Commit Graph

2226 Commits

Author SHA1 Message Date
Campbell Barton
1708ac0723 rename some functions to use easier to understand names.
'BLI_makestringcode' --> 'BLI_path_rel'
'BLI_convertstringcwd' --> 'BLI_path_cwd'
'BLI_convertstringframe' --> 'BLI_path_frame'
'BLI_convertstringframe_range' --> 'BLI_path_frame_range'
'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09 17:36:23 +00:00
Campbell Barton
5f7bcee541 camera override option for scene strips. 2010-03-09 13:52:52 +00:00
Matt Ebb
ec303cf980 Fix [#21188] HueCorrection Node, when reseting Curve, it goes to a incline instead of flat/straight 2010-03-09 07:41:27 +00:00
Matt Ebb
2ad3d8f158 Fix [#21145] Preferences: Solid OpenGL lights viewport update 2010-03-09 06:20:08 +00:00
Campbell Barton
754b22bd51 option to use offscreen opengl drawing with the sequencer scene strips.
warning, uses bad level call, will need to resolve very very soon!
2010-03-08 21:33:51 +00:00
Campbell Barton
b356eb6a8b image re-project now uses offscreen render function and has input for render size.
unrelated changes that ended up being more trouble to commit separate...

- removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function.
  renamed BLI_split_dirfile_basic --> BLI_split_dirfile

- view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08 20:08:04 +00:00
Campbell Barton
3b105657d5 option to transform markers in the dope sheet, needed for re-timing animation. currently supports translate and extend.
TODO:
- select markers in dope sheet.
- transform time scale.
2010-03-08 09:06:58 +00:00
Campbell Barton
b237dc3af5 image editor user preference.
image.py has a function image_editor_guess(), please test on windows and mac. (using 'startfile' and 'open')
this is only used when the image editor is not set.
2010-03-07 09:23:57 +00:00
Dalai Felinto
26fae8985b flipping "tab as space" option (so it's on by default - argh ;)
(and fix error in creator.c last commit)
2010-03-06 22:12:42 +00:00
Dalai Felinto
782cb1f0e0 Tab as Space as a User Preference option. to affect new and loaded text files.
* I put it under General->System. Not sure is the better place for it though (space_userpref.py)
** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-03-06 21:45:46 +00:00
Brecht Van Lommel
1b30b13a4d Fix #21227, #21346 and #21336: image texture wasn't centered correctly
when sculpting and using it from material nodes.
2010-03-01 18:11:09 +00:00
Andrea Weikert
1a2ceea381 soundfile loading: fix crash with long path to the sound file (was 160 only and unchecked) 2010-02-28 11:02:06 +00:00
Campbell Barton
ddacff06f2 hold the python operator instance in the operator, otherwise the handelers need to be stored in the operator type or in the module which isnt nice for modal operators. 2010-02-27 14:44:46 +00:00
Campbell Barton
15db857628 rename flag for auto script execution since scriptlinks are no more. 2010-02-27 01:47:46 +00:00
Campbell Barton
10dbf6faee rename extension to addon after discussion with meta-androcto & mindrones 2010-02-26 14:28:29 +00:00
Janne Karhu
cf4ba30f79 Few small hair dynamics goodies:
* Effectors now work with hair dynamics.
* Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick'n'dirty interaction with objects as the calculations are really fast, but doesn't really take away the need for proper hair-object collisions.
2010-02-26 03:24:21 +00:00
Campbell Barton
960e45c42d - respect insert available with pose copy/paste (note: autokeyframe_pose_cb_func needs to be used for all cases I think)
- copy, paste ID properties with pose
2010-02-22 15:49:40 +00:00
Campbell Barton
4ef1fd1078 game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
Joerg Mueller
f09dc08523 Enabling AV-sync again. You can now choose between No sync, Frame Dropping or AV-sync. 2010-02-19 12:20:29 +00:00
Joshua Leung
21a2350248 Animation Playback Option (No negative frames) and Other Bugfixes:
* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field.

* Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats. 

* Fixed some missing channel selection cases in animation editors.
2010-02-18 00:29:08 +00:00
Campbell Barton
c72ab0a39e topology based mirror, (from apricot branch)
- correct errors with non-mirrored meshes
- mirror weight paint on asymmetrical meshes
2010-02-17 19:50:42 +00:00
Joshua Leung
7790780006 Animation Editors: DopeSheet filter for Object-level animation
Added a new option to filter the out Object-level (i.e. transforms, object visibility/settings, and also bone animation) animation data from the channels list. As most of these settings are transforms, I've used the transform manipulator icon and named the RNA setting display_transforms. 

This is useful when trying to filter out only material animation data for example, as requested by Colin.
2010-02-17 12:03:23 +00:00
Joshua Leung
a6e1998222 Animation Editors - Texture Animation:
Texture animation is now shown in the animation editors. Texture stacks are shown for each Material/Lamp/World block that uses them.

There is currently still a bit of a bug with this which means that unless the owner of the texture stack is animated too, the animation data for the textures won't show up. This will get rectified soon though.
2010-02-17 10:21:07 +00:00
Brecht Van Lommel
ad01c90ee3 Revert render slots commit for release, I can't find the bug or even redo
it myself, there will still be render slots just old implementation.
2010-02-16 19:24:04 +00:00
Brecht Van Lommel
2061f91741 Render Slots: change the implementation by moving it from the render to the
image code, this should be clearer and makes reusing the Render struct later
on easier.
2010-02-16 15:49:22 +00:00
Martin Poirier
1f3faf0591 Fix compile error on 64bit (padding error in inline struct) 2010-02-15 03:29:51 +00:00
Thomas Dinges
10ddcb0491 DNA Compile fix for my recent theme commit. 2010-02-15 03:07:09 +00:00
Thomas Dinges
6753411adb Console:
* Added own theme support for the cursor, was depending on the line_error color before.
2010-02-15 02:39:40 +00:00
Campbell Barton
677386e53a initial support for extensions in the user preferences
only one script at the moment:
 [#20848] Blender Gears for 2.5 (for ideasman42)
 from Michel Anders (varkenvarken)
2010-02-14 23:33:18 +00:00
Brecht Van Lommel
d0d47c70a9 Avoid a DNA parsing bug that would parse "float gravity [3];" as two
struct members "gravity" and "[3]". Now it throws an error in this case,
safer than trying to fix the parsing code. Also patches the old DNA of
ClothSimSettings which had this problem .. very ugly code.

Fixes #20330: cloth sim settings getting corrupted when read from 2.49.
2010-02-13 23:18:28 +00:00
Ton Roosendaal
b673f7318c Added support for animated texture draw, GLSL textures.
Note, this is not like GE ffmpg, but Blender Image Texture
display for GLSL materials. Speed can be disappointing,
use smaller images for realtime edits.
2010-02-13 13:09:30 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Joshua Leung
b482b8543e Bugfix #21051: Restored 'Playback FPS'
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View.

The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
2010-02-12 00:44:26 +00:00
Daniel Salazar
9f3563fa94 Compile fix 2010-02-11 17:27:43 +00:00
Daniel Salazar
6286e41514 Theme support for console background. Thx cam for help! 2010-02-11 16:28:31 +00:00
Brecht Van Lommel
d98603129c Added an option "Cast Approximate" to control if a material should cast
shadow when using approximate AO, separate from "Traceable".
2010-02-11 15:43:31 +00:00
Campbell Barton
e2ba857b0f console needs a background color, can use instead of padding. 2010-02-11 09:03:43 +00:00
Joerg Mueller
d3ce198cd5 Padding fix by phonybone. 2010-02-11 08:52:22 +00:00
Dalai Felinto
3189732ab6 BGE: rna update for Logic Bricks
New Actuators done:
* EDIT_OBJECT
* SHAPE_ACTION

Actuators to be done:
* CONSTRAINT

Actuators done already:
* ALL THE OTHERS 16

+ some DNA padding

There is one Actuator left. This one is tricky because (as many others) the tooltip changes according to the actuator type value. Not sure how to solve this yet. I'll probably have to make different rna properties for the same values (it includes some enums this time). Not so animated to finish this one :/
2010-02-11 06:00:16 +00:00
Daniel Salazar
d65101629d Added theme support for vertex normals display alongside face normals.
This makes having both enabled at the same time actually useful!

http://www.pasteall.org/pic/show.php?id=1265
2010-02-11 03:37:51 +00:00
Dalai Felinto
d2e41b38df BGE: rna update for Logic Bricks
New Actuators done:
* OBJECT (aka MOTION)
* SOUND
* PROPERTY
* CONSTRAINT
* EDIT_OBJECT
* ACTION
* STATE
* ARMATURE

Actuators to be done:
* CONSTRAINT
* EDIT_OBJECT
* SHAPE_ACTION

Actuators done already:
* IPO
* CAMERA
* SCENE
* RANDOM
* MESSAGE
* GAME
* VISIBILITY
* TWODFILTER
* PARENT

once again: feedback is appreciated.
+ some typos
+ some DNA padding

Thanks for Mitchell Stokes (Moguri) for his patch on that. It saved me some time on the ENUMs and some actuator descriptions :)
2010-02-09 21:18:50 +00:00
Joerg Mueller
9827a3e9ea 2.5 Audio:
- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
2010-02-07 23:41:17 +00:00
Andrea Weikert
064345ad8c Partial fix for [#20567] SEQUENCER: Image Preview completely unusable
* Zoom and Pan should work now (thanks Aligorith for reviewing)
* mostly removed ancient drawing code
* Fit preview in Window still has issue, HOME key in preview area should be working though
2010-02-07 19:07:56 +00:00
Brecht Van Lommel
7f64e23068 Fix #21008: text editor scrollbar overlapping text, code here was not
fully updated when the scrollbar was moved from left the right.
2010-02-07 13:49:43 +00:00
Brecht Van Lommel
de90619a46 Fix #20452: motion blur buttons were missing. Motion blur samples
are now also decoupled from antialiasing samples. Implemented by
Matt, I'm just committing the patch.
2010-02-06 20:25:17 +00:00
Dalai Felinto
b2926cf8e2 BGE: rna update for Logic Bricks
New Actuators done:
* SCENE
* RANDOM
* MESSAGE
* GAME
* VISIBILITY
* TWODFILTER
* PARENT

Actuators to be done:
* OBJECT (aka MOTION)
* SOUND
* PROPERTY
* CONSTRAINT
* EDIT_OBJECT
* ACTION
* SHAPE_ACTION
* STATE
* ARMATURE

Actuators done already:
* IPO
* CAMERA

once again: feedback is appreciated.
2010-02-06 06:21:42 +00:00
Dalai Felinto
443d913f72 BGE: rna update for Logic Bricks
Sensor and Controllers: small fixes and suggestion (comments) for future improvement - mainly to replace text properties to material, text or object datablocks.

Actuators done:
* IPO
* CAMERA

Actuators to be done:
All the others (their structure is in the file)

Adding NC_LOGIC

** If someone want to help on that:
Files used for actuator RNA:
- logic_window.c
- DNA_actuator_types.h

*** my first big RNA operation. critics/suggestions are welcome

**** padded some DNA variables that were not been used.
2010-02-05 23:50:33 +00:00
Joshua Leung
53596fc6b8 Bugfix #20940: Offset always resets to 1 in follow path constraint
Made the 'Offset Factor' setting use a separate variable from the 'Offset' setting in the DNA stuff. While we could get away with this sort of thing in the past, it turns out that with the Datablocks viewer these days, settings sharing an internal var but with different ranges/behaviour doesn't work well anymore, since later instances override earlier ones.
2010-02-03 09:05:31 +00:00
Campbell Barton
f80617ab37 render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-02 15:51:44 +00:00
Tom Musgrove
f2a8bb3498 this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00