices 2020-05-14 16:16:29 +02:00
Antonio Vazquez
fc4f2571ba GPencil: Remove creation of Tint brush in versioning code
This is not required.
2020-05-14 15:57:43 +02:00
Sergey Sharybin
a260d1cd69 Clip Editor: Fix camera error curve drawing
It didn't work correctly when there in no continuously solved camera
segment (aka there is a single isolated frame with solved camera).

Basically, don't start drawing curve segment until it's known there
is enough points for at least one segment.

On user level it seemed to be fine, but it was assert failure in
debug builds.
2020-05-14 15:44:18 +02:00
Jeroen Bakker
16b9841fc1 Cleanup: Remove unused variable 2020-05-14 15:09:12 +02:00
Jeroen Bakker
236794d07a Merge branch 'blender-v2.83-release' 2020-05-14 14:30:34 +02:00
Jeroen Bakker
7965c735f1 Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked
PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are
handled differently and as documented can create incorrect results.

Not sure what these incorrect results are and if there could be a better
solution for handling these results.

This fix would only mark a face degenerative when all the verts are the
same.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D7662
2020-05-14 14:30:02 +02:00
Jeroen Bakker
c9360b239b Fix T73286: Projection Painting Dense Mesh Bleed
When projection painting a dense mesh a face can be marked
PROJ_FACE_DEGENERATE when it is too small. Degenerative faces are
handled differently and as documented can create incorrect results.

Not sure what these incorrect results are and if there could be a better
solution for handling these results.

This fix would only mark a face degenerative when all the verts are the
same.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D7662
2020-05-14 14:28:27 +02:00
Jeroen Bakker
08ac4d3d71 Fix T76553: Blender Freezes When Playing Back Animation
In some cases blender could freeze. When threads are blocked (waiting for other tasks completion) the scheduler can let the thread perform a different task. If this task wants a write-lock for something that was read-locked in the stack a dead lock will happen.

For task pools every task is isolated. For range tasks the inner loop will be isolated. The implementation is limited as isolation in TBB uses functors which are tricky to add to a C API. We decided to start with a simple and adapt were we need to.

During testing we came to this setup as it was reliable (we weren't able to let it freeze or crash) and didn't had noticeable performance impact.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D7688
2020-05-14 13:54:16 +02:00
Sebastian Parborg
36d9f7e375 Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.

It would not represent which object was closest to the camera.

Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton

Differential Revision: http://developer.blender.org/D7710
2020-05-14 13:46:23 +02:00
Jeroen Bakker
eb23b39b7f Fix T76558: Decreasing Viewport Anti-Aliasing Samples Makes Scene Whiter
When setting the Viewport Anti-Aliasing samples in the user preferences
to a lower sample count the anti-aliasing was not reset. This lead to
incorrect result as the accum buffer would still hold the values of the
larger sample count.

This fix resets the TAA when the sample count is changed.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7728
2020-05-14 12:44:42 +02:00
Jeroen Bakker
80fffba132 Fix T76729: Particle Hair Get Occluded by Overlays
When using an external render engine Blender will still draw an OpenGL
depth buffer for the overlay engine to work correctly. Particle systems
were ignored, what lead to occluded hair and other artifacts.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7730
2020-05-14 12:43:14 +02:00
Antonio Vazquez
a88316b4a6 Cleanup: Remove uneeded loop
The Region loop was not required.
2020-05-14 12:29:44 +02:00
Jeroen Bakker
7d38f50367 Fix T75908: Sculpt GPU Batches + Render Artifacts
When sculpting the GPU batches are constructed with only the required data
for a single viewport. When that viewport changes shading or coloring mode (object
to vertex) batches might not hold all the needed information.

There is also a case when you have two 3d viewport one in object color
mode and the other in vertex color mode that the GPU batches were
updated without any vertex colors.

In order to fix these category of issues this patch would always
construct the full GPU batches for sculpting.

Reviewed By: Clément Foucault, Pablo Dobarro

Maniphest Tasks: T75908

Differential Revision: https://developer.blender.org/D7701
2020-05-14 11:58:33 +02:00
Campbell Barton
b0686af32b Merge branch 'blender-v2.83-release' 2020-05-14 18:48:48 +10:00
Campbell Barton
5d2e54af37 Merge branch 'blender-v2.83-release' 2020-05-14 18:48:45 +10:00
Sebastián Barschkis
13769bcbe5 Fluid: Rename smoke flow forces to fluid flow forces
Better to use more general term since in theory these forces can be used for smoke and liquid.
2020-05-14 10:41:00 +02:00
Campbell Barton
9ebb3a386e Fix T76732: Error detecting modifier key clicks
At the time of checking, the previous type isn't the last key pressed.
2020-05-14 18:02:37 +10:00
Campbell Barton
fee46615f4 WM: include previous value, type in event printing 2020-05-14 17:59:14 +10:00