Commit Graph

3227 Commits

Author SHA1 Message Date
Falk David
0089a90625 Refactor: Attribute API: Remove ID owner dependency
The attribute API defined in `attribute.cc` was dependent on
the assumption that `ID`s are always the "direct" owners of attributes.

For Grease Pencil drawings, this is not the case. The Grease Pencil ID
stores the attributes for layers, and the attributes for drawings are stored
in `CurvesGeometry` on the drawings themselves.

In order to make use of  `rna_attribute.cc`, we need that API to handle
other types of attribute owners.

This adds an `AttributeOwner` which is basically just a type and a
pointer. We replace the `ID` pointers and pass `AttributeOwner`s instead.

For cases where we have to do a switch based on the type, all the
types are handled and the `default` statment is left out. This ensures
that we get a compiler warning when a new `AttributeOwnerType`
is added.

No functional changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/122765
2024-06-07 16:42:41 +02:00
Hans Goudey
2918602586 Fix #119980: BMesh copy functions can clear selection
A subtle error in 66da875488 mean that the existing selection
was overwritten instead of adding to the final flag on the result BMesh
element. Selection is often interpolated separately which is probably
why this mistake wasn't more observable earlier.
2024-05-28 13:34:50 -04:00
Hans Goudey
f38c4e0a39 Fix #119980: BMesh copying functions can clear selection
A subtle mistake in 66da875488 meant that existing selection
was overwritten instead of maintained in the BMesh utility functions for
copying element custom data and flags.
2024-05-28 13:34:50 -04:00
Philipp Oeser
f3c32a36bc Fix #103562: preserve custom normals in BM_mesh_triangulate
`BM_mesh_triangulate` is used in exporters (when the "Triangulate"
option is ON), the `Triangulate` modifier and currently also in the
`Triangulate` geometry node (even though there are plans to change this,
see !112264)

So in practice, exporters (Alembic/FBX/OBJ/Collada) were breaking
custom normals for game pipelines (unless everything was triangulated
beforehand).

This change builds upon 93c8955a72 (uses the use
`BM_custom_loop_normals_to_vector_layer` /
`BM_custom_loop_normals_from_vector_layer` pair of calls).

In the case of the `Triangulate` modifier, this had its own try at
preserving custom normals in 7d0fcaa69a  -- doing very similar
things but as an option -- this is now removed (so it is always done,
which fits into "interpolate custom data if it's there" design that we have
nowadays).

NOTE: the "Triangulate Faces" operator already did the same
Pull Request: https://projects.blender.org/blender/blender/pulls/121871
2024-05-23 17:33:40 +02:00
Colin Basnett
2fe92c63d3 Geometry Nodes: Add Active Element tool node
This pull request adds an "Active Element" node that exposes the active
vertex, edge, or face index to the geometry node tool context. The
presence of an active element is available as a boolean.

This node enables the creation of "active-to-selected" style operators.

Co-authored-by: Hans Goudey <hans@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/121333
2024-05-20 21:01:30 +02:00
Hallam Roberts
ab664ad5a2 Modeling: Pixel perfect Suzanne UV map
Fix issues with misaligned and non-symmetric UVs.

Partially based on blend file provided by Kickair 8p.

Pull Request: https://projects.blender.org/blender/blender/pulls/121422
2024-05-06 14:51:23 +02:00
Philipp Oeser
e816b481e0 Fix #121004: bmesh.ops.dissolve_limit wrong in certain cases
Exposed by 6c774feba2

`BM_mesh_decimate_dissolve_ex` sets up `DelimitData` with layer offset
(start), size and end so that `bm_edge_is_contiguous_loop_cd_all` can
check a range of edges for being contiguous.

The way `cd_loop_offset_end` is calculated is wrong though, it does not
take the actual start into account (this has to be added to fix the
bug). When it is wrong, it can happen that start and end are the same,
so no check actually takes place and no delimiting edges are found.

It seems that prior to 6c774feba2 the customdata layer always had an
offset of zero, so never really showed in practice (at least I couldnt
make it break in 3.4), but after 6c774feba2 we can at least observe the
following:
- when creating a bmesh, an offset would to the uv layer would still be
zero in my tests
- however, as soon as we iterate loops of a face (as done in the
report), we get an additional layer `CD_BM_ELEM_PYPTR`
- this then changes the offset
- `BM_uv_map_get_offsets_from_layer` seems to do the right thing afaict

So to resolve, just add the "start" offset to the end, to get the right
range.

NOTE: there is a very similar `DelimitData` used in
`bmesh.ops.join_triangles` and the way in which `bm_edge_delimit_cdata`
sets up te range is exactly like what this PR proposes.

Pull Request: https://projects.blender.org/blender/blender/pulls/121033
2024-04-26 07:47:57 +02:00
Campbell Barton
1865776767 Cleanup: doxygen syntax, use colons after "param" arguments, not "note" 2024-04-24 10:55:44 +10:00
Campbell Barton
a00843d560 Cleanup: use const references instead of values 2024-04-05 11:31:53 +11:00
Hans Goudey
a4b4f0116c Cleanup: Use C++ Span, float3 for BMesh normals API 2024-04-02 18:03:49 -04:00
Hans Goudey
72347f11fe Cleanup: Use float3, Span, Array for vertex positions 2024-03-28 18:28:35 -04:00
Campbell Barton
3f594f7b2f Cleanup: consistent naming for EditMesh::looptris elements
Use the term `ltri` everywhere.
2024-03-27 10:09:12 +11:00
Hans Goudey
fc0d8ba012 Cleanup: Remove C++ ifdef checks in C++ headers
Pull Request: https://projects.blender.org/blender/blender/pulls/119900
2024-03-26 04:56:03 +01:00
Hans Goudey
3805974b6f Refactor: Use C++ array for edit mesh looptris
Pull Request: https://projects.blender.org/blender/blender/pulls/119829
2024-03-23 17:43:38 +01:00
Hans Goudey
744f3b2823 Cleanup: Grammar in comments: Fix uses of "own"
"Own" (the adjective) cannot be used on its own. It should be combined
with something like "its own", "our own",  "her own", or "the object's own".
It also isn't used separately to mean something like "separate".

Also, "its own" is correct instead of "it's own" which is a misues of the verb.
2024-03-07 16:23:35 -05:00
Brecht Van Lommel
b3d55b37bc Merge branch 'blender-v4.1-release' 2024-03-06 16:52:54 +01:00
Hans Goudey
0106514669 Fix #107232: Creating builtin attributes in edit mode can cause crash
For example, creating the "position" attribute with the wrong name or type
could crash Blender when exiting edit mode. This is because some data isn't
stored as attributes in Blender, and the attribute API doesn't work very well
with BMesh.

Two parts to the solution:
- Remove builtin attributes with incorrect domains or names when
  converting from BMesh to Mesh.
- Add error messages when creating builtin attributes in edit mode. It's still
  possible to create name-convention attributes, because Blender should be
  able to handle different types and domains for them.

Pull Request: https://projects.blender.org/blender/blender/pulls/119110
2024-03-06 16:16:43 +01:00
Anthony Roberts
445fd42c61 Windows: Add ARM64 support
* Only works on machines with a Qualcomm Snapdragon 8cx Gen3 or above.
  Older generation devices are not and will not be supported due to
  some driver issues
* Requires VS2022 for building.
* Uses new MSVC preprocessor for sse2neon compatibility.
* SIMD is not enabled, waiting on conversion of blenlib to C++.

Ref #119126

Pull Request: https://projects.blender.org/blender/blender/pulls/117036
2024-03-06 16:14:34 +01:00
Campbell Barton
7db790c4b7 Cleanup: spelling in comments 2024-02-28 12:13:20 +11:00
Campbell Barton
a9803765dc Cleanup: remove colon after "return" doxy command 2024-02-28 12:13:17 +11:00
Sean Kim
91fd6748ad Fix #111574: Avoid asserts in BMLog with Dyntopo
This PR adds a new method to BMLog to explicitly make the intent of
searching for an entry clear and adjusts the calling code in `pbvh_bmesh`
to utilize it.

Pull Request: https://projects.blender.org/blender/blender/pulls/118543
2024-02-27 17:18:47 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Campbell Barton
5c87dfd269 Cleanup: use BLI_time_ prefix for time functions
Also use the term "now" instead of "check" for clarity.
2024-02-15 13:15:56 +11:00
Campbell Barton
aa6ab9caf9 Cleanup: various non-functional changes for C++ 2024-02-14 13:56:58 +11:00
Campbell Barton
3f8cd44485 Cleanup: move BLI_strict_flags.h last, not that it should be kept last
Also add a note in the header why it should be kept last.
2024-02-14 13:40:31 +11:00
Campbell Barton
38023283ac Cleanup: unused includes in source/blender/bmesh
Remove 26 includes.
2024-02-13 19:21:03 +11:00
Germano Cavalcante
1c77779160 Refactor: Store a 'Mesh' in the editmesh snap cache and use it for snapping
In this commit, a temporary mesh is created representing the edit mesh.
This mesh is then used in the Edit Mesh snapping system instead of the
BMesh.

By using a Mesh object for snapping, we remove a considerable amount of
code and use a more optimized version of snapping.

This simplifies the code and makes it easier to implement new features.

## Performance test: Face + Edge + Vert
|        | Cache     | Gen. Snap |
|--------|-----------|-----------|
| Before | 680.88 ms | 0.1250 ms |
| After  | 489.06 ms | 0.1064 ms |
| Improv | 28.65%    | 14.88%    |

## Performance test: Face
|        | Cache     | Gen. Snap |
|--------|-----------|-----------|
| Before | 293.90 ms | 0.0230 ms |
| After  | 411.92 ms | 0.0256 ms |
| Improv | -40.15%   | -11.30%   |

Pull Request: https://projects.blender.org/blender/blender/pulls/117047
2024-02-12 18:59:13 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Hans Goudey
a39e8a4ab9 Cleanup: Use StringRef instead of C strings in CustomData API
This simplifies some code. It may improve performance slightly too,
because of faster string comparisons with a known length.

Pull Request: https://projects.blender.org/blender/blender/pulls/117996
2024-02-08 16:56:42 +01:00
Hans Goudey
c87e51790d Cleanup: Make format 2024-01-31 22:01:30 -05:00
Hans Goudey
fac27b1b6b Cleanup: Replace most used of SWAP macro with std::swap
Also remove / replace use of the math vector double swapping functions.
2024-01-31 21:12:16 -05:00
Hans Goudey
19e2b13cec Cleanup: Move BKE_key.h to C++ 2024-01-30 14:42:13 -05:00
Hans Goudey
961783c444 Cleanup: Move BKE_deform.h to C++ 2024-01-29 19:04:13 -05:00
Jacques Lucke
932b2d1727 Cleanup: simplify naming of get_default_hash 2024-01-26 11:45:56 +01:00
Germano Cavalcante
99fd9ced5c Cleanup: Pass some non-nullptr pointers by reference
Passing non-nullptr pointers by reference for cleaner function
interfaces.
2024-01-24 20:38:46 +01:00
Hans Goudey
d02d6ec4e5 Cleanup: Remove unnecessary keywords in C++ headers 2024-01-24 11:46:39 -05:00
Hans Goudey
99f9084bee Cleanup: Replace some CLAMP macros with C++ functions
Pull Request: https://projects.blender.org/blender/blender/pulls/117460
2024-01-23 21:10:33 +01:00
Campbell Barton
0ce1102147 Cleanup: replace incorrect use of UUID with UID in bmesh_region_match
Follow up to 311ca3e6af.
2024-01-23 13:22:04 +11:00
Jacques Lucke
4b47b46f9c Cleanup: rename PIL to BLI
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.

Pull Request: https://projects.blender.org/blender/blender/pulls/117325
2024-01-19 14:32:28 +01:00
Campbell Barton
c00cd902ce Cleanup: use usernames in code-comments
Also remove my name in a few cases where it doesn't seem necessary.
2024-01-14 11:50:02 +11:00
Hans Goudey
ba4d7fc2d9 Cleanup: Continue loop to corner rename in some mesh code
Change mesh normals code and mesh topology map functions.
2024-01-10 13:12:22 -05:00
Hans Goudey
d6cfd7d1f4 Cleanup: Remove unnecessary keywords from C++ headers
- Remove unnecessary `struct`
- Use `using` instead of `typedef`
- Remove `void` from `(void)` as function arguments
2024-01-04 15:07:48 -05:00
Brecht Van Lommel
364beee159 Tests: add option to build one binary per GTest file
Bundling many tests in a single binary reduces build time and disk space
usage, but is less convenient for running individual tests command line
as filter flags need to be used.

This adds WITH_TESTS_SINGLE_BINARY to generate one executable file per
source file. Note that enabling this option requires a significant amount
of disk space.

Due to refactoring, the resulting ctest names are a bit different than
before. The number of tests is also a bit different depending if this
option is used, as one uses gtests discovery and the other is organized
purely by filename, which isn't always 1:1.

Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/114604
2024-01-03 18:35:50 +01:00
Brecht Van Lommel
f63accd3b6 Cleanup: move CMake test utility functions into testing.cmake
Combining functions from macros.cmake and Modules/GTestTesting.cmake.
It was unusual to have Blender specific code in the Modules folder.

Pull Request: https://projects.blender.org/blender/blender/pulls/116719
2024-01-03 14:49:11 +01:00
Brecht Van Lommel
d377ef2543 Clang Format: bump to version 17
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.

If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
2024-01-03 13:38:14 +01:00
Brecht Van Lommel
4ce14a639f Revert "Cleanup: move CMake test utility functions into testing.cmake"
This breaks execution of some Windows tests.

This reverts commit 4190a61020.
2024-01-02 19:06:39 +01:00
Brecht Van Lommel
4190a61020 Cleanup: move CMake test utility functions into testing.cmake
Combining functions from macros.cmake and Modules/GTestTesting.cmake.
It was unusual to have Blender specific code in the Modules folder.
2024-01-02 15:34:52 +01:00
Hans Goudey
854d7afa1e Cleanup: Use FunctionRef instead of std::function
This is clearer about the lack of need for ownership of callback
data and can be faster as well.
2023-12-30 20:16:03 -05:00
Hans Goudey
b9b47088bc Cleanup: Remove unnecessary DNA_meshdata_types.h includes
Except for vertex groups and a few older color types, these
are generally replaced by newer generic attribute types.
Also remove some includes of DNA_mesh_types.h, since it's
included indirectly by BKE_mesh.hh currently.
2023-12-20 20:58:38 -05:00