Brecht Van Lommel
1f79aa602e
Fix T66297: Blender on macOS does not open on case-sensitive file system
2019-07-01 12:17:58 +02:00
William Reynish
34143592b4
Compress macOS DMG background image
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From 2.3 mb to 34 kb
Required adjusting background color. Also fixed blurry Blender logo.
2019-06-25 11:37:02 +02:00
Brecht Van Lommel
3c8f8a9d24
macOS: tweaks for macOS bundle script
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* Follow Blender code style a bit more closely
* Fix mixed tabs and spaces
* Remove old README now that it's part of the script
* Make less tied to specific Blender version numbers
2019-06-22 16:00:06 +02:00
Brecht Van Lommel
c553b790fc
macOS: rename blender.app to Blender.app
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Using a capitalized app name fits the platform guidelines. Since macOS file
systems are case insensitive by default this should not break scripts that
assume lowercase.
2019-06-21 23:37:40 +02:00
Arto Kitula
e60a01483f
macOS DMG bundle, codesign and notarization script
2019-06-21 20:30:17 +03:00
William Reynish
5e754b6320
Add macOS disk image background image
2019-06-21 18:10:25 +02:00
Brecht Van Lommel
eeffa8a7f4
macOS: remove blenderplayer.app, don't include Blender Foundation in version
2019-06-21 18:00:48 +02:00
William Reynish
3b8ae2c08f
Desktop Icons Update
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Unify all desktop icons on Mac, Win and Linux to fit with the correct, updated brand guidelines here: https://www.blender.org/about/logo/
This is using :
PANTONE 716 C = #EA7600 (RGB 234 118 0)
PANTONE 647 C = #236192 (RGB 35 97 146)
Thanks to Yevgeny Makarov (jenkm) for compiling this icon update.
See T63623
2019-05-17 23:54:21 +02:00
William Reynish
0d395ebb6c
Icons: Desktop icons update for Mac
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Previous desktop icon was clipped on one side, and file icon used cropped icon.
2019-03-08 13:23:59 +01:00
William Reynish
18cb27b4f4
UI: update Blender application icon on all platforms.
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More accurate logo colors, flatter look.
2018-12-28 17:26:09 +01:00
Mike Erwin
b4e8dc8c82
set required MacOS version to 10.9
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We could do more to simplify build files, but this is a start.
2017-03-16 15:02:55 -04:00
Mike Erwin
42d816a3d9
Blender 2.8 requires Mac OS 10.7 or later
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MacOS 10.7 “Lion” was the first to implement OpenGL 3.2, which will be
required to run Blender 2.8.
Minimum OS version was unspecified before.
2016-08-04 03:13:20 -04:00
Mike Erwin
3d9cc4d3f1
support automatic GPU switching on Mac
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First attempt. On my laptop (Intel + nVidia) Blender still switches to
nVidia at launch time.
2016-08-04 03:08:13 -04:00
Campbell Barton
3563276d70
Revert "OSX/cpack: add a dummy bg and ds_store for dmg"
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This reverts commit 5f7b273236 .
Binary files for release should be added to svn lib from now on.
2014-11-18 11:40:16 +01:00
Jens Verwiebe
5f7b273236
OSX/cpack: add a dummy bg and ds_store for dmg
2014-11-18 10:31:22 +01:00
Jens Verwiebe
23190c3c73
OSX: updated codesigning README and removed not longer valid rule plists
2014-08-01 01:01:12 +02:00
Jens Verwiebe
1d982eada1
OSX: update codesigning rules to 2.71
2014-06-13 23:08:49 +02:00
Jens Verwiebe
68ef6797b2
OSX: adapt codesigning_rules_<binary>r.plist’s to 2.70
2014-03-06 10:16:13 +01:00
Jens Verwiebe
869031f6be
OSX/codesigning: Instructions on codesigning in case i get lost :-P
2013-10-28 18:13:27 +00:00
Jens Verwiebe
4ef6f82a10
OSX/codesigning: add the signing rules used for releases
2013-10-28 17:08:07 +00:00
Jens Verwiebe
367de67889
OSX: remove the applescript and env var for omp_set_treads from plist
2013-04-10 15:22:39 +00:00
Campbell Barton
bc9ad1270b
set line endings to native & mime type to text/plain for .app/Contents/MacOS/xxx files.
2012-12-29 03:19:30 +00:00
Jens Verwiebe
8bd94b0af3
OSX: add plist key High Resolution Capable
2012-12-13 12:46:11 +00:00
Campbell Barton
d3d5c57c32
move source/darwin into release/darwin since these files are for osx packaging.
2012-11-18 07:41:38 +00:00