Commit Graph

1853 Commits

Author SHA1 Message Date
Brecht Van Lommel
07ec0effb6 Code cleanup: simplify kernel side work stealing code. 2017-09-21 22:29:18 +02:00
Brecht Van Lommel
90d4b823d7 Cycles: use defensive sampling for picking BSDFs and BSSRDFs.
For the first bounce we now give each BSDF or BSSRDF a minimum sample weight,
which helps reduce noise for a typical case where you have a glossy BSDF with
a small weight due to Fresnel, but not necessarily small contribution relative
to a diffuse or transmission BSDF below.

We can probably find a better heuristic that also enables this on further
bounces, for example when looking through a perfect mirror, but I wasn't able
to find a robust one so far.
2017-09-20 19:38:08 +02:00
Brecht Van Lommel
095a01a73a Cycles: slightly improve BSDF sample stratification for path tracing.
Similar to what we did for area lights previously, this should help
preserve stratification when using multiple BSDFs in theory. Improvements
are not easily noticeable in practice though, because the number of BSDFs
is usually low. Still nice to eliminate one sampling dimension.
2017-09-20 19:38:08 +02:00
Brecht Van Lommel
b3afc8917c Code cleanup: refactor BSSRDF closure sampling, for next commit. 2017-09-20 19:38:08 +02:00
Brecht Van Lommel
d029399e6b Code cleanup: remove SOBOL_SKIP hack, seems no longer needed. 2017-09-20 19:38:08 +02:00
Brecht Van Lommel
d750d182e5 Code cleanup: remove hack to avoid seeing transparent objects in noise.
Previously the Sobol pattern suffered from some correlation issues that
made the outline of objects like a smoke domain visible. This helps
simplify the code and also makes some other optimizations possible.
2017-09-20 19:38:08 +02:00
Carlo Andreacchio
ab9079f459 Fix Cycles adaptive compile without volumes broken after recent changes.
Differential Revision: https://developer.blender.org/D2847
2017-09-18 12:52:32 +02:00
Hristo Gueorguiev
6798a061b7 Cycles: Fix compilation error with OpenCL split kernel 2017-09-16 12:33:03 +02:00
Brecht Van Lommel
32449e1b21 Code cleanup: store branch factor in PathState. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
9e258fc641 Code cleanup: avoid used of uninitialized value in case of precision issue. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
37d9e65ddf Code cleanup: abstract shadow catcher logic more into accumulation code. 2017-09-13 15:24:14 +02:00
Brecht Van Lommel
f77cdd1d59 Code cleanup: deduplicate some branched and split kernel code.
Benchmarks peformance on GTX 1080 and RX 480 on Linux is the same for
bmw27, classroom, pabellon, and about 2% faster on fishy_cat and koro.
2017-09-13 15:24:14 +02:00
Brecht Van Lommel
c4c450045d Code cleanup: tweak inlining for 2% better CUDA performance with hair. 2017-09-13 15:24:14 +02:00
Mathieu Menuet
659ba012b0 Cycles: change AO bounces approximation to do more glossy and transmission.
Rather than treating all ray types equally, we now always render 1 glossy
bounce and unlimited transmission bounces. This makes it possible to get
good looking results with low AO bounces settings, making it useful to
speed up interior renders for example.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2818
2017-09-12 15:37:35 +02:00
Brecht Van Lommel
de6ecc82ed Fix rare firefly in volume equiangular sampling when sampling short distance. 2017-09-12 12:50:44 +02:00
Brecht Van Lommel
cd6c9e9e5f Cycles: improve sample stratification on area lights for path tracing.
Previously we used a 1D sequence to select a light, and another 2D sequence
to sample a point on the light. For multiple lights this meant each light
would get a random subset of a 2D stratified sequence, which is not
guaranteed to be stratified anymore.

Now we use only a 2D sequence, split into segments along the X axis, one for
each light. The samples that fall within a segment then each are a stratified
sequence, at least in the limit. So for example for two lights, we split up
the unit square into two segments [0,0.5[ x [0,1[ and [0.5,1[ x [0,1[.

This doesn't make much difference in most scenes, mainly helps if you have a
few large area lights or some types of HDR backgrounds.
2017-09-12 12:45:29 +02:00
Brecht Van Lommel
d454a44e96 Fix Cycles bug in RR termination, probability should never be > 1.0.
This causes render differences in some scenes, for example fishy_cat
and pabellon scenes render brighter in a few spots. This is an old
bug, not due to recent RR changes.
2017-09-12 12:43:26 +02:00
Sergey Sharybin
467d92b8f1 Cycles: Tweaks to avoid compilation error of megakernel
Also moved code out of deep-inside ifdef block, otherwise it was quite confusing.
2017-09-12 13:33:46 +05:00
Sergey Sharybin
ae41a08288 Cycles: Attempt to work around compilation of sm_20 and sm_21
Disabled forceinline for those architectures, which seems to be compiling
successfully more often.

There might be ~3% slowdown based on quick tests, but better be rendering
something rather than failing to compile kernels again and again.

Those architectures will be doomed for abandon once we'll switch to toolkit 9.
2017-09-08 18:37:54 +02:00
Brecht Van Lommel
ce1f2e271d Cycles: disable fast math flags, only use a subset.
Empty BVH nodes are set to NaN which must be preserved all the way to the
tnear <= tfar test which can then give false for empty nodes. This needs
strict semantices and careful argument ordering for min() and max(), so
the second argument is used if either of the arguments is NaN.

Fixes T52635: crash in BVH traversal with SSE4.1.

Differential Revision: https://developer.blender.org/D2828
2017-09-08 15:12:37 +02:00
Brecht Van Lommel
c10ea88420 Fix T52660: CUDA volume texture rendering not working on Fermi GPUs. 2017-09-06 18:12:45 +02:00
Brecht Van Lommel
2d407fc288 Fix T52661: mesh light shader using backfacing not working, after new sampling. 2017-09-06 13:51:48 +02:00
Brecht Van Lommel
dd8016f708 Fix T52652: Cycles image box mapping has flipped textures.
This breaks backwards compatibility some in that 3 sides will be mapped
differently now, but difficult to avoid and can be considered a bugfix.
2017-09-06 13:51:45 +02:00
Sergey Sharybin
750e38a526 Cycles: Fix compilation error with CUDA after recent changes 2017-09-05 16:52:45 +02:00
Sergey Sharybin
f01e43fac3 Fix T52433: Volume Absorption color tint
Need to exit the volume stack when shadow ray laves the medium.

Thanks Brecht for review and help in troubleshooting!
2017-09-05 15:48:34 +02:00
Sergey Sharybin
b0bbb5f34f Cycles: Cleanup, style 2017-09-05 12:43:02 +02:00
Sergey Sharybin
018137f762 Cycles: Cleanup, indentation and trailing whitespace 2017-08-31 14:47:49 +02:00
Stefan Werner
68dfa0f1b7 Fixing T52477 - switching from custom ray/triangle intersection code to the one from util_intersection.h. This fixes the bug and makes the code more readable and maintainable. 2017-08-30 11:48:49 +02:00
Lukas Stockner
f9a3d01452 Cycles: Mark pixels with negative values as outliers
If a pixel has negative components, something already went wrong, so the best option is to just ignore it.

Should be good for 2.79.
2017-08-25 17:46:15 +02:00
Brecht Van Lommel
76b74a93a8 Fix Cycles CUDA transparent shadow error after recent fix in c22b52c.
Fishy cat benchmark was rendering with wrong shadows. Cause is unclear,
adding printf or rearranging code seems to avoid this issue, possibly a
compiler bug. This reverts the fix and solves the OSL bug elsewhere.
2017-08-24 03:43:02 +02:00
Brecht Van Lommel
b85d36d811 Code cleanup: remove shader context.
This was needed when we accessed OSL closure memory after shader evaluation,
which could get overwritten by another shader evaluation. But all closures
are immediatley converted to ShaderClosure now, so no longer needed.
2017-08-24 03:43:02 +02:00
Brecht Van Lommel
049932c4c3 Fix panorama render crash with split kernel, due to incorrect buffer pointer.
Also some refactoring to clarify variable usage scope.
2017-08-22 00:41:07 +02:00
Brecht Van Lommel
1d1ddd48db Fix T52470: cycles OpenCL hair rendering not working after recent changes. 2017-08-20 23:32:20 +02:00
Brecht Van Lommel
b5f8063fb9 Cycles: support baking normals plugged into BSDFs, averaged with closure weight. 2017-08-20 16:51:53 +02:00
Brecht Van Lommel
c22b52cd36 Fix T52452: OSL trace broken after shadow catcher recent changes.
We should only early out with any hit in BVH traversal if the only visibility
bits used are opaque shadow. Not when opaque shadow is one of multiple bits.
2017-08-19 18:14:16 +02:00
Brecht Van Lommel
cfa8b762e2 Code cleanup: move rng into path state.
Also pass by value and don't write back now that it is just a hash for seeding
and no longer an LCG state. Together this makes CUDA a tiny bit faster in my
tests, but mainly simplifies code.
2017-08-19 18:14:16 +02:00
Stefan Werner
7a4696197d Cycles: Fix for a division by zero that could happen with solid angle triangle light sampling 2017-08-17 15:07:59 +02:00
Stefan Werner
8141eac2f8 Improved triangle sampling for mesh lights
This implements Arvo's "Stratified sampling of spherical triangles". Similar to how we sample rectangular area lights, this is sampling triangles over their solid angle. It does significantly improve sampling close to the triangle, but doesn't do much for more distant triangles. So I added a simple heuristic to switch between the two methods. Unfortunately, I expect this to add render time in any case, even when it does not make any difference whatsoever. It'll take some benchmarking with various scenes and hardware to estimate how severe the impact is and if it is worth the change.

Reviewers: #cycles, brecht

Reviewed By: #cycles, brecht

Subscribers: Vega-core, brecht, SteffenD

Tags: #cycles

Differential Revision: https://developer.blender.org/D2730
2017-08-17 12:44:32 +02:00
Brecht Van Lommel
dc7fcebb33 Code cleanup: make L_transparent part of PathRadiance. 2017-08-13 01:19:07 +02:00
Brecht Van Lommel
7542282c06 Code cleanup: make DebugData part of PathRadiance. 2017-08-13 01:19:07 +02:00
Brecht Van Lommel
fce405059f Code cleanup: make it easier to test only Sobol, CMJ or Pseudorandom. 2017-08-13 01:19:07 +02:00
Brecht Van Lommel
8f97108353 Cycles: optimize CPU split kernel data init. 2017-08-12 20:43:34 +02:00
Brecht Van Lommel
601f94a3c2 Code cleanup: remove unused Cycles random number code. 2017-08-12 20:40:38 +02:00
Brecht Van Lommel
85ad248c36 Code cleanup: fix warning and improve terminology. 2017-08-12 13:18:05 +02:00
Sergey Sharybin
2e25754ecd Cycles: Clarify new argument in PathRadiance 2017-08-11 13:49:50 +02:00
Sergey Sharybin
bd069a89aa Fix T52229: Shadow Catcher artifacts when under transparency
Added some extra tirckery to avoid background being tinted dark with transparent
surface. Maybe a bit hacky, but seems to work fine.
2017-08-11 13:49:50 +02:00
Sergey Sharybin
176ad9ecdd Cycles: Remove ulong usage
This is a bit confusing, especially when one mixes OpenCL code where ulong equals
to uint64_t with CPU side code where ulong is expected to be something else from
the naming.

This commit makes it so we use explicit name, common on all platforms.
2017-08-09 14:08:58 +02:00
Sergey Sharybin
c961737d0f Cycles: Fix compilation error of filter kernels on 32 bit Windows
We don't enable global SSE optimizations in regular kernel, and we
keep those disabled on Linux 32bit.

One possible workaround would be to pass arguments by ccl_ref, but
that is quite a few of code which better be done accurately.
2017-08-08 22:01:17 +02:00
Sergey Sharybin
19d19add1e Cycles: Cleanup, de-duplicate function parameter list
Was only needed to sue const reference on CPU. Now it is done using ccl_ref.
2017-08-08 15:27:25 +02:00
Sergey Sharybin
fd397a7d28 Cycles: Add utility macro ccl_ref
It is defined to & for CPU side compilation, and defined to an empty for any GPU
platform. The idea here is to use this macro instead of #ifdef block with bunch
of duplicated lines just to make it so CPU code is efficient.

Eventually we might switch to references on CUDA as well, but that would require
some intensive testing.
2017-08-08 15:27:25 +02:00