Commit Graph

27 Commits

Author SHA1 Message Date
William Reynish
c998c676b5 Made the operator panel larger to make more space for the operator settings. Was always too small before. 2010-06-06 20:00:44 +00:00
Matt Ebb
29ba391a16 Turned on auto-execute python scripts by default, as agreed in recent meeting.
Also added notice to download page:
http://www.blender.org/download/get-25-alpha/

Which links to here, too:
http://wiki.blender.org/index.php/Doc:2.5/Manual/Introduction/Installing_Blender/Security
2010-05-10 01:44:55 +00:00
Daniel Salazar
09f2b457f8 Set all brushes default distance
Edit mode back geometry occlusion on
Render size to %100 (%25 default is confusing)
Allow negative frames disabled by default (the use cases of this are
very few for it to be on by default)
2010-04-29 06:42:31 +00:00
Daniel Salazar
7dd251bb2b Manipulator combo was a bit too much cluthering for default, reverting
that. Enabled grease pencil smooth stroke
2010-04-28 07:36:47 +00:00
Daniel Salazar
68e68af102 - Increased default 3D View clipping
- Default cube properly selected
- Using transform manipulator combo (loc/rot/size)
- Default sculpt brush spacing was too wide (jagged strokes)
2010-04-28 06:46:44 +00:00
Daniel Salazar
574d1117f8 Tweaking of default preferences: Playback FPS on, larger miniaxis, bit
faster smoothview, third scene lamp ON (shading looked completly dark
from below)
2010-04-28 06:18:16 +00:00
Matt Ebb
ecf98473c2 Turned off 'Emulate 3 button mouse' in default startup blend.
In this day and age most people have 3 button mice, so this option can now be the
exception not the rule  - causes enough issues with conflicts. This commit won't
disturb existing saved configs.
2010-04-16 05:23:04 +00:00
Matt Ebb
b9d60f2010 Fix [#21440] Bug or loose feature? Texture painting brushes
Removed extra brush features that aren't applicable in some painting modes from the UI.
Would be great to have this properly cleaned up and made consistent.

Also tweak to startup blend, hiding brush tools panel.
2010-04-06 05:52:52 +00:00
Matt Ebb
1f8cd57073 Fix [#20115] Some theme settings are not saved
Theme colours were getting overwritten on startup with defaults (as in 2.4 
system). Changed this to allow changing the default theme, and added a 
'Reset to defaults' operator in user prefs. Perhaps next step to look into the 
py presets system for themes too (nice and easy to share).

If you're using a custom B.blend you may get some strange theme colours on 
startup if they weren't saved properly before. 'Reset to default' button in theme 
preferences should fix it back to defaults.
2010-03-30 04:27:13 +00:00
Campbell Barton
3501cfa04e update for .B.blend
- disable running scripts automatically
- set sequencer image preview
- added a 3D viewport in the python script screen & selected 'Text' in the next editor.
- enable stamp rendertime by default. (stamp its self is disabled)
- set the stamp font size to 12 (was 8, too small)

also set the default font size to 12 for new scenes.
2010-02-28 17:42:05 +00:00
Matt Ebb
02ca0fda8e Moved the image paint tool and the vertex/weight paint tool (blend mode?)
to the Brush data. This now works the same way as sculpt, with named 
preset brushes that retain settings.
2010-01-20 08:30:40 +00:00
Matt Ebb
78aa924206 Change to the way brush/tool selection works, as discussed a while ago
Now, there are preset brushes made for each tool type (eg. for sculpt mode, Grab, 
Draw, Inflate, etc), and the recommended method for changing sculpt tools is to 
change between Brushes. The shortcut keys for changing between tools have 
now been changed to change between named brushes - the G key in sculpt 
mode now changes to any brush named 'Grab'.

The advantages of this are:
* Changing between brushes remembers the strength/size/texture etc settings for 
each brush. This means that for example, you can draw with a strong textured 
Clay brush, but then switch quickly to a weaker, untextured Smooth brush, 
without having to re-do your settings each time.
* You can now add your own custom shortcut keys to your own custom brushes - 
just add a keymap entry similar to the existing ones, that references your own 
custom brush names.

To bring over these new default brushes to an existing B.blend setup, just 
append them in from the new B.blend in svn.
2009-12-28 01:27:05 +00:00
Matt Ebb
877c47fe35 Fix for [#20331] adding and removing render layers in specific sequence creates layers with the same name
Render layers now use the same consistent 'unique name' function as other parts of Blender (i.e. RenderLayer.001). Updated the defaults for consistency.
2009-12-11 05:23:00 +00:00
Matt Ebb
e31f3e63cd Fix for [#19958] Changes in UV/Image editor doesn't refresh mapping on mesh in 3dview immediately
Enabled 'update automatically' (lock) in image editors by default
Also enabled transform manipulators by default, unfortunately missed for alpha 0 release.
2009-12-04 04:56:42 +00:00
William Reynish
b5797272d0 New B.Blend.
Fixes an issue with the clipping that was set back to 0.01 Made it 0.1 once again as this fixes Z buffer issues.
Put the Item panel at the top in the n-key region
Removed Properties and Quad View Screens
Cleaned up UV Editing Screen, removing Properties
2009-11-18 17:54:04 +00:00
Brecht Van Lommel
0ffdcfecb3 B.blend.c update. Only change is that brushes and panels are not saved, so
that they will be recreated with defaults settings/order.
2009-11-06 14:46:07 +00:00
William Reynish
f03257cc1f B.blend update
Received some additional feedback on the various screens

*Added Game Logic screen, with Logic editor, text editor, outliner and 3D view
*Added Properties screen, good for having direct access to loads of properties on a second monitor
*Tweaked UV Editing screen, removing timeline, and providing access to texture mapping and texture layers
*Tweaked Compositing screen, adding image editor and 3D view camera, and providing fast access to passes.
*Reordered some panels in the N-key area
*Added n-key properties area in the sequencer.
2009-10-30 20:02:56 +00:00
William Reynish
044f7c5f33 New B.blend
-Continuous Grab is now on by default
-Opened scene panels by default
-Multiple new screens:
	*Default (same as before)	
	*Animation
	*Compositing
	*Quad View
	*Scripting
	*UV Editing
	*Video Editing

These have been inspired by other Open Movie artists, and their B.blends, including Nathan Vegdahl, Andy Goralczyk, and Bassam Kurdali. The new screens are designed to make optimal use of the new 2.5 UI, and expose newer areas like the compositor, new animation editors and console.
2009-10-28 16:32:14 +00:00
Martin Poirier
4fcd358e53 Correct default file to be on frame 1, not 252 2009-10-26 19:19:55 +00:00
William Reynish
66d47d2f27 New b.blend.
-Made it work with new tool area, resizing correctly
-Put properties tabs on the top
2009-10-24 07:50:39 +00:00
Nathan Letwory
729a63bbb6 * update default physics settings for jahka 2009-10-04 19:53:06 +00:00
Joseph Eagar
cbb9815b0d updated .b.blend; show toolbar by default now, made the view3d clip start saner, and turend on grab manipulator 2009-09-14 08:38:04 +00:00
Brecht Van Lommel
5896233564 2.5: update .B.blend, to have 1:1 zoom levels for the buttons. 2009-07-29 23:21:57 +00:00
Matt Ebb
1ef7293585 Colour Management
- 1st stage: Linear Workflow

This implements automatic linear workflow in Blender's renderer. With the 
new Colour Management option on in the Render buttons, all inputs to the 
renderer and compositor are converted to linear colour space before 
rendering, and gamma corrected afterwards. In essence, this makes all 
manual gamma correction with nodes, etc unnecessary, since it's done 
automatically through the pipeline.

It's all explained much better in the notes/doc here, so please have a look:
http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management

And an example of the sort of difference it makes:
http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg

This also enables Colour Management in the default B.blend, and changes the 
default lamp falloff to inverse square, which is more correct, and much 
easier to use now it's all gamma corrected properly.

Next step is to look into profiles/soft proofing for the compositor.

Thanks to brecht for reviewing and fixing some oversights!
2009-07-17 02:43:15 +00:00
Brecht Van Lommel
e1e489c13b 2.5: and the B.blend.c to go with the last commit. 2009-07-13 19:10:35 +00:00
Matt Ebb
b36eb7e452 * Updated blender 2.5 default setup
Simplified and started from a clean slate, without much of 
the hidden existing space data that was hanging around 
in the old one.

One issue I found is that saving the startup file from 
Blender 2.5 also saves the window size and location. 
This means the version I just saved would open up 
strangely on other screen sizes/setups. I added code to 
reset this to default when loading it up from the version 
compiled into the Blender binary, but perhaps Ton/
Brecht might want to check the diff.
2009-05-30 04:16:24 +00:00
Ton Roosendaal
a1c8543f2a Step 3 for the initial commits for 2.5: removing src/ and python,
adding new windowmanager module, and the first bits of new editors
module.
2007-12-24 18:27:28 +00:00