This allows to reduce signature of several functions, and make it eaiser
to integrate more higher-level usages later on.
This should be a non-behavioral-change commit.
Part of T91414: Unify link/append between WM operators and BPY context
manager API, and cleanup usages of `BKE_library_make_local`.
Original implementation was a quick prototype which should have never
landed as-is in master. It had very limiting constraints and did not
allow for any real further development.
This commit fixes the internal implementation to make more sensible,
maintainable and evolutive.
NOTE: This commit introduces another forward-incompatibility in the
Blender file format: Files saved after this commit won't open properly
in older versions of blender regarding local inserted constraints or
modifiers into overrides of linked data.
NOTE: Technical details: The 'anchor' item name/index is now stored in
`subitem_reference_` members, and the actual 'source' item name/index is
stored in `subitem_local_` members of the override property operation
data.
Previously, only the `subitem_local_` members were used, storing the
anchor item name/index, and assuming the 'source' item was always the
next in the list.
Milestone I of T82160.
Maniphest Tasks: T82160
Differential Revision: https://developer.blender.org/D13282
Offsets for meta strip were invalid. No steps to reproduce the issue are
available, but it is quite possible that there are files with incorrect
state after issues with meta strips were fixed.
Ensure correct offsets for meta strips in versioning code.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D13257
Now with Geometry Nodes in Blender,
trees can become much bigger than before.
This changes the minimum zoom value in the node editor.
Differential Revision: https://developer.blender.org/D13254
The Cycles accurate mode was removed, but the Eevee option for this has
a different meaning and should not have been removed. The Eevee accurate
makes cryptomatte accumulate for every sample, which Cycles has always
done regardless of any option.
This change was introduced in 997b5fe45d, to not display pixelated
thumbnails. However when VSE timeline height is made smaller, this
limits strip height.
Change limit, so one strip can occupy full height of VSE timeline
Dispose of GHOST system paths when tearing down `BlendfileLoadingBaseTest`
and some other test cases. This prevents a memory leak.
A better solution would be to rework Blender's initialisation & teardown
structure, but that's outside the scope of this fix.
No functional changes to Blender.
There were two issues:
- The third math node socket does not exist in old enough files.
- The comment incorrectly referred to the vector math node.
Differential Revision: https://developer.blender.org/D13219
This reverts commit 6b4ca78108.
A simpler fix was used for 3.0, but rBd845ba481c6d2ef already contained
a more complete solution to the problem of inconsistent socket ids.
Previously, unique identifiers for sockets were created automatically,
sometimes using .001 and sometimes _001. Now they are created
manually with the second format, but some files were saved with .001
format. I think this was only an issue in the vector math node.
rBd845ba481c6d fixed this problem in 3.1, but in a more general way.
After I merge this patch to 3.1, I will revert it, since the versioning
added in that commit will make this redundant.
Differential Revision: https://developer.blender.org/D13209
Previously both `.` and `_` were used as separators when finding
a unique name for a socket. This removes the use of `.`, since `_`
was more common. It also does versioning for all of a file's node
trees to make sure that they all use the `_` convention.
Differential Revision: https://developer.blender.org/D13181
First this was wrong for files written in 2.93 read into blender in 3.0
after the CyclesX merge.
Then this was fixed by versioning in rB6321dd3d4007.
But this caused files written in 3.0 to have this versioning applied as
well (leading to socket shifting).
Now only do the versioning for files created before the CyclesX
merge.
Maniphest Tasks: T92979
Differential Revision: https://developer.blender.org/D13173
Followup to e65230f0c0.
Pablo and I decided it's fine to reset themes again when saved with the
recent 3.1 builds.
This needed to be done a bit careful, since a normal version patch
resetting the theme would've reset the theme for anybody opening
preferences of a 3.0 build (even the final release build) in a 3.1
build. So make sure the theme is at least from a 3.1 build (but not
newer then this commit of course).
This comment is from the block at the end of the versioning functions,
where we have an unversioned block to collect versioning code that
doesn't require immediate version bumping. The comment was probably just
copied over with the code when bumping the version eventually.
The version patch for 0cf9794c7e was checking and setting a data name
using the macros for translation. These would access the current
preferences which can mismatch the ones currently being version patched.
See discussion in 0cf9794c7e for details.
Don't handle translation in this version patch, which is more of a
"nice-to-have" version patch, no functionality depends on it.
Previously, `ImageTile->ok` and `ImageUser->ok` were used to indicate
whether an image failed to load. There were three possible values
which (probably) had the following meanings:
* `0`: There was an error while loading the image. Don't try to load again.
* `1`: Default value. Try to load the image.
* `2`: The image was loaded successfully.
This image-wide flag did not make sense unfortunately, because loading
may work for some frames of an image sequence but not for others.
Remember than an image data block can also contain a movie.
The purpose of the `->ok` flag was to serve as an optimization to avoid
trying to load a file over and over again when there is an error (e.g. the
file does not exist or is invalid). To get the optimization back, the patch
is changing `MovieCache` so that it can also cache failed load attempts.
As a consequence, `ibuf` is allowed to be `NULL` in a few more places.
I added the appropriate null checks.
This also solves issues when image sequences are used with the
Image Texture node in Geometry nodes (also see D12827).
Differential Revision: https://developer.blender.org/D12957
CyclesX introduced two new input sockets for the Principled BSDF node in
rB08031197250a. This change is now handled in the versioning code so that
Animation data targeting those sockets are now updated.
Files created with the last Blender release (2.93) or earlier are now
correctly versioned. Files created with 3.0 alpha/beta may need to be
manually updated.
When node input sockets are animated, they target the socket by index.
As a result, animation data needs to be updated whenever new sockets are
added (except when they're added at the end of the list). The code for
this is now extracted into its own versioning function, so that it can
be used for other versioning steps as well.
No functional changes.
Allows to avoid a global lock being held while reading files from disk,
solving performance issues when Cycles needs to read a lot of packed
images.
Simple test file F11597666
Differential Revision: https://developer.blender.org/D13032
{F11548100, size=full}
To celebrate the beginning of a new series, it feels like the right time to
give the theme a fresh look while improving on what already works.
The aim of this refresh is to keep a familiar look but with polishing touches
here and there. Like new paint on the walls of your well known house.
The theme for Blender 2.8 was well received but presented a few flaws.
* Transparency on menus and tooltips reduce readability
* Mismatch on certain colors, especially outlines of connected widgets
* Active/open menus highlight was not prominent enough
* Header background mismatch in some editors
At the same time we can make use of new features in 3.0:
* Make panels look like panels again (like in v2.3!)
* Make use of roundness in more widgets
* Since nodes are no longer hard-coded to be transparent, tweak opacity and saturation
* Tweak colors for the new dot grid
This update does not include:
* Meshes in edit mode to match greenish object-data color. This needs tweaks in the code to improve contrast.
* A copy of the Blender 2.8x legacy theme. This could be added to the community themes (shouldn't cost much maintenance, I hope)
There will be certainly small tweaks to do here and there, I've been working using this theme
for months but there can be areas that are missing update. The overall style is presented here.
This commit bumps the file subversion.
Reviewed By: #user_interface, Severin
Differential Revision: https://developer.blender.org/D13008
Subdivision surface: Both geometry sockets renamed to "Mesh"
Points to Volume: Use "Points" and "Volume" names
Distribute Points on Faces: Use "Mesh" input name
These are meant to provide a hint to users which type each
node is meant to use.