* big modifier refactor
* added include path to pthreads for BL_gpu.vcproj and blender.vcproj - hopefully only temporarily. Is needed because BLI_threads.h includes <pthreads.h> header!!!
* removed code that could lead to Blender writing in the Windows directory - is very old cruft and doesn't work on recent versions of Windows anymore and rightly so :)
Updated RNA project to generate the files in the build directory rather than inside the source tree. This removes the need to manually deleting those files when building from the same tree with scons or cmake.
- was overwriting the selection flag
- also fixed mismatching prototype (own eek!)
Also added small update of MSVC 9 projectfiles (blendkernel/image_gen.c)
* move own thread handling for thumbnails to WM_jobs
* cleanup of thumbnail creation code
* added function to kill the job, which actually allows thread to terminate gracefully
vc9 projectfiles:
* fixed some missing includes for release target!
- Use BGL buffer instead of string for image data.
- Add buffer interface to image source.
- Allow customization of pixel format.
- Add valid property to check if the image data is available.
The image property of all Image source objects will now
return a BGL 'buffer' object. Previously it was returning
a string, which was not working at all with Python 3.1.
The BGL buffer type allows sequence access to bytes and
is directly usable in BGL OpenGL wrapper functions.
The buffer is formated as a 1 dimensional array of bytes
with 4 bytes per pixel in RGBA order.
BGL buffers will also be accepted in the ImageBuff load()
and plot() functions.
It is possible to customize the pixel format by using
the VideoTexture.imageToArray(image, mode) function:
the first argument is a Image source object, the second
optional argument is a format string using the R, G, B,
A, 0 and 1 characters. For example "BGR" means that each
pixel will be 3 bytes, corresponding to the Blue, Green
and Red channel in that order. Use 0 for a fixed hex 00
value, 1 for hex FF. The default mode is "RGBA".
All Image source objects now support the buffer interface
which allows to create memoryview objects for direct access
to the image internal buffer without memory copy. The buffer
format is one dimensional array of bytes with 4 bytes per
pixel in RGBA order. The buffer is writable, which allows
custom modifications of the image data.
v = memoryview(source)
A bug in the Python 3.1 buffer API will cause a crash if
the memoryview object cannot be created. Therefore, you
must always check first that an image data is available
before creating a memoryview object. Use the new valid
attribute for that:
if source.valid:
v = memoryview(source)
...
Note: the BGL buffer object itself does not yet support
the buffer interface.
Note: the valid attribute makes sense only if you use
image source in conjunction with texture object like this:
# refresh texture but keep image data in memory
texture.refresh(False)
if texture.source.valid:
v = memoryview(texture.source)
# process image
...
# invalidate image for next texture refresh
texture.source.refresh()
Limitation: While memoryview objects exist, the image cannot be
resized. Resizing occurs with ImageViewport objects when the
viewport size is changed or with ImageFFmpeg when a new image
is reloaded for example. Any attempt to resize will cause a
runtime error. Delete the memoryview objects is you want to
resize an image source object.
* fix for audio: added missing defines for WITH_OPENAL, WITH_JACK, WITH_SDL
* fixed linking for OpenAl, was still linking OpenAl32.dll instead of wrap_oal.dll
Should now work same as other buildsystems.
Quick test showed Yay! Sound in sequencer back :)
I've removed editmesh altogether (other then scanfill, which is
seperate code that happens to reuse the editmesh structures).
The compatibility layer I had written for old editmesh tools
was more trouble then it was worth, though it did help in the
early stages of this project.
There's a fair amount of breakage, and there's bunches of tools
(mostly minor ones) I need to port over still. Biggest ones are
join triangles and loop to region, and spin/screw.
This probably isn't really testable, I'll hopefully have more
work done on this soon, but might not be before next week.
Most likely will not compile for others, I'd appreciate any build errors
and missing files reports (I can never seem to get everything committed
and all the build systems working without help).
Porting over the sculpt/multires tools was a breeze,
thanks goes to brecht for a design that didn't exclude
ngons and was easy to port.
Note that I've not tested externally-backed multires
file support yet. Also, I still need to write version
patch code for some cases.
Some notes:
* Like trunk, topological changes don't update multires right,
so e.g. subdivide will duplicate multires data on the new faces,
instead of subdividing it.
* If you set the debug value (ctrl-alt-d) to 1 it'll turn on
my experiments in speeding up sculpting on higher-res multires
meshes (but note it makes partial redraw not completely accurate).
* There's a bug where you have to go through editmode to get out
of sculpt mode, not sure if I inherited or created this myself.
* added renamed files in revision 25337
* renamed BLI_util.h -> BLI_path_util.h for consistency
* cleanup of #includes: removed BLI_blenlib.h in favour of direct includes of the needed headerfiles in a few places.
* removed debug print in sequencer.c
* added missing include in blenkernel/blender.c -> bad dependency, needs to be fixed still
Removed the Start/End Settings and the effect_fader from the sequencer transform strip.
The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values.
Caveat:
The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian.
Note:
As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file.
The rna identifiers were also kept as to not break any existing animation on those keys.
* update for sculpt merge
NOTE: BLI_blenlib now uses functions in BL_gpu - I added the necessary include path to make it compile, but I'm not sure if this dependency shouldn't be avoided.
1. MSVC 9 projectfiles update (graph_header.c, action_header.c and nla_header.c removed)
2. Fix for opening the filebrowser when saving file for the first time (untitled.blend) from file menu
3. Add CROSS effect sequence type back to menu. (Durian fix)
Note: Removed SEQ_EFFECT from rna, since this no actual sequence type, but rather used to check for the effect bit.