* Remove Stars feature. This was a quite minimalistic feature and there are
better alternatives with more control (particles for example).
Removal discussed during BCon13 developer meeting and already years before, time to do it..
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D17
NLA Track drawing has now been ported over to use the UI widgets
like the rest of the anim channels do in the DopeSheet and Graph
Editors. The main benefit of this for users is that these buttons
will now show tooltips when you hover over them. Hopefully this
will help make the "solo" buttons more discoverable.
I've decided to postpone porting the "Action Line" channels to the
widget system for now, since there are quite a few more issues there
which need quite a bit more time to work through.
* Can optionally warp a segment (sets min/max default so it acts as old warp did).
* Can rotate the warp axis (old warp tool was limited to horizontal).
When beveling two adjacent edges, code used face normal instead
of the face-corner normal (these can be different for nonplanar
faces); the bevel may look uneven in such cases.
Switched to using corner normal, and needed to fix the case
where the edges meet at a reflex angle. Fixed a similar case
when beveling two edges with one non-beveled in between.
Also removed unnecessary argument from offset_meet.
The widget for the SV gradient was disabling display colorspace transform, but this was not happening for the H slider below, leading to varying H values used to calculate the slider position.
Previous wrap implementation was based on inverse
bilinear mapping, which doesn't give perspective.
Now plane track wrap estimates perspective transform
matrix as a homography estimation between frame
coordinates and plane corners.
Uses Libmv's implementation for this, which means
plane track wouldn't work properly with Libmv
disabled. Not a deal for official builds at all,
just folks who keeps things disabled need to be
aware of this.
* Remove "Edge" post processing effect and the corresponding render layer.
Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again).
Reviewed By: brecht, ton
Differential Revision: http://developer.blender.org/D14
Developer Note:
* minmax & centroid was being calculated when creating trans-verts but never used.
* static vars removed, replace with TransVertStore stack var.
directory if name was not fully matched
When hitting tab to complete a directory name in the filepath field in the
filebrowser Blender shows a "create new directory?" popup, if the beginning
of directory name typed in the field matches many entries. For example if you
have directories in the open directory called "test123" and "test456", typing
"te", tab would complete up to "test", but ask to create a new folder with the
name "test".
This patch unsets the boolean storing the info about changing filepath if the
folder with the completed name does not exist.
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D10
Summary:
Before this adding Surface type of force field and removing
this field would leave Surface modifier alive in the stack.
This might be really misleading and annoying.
Now removing force field will ensure no modifiers needed for
it are remained in the stack.
This also fixes missing notifier to redraw modifier stack
when changing force field type.
Reviewers: brecht, campbellbarton
Reviewed By: brecht
Differential Revision: http://developer.blender.org/D13
Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).
Differential Revision: http://developer.blender.org/D7
Developer note:
BVHTREE_FROM_FACES was being used for both edit-mesh and derived-mesh
bvh-trees, this could cause index lookup errors in editmode.
Fix by adding a new type for editmesh so theres no confusion.
This was more a missing feature then a bug, the modifier never handled
existing faces however with ngons its possible to get more useful
results. Also order edges from the faces (if available),
gives control over the face-winding-direction.
Armatures used to check if any of their meshes were culled to see if they needed
to be updated. However, this meant armatures with no meshes would never update,
since non-mesh objects are always considered culled. Instead, if a non-culled
child was not found, we now check to see if the armature contained only
non-mesh objects. If this is the case, always update the armature. If this
becomes a problem, we can look into being able to cull non-mesh objects.
The vehicle constraint is now properly removed if bge.constraints.removeConstraint()
is used or the object is deleted. This also fixes a memory leak with the
vehicle wrapper.