- Added new dtaablock called Mask which might be re-used in any area.
Currently editing of masks happens in clip editor and they might be used in
compositor nodes only.
- Added new mode to clip clip editor to interact with masks.
Implemented basic tools to create shapes, splines and points. Also implemented
idea of UW points for feather which means feather points are have got U
coordinate along spline (which is measured from 0 to 1) and W is it's weight
meaning distance from main spline.
- Spline points might be parented to movie tracks.
Interface for this isn't best yet.
- Rasterisaztion of masks happens in compositor node (Input -> Mask)
Input image of this ode is used as reference for mask resolution.
Currently all splines of all shapes are rasterizing independently which
means shapes with holes are not supported.
Also feather rasterization is not implemented.
Rasterized was implemented by Pete Larbell, thanks!
Do not consider this is something finished, there's still lots of things to
be done (especially from interface and usability points of view).
Patch from Jaggz H, thanks!
[#31096] Weight-painting: Brush-specific weights
http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9
Each brush's weight can now be set individually, can also enable
unified setting (same as size and strength have.)
Added readfile code to the patch: subversion bumped to 1, brushes get
default weight of 0.5, unified weight enabled by default and value
from old vgroup_weight field.
- makes wireframe from faces.
- options similar to inset (even offset, relative scale)
- copies face settings and loops (uvs, vcolors)
- optionally replaces the existing geometry.
Sponsored by the Blender Development Fund.
http://www.blender.org/blenderorg/blender-foundation/development-fund/
Remarks:
The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
Expose option into interface to use modal solver which currently
supports only tripod motion.
This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.
Refirement of camera intrinsics was disabled due to it's not only
refines camera intrinsics but also adjusts camera position which
isn't necessary here
To use this solver just activate "Tripod Motion" checkbox in
solver panel.
Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037
P.S. Quite experimental yet, requires more checking and probably
tweaks to prevent camera jumps when tracks apperars/disappears
from the screen.
- Disable camera refirement due to it's not only refines camera intrinsics
but also adjusts camera position which isn't necessary here
- Detect rigid transformation between initial frame and current instead
of detecting it between two neighbour frames.
This prevents accumulation of error and seems to be working better
in footages i've tested.
* Remove RNA, Operator and UI for Texture and Sequence plugins.
Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-)
* Low Level code still exists and is unchanged.
* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).
With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.
Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
* Replaced the hard coded viscosity presets with Python ones.
* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
- Changed regions to use the whole main region for such views as
curves and dopesheet. This allows to have own panels with
tools/properties in this areas.
- Active clip is getting synchronized between different clip editor
editors in the same screen, so updating of curve/dopesheet views
happens automatically when one changes current clip in one of this
editors.
- Curves and dopesheet are still using PREVIEW region type instead of
re-using main region.
- To deal with vertical synchronization in dopesheet, re-initialization
of preview region happens.
- Panels in toolbox and properties panels are now separated to rely
on current view mode, some operators and poll functions still need
to be updated.
- Added new screen called "Movie Tracking" where layout is configured to
display timeline, main clip window, curves and dopesheet.