Commit Graph

28 Commits

Author SHA1 Message Date
Campbell Barton
51fd10a1b5 adding image strips wasnt working, use the 'directory' component of the file selector rather then the full 'filepath' to fix this.
added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-07-01 19:28:45 +00:00
Campbell Barton
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
Campbell Barton
6cc6f8495f - added a flag argument to WM_operator_properties_filesel() currently only used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.

- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09 14:04:34 +00:00
Matt Ebb
0524fc1df6 Fix [#22337] Wrong operator descriptions 2010-05-14 07:20:16 +00:00
Matt Ebb
9084df418d Warning cleanup
While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).

Also changed outliner object visbility/selectability/renderability toggles to use 
RNA buttons so you can insert keyframes with RMB menu etc.
2010-05-07 03:44:34 +00:00
Brecht Van Lommel
be6d0ca63b Fix #21166: changing image file path does not update texture preview. I've
made it regenerate previews and icons now for this case. Depsgraph for all
datablocks could solve this much nicer..
2010-04-06 16:53:48 +00:00
Matt Ebb
bd7ed4f077 Fix [#21708] Copy/Paste Texture channels for Lamps/World not working 2010-03-29 05:37:34 +00:00
Campbell Barton
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
Campbell Barton
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
Guillermo S. Romero
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
Campbell Barton
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
Matt Ebb
dc5945e7f0 Fix [#21165] Moved textures don't move the animation curves 2010-03-16 07:44:57 +00:00
Matt Ebb
86c237b3a5 Added ability to save and load planar environment maps, rather than only cube. 2010-03-12 02:44:18 +00:00
Matt Ebb
69a7060678 Restored Environment maps
* Fixed up RNA and UI
* Brought back 'Save' and 'Clear' operators (in the little triangle menu in 
environment map properties)
* While I was at it, noticed that environment maps were only using 8bit 
colour, changed it to use full 32bit float instead for proper HDR colour etc,
so environment map reflections have the correct colour range
--> http://mke3.net/blender/devel/2.5/env_hdr.jpg

This fixes [#20904] Environment Map does not render; also missing panel
2010-03-11 07:43:49 +00:00
Campbell Barton
b7a73f9e5b mtex buffer copy & paste back for materials. 2010-03-09 09:17:45 +00:00
Brecht Van Lommel
3de9280ecf Fix #21150: duplicating an empty could crash. 2010-02-14 13:51:05 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
148435b70a batch remove .'s used with RNA_def_struct_ui_text 2010-02-10 21:15:44 +00:00
Campbell Barton
cd2c4a5834 - change max threads from 8 to 64, need to keep an eye on stack memory use here.
- reload fix didnt work last commit.
2010-01-28 19:18:35 +00:00
Campbell Barton
ccfd67a8d0 missed updating reload scripts 2010-01-28 17:50:50 +00:00
Campbell Barton
6f4a26c9e0 material copy/paste
not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?.
2010-01-28 17:31:11 +00:00
Matt Ebb
985c24b0f1 Fix for 'Copy materials to selected' button freezing when using linked geometry 2009-12-10 01:30:47 +00:00
Brecht Van Lommel
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
Campbell Barton
8f25c0a799 moving textures up and down didnt move the material flag, made editmesh skin Ctrl+Alt+F 2009-10-13 08:55:11 +00:00
Campbell Barton
fbde77ce80 texture slots up/down back 2009-10-12 16:00:39 +00:00
Campbell Barton
763358fe91 copy icon in the material buttons list view so you can copy the current set of materials to other selected objects, (like Ctrl+L, Materials in 2.4x) 2009-10-07 16:32:55 +00:00
Brecht Van Lommel
b26ef33b8e Fix #19311: adding/opening datablocks did not always make the right
one active. Now there's a function to get the pointer + property from
the UI, just like for the animation operators.

Also two fixes for fileselect events, regions are now preserved so that
context is restored to the old region, and the cancel callback is called
when the operator is cancelled.
2009-10-01 23:32:57 +00:00
Brecht Van Lommel
15d07720e5 Sorry, three commits in one, became difficult to untangle..
Editors Modules

* render/ module added in editors, moved the preview render code there and
  also shading related operators.
* physics/ module made more consistent with other modules. renaming files,
  making a single physics_ops.c for operators and keymaps. Also move all
  particle related operators here now.
* space_buttons/ now should have only operators relevant to the buttons
  specificially.

Updates & Notifiers

* Material/Texture/World/Lamp can now be passed to DAG_id_flush_update,
  which will go back to a callback in editors. Eventually these should
  be in the depsgraph itself, but for now this gives a unified call for
  doing updates.
* GLSL materials are now refreshed on changes. There's still various
  cases missing, 
* Preview icons now hook into this system, solving various update cases
  that were missed before.
* Also fixes issue in my last commit, where some preview would not render,
  problem is avoided in the new system.

Icon Rendering

* On systems with support for non-power of two textures, an OpenGL texture
  is now used instead of glDrawPixels. This avoids problems with icons get
  clipped on region borders. On my Linux desktop, this gives an 1.1x speedup,
  and on my Mac laptop a 2.3x speedup overall in redrawing the full window,
  with the default setup. The glDrawPixels implementation on Mac seems to
  have a lot of overhread.
* Preview icons are now drawn using proper premul alpha, and never faded so
  you can see them clearly.
* Also tried to fix issue with texture node preview rendering, globals can't
  be used with threads reliably.
2009-09-29 19:12:12 +00:00